Total War: PHARAOH DYNASTIES mods
Total War: PHARAOH DYNASTIES battle mods
Everything filed under battle by its own author, ordered by how much it is used.
93 battle mods
- Improved Unit Spacingby kam2150Hi All, This mod changes unit spacing to a bit more realistic, natural one. Distances between soldiers are adjusted as well as individual variation between them. For me lots of base game spacing entries made regiments look a bit too robotic and unnatural, hopefully this mod improves your experien...13.5k downloadsupdated 2 y ago
- Lower Lethal damage against Chariotsby Alex ZhaoThis mod lowered the lethality chance against medium chariots to 40% and heavy chariots to 35% from 50%. All infantry generals also get a 10% incoming lethality modifier for the general entity only. Missile chariots get some accuracy and reload buff to counter their auto fire bug. Chariots from T...5.3k downloadsupdated 2 y ago
- Simple Battle Cheat Modby KoalaKonstructionDo you suck at Total War Battles? Or maybe you just want to feel like a God? Either way this is the cheat mod for you, as it makes all of your units in campaign hilariously OP. Buff only applies to you, not the AI. Stat Changes for all units: Melee AP Damage: +500% Regular Melee Damage: +200% Arm...3.7k downloadsupdated 2 y ago
- Longer Battles Mod v3.1 (revised)by VolcanoThis mod is intended to lengthen battles so that the large battles are not a frantic click-frenzy, with other adjustments to make the battles feel more epic. Additionally, some minor changes are made to the strategic game to create conditions for more interesting battles. This mod makes changes s...3.5k downloadsupdated 21 mo ago
- Better Shieldsby 76561198841037266Personally, I like my shields offering real protection when playing with a mechanic like Lethality. This small mod changes the game's shield stats to offer a higher chance to block an incoming missile from the front. Chances have been increased by a flat 15-20%, meaning even low-tier militia has...2.5k downloadsupdated 2 y ago
- More formations for all unitsby EuridamoThis mod adds shieldwall and spearwall formations to each unit category. Small update: added kelone formation to all spearmen units, including bodyguards.2.3k downloadsupdated 19 mo ago
- Three Kingdoms Unit Shapeby HoriOne of the notable innovations in Three Kingdoms is the adjustment of unit shapes in accordance with the unit scale setting. In previous titles, unit shapes were fixed presets that determined their depth in horizontal ranks. This often resulted in what is colloquially known as the ‘spaghetti line...1.8k downloadsupdated 22 mo ago
- AI & Player Battle Bonus Removedby 76561198884562925AI & PLAYER BATTLE BONUS REMOVED This mod simply removes the AI & player bonus/penalty for battles depending on the difficulty levels chosen. From now on, no matter the difficulty chosen, you will be on the same level of equality.1.6k downloadsupdated 22 mo ago
- Larger Battlemaps modby Xanth™Increases the size of all the pre-dynasties battlemaps (that are 4×4 in size) by about 20%. Disclaimer: Haven't tested it on all maps, so there could be bugs related to bigger map size. For example reinforcements could join the battle behind a hill thats impassable. If that happens for you in a b...1.4k downloadsupdated 2 y ago
- player battle cheat 玩家增强modby 76561198829780474只是一个简单的buff 喜欢你游一城三满编的AI吗? 深海损耗-70% 征募等级+2 疲劳抗性 近战破甲伤害:+10% 常规近战伤害:+20% 护甲:+15 近战攻击:+5 近战防御:+5 弹药:+20% 范围:+10% 装弹速度:-15% 远程伤害:+10% 士气:+10% 移速:+10% 冲锋:+15% 远程防御:20% 近战致命率:+5% 补员:+10% Deep sea depletion-70% recruit level +2 Fatigue reduction Melee AP Damage: +10% Regular Melee Damage: +20% Armor: +...1.3k downloadsupdated 2 y ago
- vulnerable routing unitsby dansmeahunits are half as fast when routing and have 0% melee defense when running1.2k downloadsupdated 2 y ago
- Deadly chariotsby EuridamoThis mod edits battle entities tables to make chariots mass bigger and radius smaller, so they now go through infantry and crush the enemies. You probably noticed that chariots tend to suddenly stop when charge the enemy infantry. Well, no more. Expect a cataphract-wise charge with this mod. Is t...1.2k downloadsupdated 19 mo ago
