Total War: ROME REMASTERED mods
Total War: ROME REMASTERED rome total war mods
Everything filed under rome total war by its own author, ordered by how much it is used.
AllRome Total War383campaign293Units197Balance134Barbarian Invasion109Faction99Battle98UI91Map83Graphics79Total Overhaul74Buildings69Alexander67Historic Accuracy53Gameplay Logic41Economy29Audio21Event13Diplomacy12Humor11Portraits10Fantasy10
383 rome total war mods
- RRFixerby Goanimate60RRFixer is a mod compilation for the base game only that fixes some issues in the Remaster and adds a few sounds that were present in the original but absent in the Remaster, and the Rebels are now playable. The mods included in this compilation are: Unique Walls and Settlements by Rhonon Hotkeys...1.1k downloadsupdated 21 mo ago
- Medieval 2 Music Mod + Menu Background (Chivalry Submod)by gfront55This mod changes the Chivalry music to music from Medieval II Total War, Kingdoms expansion, and some music from Hand of Fate (another game with music from Jeff van Dyck) which I thought fit nicely. It replaces some UI sounds, and campaign event sounds to their Medieval 2 counterparts. It also re...1.1k downloadsupdated 4 y ago
- No rebelsby SILKOThis prevents the rebels/pirate ships from spawning due to public order issues. These changes only take effect when you start a new campaign.1.1k downloadsupdated 5 y ago
- Nature's Wrathby 76561198384238709Nature's Wrath Experience a campaign like never before, where the forces of nature shape the path to victory. Dynamic events bring unexpected challenges to your empire, testing your resilience and strategy at every turn. Adapt, overcome, and rise above as the world itself becomes your greatest ad...1.1k downloadsupdated 20 mo ago
- Online-Hotseatby Eco_GatgThis Mod brings Online Multipalyer Campaigns to Rome Remastered. Its easy to setup and as easy as playing the game alone. Down below you will find a Guide on how to do this. (The Numbers refer to the Pictures above to make it easier to understand what im talking about) Also check out this discord...1.1k downloadsupdated 5 y ago
- Danymok's Rosters Expanded Submod - All Mercenaries in Custom Battlesby 76561199007884246This submod makes all the mercenary units available to Thrace in custom battles so that you can play with the new mercenaries that were added to Danymok's Rosters Expanded . This submod only impacts custom battles, the imperial campaign is unaffected.1.1k downloadsupdated 2 y ago
- Dragnel Mod 0.4.5by Alan DragnelDragnel Mod v 0.4.5 Este mod ha sido realizado con mucho amor y he destinado todo mi tiempo libre en realizarlo. Mis conocimientos de modificación son pocos, pero los he aplicado con toda la creatividad posible para traer este humilde trabajo. This mod has been made with a lot of love and I have...1.1k downloadsupdated 9 mo ago
- Better Merchantsby 76561198346151919Improves Merchants by increasing the trade value of resources by 2.5x*. Also makes elephants, camels, dogs and pigs a tradeable resource. Works for the base game. * - some resources have their value increased by more than 2.5x, see below Value Comparison(vanilla/modded): Gold: 15 / 38 Silver: 10...1.1k downloadsupdated 3 y ago
- From The Ground Upby Goanimate60(November 2023 update: I'm not working on this mod anymore. It will not receive anymore updates in the future. I hope you will like the mod!) Now updated for 2.0.4! MODES: CLASSIC (Capitals Only): In CLASSIC all factions start with their original capitals. Like in SCATTERED SPAWNS, all settlement...1.0k downloadsupdated 5 y ago
- Europa 270BC Map - Snapshot June 2022 for use with Midgame Campaign & Europa Romanorum: 120 ADby JonkoXLEuropa 270BC Map - Snapshot June 2022 A snapshot version ( June 1, 2022 ) of Europa 270 Map. Required for "Midgame campaign for Europa 270BC" and "Europa Romanorum: 120 AD" "Midgame campaign for Europa 270BC": "Europa Romanorum: 120 AD": All credits go to Ganim, webbird and the relevant creators,...1.0k downloadsupdated 4 y ago
- Vanilla Map Regenerated by IWTE (for 2.0.2)by MakanyaneVanilla map with mesh and textures regenerated by wilddog's IWTE - compatible with RR v2.0.2 onwards only. For details of how to generate your own map mesh see here:1.0k downloadsupdated 5 y ago
