Total War: ATTILA
Total War: ATTILA mods
A mod changes the game itself, so it is tied to a game version and to whatever loads it. Filter by both and you get the list that will actually load, not the list that mentions your version somewhere in a description.
- (GC Ver.) Varangian Guards for Grand Campaign and the Last Roman DLCby AmaranthenDESCRIPTION This mod introduces three units of the famed Varangian Guard Emperor's Bodyguards to the Grand Campaign and the Last Roman DLC. Historically, Varangian guards began to appear in history under Basil II in the 9th and 10th century AD. Obviously, this mod is not historically accurately a...787 downloadsupdated 20 mo ago
- The Dawnless Days - Minor Campaign Balance Overhaulby Lord AnthargSome minor changes to campaign mechanics: - overhauls control effects in provinces by removing morale, recruitment cost and replenishment rate effects - removes morale and control penalties from settlement lost event - reduces local traditions in all provinces to 1, so it's possible to convert an...787 downloadsupdated 9 mo ago
- Arles ( reissued updated layout)by QuintusReissuing the map because I changed the whole layout and added walls. Most of the walls are accessible and towers and ladders connect. Those parts that are not I am working on it. Report any bugs. 4x4 siege map.785 downloadsupdated 10 y ago
- 1212 One Turn Recruitmentby 76561198379686318My game works again if this mod breaks your game simply remove your user.script This mod was made as a request. You do not need my other mods to run this one. It should be save game compatible, if you run into any issues let me know and give me as much information as possible. Hopefully, I will b...785 downloadsupdated 2 y ago
- Indian Elephants for the White Huns! [RADIOUS]by bHi there! This MOD adds Indian Elephants to the unit roster of the White Huns. It can be recruited from the following buildings: * Royal Yurt It might not be historically accurate but I made this for myself b783 downloadsupdated 9 y ago
- 50% increased unit upkeepby Dixie NormusThis mod simply increases unit upkeep on the campaign level for each difficulty, human and AI by a set percentage. I uploaded versions for 50%, 100% and 150% increases. Should work for vanilla and all mods. Does not touch actual unit values, just the campaign.782 downloadsupdated 10 y ago
- Reworked Upkeep/Base-income/Integrityby PradaErwinIt can be tough playing this mod without supporting mods, some will be listed below, alternatively you can subscribe to my collection. The Base-income is dramatically reduced from 3000 to 900, in order give some kind of reality feeling. One village shouldn't be able to afford 40 Units at once. No...781 downloadsupdated 10 y ago
- Blaines 642 Darak ages Classic Unit Addon/Reskin Submodby Emmortael642 Dark ages CLASSIC SUBMOD ____________________ Adds 4 units to Byzantine Empire, Imports a few Rome II models, Legacy tech does not get disabled, Political power Rebalanced in a way that makes more sense. Factions Renamed, increased how many armies you can muster. UNITS -----------------------...781 downloadsupdated 6 y ago
- D.O.O.M. End Gameby chewieCOMPATIBLE WITH OFFICIAL TDD PATCHES **SINGLEPLAYER CAMPAIGN ONLY** What is D.O.O.M.? D.O.O.M. stands for: Deadline Of Objectives Mechanic What does D.O.O.M. do? D.O.O.M. is a simple mod that adds a 200 turn deadline on the War of the Ring campaign objective to all Good factions in The Dawnless D...780 downloadsupdated 8 mo ago
- Legendary Heroes Single Entity Generals778 downloadsupdated 9 mo ago
- GR Resource Boostby Green RavenA mod to make some underpowered resources a bit more worthwhile Iron: Upgrades to shield, armor, and weapon. Unit cost reduction improved Wood: Upgrades to ship hulls Gems: Now provide $$$ Furs: Upgrades to archers777 downloadsupdated 7 y ago
