Total War: WARHAMMER II mods
Total War: WARHAMMER II campaign mods
Everything filed under campaign by its own author, ordered by how much it is used.
1.3k campaign mods
- Better Beastmenby LéoDidn't test, should still work tho. Won't update until I test it myself. This mod tweaks some beastmen buildings so the campaign feels better to me. Warherd buildings : +2/4/6/8/10 Growth +100/200/300/400/500 Income generated Arcane buildings : +1/2 Bray-Shaman Hero capacity Minotaurs buildings :...6.4k downloadsupdated 8 y ago
- NNOBBs - Liteby Pelos en la CucaDue to many requests, I've made this mod which lowers the xp amount that legendary characters gain. I've tried out two campaigns with this mod and feel like it might be more enjoyable for people who find the original mod too difficult. Let me know what ya'll think. DO NOT use this mod alongside t...6.4k downloadsupdated 5 y ago
- No Lizardmen Aversionby MiniDudeWhat this Mod does Removes any starting Negative Aversion and Negative Diplomatic Trait Aversion for all the Lizardmen towards each-other. Notes Made this simply for those that might want it :) ✓ Save Game Compatible Issues If you cannot load your game due to an update or other, try to enable Ena...6.4k downloadsupdated 4 y ago
- Better Empire Garrisonsby xeforapidyThis mod improves Empire wall upgrades. Max tier capitals has total of 20, minor has 18 units with wall upgrades. Sigmar Approves! •==========================================================================• 100% save game compatible and can be added or removed any time. MY OTHER MODS:6.4k downloadsupdated 6 y ago
- Revenge of the Wickedby JadawinTWW2 is no longer getting patches or DLC, so my mods are also considered final and will not receive any more updates. Therefore I disabled comments on all of them to avoid constantly getting notifications for the same dumb questions that have been answered a thousand times already. Any comments o...6.4k downloadsupdated 5 y ago
- [ME] Vassal the Elector Countsby IfThenOrElseThis mod enriches the new Empire Elector count system with new techs and gameplay to support vassaling the elector counts. Vassals can be confederated later if you wish This mod intends to tweak the changes with the most recent Empire update by allowing you to vassalize Electors and still get rew...6.4k downloadsupdated 5 y ago
- Permanent Hordes (Nakai, Chaos & Beastmen)by Captainbeastfeast (Rat-ee-JiK)This tiny sized mod makes hordes for the Chaos Warriors and Beastmen permanent for the player and AI. This means that all Legendary Lords and lords with the immortal skill will keep their existing horde if they are wounded in battle or otherwise incapacitated.6.4k downloadsupdated 7 y ago
- More Money more Warby Hegelus- Increases every income 4 times - More growth for Chaos, Vampirecoast ships and Nakai - More chivalry for Bretonnia - More scrap for Greenskins - More income for hordes - More food for Skavens - More units/armies for Tomb kings and Nakai - +3 starting armies for Tomb kings - Norsca is now able t...6.4k downloadsupdated 5 y ago
- Lizard Trinketsby Cole AvenueOverview Gives the Lizardmen access to the Tomb King's Mortuary Cult mechanic (crafting) Crafting Currently the craftable items are identical to those for the Tomb King's mortuary cult, but additionally Blessed Spawnings may be spawned from the first tab Resource Sacrifices to Sotek are used as t...6.4k downloadsupdated 5 y ago
- No Fog of War (Player Turn only)by UriakRemoves Fog of war (but doesn't extend line of sight) only at the start of the player turn. You don't get to see all factions events. Check this one for fog of war removal during the other factions turns6.4k downloadsupdated 8 y ago
- 100% Success No Instability From Flash Lab 血肉工坊必定成功无不稳定by Alex ZhaoA sample mod that makes units won't get instability from flash lab upgrades. The UI still show the chance but it is just text. Works for saved game and should be comatible with everything.6.3k downloadsupdated 5 y ago
- No More Rogue Armiesby Heljumper117Mod Features I just got tired of seeing major races getting destroyed on the map by Rogue Armies. They're not exactly loreful and some of the armies that spawn are just ridiculously OP to where normal factions controlled by the AI just won't be able to counter them. -Set base spawn chance to "0"...6.3k downloadsupdated 5 y ago
