Voxel Tycoon mods
Voxel Tycoon gameplay mods
Everything filed under gameplay by its own author, ordered by how much it is used.
15 gameplay mods, most downloaded first · newest update 7 Sep 2026
AllPassenger wagons26Rails23Electric locomotives22Diesel locomotives22Utils20Decorations20Gameplay15Stations13Multiple Unit11Visuals9Other Buildings7Roads5Houses5biomes5
15 gameplay mods
- Smoothed rail curvesby meinromanv.0.4.1 The mod changes the standard height differences of the rails to increased by 4 times. (You can't add it to a game that was created without the mod, only to the new one) + bonus for fans of challenging games: after the first launch of the game with this mod, a settings file Properties_Base...10.8k downloadsupdated 6 y ago
- ECW Industry Addonby error code: weaselUPDATED to 0.88.1.2 v This mod adds new resources, items, devices, vehicles, researches. ALPHA STATE New resource deposits: Water, Sulfur, Clay, Bauxite, Crude Oil. New industry researches and branches: Iron casting, agriculture, food production, aluminum production, oil processing, engineering....2.5k downloadsupdated 4 y ago
- RailStationConnection [Require Beta]by PanzerKadaverAllow a Railstation to be connected to all City buildings, no matter how far the building is from the Railstation Source code : In case of an error or a suggestion, contact me on Discord (PanzerKadaver#0747) or open an issue on Github DISCLAIMER : Several people report problems to start a new gam...1.4k downloadsupdated 5 y ago
- Sandbox modeby Jorn'Just let me build' mode. All buildings, infrastructure and vehicles can be built for free. Each category can be turned on or off individually, check out the mod settings on new game! Source: Changelog: Version 0.1.3980 downloadsupdated 5 y ago
- City Setup Modby TrakzThis mod lets you customize the number of cities when creating a new world. Features: - Randomly spawn a number of starting cities between the specified minimum and maximum values. - Spawn a fixed number of starting cities by setting both the minimum and maximum values to the same number. - Set c...936 downloadsupdated 23 mo ago
- Mass Electrificationby JornAllows you to electrify all rails in one go. Press Control while using the electrification tool on a non-electrified piece of rail, to extend the selection to all connected non-electrified track. It seems like the game doesn't like electrifying that much track at once, so it won't show the power...906 downloadsupdated 5 y ago
- Higher tier city demandsby JornWhen a city generates a new business, makes it one of the appropriate current tech tier instead of just demanding raw materials all the time. It works like this: First, it determines a score for the currently supplied items, for each tier: * Awful or Bad: 0 points * Average: 2 points * Good: 3 po...812 downloadsupdated 5 y ago
- Never Oversupplied Storageby MetalKidAll industries will never go into an over supplied state. See for code.517 downloadsupdated 22 mo ago
- Vulkan's Oil Industries Packby Vulkan"Hey Vulkan, isn't there an oil mod already on the steam workshop?" Yes, and now there are 3! -------------------------------------------------------------------------------- This is a pretty big mod pack, as it has almost everything you could want from the oil industry, both simple and complex....485 downloadsupdated 9 mo ago
- Residential tab + No Auto Roadsby TrakzLets you place houses and disables the city from automatically building roads. Actually adds residents to your city too, not just cosmetic houses. Experimental mod.459 downloadsupdated 18 mo ago
- Vulkan's Railroad Crossingsby VulkanMany people though that railroad crossings would be impossible to do. To some extent, they where right. but this mod exists for those of us who wanted it. I present: Railroad Crossings! This mod is simple, but extremely complex. it adds fully functioning flat railroad crossings to the game, but t...427 downloadsupdated 2 mo ago
- Unlimited Storageby MetalKidAll industries allow for virtually unlimited storage. See for code.344 downloadsupdated 22 mo ago
- Store Demolisherby timoschenkoAllow the demolition of an unwanted store for a fee. Fee is affected by inflation, building level and requested funding (If store is dying, fee will be less). Version 2: + Added price settings tab130 downloadsupdated 16 mo ago
- Factory Research Packby VulkanNOTE: This mod is still being balanced. If you have any suggestions for the mod, leave them in the comments! This mod flips research on it's head, requiring research bottles to unlock new researches! This mod is basically like if you took the tech progression from Factorio and put it into Voxel T...86 downloadsupdated 14 mo ago
- Vehicle Namesby JonaThis mod adds Vehicle names across the UI in the game. (Fleet Window, Vehicle Replacement Window, Vehicle Selection Window)51 downloadsupdated 9 mo ago
15 gameplay mods, most downloaded first. Each one has its own page here with what it needs to run and where its author publishes it; the files themselves stay with the author and are never re-hosted on this site.