- [ATW] Quadrouple Time Technologyby KardaKAXPlease read before inquiring about an issue. What does this mod do? Increases the overall time taken for technologies by a factor of 4. What is the mod's file name? "KAA_ATW_QuadroupleTimeTech.pack" Do research buffs still apply? Yes Does this apply to the AI too? If a player / AI has access to i...776 downloadsupdated 10 y ago
- Golden Emblems for Age of Charlemagne DLC (with Theme of Sicily)by DominusThe current mod provides a complete overhaul to all emblems of the major factions displayed in the Age of Charlemagne DLC, which includes: Kingdom of Charlemagne Kingdom of Asturias Avars Emirate of Cordoba Kingdom of the Danes Kingdom of the Lombards Kingdom of Mercia Westphalia Theme of Sicily...775 downloadsupdated 9 y ago
- Can build all religion building / 종교에 상관없이 종교 건물 지을 수 있는 모드by Restall234You can build religion building regardless your religion. For example if you're religion is catholic, you can build only religion building the catholic. If you use this mod, you can build any religion building like arian, grecoroman, tengri etc. But you can only tier 1 religion building with out...775 downloadsupdated 4 y ago
- Vanilla Faction Emblem Fixesby TheOneWhoKnocksWhat this mod does: This mod fixes the faction emblems of several factions in the Grand Campaign, most notably the African Separatists'. In the vanilla game there were some graphical artifacts left around their symbols, which were especially noticable during the end turn phase. This mod fixes the...774 downloadsupdated 8 y ago
- Horde Variablesby Nick NaughtyThis mod makes changes to the cai_task_management_system_task_generator_group_generator_junctions and campaign_variables tables for some improvements. Artillery Capture Chance increase to 20%. Regionless factions now keep clients and vassals, if you start migration you will still keep vassals, wi...772 downloadsupdated 11 y ago
- For MK1212 | 4x, 3x, 2x, 1.4x Unit sizesby ArshiaTNUpdate: fixed some wrong numbers btw. here the same mod with 0 turn recruitment. ---------------- IMPORTANT: This mod should be above all other MK1212 mods. It is not compatible with anything that changes/adds units probably because I had to export and change everything in "main_units_tables" and...771 downloadsupdated 11 mo ago
- Dwarves Can Runby Lord AnthargSlightly increases the speed of dwarves in battle. Made out of boredom. May be a bit unbalanced.770 downloadsupdated 9 mo ago
- More Useful Industryby RancerdIndustrial buildings are useless, so buffed them. major industry tier 4 - sanitation&public order 10/10 to 8/8 mosaic&pewter - corruption reduce bonus added(3/6/10%) pottery - commerce bonus added (5/10/15%) minor tier 4 - sanitation&public order 10/10 to 6/6 tannery - 5% livestock bonus added(10...768 downloadsupdated 3 y ago
- Faster army experinceby 𝕽𝖆𝖐𝖆𝖓This mod makes the required experience half than vanilla to level up for both armies and navies.768 downloadsupdated 3 y ago
- City of Seven Hillsby ChaosRobieThis mod adds a completely new campaign and campaign map, based on the City of Rome. Description The new campaign is accessible from the main menu, just under the Grand Campaign button. This mod was made with the help of an as of yet unreleased tool called CAIME. I won't be doing any further work...767 downloadsupdated 4 y ago
- Blue Western Roman Empireby Cybermat47This mod just changes the colour of the Western Roman Empire from red to a medium blue.765 downloadsupdated 10 y ago
- Berserks added to Westphalia Roster (Request) - Masemaby Niklasadds units: Westphalia: - (Viking) Berserks *compatible with Radius etc *mod made on request enjoy765 downloadsupdated 6 mo ago
- Politics Tweaksby IonizedMercuryHi there, if you are like me and think politics in Attila are a nice addition to the game if a bit dull, this mod's for you. It adds and alters the following things: -tenures for poltiical offices have been increased in length and also vary depending on position and culture -negative loyalty effe...763 downloadsupdated 11 y ago
