Total War: WARHAMMER mods
Total War: WARHAMMER campaign mods
Everything filed under campaign by its own author, ordered by how much it is used.
945 campaign mods
- KaHz's Skill Pointsby KaHzMy own take on the "more skill points" thingy ! - Everyone (Lords and Heroes) gets 2 points at lvl 2 - Lords get 1 additional point every 2 levels and 1 more (on top of that) at lvl 10,20,30 - Heroes get 1 more point every 3 levels Thats it. Have fun ! Should be compatible with everything that do...525 downloadsupdated 10 y ago
- Ostermark Faction Playableby 解放者四十八Summary Unlocks the faction Ostermark in the main campaign, multiplayer campaign and custom battles for the player to select. That is all this mod does, I try to keep changes to a minimum to allow for maximum compatibility with other mods. 6/4/17 Patch Notes: Bunch of polishing done. Frontend fla...523 downloadsupdated 9 y ago
- Fightiness Attrition Immunityby TangostarrDisables Attrition to Greenskin Tribes due to low fightiness. It will still show the icon for attrition, and give you warnings regarding the low fightiness but there will be no loss of life. This effects both player and computer factions. I've used other mods that offset or disable the loss of fi...523 downloadsupdated 9 y ago
- Beastmen Slightly More Coinby MadMartiganVery Simple: +100 per main building upgrade: Tier I Main Building: 100 TierII: 200 Tier III: 300 Tier IV: 400 Tier V: 500 Only effects beastmen coin519 downloadsupdated 9 y ago
- Chaos-Vampire Co-op Packby ZeNinja99I am no longer supporting this mod, sorry for any inconvenience! A simple mod that removes the attrition for undead units in chaos territory and chaos horde units in vampiric territory. This only applies to the Warriors of Chaos and Vampire Counts. Corruption will still spread and affect other fa...516 downloadsupdated 10 y ago
- Suspense Heresy: I - Cheats - Rapid Confederations (Greenskins)by SuspenseThis is a cheat mod that reduces the wait between confederations from 5 turns to 1 for BOTH player and ai. GREENSKINS ONLY This does not remove diplomatic penalties nor affect other limitations. You may want other cheat mods to help with diplomacy and to disable ai confederations.513 downloadsupdated 9 y ago
- Tactician skill fixby Hint1kDwarf's skill "Tactician" was broken. It did not add the bonus damage to Thunderers. So, I fixed it. Now it adds 7% and 12% as intended.513 downloadsupdated 9 y ago
- Greenskin-Vampire Co-op Packby ZeNinja99I am no longer supporting this mod, sorry for any inconvenience! A simple mod that removes the attrition for undead units in non-vampiric territory and greenskin units in vampiric territory. This only applies to the Greenskins and Vampire Counts. Corruption will still spread and affect other fact...512 downloadsupdated 10 y ago
- No Beast Path Battle Maps in Campaignby Villa(this is a belated further broadening of the changes made in my previous mod, so if you're getting deja vu seeing this mod, that's to be expected) This will disable the Beastmen-specific battle map redirects in Campaign, so you'll (hopefully) never end up on any of the Beast Path battle maps This...511 downloadsupdated 9 y ago
- Brutal AI modby Captainbeastfeast (Rat-ee-JiK)**Recommended for use with my wealthy empires mod**. Also works well with my other mods. This mod is aimed at making the AI more militaristic and expansive without affecting its diplomacy with other factions much. Here's what has been changed: - AI should attack more often with armies on the map....511 downloadsupdated 10 y ago
- Start Position: King & Warlord Split Startby Suspense"Mutinous CA Gitz! Dey stolz me startin' position! Well gitz me a bit closer, ya moddin' humie!" This helps out Crooked Moon and Clan Angrund to get their precious Karak Eight Peaks back sooner by giving them an extra region at the start of the game that is closer to their goal. While the leaders...509 downloadsupdated 10 y ago
- Basic income reduction for minor factionsby ParagonReduces the basic income from 2500 to 1500 for minor nations. Makes playing as Chaos a bit easier, especially in the beginning. (Playing as other factions of course too). This mod is safe game compatible.508 downloadsupdated 9 y ago
