
- Action
- Indie
- Early Access
Game
ULTRAKILL
Weapons, levels and campaigns, with their dependency chains.
ULTRAKILL is a fast-paced ultra-violent retro FPS that combines the skill-based style scoring of character action games with the unadulterated carnage inspired by the best shooters of the '90s. Rip apart your foes with varied destructive weaponry and shower in their blood to regain your health.
About ULTRAKILL
- Released
- September 2020
- Developer
- Arsi "Hakita" Patala
- Publisher
- New Blood Interactive
- Engine
- Unity
- Platforms
- PC (Microsoft Windows)
Where to get it
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
From the developers
Official announcements, newest first. Posted on Steam.
- Community AnnouncementsPatch 17d4 ChangelogSawblades and chainsaws now lose their double damage state after 3 seconds of being punched Increased the weight of a detached chainsaw from 3 to 5 to reduce the amount of them that can be supported by a single magnet Wave progression to spawn a Mirror Reaper in the Cyber Grind now ignores Deathcatchers to avoid a rare softlock 10% of a Cyber Grind wave's points will now always be reserved for...
- Community AnnouncementsPatch 17d3 ChangelogAdded a proximity-based visual for the Cyber Grind death plane Fixed the broken navmesh in 5-1's cave causing Soldiers to spawn in a wall Fixed the Malicious Face aiming at the player's center body instead of near their feet Changed Malicious Face's aiming system to avoid it being able to hit itself Fixed radiant Stalkers not working Fixed puppeted Mindflayers leaving their beams behind if thei...
- Community AnnouncementsPatch 17d2 ChangelogFixed a secret room in 8-1 no longer working Fixed dual wield Sawed-On Shotguns breaking when trying to launch a chainsaw Fixed error spam when moving a Malicious Face with the Spawner arm Fixed the intro warning screen not playing Reverted Malicious Face beams being able to direct hit the player Fixed the Malicious Face not aiming at a player ridden rocket correctly Fixed a niche coin punching...
- Community AnnouncementsPatch 17d ChangelogImproved optimization on non-portal levels and the Cyber Grind Made the Friends leaderboard at the end of a Cyber Grind run scrollable The 75% wave completion requirement for opening Deathcatcher cages now excludes the Deathcatchers themselves, reducing the amount of other enemies the player has to hunt down to open them If a Deathcatcher cage spawns on top of the player in the Cyber Grind, the...
- Community AnnouncementsFraud Hotfix #2Good luck. Have fun. Read on.General changes:Added a "reduce HUD motion" option which disables the weapon and HUD from swaying with velocityLevel time leaderboards are now scrollable and will default to showing the user's own time (which is now also highlighted)Added "Wind state" tech that allows for greater air control, activated via a non-damaging rocket jump, a walljump while diving, a dash...
- Community AnnouncementsPatch 17b2 ChangelogFixed default Piercer splitcoin not ignoring the same target on subsequent splits Removed most "oops" OOB preventers from 8-3's final section Fixed Mirror Reaper not having damage resistance to sawblades Mirror Reaper toxic projectiles now stop tracking the player after 2 seconds (Hopefully) fixed 8-3 Dimensional Cave getting stuck on the wrong side when the player has cleared out the cave side...
- Mods indexed
- 1.1k
- Versions
- 1
- Newest tracked
- Build 22957324
- Most disruptive update
- No breakage data for this game
Most downloaded
Measured from the source's own counts, summed across every release.
- PluginConfiguratorUsed to configure plugins easily in Ultrakill671.8k downloads
- AngryLevelLoaderLoad levels made on Rude Level Editor463.0k downloads
- JaketMultikill is still in development, so I created my own multiplayer mod for Ultrakill. Made with ♡ by xzxADIxzx, Sowler, Fumboy & others :3448.7k downloads
- ConfiggyLibrary mod for configuring other mods!445.3k downloads
- UltraFunGunsMade by Hydraxous. Goofy wacky weapons mod!219.5k downloads
- USTManagerA mod to change the ULTRAKILL soundtrack205.4k downloads
- Masquerade DivinityPlay as Gabriel in ULTRAKILL198.8k downloads
- UltraCoinsA mod that buffs the marksman. A lot.187.4k downloads
- UltraTweakerAn extensible ULTRAKILL mod which adds extra settings, and mutators.165.4k downloads
- UltraModManagerDeprecated by its author: do not install this. A mod manager fo ULTRAKILL that adds a modding API and a way to unload some mods.164.5k downloads
- CybergrindMusicExplorerEnhanced music player and downloader for Cyber Grind159.0k downloads
- SpawnerArmExtrasUnlocks missing enemies in the sandbox + adds new custom ones. Now also works for cheats151.9k downloads
- The TimestopperThe Timestopper has the ability to Stop Time at will126.6k downloads
- AtlasLibA library used for Waffle's mods.124.2k downloads
- ULTRASKINS GCULTRASKINS fixed for the UltraRevamp update117.5k downloads
- FasterPunchA mod that makes you punch real fast.113.2k downloads
- UltraVoiceDeprecated by its author: do not install this. Adds voice lines to ULTRAKILL enemies.111.8k downloads
- UltrakillStyleEditorAn easy solution to modifying in-game style hud text110.8k downloads
- WafflesWeaponsA mod which adds many new variants.105.8k downloads
- JadeLibProvides functions for my other mods.98.5k downloads
- HandPaintChange color scheme of arms as easily as for weapons97.9k downloads
- WesV2Adds Wes' voicelines from Max0r's "An Incorrect Summary of ULTRAKILL" videos96.8k downloads
- BossRushAdds a Boss Rush gamemode96.6k downloads
- OVERKILLDeprecated by its author: do not install this. Adds silly rogue elements that "enhance" gameplay. Style converts to XP. Levelups grant upgrades to choose from. Intended for Cybergrind. Also works in campaign missions, but will most likely explode.95.4k downloads
Browse all 1.1k ULTRAKILL mods Sortable by downloads, rating and date.
More early access games see all
Why ULTRAKILL mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host ULTRAKILL mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.