- Ai Economyby IncataThis mod modifies the economic system of the ai, giving it the ability to use up to 95% of its income. At best this is an increase of 65% and at worst 5%. Of that money, around 75% will go to military force and practically the rest to buildings and other necessities. On high difficulties the AI h...6.3k downloadsupdated 5 y ago
- Vortun's Eltharion Custom Start & Legendary Lordby Jimmy SpaceAfter waiting for the announcement of an Eltharion the Grim DLC for too long, I decided to take matters into my own hands. Starting with DaVE, the official modding tool, and gradually moving over to PFM while digging deeper and deeper into the jungle of files this game contains, reverse engineeri...6.3k downloadsupdated 9 y ago
- warhammer 3 version is ready for test. ask me atby CasstielPlay with this until faction unlocker+ update; Updated 19th November ______________________ This mod adds more slots to settlements for Crynsos' Faction Unlocker+ new numbers of slots like in the list; -Special Settlements ; 14 Slots -Major Settlements; 12 Slots -Norscan Settlements; all of them...6.3k downloadsupdated 7 y ago
- No Settlement Flagsby PythaxThis is a small mod that I have finally figured a way to create. This removes those annoying (in my opinion) flags that appear around a settlement when you occupy another factions town/city. This mod does not change the settlements structure or anything else, it merely removes the occupation flag...6.3k downloadsupdated 8 y ago
- Bring Ruin! - Spread Corruption [UPDATED FOR S&F]by The_InquisitorMany of the corruption mods out on the workshop right now are out-of-date or don't work at all so i decided to make my own so you can bring about the End Times a little easier while you wait for the Daemons of Chaos. What does this do? This mod changes the values of Chaos, Norscan and Beastmen ru...6.3k downloadsupdated 5 y ago
- Recruit Chaos Units as Norscaby KohlrabiThis mod makes you (and the AI) able to recruit some Chaos troops as the Norsca factions, both in custom battles and in campaign. The units available are: Chaos Warriors (3 variants) Chaos Chosen (3 variants) Aspiring Champions Similar mods (can be used at the same time as this mod): Recruit Nors...6.3k downloadsupdated 7 y ago
- Cheat Mod -- Only works for PLAYERby Can-Do attitude自用自学的轻度作弊mod-仅玩家有效 战役: 秩序,发展,税率,科技双倍 事务官行动成功率极限 军队,事务官和领主初始级别+5 战斗结束装备爆率和装备偷取率最大 大量的补员 大量的招募槽 大量增加海盗船,黑方舟和游牧派系发展 维护费减50%,不影响补给线 战斗: 全军+25%特保 全军+50%射程 全军跑得更快,永不疲劳 强化领主领导力光环 150+魔法之风储量 其他如冲锋士气攻击防御护甲等影响自动条平衡的数据均不考虑动刀. 有爱自提另一个战斗作弊mod:6.3k downloadsupdated 8 y ago
- Better Norsca Buildingsby No.2132019/12/20 -ver.1.1 변경내역을 확인하세요 Please check the change notes. 2019/12/27 -ver.1.2 변경내역을 확인하세요 Please check the change notes. 2021/06/28 -ver.1.3 일반 정착지, 전초기지 수입+300%(10/20/30/40/50->40/80/120/160/200) 건설시간 감소 효과 증가(7~35%) 와드세이브 보너스 제거 지역 군대 이동거리+5~25% 추가(영지 전체x) 모든 특수 정착지 수성시 근방, 이동거리, 건설시간 감소 보...6.3k downloadsupdated 5 y ago
- Double (x2) Building & Research Timesby DresdenThis mod doubles both building and research times (twice as long). Compatible with most other mods. Save game compatible6.3k downloadsupdated 5 y ago
- Sword of Khaine - Ranged Damage Bonusby GejnorThe Sword of Khaine is not a simple mortal blade, it changes its form to suit the character of the person who wields it so that he or she can slay in Khaines name all the easier.. This simple mod gives the Sword of Khaine a Missile Damage modifier as well as the Melee bonuses. The bonus is: Rank...6.3k downloadsupdated 6 y ago
- Radious 80% Higher Upkeep Submodby Synthetic ManRadious Total War Mod - Warhammer 2 – 80% Higher Upkeep Overview - Official Radious Submod which increases the upkeep of all units for player and AI on all difficulties by 80% for players who dislike the decreased upkeep part of radious mods! Graphics below are links, feel free to click on them!...6.2k downloadsupdated 5 y ago
- See ya all at WH3 :) https://www.patreon.com/casstiel become a patron .by Casstielnew one for test Will be update for silence and fury ! Thanks for your patience. Enjoy! if you support my mods you can ask special changes for you at your campaign. I've just married and I need supporters for modding . ____________________________________________________________________________ T...6.2k downloadsupdated 6 y ago