- Mortal Lords - 30 turnsby Bruno MagnoThis is simple MOD i made for my personal use. I was using the exelent MOD from Crynsos, but, as the game is havely based on the legenday lords, the 9999 turns was too much and could criple a campaign, so i decided to reach a middle term. I just ajusted the time needed for a hero to recovery to 3...502 downloadsupdated 8 y ago
- Storm of magicby SovietovitchGives more impact to the winds of magic. Comparison from vanilla to the mod : Calm : -50 -> -60 Weak : -20 -> -30 Blowing : 0 Strong : +20 -> +40 Tempestuous : +50 -> +80 My other mods :501 downloadsupdated 10 y ago
- Factionwide Military Resource and Special Buildings Bonusesby AutumnchainThe special buildings that boost the rank and drop the cost of new recruits are awesome but impractical. Having your troops go back to the region to replenish is something players probably won't be able to afford to do. The original aim of this mod was to fix that by making buildings that drop Re...498 downloadsupdated 5 y ago
- Sigvald the Magnificent with Metal Loreby EkzelCreated as the result of a request to give Sigvald the Magnificent Metal Lore. Savegame compatible, won't conflict with anything unless it has skills in the 22-28 tier range of indent 2 for Sigvald's character.489 downloadsupdated 10 y ago
- Greenskins: Magic for Heroes 2.0by EkzelThis mod gives both greenskin shamans and the orc big boss heroes access to all magic lores, including the WAAAGH magic, just as with "Greenskins: Magic for Lords and LL's 2.0" Savegame compatible, will play nice with most every mod out there. Details on the skill tree flow below. "X Magic Novice...489 downloadsupdated 10 y ago
- Better Racial Wardsby GejnorUpdate (2017-03-03): Bretonnia's Lady's Mantle has been added! Update (2016-07-29): Beastmen's Shadow Hide have been added, and due to their changes ive done some minor buffs to Orcs and Dwarfs. A simple and small buff to the 'Racial Wards' that gives 10% missile resistance. It felt too generic a...487 downloadsupdated 9 y ago
- Dwarven tale - functionalby PeporLet me tell You the real - Dawi - story of the Age of Reckoning... The Dawi were numerous (increased number of units) and eager to fight for smaller wages (decreased upkeep), our Thunderers, Quarelers and siege machines owned the battlefields - no other race have their range (increased range and...485 downloadsupdated 10 y ago
- Greenskins: Magic for Lords and LL's 2.0by EkzelThis mod gives all Greenskin Warbosses, Grimgor and Azhag access to all the magic lores, including big/little WAAAGH! magic. Savegame compatible, should play nice with almost every mod out there. Details on the skill tree flow below. X Magic Novice 1 - Nothing (basically paying a point to unlock...482 downloadsupdated 10 y ago
- Empire + Dwarfs city state and Karak recruitmentby TankbusterUpdated: Now dwarves can muster a basic throng from higher tier settlements without requiring military production buildings and can recruit slayers without having an armoury. As of now the following beardlings are recruitable >Level 1 warriors Miners Quarrellers >Level 2 Slayers >Level 3 >longbea...478 downloadsupdated 9 y ago
- Factionwide Building Bonus (for non-English players NO LONGER SUPPORTED)by Ed130-The VanguardThis mod will remain up for those who still use it but otherwise will be unsupported. Tired of having to build your artillery in Mount Gumbad? Do you wish you had a large battlefield next to your Dark Lair? Wondering why your bonuses are not global? Well this mod should help, I made those special...476 downloadsupdated 10 y ago
- Better Faction Rename (Classic) (Short)by TwystrThis is my version of faction names as correct as possible, as well as a touch of my logical preferences. This version uses the factions classic variants for example: instead of The Everlasting Realm it is Karak Ankor Long: A version using the factions long classic variants can be found here: Alt...474 downloadsupdated 9 y ago
- Proper Poison Attacks for Ghorst's Armyby GejnorThis mod changes Ghorst's Army-wide Poison to be the real thing. I made this change since Ghorst's poison effect overwrites even the normal poison attacks of units who have it natively, otherwise i probably would've left it as is. I will admit that this does make him very strong, so use at your o...471 downloadsupdated 10 y ago
