
- Action
- Adventure
- RPG
- Early Access
Game
Windrose
Embark on a PvE survival adventure in the Age of Piracy. Fight on land and sea, solo or with friends. Build, craft and explore vast open world filled with dark secrets. Master soulslite combat and take on challenging bosses, command your ship and plunder unspoken treasures!
Embark on a PvE survival adventure in the Age of Piracy. Fight on land and sea, solo or with friends. Build, craft and explore vast open world filled with dark secrets. Master soulslite combat and take on challenging bosses, command your ship and plunder unspoken treasures!
About Windrose
- Released
- April 2026
- Developer
- Windrose Crew
- Publisher
- PocketPair
- Engine
- Unreal Engine 5
- Platforms
- PC (Microsoft Windows)
Where to get it
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
- Mods346A mod changes the game itself. It needs something to load it, it may need other mods first, and it only works on the versions its author built it for.
- Frameworks22A framework is modding infrastructure rather than content: an API, injector or utility that other mods run on top of, or that helps you install, patch or manage them.
From the developers
Official announcements, newest first. Posted on Steam.
- Community AnnouncementsPatch Notes, version: 0.10.0.8Ahoy, captains!Here’s a small patch with a few improvements. We’re also very grateful for all your feedback and comments on the latest devblog post.One known issue remains in this build, but we’re already looking into it and plan to fix it in a future update.Thank you for staying with us, and stay tuned for more news.Patch Notes, version: 0.10.0.8Fixed an issue where projectiles could pass thro...
- Community AnnouncementsWindrose Devblog: Ashlands (WIP)DISCLAIMER: We’re talking about plans, and plans may change. We tend to experiment a lot. If something does not work well for the game, we discard it. Prototyping a great idea can drastically change how it feels once we actually playtest it. Simply put, if something isn’t great, we tend to pivot it into something a lot better. That’s the nature of development, and it applies to the plans descri...
- Community AnnouncementsPatch Notes, version: 0.10.0.7Hey, everyone!We are releasing another batch of small improvements and fixes for the current build.Please note that we'll also be performing some backend maintenance, which means the game will be temporarily unavailable. We apologize for the inconvenience and appreciate your patience. Patch notes, version: 0.10.0.7Added Docker images with Linux server support. For setup instructions, see Dedica...
- Community AnnouncementsPatch Notes: Version 0.10.0.6Hey, captains! We’re releasing another small update that fixes several issues. We’re closely monitoring your reports and will continue rolling out hotfixes and improvements.Patch NotesVersion: 0.10.0.6Reduced disk space usage and optimized disk writes during gameplay.Slightly improved performance during boarding.Slightly improved performance when using ship artillery.Player and ship action pane...
- Community Announcements2,000,000 copies sold — huge milestone for our game, thanks to you!Hey, captains!Another incredible milestone in our journey — 2,000,000 brave souls have plunged into the Archipelago to live the swashbuckling life alongside us!When we first set sail, we could only hope that our game would find such a passionate and dedicated community. Seeing so many of you exploring the seas, sharing your stories, creating content, reporting issues, and supporting us every st...
- Community AnnouncementsPatch Notes, version: 0.10.0.5.120-073042fbHey, captains! We’re rolling out a new Steam Cloud Saves update intended to fix the issue with corrupted saves. We’ll be closely monitoring your feedback and will respond accordingly if any issues arise.Version: 0.10.0.5.120-073042fbSave files improvementsImplemented a new storage and backup system for save filesThe game now automatically backs up all data every 10 minutes of gameplay and upon...
- Mods indexed
- 368
- Versions
- 1
- Newest tracked
- Build 24094645
- Most disruptive update
- No breakage data for this game
Most downloaded
Measured from the source's own counts, summed across every release.
- More Mineral Resources77.1k downloads
- More Tree Resources69.2k downloads
- MoreStacks56.1k downloads
- 2x 3x 5x 10x All loot (also 25x50x100x)51.1k downloads
- UE4SS for Windrose44.6k downloads
- More Backpack Slots 2x 3x 5x 7x 10x 100x Multiplier40.6k downloads
- Better Minimap Range36.3k downloads
- Extended Bonfire Radius32.6k downloads
- Max Stack Sizes- 999-999999 or Multipliers- x2-10 x10032.3k downloads
- Fast Travel Plus29.7k downloads
- More Animal Resources27.6k downloads
- BetterLantern27.1k downloads
- More Stamina27.0k downloads
- More Ship Storage Slots 2x 3x 5x 7x 10x 100x Multiplier23.3k downloads
- Faster Ships20.5k downloads
- Better Harvest Tools19.9k downloads
- Enhanced Merchant19.1k downloads
- More Enemy Resources18.9k downloads
- Loot Pickup Range18.8k downloads
- Fast Craft17.9k downloads
- Windrose Cheat Suite14.7k downloads
- Persistent Loot14.3k downloads
- Windrose Mod Manager (Dedicated Server Support)13.0k downloads
- Windrose Character Editor12.7k downloads
Browse all 346 Windrose mods Sortable by downloads, rating and date.
More early access games see all
Why Windrose mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host Windrose mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.






