XCOM 2 mods
XCOM 2 gameplay mods
Everything filed under gameplay by its own author, ordered by how much it is used.
774 gameplay mods, most downloaded first · newest update 28 Oct 2026
AllWar of the Chosen1.8k soldier customization1.0kGameplay774Voice592Weapon316Soldier Class265UI259Item197alien180WotC178armor130Call of Duty104female96Map72voicepack63Modern Warfare61facility61Mass Effect60 creativexenos52cod49Star Wars45male45 lw242hair42Bugfix38Helmet32Resident Evil27Soldier24class23QoL22Cosmetic20Advent20Military19halo19Cold War18Achievements18Outfit18Overwatch17Remastered16Mortal Kombat15Marvel14Payday13Fallout13Black Ops13Assault Rifle13Sniper12Enemy12Anime12Overhaul11Hat11Pistol11Voice Pack11Tactical10310Utility9ghost9Destiny9skirmisher9shield9DC9Zombies9Sword9rifle9Half Life9Suit9Grenade9Metal Gear Rising9Weapons8Modern8Flamethrower8Faction8Russian8shotgun8Backpack840k8Mask7Cosmetics7Sith7Ammo7Perks7nintendo7Config7ninja7Ability7Research7Pack6Music6Uniforms6American6medic6Loot6robot6Heavy6Enemies6New6Experimental6Tech5Warfare5warhammer5fix5legends5warframe5Missions5capcom5doom5Effect5upgrade5samurai5Gear5Melee5Icons5Fixes5Republic5Cape5Lighting5Mission5
774 gameplay mods
- Better Alien Ruler Rewardsby CyberdiscOverhauls how Alien Ruler Rewards are implemented. Hate how gaudy and out-of-place the Alien Ruler Armors look, but still want their fancy abilities? This mod replaces them with items that perform the same functions! R.A.G.E Vest Utility Slot Item. Confers the Rage Strike ability. +2 HP. Frost Ho...16.9k downloadsupdated 5 y ago
- [WOTC] PGO Bridge: Cut Content Ammoby Hotl3loodedOVERVIEW This mod is a bridge between Cut Content Ammo and Proving Ground Overhaul. It makes each item from Cut Content Ammo buildable once they have been obtained through an Experimental Proving Ground Project. It requires BOTH Cut Content Ammo and Proving Ground Overhaul.16.8k downloadsupdated 6 y ago
- [WotC] S.H.I.V. Modby GiuseppeIII-- Programming and Animation Work: Coyotekins (Fireborn) -- -- Texture Work: Nekoworkshop -- -- Asset and Model Work: Obelixdk -- FEATURES This mod adds in two separate types of S.H.I.V.s that can be purchased in the proving grounds. Similarly to the Tank Mod, these S.H.I.V.s can gain ranks over...16.8k downloadsupdated 7 y ago
- [WOTC] Stay Concealed Using Itemsby ZelfanaOverview Makes Smoke Grenades, Ultrasonic Lure, Mimic Beacon and other similar support items from mods not break concealment when used. Configuration <Steam>\steamapps\workshop\content\268500\2994011957\Config\XComZelfConcealedItemUse.ini Add more items and abilities to stay concealed with. Can b...16.8k downloadsupdated 2 y ago
- Alpha's Workshop Overhaulby Alpha115This mod overhauls the Workshop. Recycling Engineers staffed in the Workshop will now generate 5 supplies every day. You can override this to instead use the Engineer's skill-level to give supplies, change the max amount or setting a different fixed amount. These can be enabled and tweaked in the...16.8k downloadsupdated 6 y ago
- Unofficial Battle Rifle Expansionby RealityMachinaMakes Uejji's Battle Rifle Pack compatible with LW2, add weapons for its Laser and Coil tiers, and adds in a new set of weapons for gunners: SAWs. These have reduced damage and ammo, but in exchange have an aim bonus, and uses the medium-long range battle rifles use. Also modifies stats of the we...16.7k downloadsupdated 9 y ago
- [LWOTC] A Better Arsenalby Scuba SteveA Better Arsenal for Long War of The Chosen Buffed weapons, armor, mods, and utility items to damage, protect, last longer, and have more of it. Commander while you spent the last couple of decades marinating in your own juices our engineers in munitions have made lethal advances in weapon design...16.6k downloadsupdated 7 y ago