- More cheats for the AIby LéoThis mod tweaks the cheats the AI gets to enhance the campaign difficulty. All feedbacks are welcome ! :) Major factions : +500 base income All factions : +10% tax income -10% recruitment cost -10% building construction cost +20 growth +1 local recruitment point -4 public order Greenskins : -20%...470 downloadsupdated 9 y ago
- _Lord_skills_6-2.packby Ashversion from 6/2/2016467 downloadsupdated 10 y ago
- MattoFrank's Campaign AIby MattoFrankThis mod makes sweeping changes to the Campaign AI. It is usable as a standalone, but I would recommend not using it without my Realism mod. Also, it's not savegame-compatible. What does this do? The AI is more predictable and drastically simplified. The AI, in line with it's "recruitment type" (...466 downloadsupdated 9 y ago
- No Corruption: Local Populaceby MillimidgetNOTE: I will no longer be updating this mod. Updated but untested for Wood Elf DLC This mod removes all sources of Local Poplace corruption generated by regions in the grand campaign. Note: This mod has no (intended) effect on mini-campaigns. Its scope is intended to be for the grand campaign.455 downloadsupdated 10 y ago
- Less Confederationsby Catholic AlcoholicDecreases the likeliness that the ai joins a confederation, by decreasing the ai confederation bonus for specific difficulty levels and the values for the deal evalution regarding diplomatic relations. With this mod you will still be able to confederate, but it won't happen without any reason. Th...453 downloadsupdated 9 y ago
- No Corruption: Campaign Terrain Effectsby MillimidgetNOTE: I will no longer be updating this mod. Updated but untested for Wood Elf DLC This mod disables the Chaos and Vampire corruption local terrain visual effects on the campaign map. Corruption mechanics are otherwise untouched. This is a purely visual change.452 downloadsupdated 10 y ago
- OLD WORLD DAKKA (More ammunition, firing rate and missile damage)by ViddarsonAlroight ya grots, I iz here cuz dis here gaem gots sum dakka, but dey's too slow fer proppa orks! So'z I did sumtin bout it. Amunishion: +9999 Foirin' reiht: +150 Muh..miss.. pointyer arrers: +10 It's still not enuff dakka, cause deez fundy gits dun evuhn try tah take da stunties boomie stikks....450 downloadsupdated 9 y ago
- Chaos: Magic for Heroes 2.0by EkzelThis mod gives all Chaos Heroes access to all magic lores in a manner similar to "Chaos: Magic for Lords and LLs 2.0" Savegame compatible, will play nice with almost every mod out there. Details of skilltree flow below: X Magic Novice 1 - Nothing (basically paying a point to unlock the spells) X...449 downloadsupdated 10 y ago
- Empire Civil Warby {XXX}predALIENThis mod makes the empire into two groups, one supporting Reikland and the other supporting Middenland. As well as having increased horde respawns and more dangerous orc minor factions.440 downloadsupdated 10 y ago
- Von Carstein - Mausoleum of the Mad Count. (start pos edition).by Mikhail IvanovVon Carstein - Mausoleum of the Mad Count. For my next Vampire mod, it adds the Mausoleum of the Mad Count to Schwartzhafen. Yes, it's a startpos mod. So, if you have conflicts it's likely because of other startpos mods you run. I can add this building to any of the Vampire Counts to make it bett...440 downloadsupdated 10 y ago
- Wiid Affects: Suppliesby WiidThis mod adds a rudimentary supply Meta-game to the campaign. Depending on the "Stance" and "Location" of your army you will now pay different upkeep costs and recruitment costs. This should make army position and stances feel more impactful then just determining movement range most of the time....437 downloadsupdated 10 y ago
- Curse Welfs Cheatby FlipHazardCurse-Welfs-Cheat.. a cheat mod to ruin the Wood Elves Campaign AI ------------------------------------------------------------------------------------------ *** Update: played with the mod for 100+ turns now, no problems so far and Wood elves just stay in their forest *** I am not familiar with...432 downloadsupdated 10 y ago
