
- Action
- Indie
- RPG
- Simulation
Game
Voor De Kroon
In these medieval lands only the blade can establish your rule. Establish policies, conquer territories and fight your own battles to conquer the throne.
Voor de Kroon is an immersive medieval strategy-action game with historically inspired arms and armor. Fight historical battles and command your troops from the front line or the RTS camera. Use the Warforge editor to reshape the entire game and build your own medieval campaigns.
About Voor De Kroon
- Released
- December 2022
- Engine
- Unreal Engine 4
- Platforms
- PC (Microsoft Windows)
Where to get it
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
From the developers
Official announcements, newest first. Posted on Steam.
- Community AnnouncementsSmall Update / Roadmap remainder of Summer - August 6th 2026Hello everyone, Small update focusing on the new campaign with balancing changes. It also contains a couple of small additions. I also want to present the updated roadmap for the remainder of the summer: {STEAM_CLAN_IMAGE}/41865338/dfd6fdf96a24f7396ffe9c90a8b37fa4208833a9.png The roadmap is not in order of appearance but provides a general outline of what you can expect in the coming 2 months....
- Community AnnouncementsSmall Update - August 1st 2026Hello Everyone, Small update again with iterative fixes and additions. Also the first set of balance changes to the new campaign attempting to decrease the snowball of larger factions while keeping it playable for smaller factions. Fixes and balance changes will continue while I start working on the next bigger additions: Cannons and new campaign mechanics. Thank you for all the support! Love t...
- Community AnnouncementsSmall Hotfix - July 30th 2026Changelog Add legacy bridge for heater shield masks: Can be enabled in faction editor, enabled by default for old saved factions Add a little bit of destruction to houses of very low public order settlements Add sorting to afterbattle casualty list Tweak unit balance Fix project data structure Fix small UI issues Fix royal guard unit appearing on friso-hollandic wars factions
- Community AnnouncementsVoor de Kroon - The Hundred Years' WarHello everyone! Big day today. After a week of internal testing on the Discord I'm proud to announce the second native Voor de Kroon campaign: The Early Hundred Years' War. The campaign is set in 1345, just as hostilities between England and France are picking up again after a short truce. It's the year leading up to the famous Battle of Crécy. You can play as England and try to invade over the...
- Community AnnouncementsSmall Update - July 5th 2026Changelog Add specific arrow block property for AI units to shields Improvements to formation stability Fix rotation drag controls on wedge formations Fix bug related to formation logic Fix bug causing units to show idle animation when getting executed Fix bug related to formation dragging Fix bug with era-matched equipment shield loadout Fix bug related to garrison size with castle under const...
- Community AnnouncementsVoor de Kroon Update - July 2nd 2026Changelog Add multi formation select to RTS mode Add multi select to deployment Add new AI battle setup logic Add early 15th Italian great bascinet Add mid 14th century bascinet Add early 15th century shield Add 12th century kite shield Improve and update the tactical battle tutorial Tweak tactical AI Reorganize shield item order Small improvements to the initial performance calibration screen...
- Mods indexed
- 920
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
of 1.4k on Steam Workshop
Most downloaded
Measured from the source's own counts, summed across every release.
