Total War: ATTILA mods
Total War: ATTILA campaign mods
Everything filed under campaign by its own author, ordered by how much it is used.
1,224 campaign mods, most downloaded first · newest update 29 Oct 2026
1.2k campaign mods
- Religion Bonuses Reworkedby PradaErwin>>>SCREENSHOTS ARE NOT UP-TO-DATE<<< UPDATED FOR SLAVIC DLC Religions in Attila have only small effects and lack in diversity. The goal of this mod is to make each religion iconic. I gave each religion new passive effects, edicts are untouched. Religions are now more in depth and take part in alm...5.9k downloadsupdated 10 y ago
- War Weariness: Attila Campaignby MagnarThis mod adds the Age of Charlemagne war weariness mechanic to the Attila main campaign.5.9k downloadsupdated 11 y ago
- 642 Dark Ages Faction Rename (english Version) Submodby Emmortael642 dark ages submod, translates faction names into the English way of saying. Roman Empire Roman counteroffensive Theme of egypt Austrasia Francia Neustrie Francia Avar Khaganate Aksumite Kingdom Sassanid Empire Kingdom of the Lombards Gothic Kingdom Duchy of Bavaria Duchy of Aquitaine Kingdom o...5.9k downloadsupdated 6 y ago
- Only Nomads Razeby ClownI was asked to make a mod where only the nomad factions are capable of razing. I know there are already other mods out there that do the same, but I was asked to make this because those other mods have yet to be updated and released, so until then I tho5.9k downloadsupdated 9 y ago
- No Fog Of Warby MagnarThis mod removes fog of war from the campaign map other methods do this by giving spys unlimmited line of sight This method is much cleaner and is done via scripting. I made this for my own testing purposes, but I think it would also be helpful for others to use as well so here it is.5.9k downloadsupdated 10 y ago
- GR AOC Unit Packby Green RavenALL CREDIT GOES TO MOON HOPLITE. CHECK OUT HIS AWESOME MODS! This mod is simply a "light" version of Moon's unique unit mod. Nine units are added: -Mercia Longbow Royal Knight -Franks Pikemen Crossbow -Danes Throwing Axemen -Cordobora Elephant -Lombards Crossbow Pavise Crossbow -Avar Avar Warlord...5.8k downloadsupdated 8 y ago
- XAI: Fame, Family & Politicsby XeryxThis XAI module is balanced for use with XAI and covers Fame / Imperium, Family, and politics. It is much better balanced than vanilla. XAI is a core improvement mod and designed to fix most of the vanilla issues that are present in the game. XAI modules are designed and balanced to work together...5.8k downloadsupdated 9 y ago
- XAI: Character Skills, Levels & Officesby XeryxThis XAI module covers your character's skills, levels, new leadership scale and the offices they hold. It is a required module, for other modules. XAI is a core improvement mod and designed to fix most of the vanilla issues that are present in the game. XAI modules are designed and balanced to w...5.8k downloadsupdated 9 y ago
- Rome Era Chapter VI: In hoc signo vinces es - Constantine the Great and The Tetrarchyby XxRedHornetxX/Resonare RomanorumThis mod is the sixth part of a Mod series called "Rome Era". The main objective of these mods is to reproduce the most important events of Roman history. Discord If the link doesnt appear send me a friend request In this case im just updating and abandoned mod: Credits to "Barristand the bold" L...5.8k downloadsupdated 21 mo ago
- XAI: Dynamic Stances & Movementby XeryxThis XAI module has dynamically changing costs, training and much more for armies/navies depending on the stance you choose. XAI is a core improvement mod and designed to fix most of the vanilla issues that are present in the game. XAI modules are designed and balanced to work together as a compl...5.8k downloadsupdated 9 y ago
- Public Order Cheat +30by nugget80+30 to player only, all difficulty. Save game compatible. I just place last in mod order. DB table: campaign_difficulty_handicap_effects_tables Column: Effect, att_effect_public_order_difficulty_level Original Public Order values Player/AI: Easy 1/2 Normal 0/4 Hard -2/6 Very hard -4/8 Legendary -...5.7k downloadsupdated 3 y ago
- Medieval Kingdoms 1212 AD Trebizond Cheat Modby UltraMake sure to put this mod at the top of mod load order. This is a cheat mod for Trebizond which does the following. - 100% Growth Rate - 100% Reduced building cost - 100% Reduced build time for main settlement buildings (Cities and Forts) - 100% Reduced recruitment cost - 100% Increase to repleni...5.7k downloadsupdated 6 y ago
