Total War: ATTILA mods
Total War: ATTILA campaign mods
Everything filed under campaign by its own author, ordered by how much it is used.
1.2k campaign mods
- One Turn Techby StrangeAK47One Turn Tech player only save compatible multiplayer compatible Troubleshooting Try these fixes: Ensure mod is enabled in your mod manager Ensure there are no conflicting mods enabled Unsubscribe & Delete the mod then Resubscribe to the mod Verify local files through steam (right click game/prop...7.0k downloadsupdated 5 y ago
- 1212 Campaign Upgradeby DreamNegaterThis mod is simply a combination of a few mods I have made that try to improve your 1212 campaign experience. It should be save game compatible. Load above all other 1212 mods. 1) Luckier Nations. Now a few select empires will grow very large, so you will have formidable opponents for hundreds of...7.0k downloadsupdated 4 y ago
- 642 Dark Ages - better Public Order for Muslims - Submodby 76561198860803021This Submod for 642 Dark Ages - Rise or Fall of Islam gives the Arabs better PO. - Savegame compatible - This submod adds 50% less religious unrest to the Arab faction trait. Please support the work of all modders and give this mod and all the mods you subscribed a "Thumbs Up"! Have fun! AD642 -...7.0k downloadsupdated 6 y ago
- Better Tax Rate (Not Working)by The JoKeRThis mod gives a boost to the tax rates. With this mod it helps you when you set your tax rate bar to minimal and low so you can still have some income without being bankrupt, at the same time not making it too exaggerated where it feels like a cheat. I kept normal pretty close to vanilla so late...7.0k downloadsupdated 5 y ago
- Corruption reduction (50%)by Mar45690Corruption at the maximum level has been reduced to 50% and at the medium level 25% and at minimum to 5% (so the bigger empire/more imperium you get, more corruption) Due to requests I have made a 60% corruption mod:7.0k downloadsupdated 8 y ago
- Medieval Kingdoms 1212 AD - Fewer Armiesby Stylianos_VReduces max number of standing armies you can have at once for a harder experience. Starts with 2 armies with +1 for each imperium level. This mod is made after a request. Update to be compatible with bran's mod, thanks to Zeca ------------------------------------------ Must be on top of the othe...7.0k downloadsupdated 6 y ago
- Medieval Kingdoms 1212 AD Latin Empire Cheat Modby UltraMake sure to put this mod at the top of mod load order. This is a cheat mod for Latin Empire which does the following. - 100% Growth Rate - 100% Reduced building cost - 100% Reduced build time for main settlement buildings (Cities and Forts) - 100% Reduced recruitment cost - 100% Increase to repl...7.0k downloadsupdated 5 y ago
- Medieval Kingdoms 1212 AD Ayyubid Cheat Modby CHIEMA cheat mod for the Ayyubid Sultanate. Made for MK 1212 AD Campaign Alpha as published on 11 Dec 2019. The mod provides the Ayyubid Sultanate with the following attributes: - 100 Growth - 100% Reduced building cost - 100% Reduced build time for main settlement buildings - 100% Reduced recruitment...6.9k downloadsupdated 7 y ago
- Great Powers Are Hatedby 76561198884562925GREAT POWER You are tired of seeing the big factions so powerful that everyone accepts your treaties, they kneel before you and beg you to spare them, it increases the boredom of destroying everyone in your path from the moment you you have become too powerful. The more you or an AI faction grows...6.9k downloadsupdated 4 y ago
- Ostrogoths <3 Roman Buildingsby Cooked MagikarpThe Ostrogoths can finally become a true 'Inheritors of Rome' by being able to build Western Roman city and town buildings from level 1 to level 4. They can also build imitation roman military buildings from level 1 to level 3. They won't be able to build a completely Romanized infrastructure, so...6.8k downloadsupdated 10 y ago
- Horse Upgrades For All Horse/Cavalry Related Building (1212AD Submod)by DanTheTTT™LOAD THIS MOD BELOW THE MAIN MODS So far the submod only adds the "Horse Upgrades" for the "Chovgan Games" building for the Middle Eastern Faction which includes the Seljuk, Arab Kingdoms (Abbasid, Ayyubid), and Persians (Kwharazmian, Ilkhanate). Update 22/8/2023: -Added for European Kingdoms (Ib...6.8k downloadsupdated 3 y ago