- [WotC] Gene Mods - Iridar's Packby IridarFEATURES Converts my Rabbit Ability to a Gene Mod that can be applied to any soldier. Rabbit Genes The infusion of Rabbit's Genes grants an active ability that provides 1 Mobility and up to 30 Defense and 30 Dodge against reaction fire until the end of turn. These bonuses are counted after the re...16.4k downloadsupdated 5 y ago
- [WOTC] No Low Profileby 76561198371287930Low Profile has always presented itself as an unworkable SITREP in the late game of my playthroughs. The "skeleton crew" of enemies on the mission are usually more than enough to take out very unexperienced soldiers, and the mission typically can't even be attempted since efficient soldier rotati...16.4k downloadsupdated 8 y ago
- Veteran Training: Defense Matrix Editionby RealityMachinaThis allows your veteran soldiers to help fresh soldiers gain experience without needing to go out on missions. LATEST UPDATE: Now prevents infiltrating soldiers (from LW2) from being eligible to lead patrols, or to gain XP from patrols. WARNING: This uses the Defence Matrix instead of the GTS fo...16.3k downloadsupdated 10 y ago
- [WOTC] Cant Execute These Enemiesby MrShadowThis mod makes the many default Aliens, Rulers and the Chosen immune to execution. Any enemies you add to the list will also become immune. Anything not on the list... you guessed it!! Can still be executed ;) In the INI file... +IMMUNE_UNITS=BerserkerQueen +IMMUNE_UNITS=ArchonKing +IMMUNE_UNITS=...16.3k downloadsupdated 7 y ago
- Less Unconscious War of the Chosenby TePªWhat? Stun lancers, berzerkers, mutons, Rulers, etc. abilities KO chance has been replaced with another stun. Stun Durations & Abilities that get their KOs replaced are configurable in XComGame.ini, along with commented out examples for other mods. Some Examples: Vanilla Stun Lancers can Disorien...16.2k downloadsupdated 3 y ago
- [WOTC] Unofficial DC17-Weapons Addonby Alpha115So This mod is just a simple addon for Lord_Poncho57's Star Wars Galactic Republic Weaponry mod ( found here ). All this mod does is make a Bullpup Rifle version of the DC-17m Blaster rifle, and a Vector Rifle version of the Sniper mode, in addition to the weapons from Lord_poncho57's mod. You ne...16.2k downloadsupdated 4 y ago
- [WOTC] Universal Enemy Compatibility Patchby Rather IncoherentWhat's This Do? If you've ever played a game with a lot of modded enemies and found some of them showing up far too often, and others not showing up nearly enough, this mod fixes that. This mod is plug-and-play and supports almost every mod on the workshop , without any additional user configs. D...16.2k downloadsupdated 21 mo ago
- [WOTC] Tactical Unit Descriptionsby AquilioThis mod adds new descriptions for WOTC/LWOTC units during tactical gameplay. The descriptions can be previewed in the unit's info screen when using Yet Another F1 mod or when using the UFOpedia & Bestiary mod. Currently, all units from the main campaign are supported (including the allied ones),...16.1k downloadsupdated 4 y ago
- [WOTC] PGO Bridge: Rocket Launchersby TeslaRageOverview This mod is a bridge between Iridar's Rocket Launchers 2.0 and Proving Ground Overhaul. It makes each item from Iridar's Rocket Launchers 2.0 buildable once they have been obtained through an Experimental Proving Ground Project. This is just an INI mod which means you could adjust build...16.1k downloadsupdated 6 y ago
- [WOTC] Rusty Smoke Concealmentby RustyDiosWhat is this? Made as an update to Smoke Grants Concealment as a less intrusive version done by OPTC. The original completely replaced Smoke Grenades and Smoke Bombs so was largely incompatible with other mods and had no way to expand on it. Details Adds the Single Unit Conceal effect to a number...16.0k downloadsupdated 4 y ago