- Less Horde Respawnsby ZetrialTired of wiping out those pesky hordes, only to have them respawn a few turns later? Well time to say no more. This mod lowers the chance of the chance of them Orc Hordes spawning per turn from 5% down to 2% and Beastmen Hordes from 15% to 7%, allowing you a little bit more breathing room before...432 downloadsupdated 9 y ago
- Less Replenishment (-40%)by TetoaThis is a very simple and small mod that reduces the replenishment rates of all units (Player + AI) by around 40%. The aim is to create a more realistic atmosphere - the loss of men/dwarfs/orcs will have much more impact. Recruiting new units, garrison units to replenish faster and merge units wi...429 downloadsupdated 10 y ago
- Autonomous Bretonnian Dukedoms + PCBSOby ZoranderThis mod is not finished yet and just available for public playtesting While it has been tested for stability, it still: - is not fleshed out - could make some factions, especially Bretonnia stronger on the grand campaign map than intended - may be abandoned if the changes done by the mod prove t...428 downloadsupdated 9 y ago
- GR AI Mod - A Fair Fightby Green RavenI couldnt find a mod that had all the changes I wanted, so I made my own! The AI in Warhammer is easily the cleverest CA has ever produced, and the higher the difficulty setting, the smarter it gets. Unfortunatly, higher settings also give the AI several arbitrary and over the top bonuses that cu...428 downloadsupdated 9 y ago
- No Razing - Chaos & Beastmen Conquer Anywhere Submodby GreywulfGreetings, i made this mod for myself as a temporary solution for the inability of Chaos or Beastmen to colonize razed settlements in the Chaos Conquer Anywhere and Beastmen Conquer Anywhere mods by Dresden (until he can hopefully resolve it), and figured i would share it with the community. This...427 downloadsupdated 9 y ago
- The Empire FR+Rise of the Beastmenby DaKatarnPS: N'oubliez pas de liker et de mettre le mod en favoris si vous appréciez le travail effectué. Cela permettra de repousser les forces du Chaos et de donner plus de visibilité au mod! Salutations voyageur et bienvenue dans ma bibliothèque oubliée, vous trouverez ici la traduction Fr du mod Rise...425 downloadsupdated 9 y ago
- Beastmen & Chaos Tweaks (upkeep , growth and encampment/replenishment mode)by Nipples il Ratto PutridoWHAT THIS DOES: -It decreases the overall upkeep of Beastmen and Chaos units by 25%. -Increases growth by 1 for every main building level for Beastmen , slightly more for Chaos. -Encampment now costs 0 movement points , so you can walk and then ecnamp. Replenishment is now doubled. WHY I DID THIS...425 downloadsupdated 10 y ago
- Head to Head Victory Conditionby CurtiolaMy first mod, I changed the number of cities to capture for victory in head to head campaigns to 141, meaning the other player would need to be destroyed for victory. Only tested on the original map but I don't foresee any problems on other ones. Works for all vanilla & DLC playable factions. Not...425 downloadsupdated 9 y ago
- Diplomatic Affinity Overhaul - ITALIANOby GigiauzFull Italian language version of Geochime77 "Diplomatic Affinity Overhaul" mod. For more information about original mod click HERE ATTENTION: This mod pack do not require original mod, is a standalone version. CONSIGLIO: Per evitare che le vostre campagne in atto possano essere corrotte da aggior...424 downloadsupdated 9 y ago
- No Walls No Siegesby MillimidgetNOTE: I will no longer be updating this mod. Updated but untested for Wood Elf DLC This mod removes walls and sieges. It does not alter save files, and can be freely toggled. It applies to settlements in the grand campaign. The pre-battle options are the options to attack a minor settlement witho...422 downloadsupdated 10 y ago
- Sacking for Beastmenby Sir KirbyAdds Sacking Option for Beastmen421 downloadsupdated 10 y ago
- Beastmen Replenishment Tech Reworked (Standard)by EldreneThe vanilla technologies 'The Endless Hunt' and 'Fell Rituals' both did not function as advertised. Now these technologies actually do something other than drop your research rate by 5%. *IMPORTANT* The current implementation gives the replenishment buff at all times in the same way that the Beas...420 downloadsupdated 10 y ago

