Total War: ROME REMASTERED mods
Total War: ROME REMASTERED gameplay logic mods
Everything filed under gameplay logic by its own author, ordered by how much it is used.
AllRome Total War383campaign293Units197Balance134Barbarian Invasion109Faction99Battle98UI91Map83Graphics79Total Overhaul74Buildings69Alexander67Historic Accuracy53Gameplay Logic41Economy29Audio21Event13Diplomacy12Humor11Portraits10Fantasy10
41 gameplay logic mods
- One turn recruitmentby Bobo MauserEvery unit in the recruitment q. will get recruited in one turn. Great for Pop control cheating/fast mobilisation etc.. so go for it xD made for base game8.2k downloadsupdated 5 y ago
- Rome Accuracy +by MrtobiaskoThis mod aims to make the game more realistic by changing Egypt and settlements locations and names. Furthermore there are 60 new settlements to make the campaign map more interesting all around. Have Fun! --- Features: - 60+ settlements - General's Bodyguard's can be trained in acadamies or tave...3.9k downloadsupdated 5 y ago
- Barbarian Invasion: Naval Battlesby 76561198384238709This mod makes Naval Combat possible in Rome: Total War - Barbarian Invasion. Please be aware that this will not (yet) enable naval campaign battles! This is the list of additions: - Four new custom battle locations - Playable ships for all factions. Only play them on the new maps (or you will se...3.7k downloadsupdated 5 y ago
- Hold the Line BI 2.0.5by ArcaionRun your game with realistic models. If you don't your game may crash! This is a version for Barbarian Invasion. For Vanila Rome total war please check "Hold the line Vanila" mod. This mode changes unit-stats to be, like they were in the Romma Surrectum 3 mod, more control in battle, more realist...2.1k downloadsupdated 3 y ago
- Hold The Line Historical Roman skins for Vanila 2.0.5by ArcaionHold the Line mod for Rome total war Remastered with historical Roman units. At First all credits for the Skins and Textures goes to the Team of RTR: Imperium Surrectum, I've just recollored few of the units to match the colour theme of different roman houses. Link to their Epic mod: Now to the M...2.1k downloadsupdated 20 mo ago
- 400% Move Pointsby ZeratsuChanges BASE campaign movement points for all characters from 80 to 320. Compatible with any mods that do not alter "descr_character" file. Works on base campaign. Should work on all future game updates.1.8k downloadsupdated 5 y ago
- Imperium Surrectum RTR: Roma Invicta Submodby King Of KingsImperium Surrectum RTR: Roma Invicta Submod; gives Rome the fighting chance it deserves! Imperium Surrectum RTR: Roma Invicta Submod. Makes allied and annex baracks both available. Allied baracks will provide most aux post marian reforms. Redone all of the roman unit stats to make them stronger t...1.7k downloadsupdated 4 y ago
- Barbarian Fortified Rampartsby 76561198384238709Barbarian Fortified Ramparts This mod adds a new wall level to barbarian culture cities! The Fortified Ramparts represent the zenith of defensive structures for barbarian cities. These impressive walls are built from sturdy timber and reinforced with strategic watchtowers and gatehouses, providin...1.7k downloadsupdated 1 mo ago
- Civil Warby 76561199164994032This is a simple example mod to trigger the Civil War early. What's so civil about war anyway?1.7k downloadsupdated 5 y ago
- Recruitable regional mercs (deprecated)by Get Donked OnThis mod is very simple as i prefer not too impact the game too heavily. It simply makes it so you can build the region's special mercs in a city when you have a high enough level building that allows their recruitment. all faction are able to get all the mercenaries in their home regions with th...1.6k downloadsupdated 5 y ago
- 150% Move Pointsby ZeratsuChanges BASE campaign movement points for all characters from 80 to 120. Compatible with any mods that do not alter "descr_character" file. Works on base campaign. Should work on all future game updates.1.5k downloadsupdated 5 y ago
- Cultural Conquest - Expanded - Completeby MilkermanHave you ever wanted to play Rome but have good archers? Or phalanxes? Or cavalry archers? Well, now you can, with Cultural Conquest. This mod adds a 'culture' to every faction. This culture is what recruitment is based off. So a settlement with Roman Culture can only recruit Roman units, and one...1.4k downloadsupdated 12 mo ago
