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Game
Transport Fever 2
The classic transport simulation genre has a new gold standard with Transport Fever 2. Discover a whole new world by navigating transport routes through land, water and air. May progress and prosperity find their way!
The classic transport simulation genre has a new gold standard with Transport Fever 2. Discover a whole new world by navigating transport routes through land, water and air. May progress and prosperity find their way!
About Transport Fever 2
- Released
- December 2019
- Developer
- Urban Games
- Publisher
- Good Shepherd Entertainment
- Platforms
- Linux · PC (Microsoft Windows) · Mac
Where to get it
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
From the developers
Official announcements, newest first. Posted on Steam.
- Community AnnouncementsTransport Fever 3 - First Look - Episode 5: HighlightsTransport Fever 3 is set to be the most detailed, extensive, and dynamic entry in the series yet. As we bring our new game to life, our development philosophy has been to craft an experience that feels exceptional at every level, from the core gameplay features to the smallest details. Inspired by valuable feedback from our closed beta tests, we’re focused on creating something truly special fo...
- Community AnnouncementsUrban Games Enters Partnership With Paradox InteractiveWe know this announcement comes as a surprise - it's a positive one, and we couldn't be more excited about it. We are proud to share that we've entered a publishing partnership with Paradox Interactive, a leading publisher of management and strategy games! This collaboration is a perfect match and a natural fit, as we both share the same values and commit to a player-first approach, and we're h...
- Community AnnouncementsTransport Fever 3 - Curated Mods Program RevealedWe are proud to reveal the one-of-a-kind Curated Mods Program! Players can look forward to a rich selection of high quality mods that provide a smooth and reliable gameplay experience already on day one.To ensure this, only modders with a proven track record are approved to participate in the program, and all mods must meet specific quality and eligibility criteria. It’s not just about new vehi...
- Community AnnouncementsTransport Fever 3 - First Look - Episode 4: TycoonIn Transport Fever, the ultimate objective has always been clear: drive the expansion of thriving cities. That ambition evolved throughout the series, with successful town development hinging on the player’s ability to design and manage highly profitable transport networks. In Transport Fever 3, there is much more to it, requiring the full skill set of a true tycoon to make the population flour...
- Community AnnouncementsTransport Fever 3 - First Look - Episode 3: InfrastructureTransport Fever 3 is built around one central idea: you connect the world. In this new episode of our First Look series, we turn our attention to the management tools and the infrastructure that drives your transport network.In our last episode, we took a close look at how industries and cargo work in Transport Fever 3 - if you have missed it, check it out here. This time, we focus on how we ha...
- Community AnnouncementsTransport Fever 3 – First In-Game Trailer Showcases the Variety of Vehicles!We’re thrilled to release the very first in-game trailer for Transport Fever 3, revealing the game’s incredible variety of vehicles!Vehicles are not only the backbone of every transport network but also the heart of the Transport Fever series itself. Every type of transport, from humble horse-drawn carriages to modern high-speed trains and passenger jets, is precisely recreated with great atten...
- Mods indexed
- 15.5k
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
of 19.2k on Steam Workshop
Most downloaded
Measured from the source's own counts, summed across every release.
- Cargo Asset SetCargo Asset Set Version 1.61 This mod adds to the game various assets such as containers, building and construction elements, and the Krone semi-trailer in various variants. Content Container 20/40/45/53 feet Std. height 8.6 ft Container 20/40 feet High Cube 9.5 ft Tanktainer 20/26 feet 26 feet i...391.2k downloads
- Industry ExpandedCheck out the new Industry Expanded Add-On - Mail and Waste! Both mods can either be used together or standalone Introduces 13 new cargo types and many new industries to make for a more complex, yet balanced experience. Appropriate cargo vehicles support the new cargo types. This mod does not ove...294.3k downloads
- Modular Station Roof (Modern)As heavily requested by pretty much everyone; a more modern variant of my modular station roofs mod. I'm very happy with how this one turned out; besides feeling very 'open' because of the abundance of glass, it works really well with the in-game modern station buildings. - available from 1975 Fe...292.4k downloads
- Tunnel Type-1An oval shape tunnel entrance that usually appears on high-speed train tracks. P.S. MinTracks = 1 MaxTracks = 2 Author note: ※ From now on all my mods creation will focus on Tpf2 ※ Still trying to figure out the coding part for the trains. Stay tuned! Future Plan For those who has the interest to...283.1k downloads
- Shader EnhancementThis mod fix and add extra effects on shaders. - Enables shadow free materials - Enables lightmap - Enhanced UV projection solutions268.9k downloads
- Natural Town GrowthTowns grow more naturally. Your actions will influence the growth directly and can cause towns to grow asymmetrically, e.g. if you provide industrial cargo, the town's industry will grow, if you provide commercial cargo the town will gain more shopping facilities. Towns will start out smaller, bu...266.4k downloads
