Total War: WARHAMMER
Total War: WARHAMMER mods
A mod changes the game itself, so it is tied to a game version and to whatever loads it. Filter by both and you get the list that will actually load, not the list that mentions your version somewhere in a description.
- Unbreakable Heroesby TheAmazingDaveIn this mod, I have added the unbreakable trait to the hero units like wizards, witch hunters, shamans, etc. Also check out my other mods- (Unbreakable Legendary Lords) (Unbreakable Generals and Legendary Lords)431 downloadsupdated 9 y ago
- Argwylon Recolor - Brownby MrStarkiller1100I really didn't like the original color, so I made one that pulled from a tree color scheme. Wanted to make it look like a group of wood elves fighting for Durthu. This was made for personal use and as such I probably won't be changing it much but if you like it go ahead and give it a download. I...430 downloadsupdated 10 y ago
- skeleton warrior GW (normal unit size)by RompaAs requested this version changes unit size from, larger units size (200) to normal unit size (160) I made this unit because the Vampire counts don't have any ap melee infantry unit until the Grave Gruard (Great Weapon) so I think they will be a good inbetween unit. They are still as crap as any...430 downloadsupdated 10 y ago
- Better Bretonnians Unit Packby melt_913Here is a new unit pack to go along with my Better Bretonnians Mod(the first one caused crashes). This mod simply adds units from MajorSpankages Glory mod to fit my Better Bretonnians changes. All credit goes to him. -Mounted Sergeants require smith tier 1 -Armored Men-at-Arms require smith tier...430 downloadsupdated 9 y ago
- Less Replenishment (-40%)by TetoaThis is a very simple and small mod that reduces the replenishment rates of all units (Player + AI) by around 40%. The aim is to create a more realistic atmosphere - the loss of men/dwarfs/orcs will have much more impact. Recruiting new units, garrison units to replenish faster and merge units wi...429 downloadsupdated 10 y ago
- Kemmler, Black coach & Slayer buffby JorvikJust a simple mod that tweaks Heinrich Kemmler so like on the table-top I read he can go Ethereal. I wanted to play him on the campaign but he just uses the standard necromancer skills. So with this tweak I think he can play a nice option vs mannfred von carstein without being too overpowered. St...429 downloadsupdated 10 y ago
- Suspense Style: III - Recolor - Norsca/Wulfric Bloodboneby SuspenseThis is an individual army recolor mod that changes Norsca/Wulfric the Wanderer's faction uniform and banner colors to "Bloodbone" Bone/Blood Red It's a bit more saturated than the vanilla and it turns the poop brown to a blood red. Wulfric is never in short supply of blood, so it makes sense he'...429 downloadsupdated 9 y ago
- ANS4's Battle Cameraby ANS4My preferred settings for the battle camera like i did for the past TW games. Compatible with V1.6.0 Norsca Update429 downloadsupdated 9 y ago
- Beastmen & Chaos overhaul | Capitals 8 building Slotsby DyenoI made this overhaul with the help of Dresden's mod: conquer anywhere beastmen & chaos edition Link to Dresden's mod: Because of Dresden's mod all factions including beastmen and chaos, are able to conquer any region on the map regardless of culture type. So I added economy buildings and resource...428 downloadsupdated 8 y ago
- Huge Mammothsby DecomposedYo everyone, Deco here! This mod increases the size of all types of Mammoths. No stats changed. It was uploaded for fun and can be used to capture some epic screenshots. Some other mods I've made by request Wood Elves - Aversion to Chaos Hunger ability for Blood Knights Gargoyles Chaos Warriors c...428 downloadsupdated 9 y ago
- Autonomous Bretonnian Dukedoms + PCBSOby ZoranderThis mod is not finished yet and just available for public playtesting While it has been tested for stability, it still: - is not fleshed out - could make some factions, especially Bretonnia stronger on the grand campaign map than intended - may be abandoned if the changes done by the mod prove t...428 downloadsupdated 9 y ago
- GR AI Mod - A Fair Fightby Green RavenI couldnt find a mod that had all the changes I wanted, so I made my own! The AI in Warhammer is easily the cleverest CA has ever produced, and the higher the difficulty setting, the smarter it gets. Unfortunatly, higher settings also give the AI several arbitrary and over the top bonuses that cu...428 downloadsupdated 9 y ago
- King Belegar Reskinby purrCompatible with DRYRAIN'S RESKIN427 downloadsupdated 9 y ago
- Dwarf Tabletopby SixPossibleMakes the dwarfs more like how they were in the table top. Stats vastly improved, number of men per unit drastically lowered. Feel free to leave any suggestions on how I should make this mod better.427 downloadsupdated 10 y ago
- 100% Artillery Capture Chanceby JetXGorillaIncreases the chance to capture enemy artillery from 10% to 100% Get your Bloodpine Woods on (though this might not work because it's a quest battle) Note: may be incompatible with anything adjusting campaign_variables. For best results, start a new campaign427 downloadsupdated 9 y ago