- More War & Less Peaceby 76561198884562925WAR & PEACE -The AI declared war more often on factions it doesn't like, so now be more careful with your diplomatic relations, because expect a faction that doesn't like you to declare war on you more easily. There is a greater emphasis for passive, defensive factions, which will make it more...6.8k downloadsupdated 4 y ago
- Rise of The Ottoman Submodby snoopyDescription * This mod gives you the opportunity to play with the Ottoman sultanate in its early period. Note * When you conquer 12 territories, you will be promoted to empire level. * I made this mod completely from startpos.esf, so I cannot guarantee that the mod will work properly, it may caus...6.8k downloadsupdated 9 mo ago
- Coptic Skete can increase more Sanitation and Order (1212 AD)by Cheblavsky"I think we're the real Christians!" Tier II (Coptic Skete) : +10 Sanitation, +5 public order (province), +10 Sanitation, +3 public order (adjacent province), +1 Religious influence(adjacent province); Tier III (Coptic Monastery) : +15 Sanitation, +7 public order (province), +15 Sanitation, +5 pu...6.8k downloadsupdated 5 y ago
- BRAN MK 1212 CAMPAIGN AI-Less Aggressiveby BRAN MAC BORNLESS AGGRESSIVE VERSION OF BRAN CAMPAIGN AI SETTINGS. AI WILL BE MORE DEFENSIVE IN NATURE. Campaign is more challenging. Ai factions will defend regions and capitals better and help aliies more. AI allies will be more loyal. More field battles and tougher settlements. Diplomatic behaviors changes...6.8k downloadsupdated 24 d ago
- Medieval Kingdoms 1212 AD Kiev Cheat Modby UltraMake sure to put this mod at the top of mod load order. This is a cheat mod for Kiev which does the following. - 100% Growth Rate - 100% Reduced building cost - 100% Reduced build time for main settlement buildings (Cities and Forts) - 100% Reduced recruitment cost - 100% Increase to replenishmen...6.8k downloadsupdated 5 y ago
- Classical Empires: Supply Systemby Garviel LokenTo improve stability, we are reintroducing the supply system as a separate downloadable mod6.7k downloadsupdated 15 mo ago
- Better Trade Attila: Total Warby Duke_of_BretonniaEver wonder why a great power like the Sassanids starts out only able to trade 20 resources even though it already has 10 Regions? Well that's because the Vanilla Trade Tables have the worst Tiered system for trade which limits factions trade power regardless of regions owned until certain thresh...6.6k downloadsupdated 9 y ago
- Foederati armiesby bigsurupdated for AoC. fully functional with main campaign Mod for an expanded set of troops from the territories of vassal states. "Foederati armies" seriously enhances recruitment system and can change player`s way to the strategy of "dialogue" with opponents. It makes sense of playing Romans or othe...6.6k downloadsupdated 11 y ago
- Adulthood - Family Tree & Marriage more historical realisticby 76561198860803021Basic changes: Chance to get a baby is much higher than in Vanilla Character creation max age 30 Family age of (possible) adulthood reduced to 12 Family age of guaranteed adulthood reduced to 16 Family base male child chance reduced to 50% Family bastard gravitas limit increased to 1000* Family i...6.6k downloadsupdated 5 y ago
- Accumulative Experience Traits and Ancillariesby Javi_WanThis mod is an updated version of this one made by Cioby. It fixes a vanilla bug where some traits and ancillaries (Like Pankration Gloves or Pilum) did not provided the experience on recruitment effect that the description showed, allowing now to stack them and recruit veteran units of several c...6.6k downloadsupdated 11 y ago
- Less magic moneyby ParagonThis mod reduces the magical basic income every faction receives. (Listed in the finance tab as "other" income). Major factions will only get 2500 instead of 3000 extra income and minor factions only 1500 instead of 4000. This greatly helps the WRE and ERE when controlled by the AI, as the numero...6.6k downloadsupdated 11 y ago