- [TLP] Peter's Grenades (and other TLP Fixes)by Mr. NiceThis mod fixes a few issues with Legacy Operation load outs, ability selection, and UI feedback: The titular issue that your Grenadier, Peter Osei, on the final "Lazarus Project" Operation does not have his grenade slot upgraded from frag grenades to plasma grenades in the second half of the Oper...16.0k downloadsupdated 7 y ago
- [WOTC] Augments Status Displayby RustyDiosWhat does this mod do? This mod is a small addition to Augmentations that uses a newer hook in the CHL to change the status display for units in need of an Augment. The status text should also tell you what body part needs an augment. It also has some new inventory images for all tiers of augment...15.9k downloadsupdated 3 y ago
- [LWOTC] A Better Rookieby Scuba SteveA Better Rookie for Long War of The Chosen Buffed soldier and other player types' abilities, characteristics, growth, and more. Commander we know you have been away and before you start thinking that we spent all of our time scavenging wind turbines to build our flying cave base we wanted you to...15.7k downloadsupdated 7 y ago
- The Shocktrooper Classby Disabused Sunfish***Long War Studios SMG pack is HIGHLY RECOMMENDED*** If you play on legendary, a tweak to the SMG upgrade costs in the SMG pack .ini files is highly recommended. I recommend changing the legendary upgrade costs found in XComStrategyTuning to be more in line with shotguns. Big thankyou to a8a who...15.5k downloadsupdated 11 y ago
- [WOTC] Riflemanby Alpha115Welcome to my latest class mod the rifleman. You might be going wait Alpha didn't you already make a rifleman class? Yes however due to feedback I reworked the class into two separate classes. The vanguard (Located here ) and now the final form of the rifleman. You can use both mods as they are t...15.4k downloadsupdated 4 y ago
- [WOTC] Stukov's War Perk Packby 76561198834721287About Stukov81-T.TV Stukov81 is a streamer who has created a lot of custom goodies for XCOM 2 using the tools other modders have created. These are those goodies. Be sure to catch his stream on Twitch! Stukov-81 Twitch Channel About This Mod These are unique custom perks. All perks can be found i...15.3k downloadsupdated 5 mo ago
- [WOTC] LOS Preview To CommanderHUDby archModifies all abilities from LOS Preview Ability mod to enable the flag bCommanderAbility in the ability template, so that these abilities will show up on the CommanderHUD on the top-right of the screen, instead of an unit's ability bar. This mod is intended as a demo for CommanderHUD!15.3k downloadsupdated 16 mo ago
- Auto-Reloadby GauravDasDescription Ever forget to reload your units before shooting or going into overwatch? This mod is for you. A lot of abilities in XCOM 2 require one action point but consume all action points when used. You can use the first action point to manually reload, but it is easy to forget, and you end up...15.2k downloadsupdated 9 y ago
- An Easier War: Infiltrationby RealityMachinaThis is part of a series of .ini tweak mods I plan to upload over the next month or so, made as a bit of a favour to those who are finding LW2 just a bit too difficult and want to tweak specific parts. This focuses specifically on the Infilitration system, I find it pretty intuitive vanilla wise,...15.2k downloadsupdated 10 y ago
- [WoTC] XCOM Psi Overhaul [Standalone]by Ziodyne==== Bringing back psions, XCOM 1 style. No longer do you train psionic operatives as test tube rookies - upon building a psi lab (or visiting a built psi lab for the first time after this mod is installed), any of your operatives can test positive for psionic potential and learn psionic abilitie...15.1k downloadsupdated 9 y ago
- Viper's Weapons Cache [BETA]by Dęąth ViperNew Weapons! This is BETA because I am adding in new weapons as I learn how to do new things... So this will slowly but surely start filling with new weapons / armors as time goes on, and all of those will 100% be incorporated into all of my future classes for diversity. So far, we have: Smart Ri...15.1k downloadsupdated 7 mo ago