- No Razing - Chaos & Beastmen Conquer Anywhere Submodby GreywulfGreetings, i made this mod for myself as a temporary solution for the inability of Chaos or Beastmen to colonize razed settlements in the Chaos Conquer Anywhere and Beastmen Conquer Anywhere mods by Dresden (until he can hopefully resolve it), and figured i would share it with the community. This...427 downloadsupdated 9 y ago
- Vicz Impactful Magic (No longer Supported)by ViczTHIS MOD WILL NO LONGER BE SUPPORTED OR UPDATED Warhammer 2 Version found here: I always felt as though the spellcasters never really felt worth the slot they take up in an army and that an extra unit would be more worthwhile in most cases. With that in mind I made this mod, my first one ever, it...426 downloadsupdated 9 y ago
- Better Lord Of Changeby TotalwarhammerSarthorael the Everwatcher looks quite awesome, but he is all too easily subdued in combat. This mod aims to rectify that by increasing his damage resistance, thus giving him an endurance that befits a greater Daemon. His ability to hit multiple units has been improved as well. This mod is savega...425 downloadsupdated 9 y ago
- The Empire FR+Rise of the Beastmenby DaKatarnPS: N'oubliez pas de liker et de mettre le mod en favoris si vous appréciez le travail effectué. Cela permettra de repousser les forces du Chaos et de donner plus de visibilité au mod! Salutations voyageur et bienvenue dans ma bibliothèque oubliée, vous trouverez ici la traduction Fr du mod Rise...425 downloadsupdated 9 y ago
- Beastmen & Chaos Tweaks (upkeep , growth and encampment/replenishment mode)by Nipples il Ratto PutridoWHAT THIS DOES: -It decreases the overall upkeep of Beastmen and Chaos units by 25%. -Increases growth by 1 for every main building level for Beastmen , slightly more for Chaos. -Encampment now costs 0 movement points , so you can walk and then ecnamp. Replenishment is now doubled. WHY I DID THIS...425 downloadsupdated 10 y ago
- Head to Head Victory Conditionby CurtiolaMy first mod, I changed the number of cities to capture for victory in head to head campaigns to 141, meaning the other player would need to be destroyed for victory. Only tested on the original map but I don't foresee any problems on other ones. Works for all vanilla & DLC playable factions. Not...425 downloadsupdated 9 y ago
- Diplomatic Affinity Overhaul - ITALIANOby GigiauzFull Italian language version of Geochime77 "Diplomatic Affinity Overhaul" mod. For more information about original mod click HERE ATTENTION: This mod pack do not require original mod, is a standalone version. CONSIGLIO: Per evitare che le vostre campagne in atto possano essere corrotte da aggior...424 downloadsupdated 9 y ago
- Drakwald Observatoryby SizertzUPDATE: there is now a TWW2 version of this map >here< This is a semi-lore-friendly, forest, settlement defence map, centered around an observatory tower in the forest of Drakwald. Unlike vanilla forests, this map has proper amounts of undergrowth and some parts are even impassable, so check your...424 downloadsupdated 8 y ago
- Cyclopsby 76561198391818520This mod adds a Cyclops unit to the Greenskins.424 downloadsupdated 9 y ago
- Bretonnia tweaks and other Elitesby k|Aquila MarsThe continuation of my mod for the incomplete Bretonnia found here Fantastic work CA has done, though I find some stuff questionable i.e Foot Squires, I do like the new roster and the campaign mechanics. I'm doing some changes, lowering elite units in numbers but making each model more deadly, th...423 downloadsupdated 10 y ago
- Last Line of Defenceby kieranproskillsYour aim is to hold this pass against enemy onslaught, battles have already been bloody and the land is scared will your army stand or will it fall. This map is a survival map. Recent Changes -Deploment Zones made bigger to accommdate 2v2s -More decals added to make the environment feel more like...422 downloadsupdated 10 y ago
- No Walls No Siegesby MillimidgetNOTE: I will no longer be updating this mod. Updated but untested for Wood Elf DLC This mod removes walls and sieges. It does not alter save files, and can be freely toggled. It applies to settlements in the grand campaign. The pre-battle options are the options to attack a minor settlement witho...422 downloadsupdated 10 y ago
- Light Greatswords NEW UNIT!by AdopotatoGreetings friends! here's a little mod ive been meaning to release! Basically it adds a new unit to the empire faction....Greatswords (light), similiar stats but just not as much armour and less pricey...also available sooner in the campaign (same time as the shielded spearmen) well balanced also...422 downloadsupdated 9 y ago
- Raven's Outpostby TorsuviiRaven's Outpost, abandoned by The Empire centuries ago, this lost fortification rests somewhere along the fluid borders of The Empire and the undead. Now, two opposing forces have unwittingly stumbled upon the ancient site and vie to seize control of the battlements and terrain to gain the upper...421 downloadsupdated 9 y ago
- Sacking for Beastmenby Sir KirbyAdds Sacking Option for Beastmen421 downloadsupdated 10 y ago
- Unit markers [player] - Redby iron00Only compatible with version and (in collection)421 downloadsupdated 9 y ago
- Beastmen Replenishment Tech Reworked (Standard)by EldreneThe vanilla technologies 'The Endless Hunt' and 'Fell Rituals' both did not function as advertised. Now these technologies actually do something other than drop your research rate by 5%. *IMPORTANT* The current implementation gives the replenishment buff at all times in the same way that the Beas...420 downloadsupdated 10 y ago
