
- Adventure
- Indie
- RPG
Game
West of Loathing
Say howdy to West of Loathing - a single-player slapstick, stick-figure comedy adventure role-playing game set in the wild west of the Kingdom of Loathing universe. Traverse snake-infested gulches, punch skeletons wearing cowboy hats, grapple with demon cows, and investigate a wide variety of disgusting spittoons.
West of Loathing — a slapstick comedy stick-figure wild west adventure role-playing game.
About West of Loathing
- Released
- August 2017
- Developer
- Asymmetric
- Platforms
- Google Stadia · Linux · PC (Microsoft Windows) · Mac · Nintendo Switch
Where to get it
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
From the developers
Official announcements, newest first. Posted on Steam.
- Community AnnouncementsPatch 1.11.11.11.11.1Dropping a small patch today to fix a vulnerability that was discovered in the Unity game engine we use to build our Loathing games. Nothing to get excited about, unfortunately, unless safety gets your motor running that is.
- Community AnnouncementsPatch 1.11.11.11.11.0This update brings full Steam Deck compatibility to the Windows and Linux versions. The macOS version is already fully compatible, in that it correctly does not run on Steam Deck.
- Community AnnouncementsElevens All the Way Down Patch (v1.11.11.11.11)Many thanks to everyone who reported bugs and helped us track down the trickiest of these issues, we really appreciate it! Here's what's fixed: Corrected a problem where the player character would move super fast on a high-end personal computer. AKA the PCPCPC (personal computer player character problem correction). A few objects in dark areas of the game will no longer appear to be hovering ve...
- Community AnnouncementsThree Year Anniversary Patch (v1.11.11.11.1)Holy cow it's been almost three years since we first released West of Loathing! To celebrate this we've fixed some obscure bugs, improved some interactive bits, and added a splash of new content here and there. It's a regular smorgasbord of patch notes! If you leave the record playing in your bedroom on the farm, it is now just barely audible outside your house as well. The jam has been pumped....
- Community AnnouncementsTaking out the Garbage Patch, Kids (v1.11.11.11)Today's long-in-coming patch fixes a couple of rare and extremely difficult-to-track-down crash bugs on Windows 10. Many thanks to the folks who helped us out by sending in Unity logs and testing things on a beta branch! With this release we'll be closing all the current beta branches — this build incorporates every bug fix we've made thus far, so no one should need to be on a specialty build a...
- Community AnnouncementsPatch of Cookies (v1.11.11.1)A quick little DLC patch today to address some issues that folks have brought to our attention. Thanks for all the bug reports and also all the kind words about the DLC in general, everyone! Y'all rock. You now get the Spirit Guide achievement at a more appropriate moment -- also if you load a character that SHOULD have gotten that achievement but did not, it will be awarded right away (apologi...
- Mods indexed
- 1
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
Most downloaded
Measured from the source's own counts, summed across every release.
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Why West of Loathing mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host West of Loathing mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.






