Total War: ATTILA mods
Total War: ATTILA campaign mods
Everything filed under campaign by its own author, ordered by how much it is used.
1.2k campaign mods
- Easy skillpoints for armies after one battle ...by ArshiaTNSo. I was searching for a good mod to get all the skillpoints I can get only after one battle or one/two rounds as a governor. Sadly I couldn't find anything like this. So I just created this mod where only armies need only 1 exp for every level up. It works for the AI too which I sadly couldn't...379 downloadsupdated 7 y ago
- Mymod ver1.2by 林虚子it was for personal use, in the motive to change some annoying settings of the original game,i'm gladly sharing it with anybody else who likes it The major changes: decreased the base illegitimate child chance: 5 -> 2 increased the base family child chance: 25 -> 30 decreased the construction tim...379 downloadsupdated 5 y ago
- AD 434 - Aetius 1.0by Euro-Centric Military HistorianBy the year AD 434, the Western Roman Empire stands at the edge of survival. Its frontiers are breached, its coffers depleted, and its authority challenged by barbarian kings who now rule lands once governed by Rome’s laws. The imperial court at Ravenna is weakened by intrigue and indecision, whi...378 downloadsupdated 9 mo ago
- Alans Slavicby Davidstart pos mod changing Alans from Arian Chistians to Slavic Pagans It was a test because i had to download Assembly Kit for Attila, it was succesful and simlpy changing this ones factions religion was my only point to test it, but I decided to release it now as a mod itself :) If u want me to cha...377 downloadsupdated 6 y ago
- no upgrade roman unitsby Alan DragnelThis mod removes most unit upgrades, and almost all units can now be recruited separately, giving more variety to the availability of Roman units. Additionally, Roman garrisons have been slightly rebalanced, as has the level at which units are recruited. Este mod deja sin efecto las mayoría de la...375 downloadsupdated 14 mo ago
- Armenia Expandedby RancerdALERT : This mod is using startpos. Expect some crashes with other startpos mods. ex) new factions, building slots Playable Armenia. Add 14 new units. Can find custom battle units in Garamantes roaster.375 downloadsupdated 2 y ago
- Campaign Movement Reduction for AIby TEKAACampaign Movement Reduction for AI (40% reduction) The player is also affected but only by 30% Mod was made on request and will not be updated regularly unless it breaks and people let me know374 downloadsupdated 3 y ago
- lonewolf_5dlc_morefood.packby WollieGAll 5 DLC More Food. This will give you more food per buildings like farming, fertility etc. It also reduces the food consumption on other buildings. I have tested it and works great but if you think it is too much or to little then just pm me to lower it or increase it. I tried not to boost it t...373 downloadsupdated 11 y ago
- Romaniansby Davidstart pos mod Roman province Dacia and its inhabitants were abandoned by Rome many years ago (271 AD). But there are still people who identify themselves as Romans. Romanians are a free group, they don´t belong to WRE nor ERE like later Britannians became independent, too. capital: Apulum in Daci...372 downloadsupdated 8 y ago
- Romans Revised Part 1 : Recruitment Tweaksby IonizedMercuryHello everyone, I'm of the opinion that the Romans in Attila need some help and since CA decided to give them none in the latest update, I decided to do so. This is part 1 of 3 of certain tweaks I've implemented to strengthen the Romans and make playing as them a more enjoyable experience. I've s...371 downloadsupdated 11 y ago
- Consistent Religious Public Order Penaltiesby KalaynEver wonder why you have like -25 public order due to Religious Differences in the Sahara province? As it turns out, some religions (eastern christianity, semitic paganism, judaism, etc) have 2x, 4x, and 10x public order penalties. I smoothed that all out so that every religion has the same publi...371 downloadsupdated 5 y ago
- aoc longer campaignby StrangeAK47allows for a longer a.o.c campaign by increasing the score needed to reach level 5 imperium also works for co-op campaign371 downloadsupdated 6 y ago
- Fall of the Eagles: Faster Campaign and Battlesby peyton says hiThis mod is meant to **REASONABLY** increase the game speed! List of changes: 1. Taxes have been reworked to heavily increase the amount of income per turn 2. Unit recruit times have been set to 0 turns 3. Research points are set to 0 (all researches are instantaneous) 4. Buildings are instantly...370 downloadsupdated 8 y ago
- 330 AD - Constantine the Great 1.0by Euro-Centric Military Historian330 AD – Constantine: Birth of a Christian Empire In AD 330, the Roman Empire stands reunited under Constantine the Great, ending decades of civil war and divided rule. This mod places you at the moment when Rome is transformed forever — politically, militarily, and spiritually. Following the col...370 downloadsupdated 9 mo ago
- Hunnic Tribal Confederationby Badger BrownCoatthe scary thing about the Huns isn't four horsemen or seals; it's that they become the great assimilator sample reference link ATW removing the "confederate" ability from rome2, perhaps took the trademark Hun "ability"- that they were assimilating other tribes and peoples left and right- they'd d...369 downloadsupdated 6 y ago