- Hotfix: Pentarchy See Citiesby LunaYou could not build any other religious buildings than legendary churches in Aelia Capitolina and Roma. This Mod enables you to build other religious buildings in these cities, too. Highly Mod compatible because of fractured table.5.7k downloadsupdated 11 y ago
- Weaker Hun Invasionby MagnarLess Hun DOOM STACKS!!! - Huns will now get scripted hordes of: max 2 hordes, once per year (4 turns) instead of 3 hordes every 2 turns - Max number of scripted hordes reduced up to 50 of vanilla (50% for easy and less reduction for higher levels ) - Attila becomes mortal after defeating him once...5.7k downloadsupdated 11 y ago
- More factionsby spH3RiCalI have made a semi-hisotrical mod adding more factions to the Grand Campaign and populating all the desolate regions. WRE is broken down to smaller factions, migrators are settled down, separatists added here and there, changed some starting diplomatic relations, armies added where they needed to...5.6k downloadsupdated 10 y ago
- XAI: Research and Buildingsby XeryxThis module contains research tree optimizations and implements a better food system. This module can be used standalone but is designed for use with XAI. Research tree This module primarily adjusts research costs, and purchased technologies costs. The level advancement is more linear, consistent...5.6k downloadsupdated 9 y ago
- Trade Values Doubleby Gluteus maximusThe trade Income has been Doubled. This is the Only Change made. Each Trade Route Will now be more valueable. IF the AI Will trade with you(Not always) It will be worth your while in Gold ;) Should be Compadible with all other mods. Let me know if its not. Or if you they should be Increased or An...5.6k downloadsupdated 8 y ago
- No Barbarian Artillery/crossbows.by Potato SoupNo more Hunnic armies with Large Onagers. No more barbarians using artillery period outside of their starting armies. Merc artillery is still in the game but the price is to expensive for both the player and the ai to recruit. You shouldn't see any merc onager units anymore. some odd reason the s...5.6k downloadsupdated 21 mo ago
- Medieval Kingdoms 1212 AD Campaign Difficulty Public Order Penalty+Bonuses Fixby sxᴛʏThis mod : removes public order penalties from difficulty levels for player removes public order bonuses from difficulty levels for AI Load order first this mod then Medieval Kingdoms mods5.6k downloadsupdated 5 y ago
- The Mongol nightmareby 76561198371495338this is a simple mod that buff the mongols, now they are a threat, the intention is to play against the m but if you want to play with them...5.6k downloadsupdated 3 y ago
- (Unoffical) TDD Extra Garrisonby nullmanaExtra Garrisons & Improved Watchtowers This mod adds extra garrisons to key settlements and improves watchtowers. Watchtowers are now really worth their upkeep, providing one additional Tier 2 unit for every faction. In addition, key settlements receive extra garrison units for their original own...5.5k downloadsupdated 7 d ago
- Rome Era More Realistic Campaing +Realistic battle system and AI- Bellum se ipsum aletby XxRedHornetxX/Resonare RomanorumRome era Seire This mod edits some campaings behaviours and bonuses in order to make it more realistic and challenging. It has been made for Rome era Serie mods, but it CAN BE USED WITH ANY OTHER MOD. Discord If the link doesnt appear send me a friend request Changes: Important-> I recommend to c...5.5k downloadsupdated 15 mo ago
- Avetis' "Sveta Huna" - empire of settled Hephthalitesby AvetisUPDATED Submod for "Sveta Huna" overhaul most incompatible part - this submod provides alternative storyline with playable settled Hephthalites while the horde is still in the game MAKE SURE YOU HAVE BOTH REQUIRED ITEMS INSTALLED AND ACTIVATED New storyline: So let's say the "bold vanguard of the...5.5k downloadsupdated 11 y ago
- 642 Dark Ages - Submod Weaker Gothsby 76561198860803021- This Submod for 642 Dark Ages - Rise or Fall of Islam makes the Goths weaker. - Savegame compatible, works for AI & Real Player - The submod changes the faction trait of the Goths (watch screenshot) - Less income, more recruitment and upkeep costs - Please support the work of all modders and gi...5.5k downloadsupdated 6 y ago
