Total War: ATTILA mods
Total War: ATTILA campaign mods
Everything filed under campaign by its own author, ordered by how much it is used.
1.2k campaign mods
- Less useless resourcesby IskarThis is just a small mod to make some of the special resource buildings in Attila less useless and give an incentive to upgrading them without making them overpowered. All the bonuses mentioned below apply to the highest tier only. No bonuses were added to the special resources that already give...9.0k downloadsupdated 2 y ago
- HRE Imperial Authority Overhaul 1212by EARLBriefing: Some of my more reasonable overhauls have been made to the HRE decree mechanism to make it more interesting. Only applicable to MK1212 Description: Accelerated the growth rate of the Imperial Authority Enhanced decrees, made them more useful, and adjusted their Imperial Authority cost a...9.0k downloadsupdated 14 mo ago
- Tax Cheat 2xby nugget80Double Tax income for player only Save game compatible9.0k downloadsupdated 2 y ago
- Zero Climate Changeby RedOctaNe02Hello again, This is a simple mod that removes the effects of climate change as the campaign progresses. So basically, the starting fertility level in a region will NOT change due to the birth and aging of Attila. Savegame compatible, however if you have already progressed through a climate chang...9.0k downloadsupdated 10 y ago
- Loyalty Penalty from Offices fixedby TheOneWhoKnocksWhat this mod does: This mod removes the "Office given to subordinate" penalty from the game. In the vanilla game each time you give an office to one of your generals every other general with a higher rank than the first one will get his loyalty lowered by 1 up to a maximum of -4. This makes offi...9.0k downloadsupdated 8 y ago
- Capture All Artilleryby FM-GA8.9k downloadsupdated 8 y ago
- Medieval Kingdoms 1212 AD submod Highlander Recruitment Fixby Grand Master Philip GregoryDisclaimer: This mod is not officially endorsed or supported by the Medieval Kingdoms mod team. It is a standalone mod, and it is NOT required to play the Medieval Kingdoms 1212AD mod. This submod converts the Highlander population category from 'Tribesmen' to 'Burgher' thereby allowing you to re...8.9k downloadsupdated 7 y ago
- Easier building effectsby 红爷的新男宠*Save game compatible* *Also check out my new ebe (easier building effects) unfocused variant mod if you want a bit of a tougher mod variant* After playing this games campaign mode. One of the things that really was annoying to me was just how much some buildings could give you a negative effect....8.9k downloadsupdated 11 y ago
- 642 Dark Ages - Raze Submodby 76561198860803021In 642 Dark Ages - Raze is deactivated, cause it shall be a game of growing empires. But some folks as manatwar83, who helped me in testing, are great Razors. With this submod the Real Player is able to raze settlements again, and maybe some AI characters do it as well. Hint: only Tanukhids can r...8.7k downloadsupdated 6 y ago
- Tycherious' 1212 4TPY - Four Turns Per Yearby TycheriousThis submod adjusts the campaign pacing of Medieval Kingdoms 1212 AD from the default 2 turns per year to a more visually immersive 4 turns per year. It is fully compatible with most other Mods including all of mine. There are now 4 working seasons. Enjoy! ⚔️ 📜 Tycherious' Load Order: 🔧 Optional...8.7k downloadsupdated 15 mo ago
- 1212submod faction wide upgradeby 원주딸배거지박종우this is 1212 version. plz load this mod above of 1212 main mod8.7k downloadsupdated 5 y ago
- Unlimited Governors, more Armies & Navies - Multilingualby 76561198860803021- Submod for 642 Dark Ages, Attila, Last Roman, AoC & maybe other Modmaps - Multilingual & savegame compatible - Governours are unlimited - AI will use it too Please take a look at your subscribed mods and give all of them a "Thumbs Up"! Hint: The use for other Modmaps depends on their settings (...8.6k downloadsupdated 5 y ago
- Religious Conversion 10%by FM-GAReligious conversion mod, reducing the state religion change limit to 10% Compatible with most other mods Save game compatible8.6k downloadsupdated 8 y ago