- mk1212 hardcore campaign overhaul : Dawalat al_Harab (Old Version)by 76561198889084096feel bored of mk1212ad campaign game experience : once you overcome the early challenges, the rest of campaign game will be freely expand without meaningful competition? this submod create a different experience that severe ai faction will grow strong with better quality and culture typical army,...366 downloadsupdated 10 mo ago
- Unified Rome AD 395by Euro-Centric Military Historian"The world has but one master: Rome." For centuries, the Roman Empire has stood as the greatest power on Earth. From the misty shores of Britannia to the deserts of Egypt, and from the Atlantic Ocean to the Euphrates, Rome has brought law, order and civilization to millions. Under the rule of Emp...366 downloadsupdated 3 mo ago
- Ebe Unfocusedby 红爷的新男宠Ebe (Easier building effects) Unfocused is my variant mod of my original "easier buidling effects" mod. It retains the negative effect caps on buildings. But instead of having me focus on various buildings and setting whether they have any squalor or not, public disorder or not etc, I apply the n...365 downloadsupdated 11 y ago
- Gautrek Family Tree Fix - 12 TPY versionby SnowiekenThis is the 12 turns per year version of my Gautrek Family Tree Fix. It removes Gautrek from the "Other Nobles" and reinstates his position as a fully functioning Geats family member. No need to reinvent the wheel: I used Dresden's excellent 12 Turns Per Year as a base to add this fix to. With th...365 downloadsupdated 9 y ago
- Rome in Flamesby Divine Retribution"Ahhhh.. Rome.. the eternal city, years from now men will say; here began the fall of Rome." As you can guess from the Title, this mod makes it so both ERE and WRE (the Roman Empires) fall very quickly. They will plunge into history with in a very short period of time. I have conducted a multitud...365 downloadsupdated 11 y ago
- 1212 Campaign Upgrade with Extra Armiesby 76561198405723706Changes made to original mod: I moved the tiers of the imperium levels down, meaning you reach higher imperium faster without it affecting AI (they can still reach this point though but it will take them much more prestige). I've also given extra armies to some of the higher tiers, so instead of...365 downloadsupdated 16 mo ago
- lonewolf_loyaltyeffect.packby WollieGThis mod will change the negative loyalty values to be less of an impact on your family members and generals. This should work for all 5 DLC's since this is for the loyalty effect. I keep my mods separate because you might only like a certain feature in your game modded, so i decided to build sep...364 downloadsupdated 11 y ago
- No Death Trait (Non Radious version)by FM-GARemoves the Death faction trait from the Huns. This trait stops you from being able to replenish your forces when in Hun proximity. Compatible with most others. *** Not compatible with Radious and other trait mods. *** Enjoy! ** AGK MOD **361 downloadsupdated 10 y ago
- Supply System With MAGA!by ShephPurpose Armies can still troop across the map, but they need to loot or camp to stay fully supplied. Based on Memo's ground-breaking supply mod at What's new? Thank you mementomori420 and causeless for this mod. See the original at: It's an amazing script to which the AI adapts well. I believe th...360 downloadsupdated 6 y ago
- Age of Britannia for 24tpy modby Atle GlasI have been having a lot of fun with Age of Britannia and today I found the 24tpy mod. After playing with it on the main AoC campaign I decided to make 24tpy work with Age of Britannia. I googled a bit and now I've got the fix! I made this for my myself but I think others might want it for their...358 downloadsupdated 11 y ago
- Purple Phoenixby Naydachi!!!Compatible with any graphical modes!!! !!!Compatible with any supported the game language!!! This mod including next balance improvements: - New balance pattern for cav, arch, eleph => 120/60/24 instead of 160/80/12 - More historical accurate condition of settlements in last roman period - Rew...358 downloadsupdated 2 y ago
- AD 582: The Age of Maurice (Justinian-Dynasty Series)by Euro-Centric Military Historian"The Roman Empire endures, but its enemies gather on every frontier." Following the death of Emperor Justinian the Great in AD 565, the Eastern Roman Empire entered a new and uncertain age. Justinian had transformed the Empire through his ambitious Renovatio Imperii, reclaiming North Africa, Ital...358 downloadsupdated 2 mo ago
- Western Roman Empire -25 Public Order Traitby DušanRequested by : The_Iron_Tyrant. You can also check my -50 Public Order Trati for both Roman Empires if you want. If the mod doesn't work write in the comments, but it should. I also didn't make screenshots for this one and used the picture for Eastern Roman Empire, but the mod is for the Western.355 downloadsupdated 11 y ago
- Amazigh Updatedby David6 Playable Campaigns/ Unlocked Factions: 2 Amazigh: Gaetuli et Mauri 2 Satrapies: Abarshahr et Parthia 2 Vassals: Lazica et Nobatia354 downloadsupdated 8 y ago
- Lugians_Prehistorical Polandby DavidPlay the Lugians as a playable faction in Grand Campaign354 downloadsupdated 8 y ago
- Vasconesby 76561198391818520The Vascones were a pre-roman tribe who inhabited the territory that spans between the upper course of the Ebro river and the southern basin of the western Pyrenees. The Vascones are considered ancestors of the present-day Basques to whom they left their name. Unlike the Aquitanians or Cantabrian...353 downloadsupdated 6 y ago