- 𝐀𝐋𝐄𝐗𝐀𝐍𝐃𝐄𝐑 𝐖𝐀𝐑by 76561199025398465𝐖𝐄𝐋𝐂𝐎𝐌𝐄: The mod is in the beta phase, so much of what you see may change, be redesigned, or be improved; I would appreciate your understanding. 𝐑𝐄𝐂𝐑𝐈𝐓𝐌𝐄𝐍𝐓: I don't have much expertise regarding DB files, so I need someone willing to help me with that aspect—specifically, someone capable of perfe...1.1k downloadsupdated 27 d ago
- Killing Blow (for Radious)by Lenny_FrogginsA Lethality based combat overhaul submod that's mainly for Radious. NOTE: It also works with Hellenic War! The goal is to take as much of the damage calculations out of the combat as possible, focusing the engine so that most of the in-battle deaths happen from a combat roll that results in a Kil...996 downloadsupdated 13 mo ago
- Historical Unit Sizeby KendjiThis is an unit size sub mod to the KPO database The unit sizes are based on the New Kingdom's Army standard of 250men per sa and 50 chariots per squadron. I added 90 horses for cavarly units since the Egyptians didn't have those. See: Warfare in New Kingdom Egypt by Paul Elliot and Tutankhamun's...917 downloadsupdated 24 d ago
- Babylonian Bodyguards Are Taskmastersby AceTheGreatThis mod simply adds the Taskmaster ability to all of the bodyguard variants for Babylon including Adad-Shuma-Usur. It seemed strange to me that all of Babylon's non-Siluhlu faction units had this ability but the general was lacking it, so I decided to rectify the issue. Save game compatible and...903 downloadsupdated 2 y ago
- Slaughter in the Sands- A Battle Overhaul (Dynasties Edition)by 76561199226981419Introduction While not as bad a game as many would say, Total War Pharaoh's battles unfortunately suffer from the majority of the issues found in the games since and including Rome 2. An otherwise decent campaign has been massively diminished by the lacklustre, shallow battles with no magic or sp...814 downloadsupdated 2 y ago
- Minor Factions in Custom Battlesby Cybermat47This mod adds most minor factions - but not all - to custom battles, complete with the faction units available in campaign, appropriate royal elite units, and landmark units for Aegean royal tradition factions. It also adds unique leaders to their factions and removes them from factions that aren...802 downloadsupdated 2 y ago
- Longer Weather Transitionsby Lenny_FrogginsDoes what it says on the tin! The weather changes felt very gamey, especially if you have any mods that lengthen the battles. So if you can beat the enemy in less than 18 minutes, you will not experience the effects from forecast weather, but you can experience the incoming weather visually. ----...683 downloadsupdated 2 y ago
- Shield Wall Revampedby Spartan.117This mod allow you to use the shield/spear wall even if your units are fighting keeping the formation. Now you can move while using Shield wall or Spear Wall but there are some issue: sometimes it takes a little bit to move but they work just have patience. while in battle formation might not mov...619 downloadsupdated 19 mo ago
- Tighter Ranks - Radiousby Lenny_FrogginsDoes what it says on the tin! **NOTE: THIS MOD IS MADE FOR RADIOUS. You should be playing Radious. Will I make it for vanilla? No. Play Radious. See images for the basic unit shapes. With this mod, the infantry units are narrower. This results in the AI armies not being so wide, and I think the A...613 downloadsupdated 20 mo ago
- New Sea Peoples Spawningby KendjiSplit from the KPO mod, so do not download this mod if you already have that installed. Vadym via TW's Discord requested I split this part :) Based on these balancing decisions. (Scroll to sea peoples) Nothing more, Nothing else. As to maintaining this mod, I'm not too eager to do that :)554 downloadsupdated 19 mo ago
- Kelly Combat Overhaul - Dynastiesby Kelly BomayeThis mod is an overhaul of the combat mechanics aiming to provide more engaging battles focused on tactical maneuvers instead of HP tracking and min-maxing, with viable, distinct play styles emphasizing the role different unit types play. Balanced for both campaign and competitive Multiplayer. Le...518 downloadsupdated 9 mo ago