- Fixed Missing Building Slotsby 76561198882453168Fixed missing building slot of Argentoratum, Nova Trajana Bostra, Caesaria Eusebia and Ancyra. The mod requires a new campaign, it will not take effect in saved games. Not compatible with other startpos mods (large overhauls, tpy mods, etc) You can use it on top of the Ultimate Fixes in the load...8.5k downloadsupdated 4 y ago
- Double Tech Research Times (x2)by DresdenThis mod doubles the research time for all technologies. Recommended to use a TPY mod with this mod, such as 12TPY or 24TPY. See Double Build Times for buildings. Custom Mods, Previews & Feedback:8.4k downloadsupdated 11 y ago
- Medieval Kingdoms 1212 AD Sicily Cheat Modby CHIEMA cheat mod for the Kingdom of Sicily. Made for MK 1212 AD Campaign Alpha as published on 11 Dec 2019. The mod provides the Kingdom of Sicily with the following attributes: - 100 Growth - 100% Reduced building cost - 100% Reduced build time for main settlement buildings - 100% Reduced recruitment...8.3k downloadsupdated 7 y ago
- !A REQUEST FOR ATTILA UPDATESby Greq7THIS MOD DOES ABSOLUTELY NOTHING YOU CAN SAFELY SUBSCRIBE IT WILL NEVER CHANGE YOUR GAME COMPATIBLE WITH EVERYTHING I just want to help with spreading the word. UMCenturion in Total War discussions/forums has started an open letter/plea to CA. If you think there is something wrong with the game a...8.2k downloadsupdated 8 y ago
- Medieval Kingdoms 1212 AD Castile Cheat Modby CHIEMA cheat mod for the Kingdom of Castile. Made for MK 1212 AD Campaign Alpha as published on 11 Dec 2019. The mod provides the Kingdom of Castile with the following attributes: - 100 Growth - 100% Reduced building cost - 100% Reduced build time for main settlement buildings - 100% Reduced recruitme...8.0k downloadsupdated 7 y ago
- Medieval Kingdoms 1212 AD Antioch Cheat Modby CHIEMA cheat mod for the Principality of Antioch. Made for MK 1212 AD Campaign Alpha as published on 11 Dec 2019. The mod provides the Principality of Antioch with the following attributes: - 100 Growth - 100% Reduced building cost - 100% Reduced build time for main settlement buildings - 100% Reduced...8.0k downloadsupdated 7 y ago
- Rome as WRE Capitalby BladeukThis mod simply sets the WRE Capital back to Rome. This is not save game compatible, nor compatible with mods which edit the startpos (turns per year mods) Other Capital change mods are: Ravenna as WRE capital:8.0k downloadsupdated 11 y ago
- Playable Britanniaby ЯeeUnlocks Britain as a playable faction. *THIS* version of the mod uses the Eastern Roman Empire skin for buildings, (with a select few units). Below is a link to a poll about which building style you prefer - west or east, please fill this out so I get a better understand of what you prefer! This...7.8k downloadsupdated 8 y ago
- The Dawnless Days - Enhanced Good vs Evil Dynamicby ~Seleukos.I.Nikator~Dawnless Days – Enhanced Good vs Evil Dynamic (EGED) Enhanced Good vs Evil Dynamic (EGED) is a lightweight and highly compatible submod for The Dawnless Days that makes the good-versus-evil struggle in the campaign more engaging and challenging. The goal is to place the player faction at the cent...7.7k downloadsupdated 8 mo ago
- Climate Tweaksby IonizedMercuryHi there, This is a simple mod that alters the progression of climate change in the game. Fertility change vanilla 400 -1 420 -2 432 -3 445 -4 Fertility change modded 400 -1 420 -3 432 -2 445 0 So fertility drops pretty low when Attila takes the reins, although not as low as the final climate cha...7.7k downloadsupdated 10 y ago
- Better Economic & Military Management AIby 76561198884562925ECONOMY & MILITARY -The AI will recruit a lot more armies, better quality and as much as possible! -The AI will invest its money more intelligently its money, it will be mainly distributed between the armies and the constructions of buildings. -He will invest his money as soon as possible wit...7.7k downloadsupdated 4 y ago
- KLA's Faction Leaders Mod (Kings & Emperors)by KLAssurbanipalThis is a reskin started faction leaders - kings and emperors. In Vanilla version of the game faction leaders look strange. Some of them look like ordinary soldiers (for example, Frankish leader). I decided to change them. New faction le7.7k downloadsupdated 9 y ago
