Total War: WARHAMMER mods
Total War: WARHAMMER campaign mods
Everything filed under campaign by its own author, ordered by how much it is used.
945 campaign mods
- Da great Waaaghby {XXX}predALIENThis mod makes all greenskin factions vassals of the main greenskin faction, except the red fangs. Reason being, so the early missions work and you have some land to take. Also worth mentioning that Chaos will start their invasion on turn 2 due to your imperium level.315 downloadsupdated 10 y ago
- skill_points_improved_ii.packby Otageek314 downloadsupdated 9 y ago
- Half Confederation Penalitiesby WolfyConfederation penalities for Dwarves, Empire, Greenskins and Vampire Counts reduced from -40 Diplomatic relations and -8 Public order to -20 Diplomatic relations and -4 Public order. The other conferation changes remains the same because are mostly possitive. It should be compatible with anything...313 downloadsupdated 9 y ago
- Lords of the Land - Garrison Leaders and Bodyguardsby IonizedMercuryThis mod was inspired by the Garrison Commanders mod by Nefarias Bredd which adds garrison leaders to settlements with a T2 defense building. Link here: This mod goes a step further and adds a lord plus a high tier unit of bodyguards to every settlement on the map from the get-go. The idea behind...312 downloadsupdated 9 y ago
- traits_dlc7.packby AIAIACreated as a companion mod to Removes triggers for some negative traits for the Bretonnia faction.311 downloadsupdated 9 y ago
- -10% Upkeep Player Onlyby Alpha Lima Echo Xray-10% Upkeep Player Only Hey guys as the description says this reduces the campaign upkeep by -10% for the player only, This is enabled on all difficulties: Easy was -25 is now -10 Normal was -10 is now -10 Hard was 0 is now -10 Very Hard was 0 is now -10 Legendary was 0 is now -10 First Mod ever,...311 downloadsupdated 9 y ago
- Throgg's Troll buffs are faction wideby Yogurtkingthis is a minor edit, for my own game, decided to share. I wanted to play a monsterous army style campaign using lots of trolls and beasts. which works great for Throgg, but only *his* army. Since I don't know how to make a new lord type for the obviously lacking troll chieftain, I just made Thro...301 downloadsupdated 9 y ago
- Authentic German Late Medieval - Rennaisance namesby ErlikThis mod adds additonal 1332 given names and 2846 authentic Medieval German surnames to the pool of names for the empire races. Since the Empire in the game is inspired by the 16th century Holy Roman Empire, I used archival information from tax records and early modern books on nobility, pooling...301 downloadsupdated 10 y ago
- Lore Friendly Units/Buildings Pack - RUSSIAN sumbodby SecondEternityThis mod is russian submod for "Lore Friendly Units/Buildings Pack ENGLISH" by Gigiauz.300 downloadsupdated 10 y ago
- No Chaos Invasion: Imperium Checkby MillimidgetNOTE: I will no longer be updating this mod. Modders are welcome to message me for information on how to duplicate this mod. Updated but untested for Wood Elf DLC This mod disables the imperium check for the Chaos Invasion event in the grand campaign. This mod requires a new save, and is not comp...296 downloadsupdated 10 y ago
- No passive animosity/fightiness loss for greenskinsby femcel293 downloadsupdated 9 y ago
- New Mannfred Chapter and Bonus Objectivesby domducoteThis mod's aim was to give a more role-play like experience for those that try to obtain the chapter and bonus objectives in game. Hopefully it accomplishes the following: 1-Guides the player towards having the resources and units required to complete Mannfred's quests 2-Guides the player through...293 downloadsupdated 10 y ago
- Slow them hips down!by KEN RAILINGSAs requested, reduces the chance of Orc Shaman getting injured due to over-zealous dance moves. Such occurrences also cannot happen within 30 turns of a previous dance-related injury. Only modifies 2 lines in a very obscure table so this should be compatible with literally everything. (Chance of...293 downloadsupdated 10 y ago
- Higher percentage of replenishment (Более высокий процент пополнения)by [UA]XT3ESHNIKENG: Higher percentage of replenishment. ==================================== Description: Mod increases the expansion in the garrison. Approximately 25%. Maybe a little more. Except chaos and orcs. ======================================================================= RU: Более высокий процент...292 downloadsupdated 9 y ago
- Liberate Dwarves by JMby Jack MorrisonI have edit the startpos to liberate dwarves. You have to start a new game. You must use this mod with Diplomatic Options - Liberate All Factions by Dresden. The mod is fully compatible with all NOT-startpos mod. If you really feel generous and stuff, you can buy me a drink by donating at this ad...284 downloadsupdated 9 y ago
- Local Populace, begone !by FlotilterRemoves Local Populace factor for all provinces (untainted, chaos and vampiric) Hello folks, I made this mod because i was totally annoyed at how the 'local populace" thing works in TW. Since i found a mod for it on Attila (to remove local religion) but not on Warhammer i decided to give it a try...284 downloadsupdated 10 y ago
