Total War: PHARAOH DYNASTIES mods
Total War: PHARAOH DYNASTIES campaign mods
Everything filed under campaign by its own author, ordered by how much it is used.
298 campaign mods
- Radious Submod - Unlanded Sherdenby 76561198336632980This is a submod for Radious. It makes it so the Sherden start the campaign without any territory, as in vanilla. Not Savegame compatible. Compatible with everything that doesn't alter the Radious scripts. Load above the Radious packs.55 downloadsupdated 6 mo ago
- Administration - 20% to 100% building costby BrutusCzIn my first playthrough in Egypt I found that I rarelly needed to worry about stone and wood from the very start of the game. As game progressed this became even bigger issue as I unlocked various ways to decrease cost of buildings. Some of my buildings were literally free and I found that - incr...46 downloadsupdated 2 y ago
- Lycia's Province Happiness And Influence Effects (RU)by 76561198345038163Этот русификатор предназначен для оригинального мода Lycia's Province Happiness And Influence Effects. Переведен исключительно текст. Иные изменения отсутствуют. Порядок загрузки: - Русификатор Total War: Pharaoh Dynasties (Babay11 / Beta 1.3) - Lycia's Province Happiness And Influence Effects (R...46 downloadsupdated 8 mo ago
- Bugged Province Public Order Unit Morale Bonus Moved To Province Capital Structuresby Lycia PintellaI found out that the vanilla game's morale bonus for having 80+ or max 100 public order falls off if you load a save game and only force building a structure in the province or ending your turn will force it to re-apply the bonus, so units you start recruiting after loading a save but before endi...43 downloadsupdated 4 mo ago
- Recruit Sea Peopleby 76561199086347870-Added all of the sea people unit in your "Global Recruitment" tabs. -AI can also recruit them. -You can manually edit the code (if you know how to) as i have left notes on what each section of the code can do to if you want to limit the ammount of sea people unit being spawned every turn.41 downloadsupdated 2 mo ago
- Crisis and Collapse Reduce Influence Factionwideby Lycia PintellaCrisis will reduce influence of all civilized factions' provinces by 5 per turn. Collapse will reduce it by 10. I'm currently testing these out. If anyone thinks I should reduce the penalty, let me know, but shrines are easy to get so I set the penalty pretty high.38 downloadsupdated 4 mo ago
- Titles Base Modby chubbyninja89 (TIN)This mod is purely a teaching tool that's meant for helping other people to create mods that effect the titles in the game. Another user helped me find which data files are needed to change existing titles and even create new titles, hence why there's a Rolli the Troll title for Ramesses. But I w...36 downloadsupdated 23 mo ago
- Lycia's Remove All Favor With Gods (See Description)by Lycia PintellaThis mod is only needed if you mod devoted generals and need the new effect to kick in without starting a new campaign. Load your save with this mod enabled, and after one end-turn, you can save your game, exit, disable this mod, and reload your save. After one more turn passes you can reassign d...30 downloadsupdated 12 mo ago
- phar_modular_mortality.packby IsmarHi guys, I wanted always to have some meaning of generals, i wanted to recruit and have a chance to interact with it more to build him up with traits and skills but you dont have chance for it because he dies soon a see he lose a battle and you have to start again with some other dude so i made t...22 downloadsupdated 15 mo ago
- Expanded Family Trees Compability Patch for Factional Recruitmentby Ca_Puttif you're using my "Factional Recruitment" mod, and also want to use Amulet of Kings Expanded Family trees (or it's dependent mods) you'll need this compatibility patch Shoutout to Taka for pointing me to this issue Enjoy and post any feedback, please!19 downloadsupdated 2 mo ago