- lonewolf_5dlc_moremoneybybuildings.packby WollieGAll 5 DLC More Money. This will give you more money per buildings and also nice amount per major city and minor city. I have tested it and works great but if you think it is too much or to little then just pm me to lower it or increase it. I tried not to boost it too much to still give you some c...763 downloadsupdated 11 y ago
- @lotr_units_pack_models.packby JEK-25760 downloadsupdated 9 y ago
- The Barbarian Invasions Main Menu Background 12by Animu LadyThe mod Can be used for free by all modders.Just mention the original source The Barbarian Invasions is Overhaul Mod for the Grand Campaign for Total War: Attila that Will Bring 8 Totally new Playable Historical Factions with highly Historical Unit Rosters and their Cultures.This mod Have been in...760 downloadsupdated 11 y ago
- Vandalic War - Battle of AD Decimum (models pack)by 76561198415963151This is a models pack for our 'Battle of AD Decimum' overhaul mod, don't forget to subscribe the main pack and check more informations about the mod here Team members: teamleader : marcus`aurelius advisor : yk unit-animation editor : ○Round○ script and db editor : Felix_Mundiál db and unit-varian...759 downloadsupdated 5 y ago
- 1212AD empire of Nicaea -Better Recruitmentby Gluteus maximusThis mod Allows the building of several units to be recruited earlier. caste level 2 garrison level 2-3-4 Guard units also avail earlier. \ Also Spreads out the Recruitment to The Walled city buildings to improve overall availability of units to the Empire.758 downloadsupdated 4 y ago
- Thranduil's MK1212AD Building Effects Tweaksby ThranduilPlace this mod above 1212 mk mods. (WIP) - small mosque public order 4 -> 5 - small mosque influence 6 -> 7 - mosque sanitation 1 -> 3 - mosque public order 7 -> 9 - mosque influence 9 -> 11 - grand mosque sanitation 1 -> 5 - grand mosque public order 10 -> 11 - grand mosque influence 12 -> 13 -...758 downloadsupdated 19 mo ago
- Buffed Recruitment Buildingsby PolkaNoticed that the mod: was no longer maintained and people said it's not working anymore. I've made this mod for myself mostly, but decided to upload it now. It adds little bonuses to recruits per each level of the building for each faction, nothing major it will add +3 melee attack and defence pe...758 downloadsupdated 2 y ago
- Diplomacy Patchby Greq7This patch will lower the minimum time necessary before breaking a treaty to 4. Compatible with any other mod Patch made on request for "Diplomacy" Some people may prefer shorter times.757 downloadsupdated 8 y ago
- 1212AD_MyPreferences.packby 76561199057140721Just something I made to play with for coop. 1 turn recruitment, 1.25x income from buildings, half building time, half building cost, half food consumption by buildings, 8x research time, about 20-40+ troops every unit, buffed trebuchets/bombards/great bombards, 4 skill points per level up, i for...757 downloadsupdated 2 y ago
- Heracleios: War of Three Faiths - Russian Translationby AorsЯ рад представить вам русификатор для этого замечательного мода. За основы для работы взята Исправленная русская локализация Аттилы от Савромата, в которую включены переводы его же мода "Wall of Theodosius" и замечательного мода работы Tryggvi "The Good, the Bad and the Ugly". Рекомендую играть в...756 downloadsupdated 9 y ago
- TDD Army/Navy Cap Submodby 76561199057140721Changes the army limit from 99 to 12. Changes the navy limit from 99 to 4. Should be compatible with everything that as long as it doesn't touch rom_fame_levels (This is where you edit army and navy cap). Place this submod above the 6 TDD mods. Disclaimer: I haven't tested this myself. Try it out...756 downloadsupdated 9 mo ago
- 7k_Additional_Houses_2.packby LightlawThese submods were intended to be used with Crusader Wars and are not intended for solo use. Each house added has a duchy title in the AGOT CK3 mod as well as a few minor houses that I particularly like. This is a mod with the primary focus on Westereos. There is a possibility I will do an Essos...756 downloadsupdated 12 mo ago