- A Lone Shrineby sayber1My first attempt at making a map with Terry. A chaos shrine somewhere in the mountains of Empire. The map features a main path separated by shrine in the middle and two accessible cliffs on both sides. NOTE: It seems the AI doesn't want to use paths on the sides.420 downloadsupdated 10 y ago
- Cloak Of Darkness (Empire)by MSQRAAn easy crest and faction recolour The empire is now all black. Working on making the UI all black aswell. Units and banner isnt in this mod, maybe ill put them up if anyone would want that!420 downloadsupdated 10 y ago
- Beastmen tribes recoloured.packby CimmerierAs I said, I do not like the strong original colors of the fractions. This package contains all the tribes of Beastmen with new colors. Again, I tried to orient myself as well as possible to the original banners. So far I have not found any conflicts. There are problems, please let me know. Howev...420 downloadsupdated 10 y ago
- Goblin Cav like TTby NosesCan'tSleep (Max)Makes goblin missile cavalry like they are in TT. For some reason CA decided that Gobbo missile cavalry should be weaker than their pure melee variant. Which is lame cuz they both suck anyways. All this does is bring the missile variants of wolf cav and spider cav in line with the melee variants...420 downloadsupdated 9 y ago
- Seven of Salles RoR Grail Knights- Extra Building Slotsby 76561198452696573A variant of my Seven of Salles RoR mod that also adds extra building slots to province capitols. 10 slots for regular factions and 18 for the Wood Elves major settlements. It does not require my other Seven of Salles mod to work. If you use both of them at once you will crash your game. For the...420 downloadsupdated 7 y ago
- No Regiments of Renown for the Campaignby SethThis mod completely disabled the RoR in the campaign for both the player AND the AI for those who didn't like the RoR and want more balance to the campaign gameplay. Norsca monster hunt reward RoR are NOT affected by this mod ! (as it should IMO) It done by changing the minimum recruitment level...419 downloadsupdated 9 y ago
- Musketmenby Designer225Updated for version 1.5.0. The mainstays of imperial and dwarven ranged infantry have been the rifles. Still, the desperate do not always have access to them. When they don't. they turned to other weapons, including muskets. Muskets were not exactly accurate, and as with other gunpowder weapons c...417 downloadsupdated 10 y ago
- Faster and Hardier Slayersby bayujayaJust a tweak I use, in case anyone else finds it useful. Slayer speed, charge distance, acceleration and deceleration set to same values as War Dancers. It looks a bit silly up close with their little legs pumping but they catch most routing infantry easily so they fill the mock 'light cav' role...416 downloadsupdated 9 y ago
- Asrai Elthraiby Victorian BeagleA proper Wood Elf fortess filled with choke points and woods so both attacker and defender should be carefull where they Tread.415 downloadsupdated 10 y ago
- Dorghar Improvedby MaseBuffs Dorghar so that Archaon is no longer at a disadvantage from lacking the manticore and dragon options. Stat changes are as follows: Melee Attack +10 Melee Defense +10 Leadership +20 Added abilities are: Vigor Mortis ( +8 Melee Attack, +8 Melee Defense aura) Reliquary Binding (Rengeneration A...415 downloadsupdated 10 y ago
- Mannfred Von Carstein edit - alternate versionby JoculariBy request. Mannfred von Carstein retexture but changes his sword to look like Archaon's sword. Standard version:414 downloadsupdated 10 y ago
- Recolor:Custom Faction Colors in Campaign SP/COOP(requires 10m of work)by ThornFalconeyeHow to get your own custom colored faction for single player(or coop)in 10-15 minutes. The mod pack contains nothing but the two table entries for faction color and faction banner color. This works with most campaign mods, but not Legendary Lords start position or More Factions(custom battles). E...414 downloadsupdated 10 y ago
- Grave Guard of the Last Way (for Radious)by guardianruThis is a unit mod, that change stats, (some idea) and info of its parent mod's author - Decomposed and his mod "Grave Guard (Scythes)" link: Well, in first i've wished just еo make stats close to Radious Units Mod because i made a composition of mods, that are friendly to his. Link - In process,...412 downloadsupdated 10 y ago
- Hero Cheat Level 11by SuicidalCivie100 Lords and Heroes limit. The AI can theoretically reach 100 Heroes, but will need to unlock capacity normally. You don't. (Those limits are originally hardcaped to 10.) Lords do not raise the upkeep percentage any longer. (This mechanic was player only, as far as I know.) Skill Points and Expe...412 downloadsupdated 9 y ago
- Teddy's bigger Orion Modby 76561198371997192Makes him 3x bigger than normal Orion. I also buffed his stats. My bigger Durthu:411 downloadsupdated 9 y ago
- Bastonne Townshipby AnonymousCheeseA variation of some of my original maps, featuring less forests. If you want to use this map in the Grand Campaign, go to:411 downloadsupdated 10 y ago