- 12 Turns Per Year RIS submod w/ reduced upkeepby EmentyThis script makes the campaign use 12 turns per year thanks to the non RIS mod, instead of the default 2. It also reduces upkeep for every single troop for every faction, making you start with an income, (Some may feel it's too cheaty, then do not use the mod) Must be above RIS .05 in load order...1.0k downloadsupdated 4 y ago
- Rome 2 Music Modby gfront55Replaces default music with the Rome 2 Soundtrack. Changes the strategic view music and battle music. Intended for vanilla version of the game. It may or may not work with mods, so to be safe, put it at the top of the mod loading order. TW: Attila music for barbarian invasion Credits Richard Bedd...988 downloadsupdated 3 y ago
- Civil War Modby 76561198387763109On the cusp of Civil war the Roman world stands with bated breath as the Triumvirate breaks down. Choose from Mark Antony, Octavian, Lepidus or the Pirate King Sextus to shape Rome in you image! As well as the Roman factions a number of smaller client states have been added for the period as play...980 downloadsupdated 16 mo ago
- Charrubins Hellenistic Unit cards for RIS 5.1by 76561199062603124Unit cards for the Greek Hellenistic factions for battle/campaign. Unit cards are made in the classic Bullgod style. Factions included, Cyrene, Epirus, Pergamon, Pontus, Bactria, the Seleucid, Ptolemaic and Antigonid empires. Mercs are also included, faction specific units. Faqs, Why are the card...978 downloadsupdated 4 y ago
- Rome Senate Expanded v0.925by 76561198796154204-6 New Senate Offices --- Princeps Senatus, Plebian Aedile, Tribune of the plebs, Pontiff, Flamen Minores, Flamen majores 3 Campaigns Vanilla Campaign --- Vanilla map with new Senate system, Merc and Unit changes, and re-balances Imperial Campaign --- ~15 new regions, 3 new roman houses , 1 roman...969 downloadsupdated 20 mo ago
- V's RIS submodby VaeringjarFor RIS 0.6.3. Not save-game compatible with vanilla RIS / requires a new campaign. update 2024-03-01: save-game compatible with version 2024-01-29. If you want to revert version then go to (...)\SteamLibrary\steamapps\workshop\content\885970\3150168127\ and overwrite the \data\ folder with the c...949 downloadsupdated 3 y ago
- Europa Romanorum 120 AD - Campaign for Europe 270 BCby JonkoXLNote that this campaign is also included in the Europa 270 BC Campaign Bundle version, which can be found here: Europe 270BC map is required to be installed in order to play: Europa Romanorum: 120 AD, a campaign mod for the Europe 270 BC map! Europe of the Barbarians? No, in this campaign mod Eur...939 downloadsupdated 4 y ago
- No bad traitsby Blue-Eyes White DragonRemove any chances for getting most bad traits for generals925 downloadsupdated 11 mo ago
- Civil Wars in the Imperial Campaignby BoicoteMAIN FEATURES - This mod imports civil wars and rebellions from Barbarian Invasion into the Imperial Campaign. These features are only available for the two republican factions in this campaign: Rome and Carthage. In this mod there's only one Roman faction, featuring characters from the previous...908 downloadsupdated 5 y ago
- Alternate campaign map lightingby PharaohChanges the campaign map lighting to be more colourful like vanillas and gets rid of the shroud900 downloadsupdated 4 y ago
- Roman Symbolsby ModredThis mod is a simple replacement of the symbols and banners of the Roman factions. The work performed involves all the Roman banners existing in the game, from the flags on the city walls to the faction selection pins. COMPATIBILITY: - Generally the mod is compatible with other mods and also with...898 downloadsupdated 2 y ago
- Base Game RTW Modsby ZeroVoidPro30Five Basic Mods combined into one. Includes: 1. 0 Turn Recruitment 2. 1 turn Construction 3. Original Unit Cards 4. No Squalor 5. More movement points. Increased from 80 to 180 UNIT CARDS ARE NOT MINE. By Goanimate60 ACHIEVEMENTS COMPATIBLE891 downloadsupdated 3 y ago
- House of Juliiby RPS SmallzThis mod adds the building Field of Mars for the Julii Faction. Increased trade income Increased public order Increased population growth Recruitment of Empowered First Legionary Cohort885 downloadsupdated 3 mo ago