- Earlier Regiments of Renownby Unnamed_ShadowI recently started an Empire Campaign, and i didn't like the fact RoRs start getting unlocked until you're Level 10. So decided to fix this, some RoRs are not that good, specially the early RoRs. As such i have reduced the Level Requirements for all RoRs by 5. So RoRs unlocked at level 10 are now...6.2k downloadsupdated 5 y ago
- SFO based skill points for SFO: Grimhammer II - Max Rank 120 - No Bonus Stats (The Silence & The Fury Update)by Death_ToadThis mod adjusts how many skill points both Lords and Heroes gain per rank to be in line with SFO but with a max rank of 120. What does it do? Added skill dump skill named Excess Training, which is located in the upper right corner, that is used for surplus skill points. AI priority skill choosin...6.2k downloadsupdated 4 y ago
- Dark Elf Improvements (Garrison & Resources)by NikDruchii Improvements This is a mod does the following: Adds extra Archers and Spearmen to Garrisons Adds a slight Public Order boost to Garrisons Adds economic advantages to Civic Imporvements that otherwise should Adds economic advantages to Resources based on the type Adds growth advantages to...6.2k downloadsupdated 8 y ago
- VCO 2 - Military Victory Submodby WolfyIntroduction This mod brings back the Military Victory to the Mortal Empires campaign. It can work as a standalone mod or together with their brothers the Main Mod, the Cultural Victory Submod and the Economic Victory Submod. New Victory Conditions The objectives are based on the following patter...6.2k downloadsupdated 5 y ago
- Flamboyant's - Elven Civil War Eventsby Flamboyant Schemer61Added to the Compliation: This mod adds events for playable High Elven and Dark Elven factions, under certain circumstances. Read belove for further info. -Holding Naggarond: The Dark Elven faction that controls Naggarond gets bonuses of: +7 % Tax -5 % slave decline rate IF one of the 4 playable...6.2k downloadsupdated 6 y ago
- more building slot (Wood elf dlc update)by PEATchanges 12 slots settlement (wood elf, skeven) >> 18 slots 10 slots settlement (species capitals) >> 14 slots 8 slots settlement (normal dominion capitals) >> 14 slots 6 slots settlement (noskan) >> 14 slots notice It has a different number of slots than the description of the settlement. save in...6.2k downloadsupdated 6 y ago
- Supreme's Black Arks - No longer neededby Rank 1 GamerWhy this mod This mod is a modified version of MrHoon's Improved Black Arks, Since his mod doesn't work as he intended and lacked some more changes to actually make Black Ark worth the 100+ turns and 100k+ gold investment. He buffed unit stats in Black Ark, and this actually doesn't affect auto r...6.2k downloadsupdated 8 y ago
- [Outdated] JR's No AI Confederationsby JerreyRoughWill be updated, but there's another one below. There's a newer and better mod with customization and the ability to undo confederation changes. I'll update my "easy and straightforward" one soon though. Here's that for the meantime: I'll leave the original text here for futures sake: Original te...6.2k downloadsupdated 8 y ago
- 10 Skill Points per Levelby SlayZeKyriarchyTired of all those ~nuanced~, ~balanced~, and ~moderate~ mods that give only 1 or half more skill points per level? Tired of all those ~meaningful~ choices you have to make? Well, search no more! For this mod gives you a whole TEN (10!) skill points per level, for both generals and heroes! (Also,...6.2k downloadsupdated 7 y ago
- High Elf DLC units for High Elf Cultureby KetalWhen you confederate or conquer the capital city of the DLC factions, you will have access to special landmark buildings if any and units of the High Elf DLC factions. _______________________________________________________________ Exceptions: 1. Eltharion's unique camp building similar to Alith'...6.1k downloadsupdated 5 y ago
- 全派系科技红线加成 all faction redline and tech effectby 何物萌之哉all faction redline and tech effect Allow player add most other faction's red line skill and technology battle effects to units. These units may get form other mod such as Purchase Random Units and dogs of war. This mod only include battle technology effect, not include campaign effect such as up...6.1k downloadsupdated 6 y ago