- Tales of Antiquityby eduardo7010Total War Rome: Remastered mod focused on improving significantly both campaign mechanics and unit rosters. Tales of Antiquity Discord: Tales of Antiquity Wiki: This fourth release contains the work done to the Italian Peninsula factions (Romans, Samnites and Etruscans), the Carthaginian factions...1.4k downloadsupdated 13 mo ago
- Recruitable regional mercs (with the roman phalanx mod)by Get Donked OnThis mod is very simple as i prefer not too impact the game too heavily. It simply makes it so you can build the region's special mercs in a city when you have a high enough level building that allows their recruitment. all faction are able to get all the mercenaries in their home regions with th...1.3k downloadsupdated 5 y ago
- 0 Turn Recruitment BIby Bobo Mauser0TR for BI go nuts make Constantinople proud =')1.2k downloadsupdated 5 y ago
- Control Multiple Factionsby ht0Allows you to take control of multiple factions. Your factions are managed one by one. You need to press the end turn button to take control of the next faction you control. If you need to make any diplomatic decision between the factions you control, use the forced diplomacy mode. How to play? A...1.2k downloadsupdated 7 mo ago
- No rebelsby SILKOThis prevents the rebels/pirate ships from spawning due to public order issues. These changes only take effect when you start a new campaign.1.1k downloadsupdated 5 y ago
- Online-Hotseatby Eco_GatgThis Mod brings Online Multipalyer Campaigns to Rome Remastered. Its easy to setup and as easy as playing the game alone. Down below you will find a Guide on how to do this. (The Numbers refer to the Pictures above to make it easier to understand what im talking about) Also check out this discord...1.1k downloadsupdated 5 y ago
- Prevent Rebels and Pirates from spawningby þáríàhThis mod will significantly lower the chance of both Rebels and Pirates spawning, which effectively eliminates their ability to spawn randomly on the campaign map. This is only for the Imperial Campaign (not for Barbarian Invasion, and not for Alexander). REQUIRES STARTING A NEW CAMPAIGN IN ORDER...1.1k downloadsupdated 5 y ago
- 0 Turn Recruitment Alexanderby Bobo MauserRecruit all your qued units in 1 turn this one is for Alexander1.0k downloadsupdated 3 y ago
- Cultural Conquest - Vanillaby MilkermanHave you ever wanted to play Rome but have good archers? Or phalanxes? Or cavalry archers? Well, now you can, with Cultural Conquest. This mod adds a 'culture' to every faction. This culture is what recruitment is based off. So a settlement with Roman Culture can only recruit Roman units, and one...884 downloadsupdated 3 y ago
- SPQR - The Senate and People of Rome - Cursus honorumby RemziSPQR - The Senate and People of Rome - Cursus honorum The Senate was the governing and advisory assembly of the aristocracy in the early Roman Republic. When the Republic began, the Senate functioned as an advisory council. In the early Roman republic it consisted of around 150 senators who serve...847 downloadsupdated 5 y ago
- 200% Move Pointsby ZeratsuChanges BASE campaign movement points for all characters from 80 to 160. Compatible with any mods that do not alter "descr_character" file. Works on base campaign. Should work on all future game updates.834 downloadsupdated 5 y ago
- The-Hotseat-Mod Betaby Eco_GatgThis Mod lets you play Campaigns with friends, online or offline on the same PC. The Hotseat-Mod Beta combines the Online-Hotseat with the Simple-Hotseat. It makes it very easy to choose any number of Players and any faction in the Game. Choose your Gamemode: You can choose between two main game...816 downloadsupdated 4 y ago
- Sons of Mars (Prologue)by 76561198384238709This mods adds back the prologue campaign, that will show the basics of the Rome: Total War imperial campaign. One improvement over the original prologue, is that you now can save the game between some chapters! Note that the advisors will still use descriptions for OG RTW UI controls. I did it o...670 downloadsupdated 18 mo ago
- 300% Move Pointsby ZeratsuChanges BASE campaign movement points for all characters from 80 to 240. Compatible with any mods that do not alter "descr_character" file. Works on base campaign. Should work on all future game updates.648 downloadsupdated 5 y ago
- Augustus's Unit Editorby AugustusAugustus's Unit Editor v1.6.1b Application is stored within the workshop mod's folder. Can also be downloaded from my channel in the Rome Total War Community discord server! A desktop app for modders working on Rome: Total War Remastered. Edit unit stats, attributes, and localization text directl...639 downloadsupdated 4 mo ago
