
- Action
- Indie
Game
VIVIDLOPE
Vividlope, the head-spinning, mind-bending arcade game with a puzzle touch! Master the imaginative realm, where the gravity doesn't quite work as you're used to, overcome your foes and keep on painting!
Rapid gravity arcade action! Dash! Spin! Slam! Paint!
About VIVIDLOPE
- Released
- May 2023
- Developer
- Jaklub
- Engine
- GameMaker
- Platforms
- PC (Microsoft Windows) · Nintendo Switch
Where to get it
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
From the developers
Official announcements, newest first. Posted on Steam.
- Community AnnouncementsVersion 1.4.5 UpdateUpdate featuring small fixes.Splendid and VIVIDLOVE achievements' conditions have been altered to also trigger when the levels are perfected between different savefiles.A debug info popup no longer appears in the main menu if a workshop item is subscribed to, but not downloaded - it is silently ignored in that case.As the adjustments are very situational, the gmvm branch has not been updated an...
- Community AnnouncementsVersion 1.4.4 UpdateUpdate featuring bugfixes and minor technical adjustments.Frame pacing should be smoother.Rare crashes when loading the Atrium should be fixed.It is now possible to add custom languages via editing the files (note that adding custom glyphs is not supported at the time - that might be possible via modding on the gmvm branch) - see __README__.txt.It is now possible to switch the look/behavior of...
- Community AnnouncementsVersion 1.4.3 UpdateUpdate featuring bugfixes and minor gameplay adjustments.Fixed bestiary expansion requirements.Changed BGE-9 tile palette.Adjusted Fuse enemy behavior (now slows down after overlapping the player tile e.g. during player jump for more predictable getaway routing).Adjusted Spitter obstacle animation.Added minor graphical fixes related to hidden orthographic mode and lightbulbs.The branch gmvm is...
- Community AnnouncementsVersion 1.4.2 UpdateUpdate featuring bugfixes. The crash occuring when Rank Explanation is chosen after Finale is fixed. The rare crash occuring when player makes a specific leap down a cracked fragile tile on 9-8 is fixed. Superjumping on top of changing X tiles and naval mines instantly KO's the player like when superjumping on top of pink X tiles instead of activating the landing iframes. The branch gmvm is als...
- Community AnnouncementsVersion 1.4.1 UpdateUpdate featuring minor bugfixes and adjustments. Level Editor now allows usage of new music tracks (S8 and SX) and new fruits (plum, blackcurrant, pannacotta, tiramisu, dango) introduced in 1.4. It's possible to emulate the pre-1.4 jump - this option is only available via config.ini editing in AppData folder (jump_style - change to 0 to activate the legacy jump). It's possible to change the siz...
- Community AnnouncementsVersion 1.4 UpdateVersion 1.4, with features previously exclusives to the Nintendo Switch release of VIVIDLOPE, is now available! New playable character, Miss Noir! With 4 special abilities unlocked at high Power, she doesn't need a lot of items to pummel things into dust and blaze her way through the stages! Cerise now has a Defense Up ability - when she has high Power, she can tank one hit without getting knoc...
- Mods indexed
- 38
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
Most downloaded
Measured from the source's own counts, summed across every release.
- Hey Lois, remember that time......that I was a badly designed VIVIDLOPE stage? I'm learning how to use the editor and I made some... uh... really bad stages! Yay! It should be worth nothing that I don't exactly plan to fix any of the bugs on some of the levels anytime soon (such as wonky tile collision) because I don't actuall...466 downloads
- [OUTDADED!] A Series Of Stupid LevelsNot fun OR challenging! I hope your creative mind can find the maximum amount of fun in these. Updates may or may not happen, if I can think of more dumb things to add, I will. Update: unfortunately, Jaklub fixed their favorite tile, therefore the 4th level is now impossible! You may never beat t...284 downloads
- Level PacA collection of 20 assorted Pac-Man levels from throughout the series! Big thanks to DearMink X for the level/workshop preview! BGM: World 0 & 1 (Pac-Man Arrangement) - arranged by Scruffy148 downloads
- WindowsAn assortment of twelve stages; all (for the most part) themed around the classic windows era with some bit of "Frutiger Aero" bits into the mix. Do note that a variety of them include degrees of jank movement, somewhat amateur models, and in one case, one peculiar stage that might as well be out...139 downloads
- sans133 downloads
- Level CubeA series of 15 differently themed cubes. ( Please report any rectangular prisms )108 downloads
- Slinky104 downloads
- Amazing Animals THE SHRMPHave you ever wanted to walk all over shrimp? Make them turn red with embarassment? Now's your chance to tickle them pink. And then paint them red with love.103 downloads
- SampleA demonstration level. -- Music sourced from DOVA-SYNDROME99 downloads
- Seven Deadly Sins97 downloads
- the most retros level78 downloads
- Burger LevelHope you like :3 (How do I add custom sprites and music?)76 downloads
- Enter The MilkzoneI made a milk carton in the editor and it got out of control74 downloads
- 3-15 but even worseI didn't even test to see if the level was v-rankable or if it's even possible to get to the bonus round tbh I only made this stage because I thought it was funny the song is the world revolving from deltarune66 downloads
- VIVIDLOPE 1st Anniversary LevelVIVIDLOPE is now a year old! I decided to celebrate the occasion by making this medium-length level. This level has 8 stages in which 4 are pretty easy and the other 4 pretty difficult. Though if you're having trouble, you can always switch easy mode on. Some original backgrounds are used but als...61 downloads
- Level 1, but its confusedI recreated level 1 for fun, and decided to add a little gimmick to it. I kinda like how it turned out. I don't have much to put here lol but I hope you have fun with it.60 downloads
- Cerise goes to bros meat indian restraunthello i made this level pack for fun, it is my first time making custom levels so please dont expect great stages, but this was fun to make so i may make more one day58 downloads
- idc57 downloads
- DivisionDivide by... bunny! This level experiments with subdivision as an extremely janky (and somewhat buggy!) level mechanic throughout 8 horrible levels. It's pretty great. I guess.52 downloads
- Level ExtraThis level is an assortment of 15 stages with no single theme to it. Therefore, the difficulty is a little all over the place. There is about of split between half easy stages, and half mild difficulty stages. However, none of them should be too difficult. I would say it goes in the level 4/5 dif...52 downloads
- SNES Mario Kartthe mossy faifitros..... the brossy metros..... like whats up retro49 downloads
- Level DestinyA series of 15 challenging stages. Test yourself and fufill your destiny.48 downloads
- Random Level ThingThis Level contains 10 somewhat easy stages I made when messing around in the editor. Most of these were just me testing certain things. So there all pretty small and gimmicky, except for the 10th stage. Anyways, I hope you have fun playing them!48 downloads
- Cool ahh cactus48 downloads
Browse all 38 VIVIDLOPE mods Sortable by downloads, rating and date.
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Why VIVIDLOPE mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host VIVIDLOPE mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.