- Viking Raidersby Corporal HimmelstossA Simple mod intended to make playing as the Norse factions a little more fun to play as, as well as leaning into their unique nature as pirates and coastal raiders. Increases the movement of fleets by 400%, i.e. from Scandinavia to just around the tip of Normandy in a single turn. Increases the...6.6k downloadsupdated 3 y ago
- Legendary Era(All factions unlock) English Versionby AI(NORMAL)V1.5.10(2019/1/25) is now updated. (You can also play without the last roman dlc but this may make gepidae and greuthingi has no soidler to recruit ,also the lv5 military buildings of rome) A simple english translate version.(I use translation software to translate the countries' introduces and s...6.5k downloadsupdated 8 y ago
- Standalone Supply Systemby mementomoriaImportant Place at the top of your load order Affects AI & player equally Not multiplayer compatible This version is for Vanilla TW Attila. There's also an Ancient Empires Version and a Medieval Kingdoms 1212 AD Version Description Forces need supplies to function properly. Each unit, including g...6.5k downloadsupdated 5 y ago
- Reduced Food Consumptionby GrizzwoldJust a little mod I made for personal use and decided to share in case anyone else wants to use it. Halves food consumption of all buildings (more or less). I probably won't make it compatible with Radious or anything because I don't use it myself. Should be save game compatible. Update 9/21/15 N...6.5k downloadsupdated 10 y ago
- Medieval Kingdoms 1212 AD Abbasids Cheat Modby CHIEMA cheat mod for the Abbasid Caliphate. Made for MK 1212 AD Campaign Alpha as published on 11 Dec 2019. The mod provides the Abbasid Caliphate with the following attributes: - 100 Growth - 100% Reduced building cost - 100% Reduced build time for main settlement buildings - 100% Reduced recruitment...6.4k downloadsupdated 7 y ago
- XAI: Advanced Diplomacyby XeryxThis is a required XAI module with a completely rebuilt and customized diplomacy system, that works 100% This module should work with most mods stand alone. XAI is a core improvement mod and designed to fix most of the vanilla issues that are present in the game. XAI modules are designed and bala...6.3k downloadsupdated 9 y ago
- Medieval Kingdoms 1212 AD Poland Cheat Modby UltraMake sure to put this mod at the top of mod load order. This is a cheat mod for Poland which does the following. - 100% Growth Rate - 100% Reduced building cost - 100% Reduced build time for main settlement buildings (Cities and Forts) - 100% Reduced recruitment cost - 100% Increase to replenishm...6.3k downloadsupdated 5 y ago
- Zero Food and Zero Squealer for buildingsby Mar45690As the tittle suggest, zero food and zero squealer for buildings. This affects both player and AI. (Note: This be a cheatz modz)6.3k downloadsupdated 8 y ago
- Reduce corruption to 60% at maximum corruptionby Mar45690Corruption level changes: Tier one corruption remains the same and is 5% and Tier two corruption is halved from 50% to 25% and Tier three corruption is 95% to 60%6.3k downloadsupdated 8 y ago
- Medieval Kingdoms 1212 AD Austria Cheat Modby CHIEMA cheat mod for the Duchy of Austria. Made for MK 1212 AD Campaign Alpha as published on 11 Dec 2019. The mod provides the Duchy of Austria with the following attributes: - 100 Growth - 100% Reduced building cost - 100% Reduced build time for main settlement buildings - 100% Reduced recruitment c...6.3k downloadsupdated 7 y ago
- Dawnless Days Unique Unitsby InoriezTHIS REQUIRES THE DAWNLESS DAYS MOD THE FACTION UNLOCKER MOD IS OPTIONAL SEEING HOW DUNLAND AND LOTHLORIEN HAVE UNIQUE UNITS Download The Dawnless Days from this link: AFTER MULTIPLE REQUESTS UPLOADING THIS ITS STILL A WIP ATM THERES NO CUSTOM UNIT CARDS THIS MOD ADDS UNIQUE UNITS TO FACTIONS SOM...6.2k downloadsupdated 6 mo ago
- XAI: Advanced Campaign AIby XeryxThis is a required module for XAI and It is balanced for use with the XDAI Diplomacy module. XAI is a core improvement mod and designed to fix all of the vanilla issues that are present in the game. XAI modules are designed and balanced to work together as a complete mod. Its main purpose for bei...6.2k downloadsupdated 9 y ago