- Cultural Conquest - Vanillaby MilkermanHave you ever wanted to play Rome but have good archers? Or phalanxes? Or cavalry archers? Well, now you can, with Cultural Conquest. This mod adds a 'culture' to every faction. This culture is what recruitment is based off. So a settlement with Roman Culture can only recruit Roman units, and one...884 downloadsupdated 3 y ago
- "Para Bellum" (270BC) Campaign for Total Rebalance - RR IIIby JonkoXLNote: Total Rebalance - Rome Rerostered III needs to be downloaded, enabled and put below this mod in the mod launcher for this campaign mod to work: (download here) Note that a special version of this campaign bundle has been released which includes this Para Bellum Campaign. "Para Bellum" (270B...870 downloadsupdated 4 y ago
- Decreased Unit Recruitment Time for Total Rebalance: Rome Rerostered IIIby JonkoXLDecreased Unit Recruitment Time for Total Rebalance: Rome Rerostered III An optional patch decreasing the recruitment time and cost for units in "Total Rebalance: Rome Rerostered III" This mod requires the "Total Rebalance: Rome Rerostered III" mod to be installed and enabled: Be aware that the f...868 downloadsupdated 5 y ago
- Imperatoris Mundi: Danymok's Rosters Expanded Patchby DaWangThis mod integrates Danymok's Rosters Expanded into Imperatoris Mundi, changing the mercenary pools, starting armies, and garrisons to include the excellent units included therein. Requires both Imperatoris Mundi AND Danymok's Rosters Expanded to be enabled. * Your load order must be, in sequence...865 downloadsupdated 2 y ago
- Realistic Portraits (WIP)by Polkadoty03This is a submod for Rome Total War that adds realistic portraits to the game. This is currently a WIP and will receive regular updates until all portraits are finished. As of right now, this does not add any general or civilian portraits into the game. That will change with time. NOTE: I am look...862 downloadsupdated 3 y ago
- Barbarian Empires 4 turns per yearby Chaz4 turns per year for the current Barbarian Empires release. Education city/upbringing chances are halved so a year of study still takes a year. Building and unit construction times are NOT changed. Place ABOVE the main mod.846 downloadsupdated 25 d ago
- The-Hotseat-Mod Betaby Eco_GatgThis Mod lets you play Campaigns with friends, online or offline on the same PC. The Hotseat-Mod Beta combines the Online-Hotseat with the Simple-Hotseat. It makes it very easy to choose any number of Players and any faction in the Game. Choose your Gamemode: You can choose between two main game...816 downloadsupdated 4 y ago
- RIS 0.6.3 - Minor Factions Submodby 76561199065313194This submod for RIS 0.6.3 makes the minor factions playable at the expense of some other factions. Place the mod above RIS to run it.812 downloadsupdated 3 y ago
- The Barbarian Revolution!by ShadowCrystalluxDo you wish the Barbarians had later tiers of buildings, a more interesting end game and more access to unique units? Then look no further! The Barbarian Revolution adds Tier 4 Temples to all Barbarian factions, and a number of Tier 4/Tier 5 buildings depending on the faction! There are 3 new fac...810 downloadsupdated 3 y ago
- Improved battles 1.4by RAlllaThis more elaborate version of the mod, from the start of the campaign, makes it clear that the battles are now not so easy and fast. Experience for all units on the campaign map (from the start) is at least 2. All units received + 60% health in battle. All units received more morale in battle. M...791 downloadsupdated 5 y ago
- Total Rebalance II - Campaign Bundle for Europa 270 BCby JonkoXLAll files pre-packaged and included, no need to download or have anything else enabled to play this mod. A new updated version of this campaign bundle has been released, including the new "Rise of Empires Campaign". Please consider updating here: (It is save game compatible with this mod) For the...773 downloadsupdated 3 y ago
- Corinthian Helmetsby LionThis mod gives Corinthian helmets to the units: Spartan hoplites and General's Armoured bodyguard of the Greek Cities. Big thanks goes to Eduardo Sousa for guiding me along the way. This mod doesn't work with Alexander and Barbarian Invasion.772 downloadsupdated 3 y ago
