
- Indie
- Simulation
- Early Access
Game
VoiceATC Simulator
VoiceATC Simulator is a realistic Air Traffic Control simulation game centered around interacting with the traffic using your voice. Sequence aircraft into the runways in real airport configurations and sectoring.
VoiceATC Simulator is a realistic Air Traffic Control simulation game centered around interacting with the traffic using your voice. Sequence aircraft into the runways in real airport configurations and sectoring.
About VoiceATC Simulator
- Released
- April 2025
- Platforms
- PC (Microsoft Windows)
Where to get it
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
From the developers
Official announcements, newest first. Posted on Steam.
- Community AnnouncementsUpdate 0.6.2 is Live! - Visual Approaches and a New InterfaceHello all! Version 0.6.2 is now live on the Stable branch.First, your scope. The session now comes in three skins: Generic, Spain (SACTA) and United States (STARS). It is the same session in each one, and every feature is in every skin. In Settings > Skin you can pick one skin for all airports or one per airport, or leave it on Realistic, which uses the real interface where there is one. Skins...
- Community AnnouncementsUpdate 0.6.1 is Live! - Community ContributionHello all! Version 0.6.1 is now live on the Stable branch. This is a major update to the simulator, with the implementation of RNAV procedures, new voice commands, and new options for community modding. You can see the roadmap at Most importantly, community routes and airport procedure contribution is now easier via the website at I have also created a wiki page! It should help beginners learn...
- Community AnnouncementsAn early version of update 0.6.1 is now live on the Open Beta branchHello all, new version available (0.6.1.0) in the Open Beta branch. Some key stuff:Performance and accuracy improvements to the voice model thanks to the telemetry data, now everyone uses the same system that's thought for all hardware.TTS fixes.LNAV enhancements to prepare the sim for the new types of approaches in the future.The features for this version seen in the roadmap (voiceatcsimulator...
- Community AnnouncementsYour review matters!Hey everyone! 👋If you've been enjoying VoiceATC Simulator, it would mean a lot if you could take a minute to leave a review. It really helps with visibility and lets me know what to work on next.🔗 for your support!
- Community AnnouncementsDefault AIRAC updated to 2503Hello all! The default AIRAC for all users is now updated to 2503. All users without a Navigraph suscription can use it bundled with the game. Enjoy!
- Community AnnouncementsRoadmap and Manuals update!Hello all, I've been putting a lot of work into professionalizing development for the sim, and one of the things I'm most excited to share is the roadmap. It lays out where development is headed and what's coming next: I've also updated the manual and handsheet for version 0.6, they are much more complete now. Hope you like them! Thank you all for the support.
- Mods indexed
- 12
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
Most downloaded
Measured from the source's own counts, summed across every release.
- EGLLEGLL - Heathrow Director by Willek10. Version 1.3 For any errors spotted, contact @Willek10 on Discord.424 downloads
- Gatwick Director (EGKK)Gatwick Director by Luca.fb_ski. Version 1.2. Please contact me @luca.fb_ski on discord with any errors :)249 downloads
- EDDFEDDF - Frankfurt Arrival by Willek10. Version 1.2 For any errors spotted, contact @Willek10 on Discord. Final Director sectors are a bit broken...248 downloads
- ESSAESSA - Stockholm Approach by Willek10. Version 1.3 Realistic traffic rate is around 25 ARR/h and 30 DEP/h. Current real life runway configuration can be found at135 downloads
- LHCCTry controlling the hungarian airspace (Budapest ACC), a corridor for european flights to the middle-east and asia! Made by: Szox & tottosh122 downloads
- GCTSGCTS - Tenerife South Approach. Version 1.0 I recommend that you spawn in with 0 traffic (Init tfc), as they can spawn on the downwind, that is rarely fully used unless there's a lot of traffic.101 downloads
- KORDKORD | Chicago O'Hare International Airport | East Approach | V1.0 32 airlines on over 160 routes connecting over 70 cities92 downloads
- EKCHEKCH - Copenhagen Approach by Willek10. Version 1.0 For any errors spotted, contact @Willek10 on Discord.85 downloads
- Thames Director (London City, EGLC)Thames Director by Luca.fb_ski. Version 1. Please contact me @luca.fb_ski on discord with any errors :)84 downloads
- BRISTOL AIRPORT - EGGDContact me on discord - mreclizza - for any questions!63 downloads
- LESTLEST - Santiago Approach by Willek10. Version 1.2 For any errors spotted, contact @Willek10 on Discord.59 downloads
- Guernsey Approach- EGJBGuernsey Airport (EGJB) is the only airport serving the island of Guernsey, part of the Bailiwick of Guernsey in the Channel Islands. It lies about 2.5 miles southwest of the island’s city center, St. Peter Port. The airport opened in 1939 and now handles around 650,000–700,000 passengers annuall...55 downloads
More early access games see all
Why VoiceATC Simulator mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host VoiceATC Simulator mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.