- Two Turns Per Year ( 2TPY )by DresdenThis changes the turns per year to 2 for the Main Campaign and the Attila story triggers have been changed to match the new turn numbers. Not compatible with other Turn Per Year Mods or mods that change the startpos. Not save game compatible. To learn how to edit your own save game turns per year...5.4k downloadsupdated 11 y ago
- Recoloniseby Karnil Vark KhaitanThis mod reduce the amout needed to rebuilt a city. stats the base cost is 8000. minus 3% for each unit (20 units is 60% off, 10 30% off) growth been decreased to 5 instead of 10. I would like feedback to hear what people think.5.4k downloadsupdated 11 y ago
- Medieval Kingdoms 1212 AD lkhanate(Ulus of Tolui) Cheat Modby UltraMake sure to put this mod at the top of mod load order. This is a cheat mod for Ikhanate(Ulus of Tolui) which does the following. - 100% Growth Rate - 100% Reduced building cost - 100% Reduced build time for main settlement buildings (Cities and Forts) - 100% Reduced recruitment cost - 100% Incre...5.3k downloadsupdated 6 y ago
- Medieval Kingdoms 1212 AD Genoa Cheat Modby UltraMake sure to put this mod at the top of mod load order. This is a cheat mod for Genoa which does the following. - 100% Growth Rate - 100% Reduced building cost - 100% Reduced build time for main settlement buildings (Cities and Forts) - 100% Reduced recruitment cost - 100% Increase to replenishme...5.3k downloadsupdated 6 y ago
- Medieval Kingdoms 1212 AD Denmark Cheat Modby UltraMake sure to put this mod at the top of mod load order. This is a cheat mod for Denmark which does the following. - 100% Growth Rate - 100% Reduced building cost - 100% Reduced build time for main settlement buildings (Cities and Forts) - 100% Reduced recruitment cost - 100% Increase to replenish...5.3k downloadsupdated 6 y ago
- Medieval Kingdoms 1212 AD Schwyz Cheat Modby UltraMake sure to put this mod at the top of mod load order. This is a cheat mod for Schwyz which does the following. - 100% Growth Rate - 100% Reduced building cost - 100% Reduced build time for main settlement buildings (Cities and Forts) - 100% Reduced recruitment cost - 100% Increase to replenishm...5.2k downloadsupdated 6 y ago
- Grand Campaign 2.0by IonizedMercuryHallo everyone, This mod here is something I worked for a while on, its purpose is to make the Grand Campaign in TWA a more enjoyable experience. It includes several changes I made in my previous mod plus a number of additional changes, namely: THE ROMAN FACTIONS -increased garrisons for Romans....5.2k downloadsupdated 9 y ago
- Total War Attila: More Skillpoints Per Levelby peyton says hiThis mod adds SIX (6) skill points instead of the measley 2 every level! It has been adjusted such that once you hit the maximum number of points, you won't gain any more. Update 1: Now Army/Navy traditions also receive more skillpoints.5.2k downloadsupdated 10 y ago
- Medieval Kingdoms 1212 AD Portugal Cheat Modby UltraMake sure to put this mod at the top of mod load order. This is a cheat mod for Portugal which does the following. - 100% Growth Rate - 100% Reduced building cost - 100% Reduced build time for main settlement buildings (Cities and Forts) - 100% Reduced recruitment cost - 100% Increase to replenis...5.2k downloadsupdated 6 y ago
- Stronger Roman Empireby mementomoria- for current WIP version look below - About this mod This mod prolongs the roman rule by improving the starting situation of the Empire. No changes have been made to the "Age of Charlamagne" nor the "The Last Roman" campaigns. Not compatible with most mods that change starting positions or techn...5.2k downloadsupdated 9 y ago
- Medieval Kingdoms 1212 AD Almohads Cheat Modby CHIEMA cheat mod for the Almohad Caliphate. Made for MK 1212 AD Campaign Alpha as published on 11 Dec 2019. The mod provides the Almohad Caliphate with the following attributes: - 100 Growth - 100% Reduced building cost - 100% Reduced build time for main settlement buildings - 100% Reduced recruitment...5.2k downloadsupdated 7 y ago
- Form the Barbaric Kingdomsby DETrooperMod Description: This is a mod that allows you to form kingdoms as the Franks, the Ostrogoths, the Suebi, the Vandals, or the Visigoths. This is accomplished by completing a mission which is issued on the second turn. Doing so will allow you to become Romanized, unlocking Roman buildings, and in...5.1k downloadsupdated 10 y ago