- All melee units can burn down buildings.by EuridamoHello, this mod adds to all melee units the ability of burn down nearby buildings like sea riders do.508 downloadsupdated 2 y ago
- Kelly Lethal Combatby Kelly BomayeThis mod overhauls the combat to be what I like to call "Enhanced 1HP". Utilizing the HP system in some instances where 1HP would be inadequate or lacked the depth to properly represent - like chariots/collision damage. Generally, HP and damage have been supplanted by weapon lethality, armor leth...503 downloadsupdated 2 mo ago
- Strategic combatby アルベルト PietralungaInspired by KAM2150’s Proper Combat (Warhammer) and Immersive Combat (Troy) Current Changes: Reduced run speed across all units Increased charge and mass of chariots Reduced fatigue increase Slight increase morale penalty for unit losses Increased ranged reload time and melee attack interval time...490 downloadsupdated 6 mo ago
- better chariotby YCKM-GoZaBulgamzungThis mod make chariot more agile and sturdy. Lethality modified factor of chariots buffed 10%(light)~33%(heavy). And all of speed and acceleration buffed 15%(light)~20%(medium, heavy). +Increased accuracy and lethality of all chariot projectiles (maintaining accuracy prior to projectile nerfs) 모든...487 downloadsupdated 2 y ago
- Stances Retoldby FranckThis mod adds three new combat stances (Defensive, Precise, Offensive) and one new ability (Sprint) to all melee units in the game. Each stance has 8 levels of expertise, from Neophyte to Master (Neophyte, Novice, Apprentice, Journeyman, Adept, Proficient, Expert, Master). Stances are fully custo...464 downloadsupdated 9 mo ago
- Better Ammo Restockby Lycia PintellaI increased the amount of ammo replenished by the Restock ability.454 downloadsupdated 10 mo ago
- improved_missile_chariots.packby NeehThis mod greatly increases the fire rate of missile chariots, from aroud 6 secconds to arround 1 seccond. It increases their ammo by 50% and make their formation a bit looser. The idea here is to make missile chariots more useful as missile units. In the vanille version I was never using them to...442 downloadsupdated 2 y ago
- Great Mitanni Chariots flaming arrows bug fixby アルベルト PietralungaFixes the Great Mitanni Chariots battle behaviour This mod fixes the Great Mitanni Chariots unit, which originally had only flaming arrows. As a result, they could not perform melee charges unless manually toggled to melee mode, which entirely prevented them from shooting. This is a side effect o...428 downloadsupdated 14 mo ago
- All missile units refill ammo abilityby EuridamoThis mod makes possible to all missile units to replenish their ammo. I simply added to all of them the babylonian specialist ability to refill ammo once depleted.419 downloadsupdated 20 mo ago
- Shield wall formation can moveby EuridamoHello, this mod edits shield wall and pike wall formation stances so they can move in the battlefield. Now they behave like kelone formation. In the base game you can only activate shield wall and pike wall to stand still. Now you cand move your troops with shield wall activated like in Rome 2. U...418 downloadsupdated 19 mo ago
- Lenny's Battle Movement Improvementby Lenny_FrogginsDoes what it says on the tin! If you think slowing down the battles is an improvement... (8/26 updated, walking 1.3, charge distance changed from 60 to 100) Find battles a bit too quick? Do you like a gameplay that harkens back to the classics like Rome and Medieval 2? Then I have made a mod for...410 downloadsupdated 19 mo ago
- Lycia's Veterancy Rebalancedby Lycia PintellaI moved some of the veterancy bonuses from percentage to flat bonuses, to try to make cheap low tier high veterancy units more relevant. Scalar/percentage growth is still slightly buffed.408 downloadsupdated 3 mo ago