- Varied AI armiesby {XXX}predALIENIf you've ever seen the AI roll up with their stacks composed of one unit type entirely you may enjoy this. This mod is still WIP, but I've ran three test campaigns and seen a few unusual armies around. Though I haven't been able to see the wood elves much so if you do tangle with them and see aw...282 downloadsupdated 10 y ago
- Toggle Fog of Warby MurranjiDescription This mod enables a button in the top left menu that can be used to toggle the fog of war on and off. Features Click the button to remove fog of war from all regions. Click the button again to return vision to normal. If not disabled then at the end of turn the shroud will return, howe...280 downloadsupdated 13 mo ago
- Refined recruitment (mostly AI)by setrus86This mod is building on my "feudal Bretonnia" mod, so if you have that one and want this, don't bother with the feudal Bretonnia mod, it's baked into this one. WHAT IT MAINLY DOES: This mod makes some basic units recruitable via the main building for many races, meaning they'll never be out of op...279 downloadsupdated 9 y ago
- Halved campaign movement(Player and AI)by Alva AitchBy request. For both the player and the AI, reduces campaign movement ranges to half.277 downloadsupdated 9 y ago
- Morghur Redundant Skill Replacementby GoremandThe Mortal Empires version of this mod has been released The generic "Unholy Resilience" campaign skill is useless on Morghur, since he always comes back in one turn. This mod replaces "Unholy Resilience" with a new skill uniqe to Morghur called "Mending Flesh", which improves army replenishment...276 downloadsupdated 9 y ago
- Vampire Chaos Corruption Reductionby RebelSoldierAnother mod I've done for my helpless friend Larry. Adds a reduction to Chaos Corruption via the Balefire Brazier buildings. Tier 1 -2 Tier 2 -3 Tier 3 -5 Tier 2 and Tier 3 adds provincial reductions as well.276 downloadsupdated 9 y ago
- ZenMod Recruitment Overhaulby ZenKhatAre you tired of waiting untill turn 100 just to get some decent variation to your armies? Are you tired of building full stack armies of dwarf warriors, or other trash infantry, and fighting the AI that does the same thing? Well the Zenmod Recruitment Overhaul is for you! What this Mod Does This...274 downloadsupdated 9 y ago
- Stanley Tweaks (-40% recruitment/raise dead/upkeep/and construction costs)by lstanley93Applies a -40% cost modifyer to recruiting units, recruiting RoR, raising dead, upkeep costs, and construction costs. Does NOT affect hero and general recruitment costs, research costs, or hero action costs. UPDATE: Now reduced upkeep reduction lord traits to 1/2 their original value, so that whe...272 downloadsupdated 9 y ago
- extreme_chaos_invasion.packby NormonThis mod is identical to the mod below, all credit for the original work goes to LuckySpade, I just made it more extreme. This version of the mod adds more Chaos stacks. A lot more. Mid/Late game stacks: Easy 8/16 Normal 10/18 Hard 12/20 Very Hard 14/22 Legendary 16/25271 downloadsupdated 9 y ago
- No Wood Elf Confederationby domducoteThis mod should only shut off the Wood Elf's ability to confederate. All other factions should be able to confederate. You may have to enable out-of-date mods.271 downloadsupdated 10 y ago
- Beastmen: Magic for Heroes (Only)by EkzelThis mod will give all the beastmen hero units (bray shamans, gorebull) the capability to invest in magic skills, with all trees being available. Skills are arranged as follows with the exception of runecrafting, which has its own progression. X Magic Novice 1 - Nothing (basically paying a point...270 downloadsupdated 10 y ago
- No underways / tunnelingby KylarI personally don't like the tunnelling/underway stance as I feel that it makes the map feel flat. What I mean by this is that I personally feel that it reduces the strategic importance of certain defensive positions. Take Helmgart as an example, while it seems to protect the empire from everythin...263 downloadsupdated 9 y ago
- Full cost march, with 100% increased speedby HelveAssuming march stance costs 100% movement range and gives you 100% increased movement range. During the turn you assume march stance you move your normal amount, during the second turn you move double your normal amount balancing the movement range compared to vanilla, subsequent turns give you 5...263 downloadsupdated 9 y ago
- Learn from Failureby AutumnchainPeople learn best from their failures and struggles, right? Learn from Failure redistributes the vanilla post-battle and post-action experience distribution for characters, favoring difficult fights. Additionally, reinforcing generals will receive as much experience as initiating generals. Hard f...262 downloadsupdated 5 y ago
- No Corruption: Religious Rebellionsby MillimidgetNOTE: I will no longer be updating this mod. Updated but untested for Wood Elf DLC This mod disables the religious (corruption) faction rebellions. Corruption will still affect public order, but the only rebels which will spawn will be the typical rebels faced when a province falls to -100 public...262 downloadsupdated 10 y ago
- Recruit basic units anywhereby Captainbeastfeast (Rat-ee-JiK)This mod allows you to recruit basic units for your faction anywhere where you own a settlement. *NOTE* requires the Grim and the Grave DLC. Empire: free company militia anywhere in your territory Orcs: Goblin spearmen anywhere in your territory Vampires: Recruit zombies anywhere Dwarves: Recruit...262 downloadsupdated 10 y ago
