Total War: WARHAMMER mods
Total War: WARHAMMER campaign mods
Everything filed under campaign by its own author, ordered by how much it is used.
945 campaign mods
- Melee Skills for Chaos sorcerer (lords and heroes)by LéoA simple mod adding two melee skills to each chaos sorcerer lords and heroes (shadow, fire, death and metal). Here is the TWW2 version of this mod :233 downloadsupdated 9 y ago
- Reduced RoR Respawn Rate & True Capitalsby CrynsosThis mod is for all those people who don't like using many mods and enjoy their vanilla campaigns. All this mod does is two simple but important things that can be only done via startpos edits - it lowers the respawn chance per turn of all Regiments of Renown from 100% to 15 - 5% (the higher the...232 downloadsupdated 10 y ago
- Chaos Upkeep Reworkby DontCallMeDariThis mod changes how you should manage your chaos hordes. It makes hordes with high tier main buildings have significantly higher upkeeps while low tier settlements have significantly reduced upkeeps. Additionally, it doubles the growth granted by each tier of settlement and triples the number of...232 downloadsupdated 10 y ago
- One Turn Trespassingby MillimidgetNOTE: I will no longer be updating this mod. This mod reduces the lifespan of the trespassing penalty to one turn. Note: Due to how the diplomatic modifier mechanic is implemented, once all of your forces leave a region, it takes two full turns before the penalty will apply again.228 downloadsupdated 10 y ago
- Horde Infighting Immune Encampmentby MillimidgetNOTE: I will no longer be updating this mod. Updated but untested for Wood Elf DLC This mod renders hordes immune to horde infighting when encamped. Hordes still suffer horde infighting attrition damage outside of the encampment stance. Please report any DLC compatibility issues below. I will do...228 downloadsupdated 10 y ago
- Tide of Chaos for Radious Difficulty Modby GreyscaleThe Tide of Chaos mod is a campaign mod specifically designed for a much harder Chaos Horde experience. Its based and modded for the latest build of Radious mod in terms of units/buildings a Horde uses as other Chaos difficulty mods are not balanced for Radious units/buildings specifically. Chang...224 downloadsupdated 9 y ago
- Danse Macabreby GejnorThe Creatures of the Night have come, and all mortal beings will cower in terror when they engulf the lands in Eternal Darkness.. Hello and welcome to my latest overhaul mod, this time focusing on the dreaded Vampire Counts! In this mod you will find some buffs and changes for Heinrich Kemmler, a...221 downloadsupdated 9 y ago
- No More Unresolved Action for Wood Elf Technology - Technology Alternativeby Lord XelI was extremely annoyed with trying to end my turn and then having to click a second time beause I was saving that amber and not researching. This makes a few simple changes that resolves that in the following ways: -All technology that cost 1 amber now take 20 turns to research -All technology t...219 downloadsupdated 10 y ago
- heinrich kemmler on Zombie Dragonby SzyMaro88heinrich kemmler on Zombie Dragon216 downloadsupdated 10 y ago
- Shaman's Hut at Tier 2by GejnorThe Greenskin start is a rough one, made worse by the fact that you do not reliably get access to your Shaman Heroes until atleast mid game and i feel this is wrong so i made this mod. This mod will let you build the Shaman's Hut at Tier 2, making you able to get access to your magic heroes withi...213 downloadsupdated 10 y ago
- Artillery Redone Base Gameby YC'S| RyUnboundMod with modifications for the base game. If you have any of those dlc use together with this mod: The King and the Warlord: The Grim and the Grave Changes:213 downloadsupdated 10 y ago
- Medieval names for Bretonnian characters by Leriby Leri-Weill [FRA]Hey everyone! This is a very small mod (And the first I ever release yaaaay) adding names that Bretonnian characters can get. When playing as them I felt like the name they could get were too "recent" and out of time; not that it was immersion-breaking but this is the kind of little detail that a...211 downloadsupdated 9 y ago
- HEAD to HEAD multiplayer campaigns 140 settlements objective change (warad_tww_waradHtoH.pack)by ADRIEN manowarad WRP crossbowlovahoy ! => for any requests/questions: contact me ! => this mod is part of my compilation (all together making a small tweaked vanilla TWW experience) => This is a STARTPOS mod changing the player's objectives from 60 settlements to occupy or raze to 140 !!!!! => this change is for HEAD to HEAD (=...210 downloadsupdated 9 y ago
- No Chaos Invaison: Karelian Editionby MillimidgetNOTE: I will no longer be updating this mod. Modders are welcome to message me for information on how to duplicate this mod. This mod roughly doubles the turn count limit for each stage of the Chaos invasion event in the grand campaign. Additionally, it disables the imperium check. This mod is no...210 downloadsupdated 10 y ago
- Bretonnian Peasant Mob Lower Upkeepby nightmares42Exactly like the name says, lowers upkeep for peasant mobs. Works for all three Bretonnian Factions. I repeat, only effects peasant mobs. No other units. -25% Upkeep for peasant mobs208 downloadsupdated 9 y ago