- 1177 AD: Crusader CampaignIMPORTANT: ALSO SUBSCRIBE TO THE CUSTOM FACTIONS AND CASTLES NEEDED. All you need to do is click on “Subscribe to all”, then launch the game. CONTEXT: The 1177 AD Campaign is the most comprehensible custom campaign about the Crusades to date, and is updated with relative regularity. This custom c...3.0k downloads
- 1177 AD: Knights TemplarThis is one of the factions of my 1177 AD Crusades Campaign. The Order of the Knights Templar was founded in 1119 AD to defend pilgrims on their way to Jerusalem, with their headquarters located there on the Temple Mount, and existed for nearly two centuries during the Middle Ages. Grand Master E...2.9k downloads
- 1177 AD: Knights HospitallerThis is one of the factions of my 1177 AD Crusades Campaign. The Order of Knights of the Hospital of Saint John of Jerusalem was founded in the crusader Kingdom of Jerusalem in the 12th century. The Order of Saint John was militarized in the 1120s and 1130s, hiring knights that later became Hospi...2.9k downloads
- 1177 AD: Kingdom of JerusalemThis is one of the factions of my 1177 AD Crusades Campaign. The Kingdom of Jerusalem was founded in 1099, after the success of the First Crusade. It was the most important of the Crusader States of the Levant, and it's Kings were the highest authorities in the Holy Land. Baldwin IV, known as the...2.9k downloads
- 1177 AD: Saladin's DomainThis is one of the factions of my 1177 AD Crusades Campaign. The Ayyubid Sultanate was the founding dynasty of the medieval Sultanate of Egypt established by Saladin in 1171, following his abolition of the Fatimid Caliphate of Egypt. Salah ad-Din Yusuf Ibn Ayyub (known as Saladin by the Crusaders...2.9k downloads
- 1177 AD: County of TripoliThis is one of the factions of my 1177 AD Crusades Campaign. The County of Tripoli was one of the four Crusader states founded in the Levant. It was created in the modern-day region of Tripoli, northern Lebanon and parts of western Syria. Raymond III was named count of Tripoli in 1152, and faithf...2.8k downloads
- 1177 AD: Principality of AntiochThis is one of the factions of my 1177 AD Crusades Campaign. The Principality of Antioch was one of the Crusader States created during the First Crusade. Most of the crusaders who settled there were of Norman origin, notably from the Norman Kingdom of southern Italy Bohemond III of Antioch was Pr...2.8k downloads
- 1177 AD: Lordship of IbelinThis is one of the factions of my 1177 AD Crusades Campaign. The Lordship of Ibelin was established around the Crusader Castle at Yibna, and was granted to Barisan the Elder in 1141 by Fulk I of Jerusalem. Ibelin eventually became a contested territory between Christians and Muslims. Balian of Ib...2.8k downloads
- Walled Cities AcreThe defenses of Acre were renovaed by King Richard the Lionheart after the Third Crusade raising a secondary wall and many great towers2.4k downloads
- Walled Cities KuttenbergLoosely based on the city of Kuttenberg, from KCD 2.2.3k downloads
- Walled Cities LeonThis is a castle2.2k downloads
- Jerusalem the Golden GateThis is a castle2.1k downloads
- Jerusalem Holy SepulchreThis is a castle2.1k downloads
- Walled Cities ParisThe walled city of Paris2.1k downloads
- Walled Cities OrleansThis is a castle2.0k downloads
- Conquest of the Seven Kingdoms"The Seven Kingdoms are in need of balance, who will rise to the occasion?" When you update the mod please reinstall all factions since those are usually updated as well! MUSIC ADDON FROM NEXUS: Update: Added forced Snow to far-north settlements. ------------------ Added Eastwatch by the Sea cust...1.7k downloads
- The WesterlandsConqeust of the Seven Kingdoms Westerlands1.7k downloads
- The StormlandsConqeust of the Seven Kingdoms Stormlands1.7k downloads
- The ValeConqeust of the Seven Kingdoms Vale1.7k downloads
- The RiverlandsConqeust of the Seven Kingdoms Riverlands1.7k downloads
- DorneConqeust of the Seven Kingdoms Dorne1.7k downloads
- The ReachConqeust of the Seven Kingdoms The Reach1.7k downloads
- Teutonic OrderUlrich for the script "Conquest of the Baltic"1.6k downloads
- CastillaAlfonso Download required for the scenario Medieval Europe XIII (v.1) Link to the script itself1.6k downloads
Browse all 920 Voor De Kroon mods Sortable by downloads, rating and date.
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Why Voor De Kroon mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host Voor De Kroon mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.