- Control Multiple Factions + Danymok's Vanilla Expansion + Recruitable Generalsby ht0Allows you to take control of multiple factions. Your factions are managed one by one. You need to press the end turn button to take control of the next faction you control. If you need to make any diplomatic decision between the factions you control, use the forced diplomacy mode. How to play Yo...594 downloadsupdated 10 mo ago
- RTR: IS - Control Multiple Factionsby ht0Control Multiple Factions submod for RTR: Imperium Surrectum 0.6.7. This is NOT a separate modification! This is a submod for RTR: Imperium Surrectum 0.6.5 - You need to download the original modification for this to work!. When you enable the original mod and this submod in the modification mana...574 downloadsupdated 2 y ago
- Gameplay Overhaulby SILKOMakes the game better in every area! - more realistic units, armors, weapons - 3 new units (greek heavy cav, carthaginian archer...) - few balance changes - original unit cards - increased income from resources - made units less skinnier rome 2 version: attila version: greek reskins by:498 downloadsupdated 5 y ago
- Passive AI fixby eduardo7010This mod fixes a confirmed game limitation where AI faction A will never attack AI faction B if A has less than 7 settlements and B is part of a superfaction. This is the vanilla game version. To use this in mods, create a similar environment as this with the following things: - 6 regions in the...398 downloadsupdated 23 mo ago
- Triple Chaos Masters AI Formations Mod Version 1.41by tunappusThis is modification of ai formations by integrated past famous ai formations mods (Darth's, Sinuhet's, and others from both RTW and M2TW) into single mod by Suppanut. This mod was originally using for Extended Cultures V but later adapt to compatible with vanilla Rome: Total War.396 downloadsupdated 9 mo ago
- Control Multiple Factions + More Regions + Recruitable Generalsby ht0Allows you to take control of multiple factions. Your factions are managed one by one. You need to press the end turn button to take control of the next faction you control. If you need to make any diplomatic decision between the factions you control, use the forced diplomacy mode. How to play? A...392 downloadsupdated 3 y ago
- Less rebelsby SILKOThis mod reduces the number of the rebels that spawn. These changes only take effect when you start a new campaign.375 downloadsupdated 5 y ago
- Portal to Romeby Eco_Gatg;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; What does this Mod do? ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; This Mod adds Portals (Stargates) to the Game. These Portals allow practical, rapid travel between two distant locations. There are two types of portals,...311 downloadsupdated 5 y ago
- AI Only Campaign Modby The♘Red♘KnightSimple mod to let the AI play the campaign on its own (without Pontus for now). To see another spot of the map, you must scroll to make the map overlay appear and then you can move around the map.287 downloadsupdated 5 y ago
- The Hotseat Mod Barbarian Invasion Versionby General of RomeThis Mod allows you to play the Barbarian Invasion campaign with friends. Since this version is based on the other Hotseat mod for the Imperial Campaign/ main campaign, massive thanks to ECO_GATG for making this possible! It's basically a rebuild version of the Imperial Campaign Hotseat mod for B...257 downloadsupdated 5 y ago
- AI Only Campaign Mod With Pausesby The♘Red♘KnightMod to let the AI play the campaign on its own (without Pontus for now). The game will pause after 10 turns and every 20 turns. To relaunch the simulation, you need to enter the console command "run_ai" (without quotes) .223 downloadsupdated 5 y ago
- Playing all Roman Familiesby The♘Red♘KnightMod where you play 5 turns as the Julii, then 5 turns as the Brutii, then 5 turns as the Scipii, then again 5 as the Julii and so on... Known bug : you cannot save the game131 downloadsupdated 5 y ago
- Simulate 15 Turns and Play Juliiby The♘Red♘KnightMod to simulate 15 turns. You can then play as the Julii. Save-game compatible81 downloadsupdated 5 y ago
- Recruit Units Everywhere [for Danymok's Vanilla Expansion]by Snake EaterThis mod removes the resource requirement for all units (for example Spartan Hoplites, camels and elephants). In that way you can recruit (and retrain) them everywhere if you have the required buildings. IMPORTANT: - It works only for Imperial Campaign with Danymok's Vanilla Expansion mod. - In t...32 downloadsupdated 3 mo ago

