
- Action
- Adventure
- RPG
- Early Access
Game
Windrose
Embark on a PvE survival adventure in the Age of Piracy. Fight on land and sea, solo or with friends. Build, craft and explore vast open world filled with dark secrets. Master soulslite combat and take on challenging bosses, command your ship and plunder unspoken treasures!
Embark on a PvE survival adventure in the Age of Piracy. Fight on land and sea, solo or with friends. Build, craft and explore vast open world filled with dark secrets. Master soulslite combat and take on challenging bosses, command your ship and plunder unspoken treasures!
About Windrose
- Released
- April 2026
- Developer
- Windrose Crew
- Publisher
- PocketPair
- Engine
- Unreal Engine 5
- Platforms
- PC (Microsoft Windows)
Where to get it
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
- Mods354A mod changes the game itself. It needs something to load it, it may need other mods first, and it only works on the versions its author built it for.
- Frameworks22A framework is modding infrastructure rather than content: an API, injector or utility that other mods run on top of, or that helps you install, patch or manage them.
From the developers
Official announcements, newest first. Posted on Steam.
- Community AnnouncementsVoyage to Ashlands: A Cleaner Interface, Faction Screen, and Sea ShantiesAhoy, captains!We’re back with another look at what’s coming in Ashlands, along with some of the thinking behind the changes.Our last two entries were all about ships. If you missed them, you can catch up on \ and \. This time we’re steering a little off course, into the interface: the things you see on screen and the menus you use every day.Warning: lots of screenshots ahead. Clearing the Deck...
- Community AnnouncementsVoyage to Ashlands: Ship Customization, pt.2Ahoy, captains!Time flies, and we’re back with another look at what’s coming in Ashlands. If you’re new here, welcome aboard! And if you’ve been following Windrose for a while, welcome back!This is the second entry in our series about how ships are changing as part of Ashlands, our next major update. If you missed the first part, you can read it here — we covered our general approach to ships i...
- Community AnnouncementsVoyage to Ashlands: Ship Customization, pt.1Ahoy, captains!As you may have noticed, we just revealed the release window for our next update, Ashlands, in the trailer that premiered during the Triple-i Initiative. If you missed it, you can watch it below:And while we’re sure you have plenty of questions (especially about that last part) all in good time! From here on out, we want to regularly share more about what’s coming in Ashlands. Th...
- Community AnnouncementsWindrose x YoutoozGet your collection shelves ready! We’re happy to announce our collaboration with Youtooz on the first-ever Windrose collectibles!Our first thematic drop features three things every Archipelago captain knows all too well: the Dodo plushie, the Boar plushie, and the Coin pin.Interested? Here’s how it works:Voting is open for 7 days starting now. Your votes will decide whether each concept gets m...
- Community AnnouncementsTriple-i Initiative x Windrose: Tune In on October 8th!Ahoy, mateys!The Triple-i Initiative is back on October 8th, and Windrose is setting sail for the show once again! If you haven’t caught one before, Triple-i is basically one big, action-packed barrage of game trailers, just game after game after game. And yep, we’ve got a little something of our own stashed in the cargo hold.The show will be streamed live on YouTube and Twitch, so grab your cr...
- Community AnnouncementsAshlands Development Sneak Peek + 10% Off!Hey, captains!The end of summer is drawing near, and while it’s a little sad to see it go, we’re putting more and more effort into our next update, Ashlands.We decided to share a few small work-in-progress snippets from development to cheer you up a bit. The team sends its warmest regards and can’t wait to show you more of what we’ve been working on!Starting off with a colorful new armor set fo...
- Mods indexed
- 376
- Versions
- 1
- Newest tracked
- Build 24094645
- Most disruptive update
- No breakage data for this game
Most downloaded
Measured from the source's own counts, summed across every release.
- More Mineral Resources78.5k downloads
- More Tree Resources70.4k downloads
- MoreStacks57.3k downloads
- 2x 3x 5x 10x All loot (also 25x50x100x)51.9k downloads
- UE4SS for Windrose47.1k downloads
- More Backpack Slots 2x 3x 5x 7x 10x 100x Multiplier41.7k downloads
- Better Minimap Range37.0k downloads
- Extended Bonfire Radius33.4k downloads
- Max Stack Sizes- 999-999999 or Multipliers- x2-10 x10032.8k downloads
- Fast Travel Plus30.5k downloads
- More Animal Resources28.4k downloads
- BetterLantern27.6k downloads
- More Stamina27.6k downloads
- More Ship Storage Slots 2x 3x 5x 7x 10x 100x Multiplier24.0k downloads
- Faster Ships21.3k downloads
- Better Harvest Tools20.6k downloads
- More Enemy Resources19.5k downloads
- Enhanced Merchant19.5k downloads
- Loot Pickup Range19.5k downloads
- Fast Craft18.3k downloads
- Windrose Cheat Suite15.2k downloads
- Persistent Loot14.7k downloads
- Windrose Mod Manager (Dedicated Server Support)13.2k downloads
- Windrose Character Editor13.1k downloads
Browse all 354 Windrose mods Sortable by downloads, rating and date.
More early access games see all
Why Windrose mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host Windrose mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.