- No Trespassing Penaltyby MillimidgetNOTE: I will no longer be updating this mod. This mod disables the trespassing penalty. Additional testing is always welcome. Your feedback is appreciated.260 downloadsupdated 9 y ago
- Marks of Chaos for Lords and Heroesby AutumnchainThis simple mod gives access to the the Marauder Chieftain yellow line end skills to all generic Lords and Heroes in the chaos factions (Warriors of Chaos, Beastmen and Norsca). Chaos Lords, Exalted Heroes, Beastlords, Gorebulls and Skinwolf Werekin can take a single mark from any of the Chaos Go...257 downloadsupdated 5 y ago
- Happiness Matters: ATTILA/ROME II valuesby Working JoeALL CREDIT TO USER: ZARKIS FOR THE ORIGINAL MOD. This is an adjustment of Zarkis' fantastic "Happiness Matters" mod which adds provincial effects based on public order to Total War: Warhammer. This mod makes simply imports the values of this system from ATTILA/ROME II into WARHAMMER. They are as...244 downloadsupdated 7 y ago
- Working Tech For Fanaticsby WonderGothJust a small mod to fix the bug stopping Night Goblin Fanatics from recieving all the tech bonuses they're supposed to. Now they'll actually be better than ordinary Night Goblins! :D This should be compatible with the vast majority of mods, the only changes are to the unit_set_to_unit_junctions t...244 downloadsupdated 10 y ago
- experience charactersby StipaftMod changes skill points of all characters by 2 per level.244 downloadsupdated 10 y ago
- Proper Wood elves Coopby UriakV 1.0 Oak of ages sharing and beastmen invasion in coop campaign --- The cooperative campaigns when playing both WE factions lack charm and this mod tries to fix two annoying things about them. The Oak of ages effects AND cost are shared by the two players both in grand campaign and the mini camp...241 downloadsupdated 9 y ago
- No Downsides to the Dark Moonby AutumnchainThis mod has removed all the downsides that the Beastmen suffer from due to the Dark Moon. Some of them you'll have to take my word for (or better yet, delve into the pack file containing the mod) but thanks to this mod, the Dark Moon is only benefits.241 downloadsupdated 5 y ago
- There is no betrayal after the victory over chaos!by AS3086There is no betrayal after the victory over chaos. This mod alters the behavior of al. Now there will be no worsening of relations, breaks of alliances, and betrayals of allies after the victory over chaos. __________________________________________________________________________________________...237 downloadsupdated 9 y ago
- СМЕНА ВРЕМЕН ГОДАby SecondEternityThis is russian version of "Seasons of war" mod by KFMogar237 downloadsupdated 9 y ago
- Improved Wound Recovery Skillby NosesCan'tSleep (Max)Simply changes all agents and lords (LL's included) to have a better version of hardy, irrepressible, immortal horror, whatever. Affects all factions and affects the AI. I rarely see them spec into blue anyways and that skill is usually half-way down the tree or at the end of it. So not likely to...237 downloadsupdated 10 y ago
- (von Carstein) Mausoleum MOVED ! lightest and most compatible way ! (warad_tww_mausoleum.pack)by ADRIEN manowarad WRP crossbowlovahoy ! => for any requests/questions: contact me ! => this mod is part of my compilation (all together making a small tweaked vanilla TWW experience) => This is a pretty simple mod allowing you to build the mausoleum of the mad count in minor pastures cities (like schwarzhafen or even essen ! and...236 downloadsupdated 9 y ago
- (campaign tweaks) more balanced skill points to everyone ! (warad_tww_skillpoints.pack)by ADRIEN manowarad WRP crossbowlovahoy ! => for any requests/questions: contact me ! => this mod is part of my compilation (all together making a small tweaked vanilla TWW experience) => This is a pretty simple mod editing some numbers in 2 tables, first the skill points table: - ALL CHARACTERS (legendary lords, lords, agents...)...234 downloadsupdated 9 y ago
- Agent limiter (4 of each type)by WarghulThis mod is similiar to other people's mods in the past. All it does is limit all factions (AI included) to 4 of each type of agent. This is to prevent excessive agent spam while not altering agent gameplay or behavior in any way.234 downloadsupdated 10 y ago
- 40% uppkeap spiders and squigsby Pyro is the PinguThis is lite version of sorts for my mod "The Squig and the Warlord". check out my mod page for the rest of the mod. This mod makes the 40% uppkep and recruitment cost reduction for the cooked moons apply to goblin spider riders and squigs as well.234 downloadsupdated 10 y ago
- Vi's 15% Force March Move Bonusby Vitória, History WitchNo more chasing armies around like you're Rocky Balboa trying to catch a chicken while practicing for your rematch against Apollo Creed! This mod sets the Forced March move range bonus to 15%. Compatible with Home Region 10% Move Bonus. Feel free to comment on the balancing of this mod on the com...234 downloadsupdated 9 y ago
- Beastmen Ambush: Greenskinsby GunFredWARNING: There is no visual confirmation within the game when this mod is active. What it does is that the greenskins default stance have a chance of causing an ambush when attacking, just like for the Beastmen. The default stance will not tell you of its extra effect so you will have to test it...234 downloadsupdated 9 y ago