- Wabi-sabiby HoriMimicks Wabi-sabi’s effect in Pharaoh. In other words, a copy of Wabi-sabi for Pharaoh. The purpose of this item is to make the units’ formations appear less regular and more natural. Unfortunately, it cannot affect how the troops are positioned on the walls, since the positions of the people on...388 downloadsupdated 17 mo ago
- WarCry Battle M𓂀dby MenumorutThis is the ❝𝕎𝕒𝕣𝕔𝕣𝕪 𝔹𝕒𝕥𝕥𝕝𝕖 𝕄𓂀𝕕❝ for Pharaoh Dynasties, a battle mod that makes minor adjustments to the game’s combat mechanics while staying close to the vanilla battle system. It aims to make battles a bit more brutal and fierce without altering the original stats of the units, such as armor,...351 downloadsupdated 2 y ago
- ai generalby FHM# AI General – Automatic Battle Command # AI 将军——自动战斗指挥 ## 中文说明 这是一个用于在战斗中自动指挥单位的 AI 模组。 启用后,你可以将选中的单位交给 AI 控制,让 AI 自动进行移动、接敌和战斗指挥。它适合不想手动操作全部部队,或者希望让部分单位独立作战的玩家。 本模组的设计参考了《全面战争传奇:特洛伊》中的 **Paperpancake's AI General**。感谢原作者及相关作者的工作与贡献。 本模组并非原模组的官方移植。如果原作者认为本模组侵犯了其权益,或者希望本模组下架,请联系我,我会立即删除本模组。 ### 使...327 downloadsupdated 2 mo ago
- Heavy armour mattersby EuridamoHello, Are you tired of your heavely armoured units getting decimated by endless volleys of militia habiru slingers? Do you want your well protected elites to survive at least to the contact with the enemy?. Well, this little mod edits units armour values so everyone with an armour from 100 or ab...318 downloadsupdated 16 mo ago
- Chariots⭐⭐⭐⭐⭐Fast & Powerfulby The CrowBOOSTED: chariot and cavalry mass speed acceleration charge bonus attack damage missile fire rate This is the only mod I will be updating from now on as it contains all the mods I have ever made (including this one) combined into 1: I give full permission for anyone to use or copy all of my work...313 downloadsupdated 8 mo ago
- Agony: Enhanced Editionby ABELAXORUpdate - Siege & Battle Improvements This update focuses on improving siege gameplay, battle flow and overall campaign quality. Siege Changes Siege attrition has been completely reworked. Besieged garrisons now suffer casualties after the attrition timer expires, making prolonged sieges a viable...310 downloadsupdated 1 mo ago
- unit collisionby dansmeahmultiplies unit entity size by 1.3 to slightly decrease units running through each other309 downloadsupdated 2 y ago
- Zeta0080's Rebalanceby 76561199080770698Introduction: It is a rebalance of the game which may make the battle more comfortable and more logical. In short, the melee damage is buffed, while ranged weapons are nerfed. 1. Remove AI cheating in Combat, except morale bonus. Peasants shouldn't be as strong as your elite units, it is ridiculo...294 downloadsupdated 2 y ago
- Less Dangerous Towersby 76561199579471637slightly shorter range and less powerful damage reduced city tower shooting range from 230 to 200, and damage of all towers from 50/50 to 35/15 changed only - projectiles table (all 5 types of towers)290 downloadsupdated 2 y ago
- Lycia's Buffed Ancillariesby Lycia PintellaJust trying to make ancillaries have more impact on the battlefield.285 downloadsupdated 2 mo ago
- Submod for Local God Crests & Minor Factions Custom Battlesby Setisubmod for my Local God Emblems & cybermat's Minor Factions Custom Battles. by default they are not compatible with each other. this addon allows both mods run together. you would need all 3 mods, load order shouldn't be important as seems sometimes the game ignores it and depends on how inner ta...280 downloadsupdated 6 mo ago
- Lenny's Different Projectile Spreadby Lenny_FrogginsFORMERLY "MORE" PROJECTILE SPREAD. Now its more than before patch 2.022 but less than after. So, middle! And the calibration range is different. So basically I noticed that the spread between direct shot and distance shots was the same. With my Lethality mods, ranged is quite deadly against unarm...280 downloadsupdated 2 y ago
- Little Less Lethalityby XwhyzedRanged units' lethality felt a bit too much so I reduced it a little. This mod decreases the lethality of archers and slingers by ~20% (So a unit that had 10% lethality now has 8% and so on). What this does not effect: - Chariots - Cavalry - Javelins - Towers Compatibility: I've only edited the p...265 downloadsupdated 2 y ago