- Lords Level 60 Maxby Tenacious Dan-Vanilla Mod Series- Standard XP Progression. There's other mods that do the same in the Workshop but I wanted to have one with the exact XP level progression that the vanilla game has. I dont like mods too much unless they are kept strictly vanilla, this one adds 20 more levels to Lords only wit...6.1k downloadsupdated 5 y ago
- Better Lizardmen Garrisonsby xeforapidyThis mod improves Lizardmen wall upgrades. •==========================================================================• 100% save game compatible and can be added or removed any time. MY OTHER MODS:6.1k downloadsupdated 6 y ago
- Invincible. God Modeby SpellInvincible. God Mode. Immortality, units will not lose health. Does not work if you auto-resolve. Units can die if you press Auto Resolve. You have to play the battles manually for the mod to work. All Player units gets a modified version of the ability 'Da Immortulz'. Modified to make the units...6.1k downloadsupdated 5 y ago
- CJ's Campaign Configuration Mod - Requires Mod Configuration Toolby CJ3200With great power comes great resp.....oh, who am I kidding? You guys are totally gonna use this to cheese the game in all sorts of hilarious ways. This mod allows you to adjust settings for your campaign, for both the player and the AI. Currently implemented are: - Lord instant rank - Research ra...6.1k downloadsupdated 5 y ago
- No Loyal(UPDATE S&F )by 76561198380847408Remove vampire coast,skaven and dark elves loyalty6.1k downloadsupdated 5 y ago
- 2 Points Per Levelby Unnamed_ShadowIncreased the number of Skill Points per Level to 2. Enjoy! Edit: Skill Dump added, its suprisingly easier to make that i thought. Props to the dudes that made them originally, i basically used those mods as a guide on which tables were needed to be added and all that stuff. Edit: I removed Skill...6.1k downloadsupdated 6 y ago
- Stalking stance for Wood Elves :)by 76561198801480658Wood Elves being so ambush focused,so they should have this:D added stance to all Wood Elves factions now with stance icon :) Only Drycha's faction stance here 💛 Support the modding work: If you enjoy this mod and want to support further updates, you can donate here: 👉 Thanks a lot! Even small su...6.1k downloadsupdated 6 y ago
- Provincial Roads MOD 简体中文补丁by [HAN]Sephiroth各位,本次带给大家的,是Dresden制作的一款MOD:Provincial Roads的简体中文补丁 由于MOD未知原因和个人技术能力有限,该版本未能制作成单独的文本格式,而是将翻译、数据一并捆绑打包。这样做固然可以让玩家减少MOD订阅总量,但同时也使得本体发生更新后,补丁捆绑的数据不能获得及时更新,只能等待下次重制制作翻译补丁,才能获取数据更新,为此带来的不便,还请谅解。 Provincial Roads mod 对道路设施的范围效果(蜥蜴人、黑暗精灵等种族)进行了修改,将原本只对一城区域的效果,改为对一省有效。这项简单的改动使玩家可以更为合理、紧凑地安排基建格,在steam上获得了...6.0k downloadsupdated 5 y ago
- VCO 2 - Cultural Victory Submodby WolfyIntroduction This mod brings back the Cultural Victory to the Mortal Empires campaign. It can work as a standalone mod or together with their brothers the Main Mod, the Economic Victory Submod and the Military Victory Submod. New Victory Conditions The objectives are based on the following patter...6.0k downloadsupdated 5 y ago
- OP Instant 1 Turn Research for Player Only - MindOfSiliconby DoomslayerAll player tech takes one turn to research, so you can now unlock all those Tomb King Dynasties. Mods are designed to have no possible compatibility or version issues. Mods are primarily for my personal use and are probably are not balanced and are instead used for RP and testing.6.0k downloadsupdated 9 y ago
- Immortal TK LL's submodby TαrtαrusThis mod is made for Jfred's Tomb King Confederation mod. It makes it so the LL's do not die upon confederation as for some reason they lose immortaility for doing so. Basically, I just added the immortality skill to all of the LL's, which spawns on them already activated upon loading up your sav...6.0k downloadsupdated 8 y ago
- The Bretonnian Crusades: SFO Submod (Version 1.0.1)by greyTigerOverview This submod for the Bretonnian Crusades does the following: Modifies the stats of the Bows of Shallya, Manann Guard and Lady's Champions to be more in line with SFO values. Ensures that Bretonnian lords and units added by SFO receive the appropriate bonuses from the Fealty to the King me...6.0k downloadsupdated 5 y ago
- global building bonuses updated and tweakedby Ripper150Hello this is Made by Tocco, updated. Tweaked, added general levels,tweaked some bonuses because they are now factionwide. If you encounter bugs or have any ideas for changes please let me know.6.0k downloadsupdated 8 y ago