- Romanized Franksby HoloJoeI'm very happy to present you my biggest scope mod yet. This mod torns the Franks into a western roman faction (you will find them in the "new kingdoms" tab still). They will have access to almost all the roman buildings, but retain some barbarian ones (both for falvor and to allow us the players...350 downloadsupdated 13 mo ago
- roman awesome mod (vallina emperors)by Potato SoupAll Legacy technology stays- No more church research removing tech Unlimited governors- It seems a bit realistic to have all provinces with governors United Roman Empire after conquering the other empire whether it’s east or west. No more negative traits for characters All Romans wear red No AI a...348 downloadsupdated 4 y ago
- Aetius Remake 4 turn for year and moreby gius88346 downloadsupdated 9 y ago
- [ATW] Double Time Technologyby KardaKAXPlease read before inquiring about an issue. What does this mod do? Increases the overall time taken for technologies by a factor of 2. What is the mod's file name? "KAA_ATW_DoubleTimeTech.pack" Do research buffs still apply? Yes Does this apply to the AI too? If a player / AI has access to it, t...343 downloadsupdated 10 y ago
- Imperium Rebalanced and Improved for late game Attila. NINE levels.by ShephPurpose Imperium conditions are unbalanced throughout Attila. They are worse at the beginning for the Romans and after turn 60 plus for all large factions. It is too hard for small to mid-size empires to progress while large empires effortlessly steamroll to victory. ERE and WRE start at the 2nd...342 downloadsupdated 8 y ago
- thunder's_ai_tweaks.packby Frederick_William_of_PrussiaThis mod was made to solve or improve a bunch of things that i didnt like. This mod isn't perfect or some fix for every issue. There are a few issues i have with it but they are small in the grand scheme of things. There are more tweaks that i would like to make. I will talk about both what i cha...338 downloadsupdated 10 y ago
- Scout Equites Recruitable via Tier 1 Military Buildingby Thunder BagelWe're all tired of the Romans fielding huge armies of comitatenses and cohors with little to no cavalry. What this mod does is make it so both the WRE and the ERE can field Scout Equites through the tier 1 military building. This should give the Romans a little more variety in their armies. This...337 downloadsupdated 11 y ago
- AD 533: Justinian and the Restoration of the Empireby Euro-Centric Military Historian"Imperium Romanum shall rise again." The year is AD 533. Nearly six decades have passed since the fall of the Western Roman Empire, and the once-unified Roman world remains fractured. The ancient provinces of the West have fallen under the rule of barbarian kingdoms, while cities, roads, and inst...337 downloadsupdated 2 mo ago
- Civilizations Unitedby DavidThis start pos mod gives miltary access, defensive alliance and trade agreement between Eastern Romans and Sassanids from the beginning in the grand campaign. When i tested it, i discovered that ERE has also military access to all Satrapies.334 downloadsupdated 8 y ago
- Chrissant's Imperium & Immigrationby ChrissantTHIS MOD IS COMPATIBLE WITH EVERYTHING AND ANYTHING! _______________________________________________________________ Introduction & Contents Greetings, this is a simple mod which increases immigration as your imperium increases. The exact contents are explained below. Imperium level 3 increases i...334 downloadsupdated 4 y ago
- The Western Roman Empire established its capital in Rome.by 76561199751830208Take Rome as the capital of the Western Roman Empire.332 downloadsupdated 16 mo ago
- Avetis' "Sveta Huna" Turkish Translateby Mehmet AktaşAvetis' "Sveta Huna" Turkish Translate331 downloadsupdated 10 y ago
- Fewer Armies and Agents for Ancient Empires 2.0by PaulusderbearMy first mod i made for people who like to play with fewer armies and agents. Imperium level//Armies//Fleets//Agents(Champion,Monk,Spy) o----------------------1----------1------1 1----------------------1----------1------1 2----------------------2----------1------1 3----------------------2--------...331 downloadsupdated 5 y ago
- x2 Labour Force - Player Onlyby 76561198333846440This mod gives you more Total Labour (or Labor) Force and doubles Labour Force Per Turn so you can build Siege Engines faster - for Player Only! This could be used as a fix for players that get low workforce/labour force per turn. ● Compatibility • Should be compatible with anything as long as it...331 downloadsupdated 2 y ago
- No Sacking or Razing (Except for Nomads)by Chief ZumaThis is the same as my other mod, but nomads have the option to raze or sack if they like, making a more enjoyable experience for nomadic campaigns.330 downloadsupdated 11 y ago
- Less defeated factions & no client states needed for victory conditionsby Big Boi (Tomaz)The sassanids no longer require client states to achieve any of their victories. The maximum number of defeated factions needed is 10 for all factions. This mod changes the startpos file329 downloadsupdated 4 y ago
- fall_of_the_eagles_building_unlimited.packby 76561198421122995解除首都要求,无需首都即可建造各种建筑。 Lift the capital requirements and build various buildings without the capital.329 downloadsupdated 5 y ago