- Weaker Rebelsby MINOSThis Mod weakens the Rebels by turning down their unit quality by changing the CAI_VARIABLE_REBEL_QUALITY_OFFSET and the CAI_VARIABLE_REBEL_QUALITY_MULTIPLIER. It does not change the compilation of the Rebels armies - it just gives them lower Tier units. Savegame compatible. Radious compatible.7.6k downloadsupdated 11 y ago
- The AI accepts ALL offersby TheZumaGood day my ladies n' lords! Today i bring you a rather small, but quite funny, mod. Well if you haven't figured it out yet, then this mod just basically just make the AI accept EVERYTHING I recommend using it together with this mod wich unlocks all diplomatic options. Enjoy! This mod was suggest...7.6k downloadsupdated 11 y ago
- No Imperium Public Order Penaltyby FM-GANo Imperium Public Order Penalty for Medieval Kingdoms 1212AD mod. Absolutely love the mod but public order is an absolute nightmare. In 1212, with increasing levels of imperium, public order goes from +5 at level 1 all the way to -9 at level 5 which makes keeping public order almost impossible....7.6k downloadsupdated 3 y ago
- Diplomacyby Greq7Logical and Realistic Diplomacy Enhancement Compatible with other mods unless diplomacy has been edited. Please ask in the comments for compatibility. This overhaul is save game compatible Best results when combined with "AI" mod. This is a submod of "Very Hard Campaign Overhaul" so if you are su...7.6k downloadsupdated 6 y ago
- Religious Conversion Threshold Loweredby 18LamaA simple mod that Lowers Religion Change threshold. This is perfect for people who want to role-play or just want to try out new faction/religion combinations. Right now the game allows you to change your religion only once. The default threshold is 35%. I have reduced it to 15%. Tested on single...7.6k downloadsupdated 11 y ago
- More Armies per Imperiumby 18LamaAs the title says this mod enables you to recruit more armies per imperium then the default. Also includes AoC, Bel and the grand campaign. If you are using Sebidee's Unlimited Governors you may want to try experimenting with the load order of your mods. That is the only way both mods can work to...7.6k downloadsupdated 11 y ago
- 10000 Base Food Mod (Outdated)by ScorpionariusIntroduction Since most of the previous mods which edits base food, that i have seen, is outdated and no longer working, i decided to make my own for personal use and for others who might want it as well. What does it do? This mod adds 10000 base food to your faction, and it only effects the play...7.5k downloadsupdated 9 y ago
- Slavic Nations Bug Fixby NamyThe Venedian trait +100% income from farms is bugged, i.e. it doesn't work for farms of level 2 or higher, resulting in a huge income loss. I fixed the trait +100% income from farms to affect all types of income from farms. Additional bug fixes Reworked the debuff -50% income from commerce, indus...7.5k downloadsupdated 11 y ago
- More Occupation AIby 76561198884562925MORE OCCUPATION This mod smartly changes colony capture decisions. You too are frustrated to see a faction looting, razing, etc. colonies when, on the contrary, it needs to grow, it already has an astronomical amount of money and looting no longer has any point. With this mod the AI will mainly...7.5k downloadsupdated 4 y ago
- Temple of Tengri can increase more Sanitation and Order (1212 AD)by Cheblavsky"Ah, the glory of our ancestors shines upon us!" (It only works when the nomadic state is over.) Tier II (Grand Shrine) : +10 Sanitation, +5 public order (province), +10 Sanitation, +3 public order (adjacent province), +1 Religious influence(adjacent province); Tier III (Shaman's Yurt) : +15 Sani...7.5k downloadsupdated 5 y ago
- Infinite Ammunition mod(player's faction only)by Legendary Director WatermelonApperently using an image from the film 300 was illegal and it got my mod deleted. So here it is. A mod that makes units from only the player's faction have near infinite ammo. And also this mod doesn't work in multiplayer or custom battles. And I don't think this'll conflict with ANY mods.7.5k downloadsupdated 8 y ago