- Highways for everyoneby BsamohTGives every faction in the game access to paved roads and highways, with the same cost as Roman factions.768 downloadsupdated 5 y ago
- Large Unit Cards in Battlesby LvckeThis mod adds a large unit info panel into the 3D battles replacing the smaller quick look variant. This UI mod can be loaded a sub mod with most other mods as long as they don't also have edits to the same UI elements. The Mod Manager will warn players if the mods conflict. This mod is meant to...768 downloadsupdated 5 y ago
- Classic Loading Screensby BLuBMuZOld Loading Screens merged and not stretched. I don't think i'll make for BI and Alex, there aren't ugly faces in those.762 downloadsupdated 5 y ago
- Imperial Campaign - Ave Caesarby JonkoXLImperial Campaign - Ave Caesar (Julii controls all of Italy) This map patch for the vanilla imperial campaign makes the Julii have control over all of Italy (making it the only Roman faction in the game) and improves on four aspects of the vanilla Imperial Campaign map These four other aspects ar...749 downloadsupdated 5 y ago
- No Rebel Settlements Vanilla Campaignby Nick1assassinThis mod takes the settlements controlled by the rebels at the start of the campaign and puts them in the hands of the playable factions. Settlements have been shuffled around a little for a little more historical accuracy. All villages have been upgraded to towns and the infrastructure has been...734 downloadsupdated 5 y ago
- Campaign Recruitable Mercenary Unitsby JonkoXL< New Mod available 'Rome Rerostered' @ > Mercenary Units are now recruitable in the campaign, different buildings like markets, ports and blacksmith now make certain mercanary units available for recruitment. Barbarians can now also build stone walls. (Compatible with Mundus Magnus Mod, ignore a...734 downloadsupdated 3 y ago
- Alternate UI (2.0.5 compatible)by OldTotalWarriorFor the campaign UI I have reorganized the city display with the city buttons on the right and the army buttons on the left (i. e. under the army). The recruitment/construction and the unit/agent/building information displays are larger with larger text. Campaign UI text has been enlarged from sm...730 downloadsupdated 5 y ago
- [RIS Submod] extRomanFamilies for RIS 0.6.7by depblasphemoussubmod for RIS 0.6.7 Extended roman family tree Major edits of roman families added and edited plebeian and patrician gens: Fabius, Cornelius, Iulius, Iunius, Sempronius, Aurelius, Claudius and other new historical characters at the beginning and during all roman gens have traits and descripions...725 downloadsupdated 17 mo ago
- Hammer & Sickle: Total War Before It Was Coolby 76561198384238709Description Ever wondered how a T-34 tank would fare against a Roman legion? In 'Hammer & Sickle: Total War Before It Was Cool', the Soviet Union's mightiest comrades are accidentally thrust back in time to 270 BC, landing smack dab in ancient Patavium. Armed with their full WW2 arsenal, the Red...720 downloadsupdated 21 mo ago
- The Additional Units Pack V1by CasketkrusherExpands the rosters for the eastern factions: Armenia, Pontus and Parthia. Eastern Swordsmen (unique to Parthia) Zoroasterian Zealots (unique to Parthia) Palace Guards (unique to Pontus & Armenia) City Javlineers City Guards Pirates (Eastern) Hill Cavalry Also adds my fallowing mods: -Extended Im...713 downloadsupdated 4 y ago
- Imperatoris Mundi: Later End Dateby DaWangThis is a simple sub-mod for Imperatoris Mundi that pushes the end date of the campaign to 2000 AD. This results in a campaign lasting around 4500 turns. As this is a sub-mod, this must be placed ABOVE Imperatoris Mundi in your load order707 downloadsupdated 4 y ago
- Extended Battle Duration for Total Rebalance: Rome Rerostered IIIby JonkoXLExtended Battle Duration for Total Rebalance: Rome Rerostered III An optional patch increasing the battle duration "Total Rebalance: Rome Rerostered III". Soldiers will fight significantly longer because of better unit statistics. Units now have more hitpoints, as follows: General Cavalry Units (...707 downloadsupdated 5 y ago