- Hunnic Elephants for Attila's Hunsby SOoI simply added the two types of Indian élephants (normal and armored) available to the Attila's Huns to the " Lancer's training ground " ( Tier III building ). You can recruit them as mercenaries in the appropriate regions on the campaign map or you just need the proper building in your camp to b...755 downloadsupdated 6 y ago
- The Dawnless Days: Wooden Strength for Extended Elves 林地派系增强by 76561199039890542林地派系增强的Extended Elves兼容版本,已适配TDD1.01 原mod链接: Extended Elves链接: 将这个mod中兵种的数量也提高到了135/75 排序 放在Extended Elves这个mod上面 The Enhanced Extended Elves expansion pack, which strengthens the faction of the forest elves, has been compatible with TDD 1.01. Original mod link: Extended Elves link: The number of...755 downloadsupdated 8 mo ago
- No Artillery/Only Romans have crossbowsby Potato SoupAll artillery are removed and the mec onagers are to expensive to recruit. Enjoy your campaign with out the super accurate artillery that some people hate haha. I hope you're happy now rev. :D For some reason the hunnic armies that randomly spawn do have large onagers. Only some of the armies mos...754 downloadsupdated 10 y ago
- AOC - raze enabledby StrangeAK47Allows razing by all factions in Age Of Charlemagne DLC754 downloadsupdated 5 y ago
- All Factions Playable for MP (AoC)by SerchantThis makes all the factions from Age of Charlemagne playable. Note that even in a 4K resolution not all factions will show up in the campaign screen (for the MP campaign screen it doesnt matter due to different listing, all are shown only in the MP menu. Due to this limitation of the campaign men...753 downloadsupdated 7 y ago
- Vanilla units for Tanukhids.packby Ja DSorry, I can't English very well. I have added Royal Persian Archers, Amazigh Spearmen, Shawia Guard, Clibanarii for Tanukids. 타누흐용 바닐라 유닛 추가 모드 정예 페르시아 궁병대, 아마지그 창병대, 샤위아 호위대, 클리바나리 추가753 downloadsupdated 9 y ago
- Improved ERE, TLR, & WRE Units & Stronger Romansby AmaranthenStronger ERE & WRE Units & The Last Roman Units (TLR Included) This mod does the following: 1. Strengthen "tier I," "tier II," and tier III" ERE/WRE and TLR Expedition Units. Most vanilla roman units received respectable boosts to hp, morale, melee attack, melee defence, charge bonus. 2.Passive U...753 downloadsupdated 17 mo ago
- Testudo - Successors of Rome - 1212ADby 76561199751830208The sword-and-shield soldiers and spear soldiers of Nicaea, Trebizond, and Epirus obtain the Defensive Tortoise Formation and the Mobile Tortoise Formation. Sorting is placed above the body.753 downloadsupdated 15 mo ago
- sm_att_tanukhid.packby sanyamarikTanukhid Added new tauhidam units Indian elephants, camels, catapults and much more Reskin and upgrade the fleet Reskin leader t all his heirs. Because many other mod change only the first leader Now Eastern Empire similar to itself !752 downloadsupdated 10 y ago
- Special Traits & Legendary Heirlooms (Korean Localization)by VOLTA이 모드는 Special Traits & Legendary Heirlooms의 모드의 한글모드 입니다. 해당 모드의 정상적인 구동을 위해선 아래 링크의 원모드가 필요함을 참고해주세요. 모드에 대해 간단히 설명드리자면 각국의 지도자들에게 나라별 특성에 어울릴만한 신화적인 특성을 고정으로 붙여주고. 이 특성을 RPG 요소처럼 육성시키는 재미가 있습니다. 각 특성은 최초 부여되는 1단계부터 3단계까지 성장되며. 이를 통해 각국의 지도자들이 전장과 내정에서 더 많은 활약을 펼치게 될 것입니다. 현재 2월 27일자로 업데이트된 버전을...751 downloadsupdated 11 y ago
- Significant Integrityby Cotton Eye JoeThis mod simply makes the Integrity of your armies a lot more important. Now it can actually cause some trouble during your campaign. Is best used together with this mod: With it you have plenty of options to balance out the bigger penalties. New Integrity Values: resting: +1 foregin soil: -8 att...751 downloadsupdated 8 y ago
- Making Colonies Great Againby Cat Girl EnthusiastThis mod makes colonization completely free. My reasoning is that you already brought the colonists there. As a result, you won't have to pay for shipping across the Atlantic ocean so that they could grow cotton. The money can now be spent on building the settlement, which actually makes sense. J...750 downloadsupdated 9 y ago