- Legendary Lords Remastered - ITALIANOby GigiauzHello again guys! This is the italian translation for the main mod made by FrostyDemise This is only a text translation, so you need original mod to works properly. Enjoy --------------------------------------------------------------------------------------------------- Ciao Ragazzi! Nuovamente q...206 downloadsupdated 9 y ago
- Beastmen Ambush: Chaosby GunFredWARNING: There is no visual confirmation within the game when this mod is active. What it does is that the chaos default stance have a chance of causing an ambush when attacking, just like for the Beastmen. The default stance will not tell you of its extra effect so you will have to test it yours...205 downloadsupdated 9 y ago
- @K's Campaign Changesby C. JusticeHello, This mod I have made changes the following: - No march stance. You can select it but it does nothing. - Campaign Replenishment rates lowered to around 40% over vanilla which makes it longer for armies to regain losses. (works great with mods that slow down pace of games) - Included Better...203 downloadsupdated 9 y ago
- Stanley Double Peasantsby lstanley93Does exactly as it says. Update: UI works now, also doubles the effect of the 4th farm research.199 downloadsupdated 9 y ago
- Realistic Movement Overhaul for SFOby RoseSteel Faith Overhaul edition of my movement+stances overhaul mod, found here: You do NOT need both mods; only use this version if you are using SFO.195 downloadsupdated 9 y ago
- dead and goneby [ 狼 ] AokamiA requested mod, this raises the upkeep of units based on tiers to force users to use more of the lower tier units. T1 - 10% T2 - 40% T3 - 70% T4 - 100% T5 - 150% The decision to make T5 units increased by 1.5 times was purely to prevent players from spamming these elite forces. Also, because it'...195 downloadsupdated 9 y ago
- RI Chaos Marauders to Settlementby NosesCan'tSleep (Max)This is a simple mod. It allows marauders to be recruited from the main horde settlement building. This was made because having the marauder building feels like a waste of space that increases growth costs of future buildings. It also buffs the marauder building chain to justify having it in a ho...195 downloadsupdated 10 y ago
- JR's Dwarf Building Tweaks (Outdated)by JerreyRoughThis mod is now outdated. Please use my new mod instead: I won't be updating this mod anymore. Save-game Compatible. This mod adds additional flavor for most Dwarf infrastructure buildings, making Tier 3 and Tier 4 upgrades more worthwhile (while hopefully balanced). It also only adds bonuses to...194 downloadsupdated 9 y ago
- GOW's Realistic Norscan Economyby GOW LIKE A BOSSWhat this mod does: It gives moderate to large increases in income from Norscan slave trade buildings and moderate increases in income from Norscan ports. The goal is to make the Norscan economy bearable, while still requiring raiding and sacking to expand (without requiring it to maintain). 1st...193 downloadsupdated 9 y ago
- Increased growth not workingby juladrake171increases growth gained for beastmen and chaoswarriors times 4. I found out Total War doesn't like spaces in data tables so I remade the mod. You can find it here:193 downloadsupdated 10 y ago
- Strengthening Karl Franz and Imperial units (Усиление Карла Франца и имперских юнитов)by [UA]XT3ESHNIKENG: Strengthening Karl Franz and Imperial units - (It does not cheat) Gratitude for advice and help: PRAPOR =========================================================== RU: Усиление Карла Франца и имперских юнитов - (Это не чит) Благодарность за советы и помощь : PRAPOR193 downloadsupdated 9 y ago
- A Reasonable Wood Elf Nerfby GackuThis is a small mod that just increases the number of turns it takes to build the main settlement structures in Athel Loren and also the Oak of Ages. This mod is for the AI, mostly, but you can use it if you'd like as well. The idea that Wood Elf confederations had to be removed in order to nerf...189 downloadsupdated 9 y ago
- betterempireofficefr.packby CryptoTraduction Fr de mon mod Better Empire Office Plus de détail et mod Original :189 downloadsupdated 9 y ago
- RI Stance Cost Reduction: raiding and campingby NosesCan'tSleep (Max)All stances except horde encampment stance have had their movement cost to assume the stance reduced. pictures try to explain the odd stance movement bug Orc Raiding Camp: 25% instead of 50 Norscan Raiding Camp: 25% cost instead of 50 Fortify (the regular encamp stance) - 25% cost instead of 50 C...189 downloadsupdated 9 y ago
- Volkmar's Jade Griffon Quest Fixby AutumnchainChanges the third stage of the Jade Griffon quest (raze or sack 2 settlements) to target Vampire Counts (Vampire Counts, Von Carsteins and Moussilon) instead of Kislev. The mod does not work if the stage is already triggered, it's not retroactive. It will work if the quest is in progress but in o...189 downloadsupdated 5 y ago
- Hero Cheat Revisitedby SuicidalCivieFrom levels 1 to 15 Lords & Heroes gain no Skill Points at even levels and 1 Skill Point at uneven levels. From levels 16 to 30 Lords & Heroes gain 2 Skill Points at uneven levels and 3 Skill Points at even levels. Levels 16 to 30 need the same amounts of experiance gains to level up as levels 1...188 downloadsupdated 9 y ago
