- Real Time Strategy (RTS)
- Role-playing (RPG)
- Strategy
- Turn-based strategy (TBS)
Game
Total War: Rome II
Versions, mod loaders and mod compatibility for Total War: Rome II.
About Total War: Rome II
- Released
- September 2013
- Developer
- The Creative Assembly
- Publisher
- Sega
- Engine
- TW Engine 3
- Series
- Total War
- Platforms
- PC (Microsoft Windows) · Mac
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
- Mods indexed
- 14
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
Most downloaded
Measured from the source's own counts, summed across every release.
- Wars Of The Gods - Ancient Wars7.9k downloads
- Realish Gameplay Overhaul3.8k downloads
- Female Units Ultimate2.7k downloads
- Total War Rome II Reshade Preset2.2k downloads
- Rome 2 Realism2.2k downloads
- Simple Greek Reskin1.2k downloads
- Legends of the Ancient World1.2k downloads
- 12 Turns per Year Patch for Qin1.1k downloads
- DeI submod - Speed battle - blood - animations and morale enhanced535 downloads
- Better Total War Rome II522 downloads
- Parthian Noble Infantry464 downloads
- DEI Equilibrium389 downloads
- Rome 2 Startup Crash Fix342 downloads
- Enhanced Total War Rome II329 downloads
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Why Total War: Rome II mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host Total War: Rome II mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.