- Tunnel Type-4An oval shape tunnel entrance. P.S. MinTracks = 1 MaxTracks = 2 Author note: ※ From now on all my mods creation will focus on Tpf2 ※ Still trying to figure out the coding part for the trains. Stay tuned! Future Plan For those who has the interest toward my future production, Currently I have two...263.8k downloads
- Auto.Sig²This mod automatizes the placing of signals. Usage: 1. With mod loaded, there is an "AutoSig" option in the signal construction menu (show after placing the cursor over the track). 2. Toggle to state to "On" to enable the function 3. Set the "Signal Distance" to desired value 4. Place a signal on...260.7k downloads
- Auto Parallel TracksThis mod helps you build parallel tracks quickly. Usage: 1. With mod loaded, there is a "Parallel Tracks" option on the track construction menu. 2. Toggle to state to "On" to enable the function 3. Set the "Spacing" and "Number of tracks" to desired value 4. Place the central tracks and parallel...248.3k downloads
- Achievements w/ ModsEarn achievements while using mods. Standalone version as the other listing currently uploaded is bundled with a factory mod.247.4k downloads
- Modular Station RoofI'm happy to finally release this modular station roof that automatically adjusts to the size of your platforms. It's design is extremely loosely based on the Amsterdam Central Station, but many cities around the world have similar roofs. Features - Adaptive size; If you're familiar with the over...241.1k downloads
- Tunnel Type-3Gotthard Base Tunnel Style entrance. P.S. No MaxTracks limit also Available for the Road. Author note: ※ From now on all my mods creation will focus on Tpf2 ※ Still trying to figure out the coding part for the trains. Stay tuned! Future Plan For those who has the interest toward my future product...237.9k downloads
- UnderpassThis mod helps you create underpass of any topology freely. Usage: 1. Find entries in Road Construction menu 2. Place at least two entres over the map 3. Click on the finish button that apperas on the screen 4. Finished! * This mod requires "Shader enhancement" mod to render textures correctly. C...237.0k downloads
- FencesThere they are again! Only this time it's completely different. There are no more grey markings and no guesswork about what the fence will look like at the end. Features Planning with preview Snapping at tracks with distance Lots of fences, walls, hedges The fences adapt to the terrain Combinatio...232.1k downloads
- 40 tons Truck Set40 ton truck set Scania, including assets. This is a repaint set of the original models from Urban Games. The set includes all three 40-ton variants, in 41 different paint schemes. Semitrailer truck Tanker truck Stake truck, but only as adapted standard version Krone trailer assets from the Cargo...227.9k downloads
- Bridge Type-2 Iron bridge3 variants of Iron bridge inspired by the old rail mountain line in Taiwan. ※ Speed Limit: 360km/h ※ Year Since: 1935 Author note: ※ From now on all my mods creation will focus on Tpf2 ※ I will transfer all my Tpf1 Mods to Tpf2. Future Plan For those who has the interest toward my future producti...217.8k downloads
- Compact Tunnel EntryWith this mod you get ability to build very compact tunnel entries, both for tracks and streets. You can use it to build kinds of junctions. The modular design enbales ability to build different layouts. The entries can be found under: 1. Road -> Street -> Street Construction 2. Rail -> Building...216.6k downloads
- More Industry LevelsDoubles the number of levels for each industry (including those added by mods). This mod can be safely added to an existing savegame (any industries at their production limit will immediately start leveling up). However, it cannot be easily removed once an industry has gone beyond its vanilla lim...213.3k downloads
- Bridge Type-1 Modern Concrete ViaductModern Concrete Viaduct ※ Speed Limit: 360km/h ※ Year Since: 1964 ※ Also Available for the Road Author note: ※ From now on all my mods creation will focus on Tpf2 ※ I will transfer all my Tpf1 Mods to Tpf2. Future Plan For those who has the interest toward my future production, Currently I have t...212.3k downloads
- NL Modular StationI'm proud to release the first version of a set of station modules I've been working on for quite a while. I've had to overcome many technical hurdles to get it all to work, but I'm very happy with the result. This pack is jam-packed with features, so let me list them off: Features - Adaptive Pla...210.5k downloads
- DB DoppelstockwagenThis modification adds the following double-deck rail cars from the Deutsche Bahn AG to the game. - 2. class double-deck rail car (DBpza780.1) - 2. class double-deck rail car (DBpza780.4) - 2. class double-deck rail car (DBpza781) - 1./2. class double-deck rail car (DABpza786) - 1./2. class doubl...209.1k downloads
- Tunnel Type-2A common concrete tunnel entrance. P.S. MinTracks = 1 MaxTracks = 2 Author note: ※ From now on all my mods creation will focus on Tpf2 ※ Still trying to figure out the coding part for the trains. Stay tuned! Future Plan For those who has the interest toward my future production, Currently I have...207.6k downloads
- Asset ExpansionAsset Package206.6k downloads
- Underground StationThis mod gives you ability to create freely underground station with distinct and interconnected parts, and to create freely street entry at any place you like. This mod requires the following mods to work: * Shader Enhancement mod * Underpass mod To build a station: 1. Build at least one undergr...199.7k downloads
Browse all 15.5k Transport Fever 2 mods Sortable by downloads, rating and date.
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Why Transport Fever 2 mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host Transport Fever 2 mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.






