Warlock 2: The Exiled mods
Warlock 2: The Exiled city mods
Everything filed under city by its own author, ordered by how much it is used.
3 city mods, most downloaded first · newest update 23 May 2015
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- No Auto-Built Farmby parkirNew cities do not start with a farm (or Mana Trap for Undead). Because sometimes you do not need a farm. New building construction can be started immediately after the foundation. Works for all races. Doesn't change capitals.3.6k downloadsupdated 13 y ago
- Faster City Growthby AzghallCities growth faster and have little overpopulation penalty. +50 population 0.005 overpopulation penalty So be sure to have a 3 range tiles free for cities. Compatible Renaissence Mod, Vanilla, Expansions, and others mods.714 downloadsupdated 12 y ago
- No Auto Farm (works with Naga)by ChumleyNew cities will not start with a farm (or Mana Trap for Undead). New building construction can be started immediately upon founding a city. Works for all races, including Naga (Wrath of the Naga DLC required). This doesn't alter capital starting buildings. NOTE: If you're using Renaissance Mod, y...707 downloadsupdated 12 y ago
3 city mods, most downloaded first. Each one has its own page here with what it needs to run and where its author publishes it; the files themselves stay with the author and are never re-hosted on this site.