- Medieval Kingdoms 1212 AD Scotland Cheat Modby UltraMake sure to put this mod at the top of mod load order. This is a cheat mod for Scotland which does the following. - 100% Growth Rate - 100% Reduced building cost - 100% Reduced build time for main settlement buildings (Cities and Forts) - 100% Reduced recruitment cost - 100% Increase to replenis...6.2k downloadsupdated 5 y ago
- Rome - capital of Western Roman Empireby pavel-albertyanRome - capital of Western Roman Empire (startpos mod).6.1k downloadsupdated 10 y ago
- Double Build Times (x2)by DresdenThis mod doubles the build times for all buildings. Recommended to use a TPY mod with this mod, such as 12TPY or 24TPY. See Double Tech Times for research times. Custom Mods, Previews & Feedback:6.1k downloadsupdated 11 y ago
- Rome TW musicby XxRedHornetxX/Resonare RomanorumCompatible with everything except other music mods. Video:6.1k downloadsupdated 6 y ago
- Factionwide Military Upgrades [oudated]by FreitagThis mods makes the bonuses for military upgrade buildings like blacksmith, armoury, carpenter etc. factionwide. Because surely if you can ship trading goods trough the whole map it should be possible to distribute weaponry in your own provinces? Works for all settled factions Save game compatibl...6.1k downloadsupdated 10 y ago
- Medieval Kingdoms 1212AD 1 Turn Buildings (NO LONGER WORKING)by Ultra(NO LONGER WORKING) (WILL NO LONGER UPDATE) Make sure to put this mod above the load order or else it will not work. Also this does apply to the AI as well. (NO LONGER WORKING) (WILL NO LONGER UPDATE)6.0k downloadsupdated 5 y ago
- Less hun cheatingby ParagonThis mod reduces their free upkeep cheat from -100% to -75%. Why not to zero? Because CA never bothered to give them any horde infrastructure to begin with. They could not even sustain ONE of their elite units. With this mod they have to disband some of their units. Mostly their onagers. However...6.0k downloadsupdated 10 y ago
- Temple of Perkunas can increase more Sanitation and Order (1212 AD)by Cheblavsky"It's time for you monotheists to taste the wrath of the gods!" Tier II (Shrine of Perkunas) : +10 Sanitation, +5 public order (province), +10 Sanitation, +3 public order (adjacent province), +1 Religious influence(adjacent province), +3 Fertility (province); Tier III (Sanctuary of Perkunas) : +1...6.0k downloadsupdated 4 y ago
- Fire Altar can increase more Sanitation and Order (1212 AD)by Cheblavsky"Join us, and you can stand with us in front of the fire and pray. Or you can continue to believe in your monotheistic heretical beliefs, then you'll have to pray with us in the fire." Tier II (Fire Altar) : +10 Sanitation, +5 public order (province), +10 Sanitation, +3 public order (adjacent pro...5.9k downloadsupdated 4 y ago
- Easy Streetby StrangeAK47The Ultimate Attila cheat Player/s Only One turn build One turn recruitment One turn research Public order +100 Army/navy upkeep -99% Recruitment cost -50% Replenishment 300% Recruitment points +30 Horde recruitment points +20 Building construction cost -50% Building conversion cost -200% Agent a...5.9k downloadsupdated 2 mo ago
- War Weariness: Attila Campaignby MagnarThis mod adds the Age of Charlemagne war weariness mechanic to the Attila main campaign.5.9k downloadsupdated 10 y ago
- Corruption 0%by FM-GACorruption 0% Maximum allowed corruption 0% Save game compatible Place at top of mod loading order with overhauls. Compatible with 1212 AD5.9k downloadsupdated 6 y ago
- 1212 Raze Modby DreamNegaterAnd woe to the vanquished. 1212 submod. Razing enabled. Credit to 1212 for their mod. This is a work in progress. There is some funny business going on. But razing works in general. Razed cities are very quickly colonized by new native factions (who aren't mad at ya). Don't know how to stop that.5.9k downloadsupdated 4 y ago
- Religion Bonuses Reworkedby PradaErwin>>>SCREENSHOTS ARE NOT UP-TO-DATE<<< UPDATED FOR SLAVIC DLC Religions in Attila have only small effects and lack in diversity. The goal of this mod is to make each religion iconic. I gave each religion new passive effects, edicts are untouched. Religions are now more in depth and take part in alm...5.9k downloadsupdated 10 y ago

