mod
642 Dark Ages - Raze Submod
In 642 Dark Ages - Raze is deactivated, cause it shall be a game of growing empires. But some folks as manatwar83, who helped me in testing, are great Razors. With this submod the Real Player is able to raze settlements again, and maybe some AI characters do it as well. Hint: only Tanukhids can r...
- Latest version
- no release indexed
- Downloads
- 8.7k
- Rating
- 124
- Filed under
- campaign, Mod
- Updated
- 6 y ago
- Available on
- Steam Workshop
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Frequently asked
How do I install 642 Dark Ages - Raze Submod?
Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Total War: ATTILA all have to be on the same version, which is the usual reason a mod does not appear in game.
Where do I download 642 Dark Ages - Raze Submod safely?
From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.
Which Total War: ATTILA versions does 642 Dark Ages - Raze Submod work on?
The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Total War: ATTILA.