- 24 Turns Per Year ( 24 TPY ) - Age of Charlemagneby DresdenThis changes the turns per year to 24 for the AoC Campaign. Generals and Agents will age slower. Not compatible with other Turn Per Year Mods or mods that change the startpos. Not save game compatible. To learn how to edit your own save game turns per year, see this tutorial. To install this mod,...5.1k downloadsupdated 11 y ago
- Medieval Kingdoms 1212 AD Sweden Cheat Modby UltraMake sure to put this mod at the top of mod load order. This is a cheat mod for Sweden which does the following. - 100% Growth Rate - 100% Reduced building cost - 100% Reduced build time for main settlement buildings (Cities and Forts) - 100% Reduced recruitment cost - 100% Increase to replenishm...5.1k downloadsupdated 6 y ago
- Reduced great powerby Mar45690This mod reduces the great power penalty when you are engaging in diplomacy to -5 (for all imperium based diplomatic penalty) Note: Fixed the Celt DLC bug where the faction traits did not work5.1k downloadsupdated 9 y ago
- Medieval Kingdoms 1212 AD Bulgaria Cheat Modby CHIEMA cheat mod for the Tsardom of Bulgaria. Made for MK 1212 AD Campaign Alpha as published on 11 Dec 2019. The mod provides the Tsardom of Bulgaria with the following attributes: - 100 Growth - 100% Reduced building cost - 100% Reduced build time for main settlement buildings - 100% Reduced recruit...5.1k downloadsupdated 7 y ago
- More Skillpointsby CakestrikeThis doubles the amount of Skillpoints Generals & Agents receive (from 2 to 4).5.1k downloadsupdated 9 y ago
- Medieval Kingdoms 1212 AD Hungary Cheat Modby UltraMake sure to put this mod at the top of mod load order. This is a cheat mod for Hungary which does the following. - 100% Growth Rate - 100% Reduced building cost - 100% Reduced build time for main settlement buildings (Cities and Forts) - 100% Reduced recruitment cost - 100% Increase to replenish...5.1k downloadsupdated 6 y ago
- Medieval Kingdoms 1212 AD Venice Cheat Modby UltraMake sure to put this mod at the top of mod load order. This is a cheat mod for Venice which does the following. - 100% Growth Rate - 100% Reduced building cost - 100% Reduced build time for main settlement buildings (Cities and Forts) - 100% Reduced recruitment cost - 100% Increase to replenishm...5.1k downloadsupdated 6 y ago
- Medieval Kingdoms 1212 Official Confederation Submodby The_YogiThis mod is not required for playing MK1212, just an official submod. You can use it if you wish, but by no means necessary. Some people want to try it, so okay, I make one. This submod enables Confederation for all subcultures. I'd like to test how it would affect campaign gameplay, either for t...5.1k downloadsupdated 2 y ago
- Building Penalty Reductionby The JoKeRThis mod changes the negative values of Squalor, Food Consumption, and Public order by cutting them in half. Also i doubled the values for the barbarians Road Development because it was way to low. I noticed in vanilla the negative effects from buildings was a bit much hitting -15 public order,10...5.0k downloadsupdated 8 y ago
- (AoV) Age of Vikings 12 TPYby HiystaAge of Vikings Campaign adjusted to 12 turns per year. Previously 4 turns per year. Please note. I have not changed anything other then the turns per year in the startpos. Research times, traits and stats are kept at orignal values of AoV. A massive thank you to the creator of AoV for making and...5.0k downloadsupdated 11 y ago
- Reduced corruption mod (5%)by Mar45690Warning: This is basically a cheat mod folks This mod reduces all imperium based corruption level to 5% Will make a: 30% reduction 50% reduction:5.0k downloadsupdated 9 y ago
- Medieval Kingdoms 1212 AD Golden Horde(Ulus of Jochi) Cheat Modby UltraMake sure to put this mod at the top of mod load order. This is a cheat mod for Golden Horde(Ulus of Jochi) which does the following. - 100% Growth Rate - 100% Reduced building cost - 100% Reduced build time for main settlement buildings (Cities and Forts) - 100% Reduced recruitment cost - 100% I...5.0k downloadsupdated 6 y ago
1.2k campaign mods, most downloaded first. Each one has its own page here with what it needs to run and where its author publishes it; the files themselves stay with the author and are never re-hosted on this site.