- More Armies Balancedby RedFoxSlightly increases the maximum number of armies to allow players to better manage their territories while keeping the game balanced. Affects both player and AI. Also works for Age of Charlemagne and The Last Roman campaigns. Army limits per imperium levels are: LV1: 2 LV2: 4 LV3: 8 (from 6) LV4:...7.4k downloadsupdated 6 y ago
- AI diplomacy rework - 1212 submodby ~Seleukos.I.Nikator~A lightweight, highly compatible AI diplomacy rework for Medieval Kingdoms 1212 that aims to create the more dynamic, responsive AI diplomacy allowing the player to interact more with the AI on the diplomatic level without changing otherwise the game balance. Features • More impactful bonuses and...7.3k downloadsupdated 4 y ago
- Medieval Kingdoms 1212 AD Bohemia Cheat Modby CHIEMA cheat mod for the Kingdom of Bohemia. Made for MK 1212 AD Campaign Alpha as published on 11 Dec 2019. The mod provides the Kingdom of Bohemia with the following attributes: - 100 Growth - 100% Reduced building cost - 100% Reduced build time for main settlement buildings - 100% Reduced recruitme...7.3k downloadsupdated 7 y ago
- Medieval Kingdoms 1212 AD Brabant Cheat Modby CHIEMA cheat mod for the Duchy Brabant. Made for MK 1212 AD Campaign Alpha as published on 11 Dec 2019. The mod provides the Duchy Brabant with the following attributes: - 100 Growth - 100% Reduced building cost - 100% Reduced build time for main settlement buildings - 100% Reduced recruitment cost -...7.2k downloadsupdated 7 y ago
- AoC Campaign Enhancedby Drahz94This mod includes minimalist campaign changes and enhancements to improve the base AoC content. Most changes are minor and deliberate (for AoC), leading to a more balanced and deeper vanilla campaign experience and gameplay. Recommended with my other AoC mods that all aim to enhance vanilla AoC g...7.2k downloadsupdated 9 y ago
- Zuma's Epic Generals!by TheZumaHello Everyone! Do you like to watch your general fight? Do you think it's annoying, that he's just an officer, for a little bit stronger unit? Then This mod is for you! This mod does that your general-unit only contains your general himself! And of course; He is really really REALLY good at comb...7.2k downloadsupdated 11 y ago
- Some Factions Unlockby sobaoThis mod unlocks duchy of aquitane, kingdom of brittany, duchy of gascony, duchy of pamplona and duchy of provence. It adds a new more historical faction logo to duchy of pamplona and give a new unit roster to the two basque factions: duchy of pamplona and duchy os gascony. It is not compatible w...7.2k downloadsupdated 10 y ago
- Anno Domini: 536 The Gothic Warby wibblywobblywonder⠀ The year is 536. It is an Age of Total War! Europe is embroiled in the chaos of Germanic Migration. Where there was once Pax Romana we now have a continent of petty kings vying for power. The Roman Expedition under Belisarius has invaded Italy. The Frankish kingdoms vie for supremacy in Gaul an...7.2k downloadsupdated 2 mo ago
- 642 Dark Ages - Submod Stronger Islam & Tougher Muslimsby 76561198860803021- Submod Stronger Islam for 642 Dark Ages - Rise or Fall of Islam - Savegame compatible - This submod improves the faction trait of the Arabs (watch screenshot) - Furthermore they are able to recruit cavalry also in cities & towns - Arabs have more garrison troups - Asawira is not limited as in b...7.1k downloadsupdated 6 y ago
- Terminus Total War 12TPY Submodby TerminusThis Mod requires Terminus Total War - Ageless Empires7.1k downloadsupdated 11 y ago
- All Occupation Options for All Factions (Except Huns Settling)by DresdenThis mod gives all Occupation Options to All Factions. Huns do not have the ability to settle. Occupation Options: Colonize, Liberate, Loot, Occupy, Resettle, Sack, Vassal Compatible with save games, most other mods and patches. To install this mod, click Subscribe. Then, Run Attila and click Mod...7.0k downloadsupdated 11 y ago
- Medieval Kingdoms 1212 AD Seljuks Cheat Modby UltraMake sure to put this mod at the top of mod load order. This is a cheat mod for Seljuks which does the following. - 100% Growth Rate - 100% Reduced building cost - 100% Reduced build time for main settlement buildings (Cities and Forts) - 100% Reduced recruitment cost - 100% Increase to replenish...7.0k downloadsupdated 5 y ago

