mod
Growth Buildings Increase Siege Holdout Time
by Wolfy
This mod introduces a simple change related to the Growth Buildings. Now, having a local farm increases the time a city has to be sieged to start feeling the starvation attrition effect. The logic behind it is simple: If you produce your own food, it is less likely you need external support and c...
- Latest version
- no release indexed
- Downloads
- 3.5k
- Rating
- 75
- Filed under
- campaign, Mod
- Updated
- 5 y ago
- Available on
- Steam Workshop
Download
Delivered through the Steam client, not a file this page can link to.
Frequently asked
How do I install Growth Buildings Increase Siege Holdout Time?
Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Total War: WARHAMMER II all have to be on the same version, which is the usual reason a mod does not appear in game.
Where do I download Growth Buildings Increase Siege Holdout Time safely?
From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.
Which Total War: WARHAMMER II versions does Growth Buildings Increase Siege Holdout Time work on?
The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Total War: WARHAMMER II.