- Parte's chs dwf ADD-ONby ParteI'm working for a chaos dwarf faction with an own LL but for now with this add-on I had modified archaon's starting units and buildings.So if you want you can remplace him with a chs dwf lord and play easly a chaos campaign with only chs dwf units Original mod186 downloadsupdated 9 y ago
- Artillery Redone The King and the Warlordby YC'S| RyUnboundMod with modifications for this dlc. Need to use together with this mod: Changes:185 downloadsupdated 10 y ago
- Fanatic Tech Bug Fixby WonderGothJust a small mod to fix the bug stopping Night Goblin Fanatics from recieving all the tech bonuses they're supposed to. Now they'll actually be better than ordinary Night Goblins! :D This should be compatible with the vast majority of mods, the only changes are to the unit_set_to_unit_junctions t...185 downloadsupdated 10 y ago
- Better Faction Rename (Short)by TwystrThis is my version of faction names as correct as possible, as well as a touch of my logical preference. This version uses factions english variants for example: instead of Karak Ankor it is The Everlasting Realm Long: A version using the factions long english variants can be found here: Alternat...184 downloadsupdated 9 y ago
- 50skillpoints.packby femcelhere is a mod that probably doesnt work182 downloadsupdated 9 y ago
- Field Promotionsby ArcadiusQUICK OVERVIEW: This mod is a simple change to the experience required for both Lords and Heroes to level up while in addition changes the number of points awarded per level. If you want to know more about what this does specifically and why I made the mod read on, otherwise simply download and g...182 downloadsupdated 9 y ago
- Ironman CAI - Very Hardby KornstalxThis mod is part of a collection for people (like myself) that don't have the willpower to resist save-scumming, but also don't want to play on the absurd Legendary Difficulty with all of its AI-related cheats and artificial boosts. This collection replaces the Legendary Level AI bonuses in the g...182 downloadsupdated 10 y ago
- 2x Upkeep, Player Onlyby Arthur DayneThis is a simple mod that increases all unit upkeep, recruitment and construction costs ONLY for human players up to 2 times. It is meant to provide a more challenging co-op experience. Additional unit unkeep is modified as follows: from -25% to -20% on Easy, from -10% to 0% on Normal, from 0% to...181 downloadsupdated 7 y ago
- Little AI Recruitment Tweak (more challenging ai and more field battles)by Nipples il Ratto PutridoDisclaimer: This is my first mod , made to work better with the fantastic work of @Celtik mod Ai Buildings and Recruitment WHAT IT DOES: -It makes the global recruitment turn cost the same as the local one -Adds one recruitment slot per turn to the AI -removes the unit cost for AI (yes they buy f...179 downloadsupdated 10 y ago
- Steal From The Woundedby MillimidgetNOTE: I will no longer be updating this mod. This mod sets the chances to steal an item from a wounded lord following a battle to 100%. NOTE: Battles must be fought manually to get credit for wounding a lord.178 downloadsupdated 10 y ago
- Vampires and Dwarfs share some of their Unitsby ThaFreaKThis mod allows Dwarfs to recruit Terrorgeist and BloodKnights with their Barracks. Vamps can recruit some Gyro-- Units and some of the Cannons with their Cemetary. I just made this for our current lan coop Game to allow our factions to 'exchange' some Units. Its a bit difficult to stay always cl...172 downloadsupdated 5 y ago
- Region Gift Events - Standalone- RUSSIAN VERSIONby SecondEternityДанный мод является русифицированной версией мода "Region Gift Events - Standalone". Для корректной работы ему требуется оригинальный мод. Описание: Этот мод вводит ряд особых событий, которые позволяют игроку подарить определенные регионы другим фракциям. Каждая возможная передача имеет свое уни...169 downloadsupdated 9 y ago
- Khazakan Und (Dwarf Defense Forces)by NikMod gives a little extra buff to Dwarf Defense Forces. Basic units at the moment. Updated for last FLC (Bretonnia). Here's what the mod does: Placeholder Rationale: Currently trying to balance. Let me know your thoughts.167 downloadsupdated 10 y ago
- balanced Agent cap 1by K1LL3RP0LL0This is my own Agent cap mod, this try to make agents in campaing more balance in term of numbers, due vampires and empire have more type of agents, when u cap all agents to same number (for example 3) u make vampires and empire have up to 12 agents but greenskins bretonia and chaos only 6 and dw...167 downloadsupdated 10 y ago
- green knight campaign cap removalby Lightturnipok this new one hopefully actually works credit to demon spider for solving my problem165 downloadsupdated 10 y ago
- No attrition for besieged unitsby Sloul Des TucsDescription Besieged units are immune to attrition. Activation Enable ''Out of date'' mods within game launcher Mod Manager. Compatibility Should be compatible with any other mod.165 downloadsupdated 10 y ago
- Offensive Ambush for Bloody Handby YamamuroInspired by Lyvewyrez's Offensive Ambush for Crooked Moon. I always thought that the word "prophet" in the name Wurzzag not an empty sound and savage orcs masters of sudden brutally attacks. So bestial ambush as default stance for Bloody Hand will be +/- loreful. WARNING: There is no visual confi...162 downloadsupdated 9 y ago