- Reconceal After Battleby davidtriuneReconceals your squad if there are no alerted enemy units, or basically after the battle music stops. Disabled on maps where you aren't concealed to begin with (e.g. ambush missions). Gives enemy one turn to react if you are revealed by destructible paths (breaking into buildings, etc). I didn't...15.1k downloadsupdated 5 y ago
- Chimera Heroesby CatoChimera Heroes is a rework of the WotC Hero classes using abilities from CPP Framework. This is intended as an optional companion mod for Chimera Classes. This mod replaces the skill tree sets of the vanilla Templar, Skirmisher and Reaper classes. Weapon sets remain the same, but custom community...14.9k downloadsupdated 4 y ago
- Stukovs War: Additional Tesla Loot Mod Upgradesby Stukov81-T.TVAbout This Not-Mod When I was working on giving Advent some Tesla Loot Mod Weapons I discovered i was wishing for a few additional Upgrades. So I added some, and then discovered there are other totally busted ... i mean .. fun and balanced Perks still available. Well this Not-Mod is the Result fo...14.9k downloadsupdated 23 mo ago
- [WOTC] Configure Avenger Defense XCOM Reinforcementby -bg-In avenger defense, even if you have increased your global squad size and the squad limit in XComMissions.ini, there's still a reinforcement cap that limits the number of active soldiers to 10. Which means if you set your mission soldier limit above this number, you will not receive reinforcement...14.9k downloadsupdated 8 y ago
- [WotC] Front Soldier Classby Nor Dogroth>>> News <<< The Front Soldier is now available for Long War of the Chosen. Hi folks, let me introduce a new soldier class for War of the Chosen The Front Soldier (German Frontsoldat) is a new soldier class that fits perfectly to the other basic classes. I focused on balancing and adding new feat...14.9k downloadsupdated 8 y ago
- [WOTC] Night Visionby AquilioThis mod adds the new utility item: Night Vision Goggles (NVG). The NVG provide visibility in darker areas and can be toggled on/off at any time during the mission. Additionally, NVG grant a passive bonus to aim (higher during nighttime). Also provides immunity to blindness as well as a large bon...14.8k downloadsupdated 9 mo ago
- SuppressionPlusby -bg-WOTC Version: Changes suppression so it behaves like Long War b15f, where suppression reaction fire does not suffer standard overwatch penalty. This mainly makes suppression reaction fire ignores cover (which seems to be already the case for vanilla XCOM 2), and applies 100% of the aim (15% if th...14.6k downloadsupdated 9 y ago
- [WOTC] Weapons Tweaksby Hotl3loodedOVERVIEW This is a simple mod that I use to tweak weapons' stats. FEATURES All stats are configurable in the config file. Swords and shard gauntlets have increased damage - from 4/5/7 to 4/6/8 (same damage as assault rifles and ripjacks) Beam sword and beam ripjack have 25% chance to stun in addi...14.5k downloadsupdated 9 y ago
- [WOTC] Keep Pod Countby BoundirDescription As you know having a Chosen or a Ruler in mission always remove a pod from that mission. This mod will add it back. Manual Download You can download the mod manually from Github. Credits Thanks to Mr Nice & Astral Descend for their help. Troubleshooting Mods not working properly / at...14.5k downloadsupdated 5 y ago
- [WOTC] More Utility Items (v1.2.2)by MaxThis mod adds utility items in the vein of what Enemy Unknown had, which is basically equippable stat buffs for your soldier's utility slots to add build variety. I suggest taking something that gives you more than one utility slot early on, something like More Base Utility Slots. WANNA STACK EVE...14.5k downloadsupdated 4 y ago
- [WOTC] Protect the Device - AI Fixby BlackDogMod Description This small mod fixes a couple of long-standing issue with 'Protect The Device' missions in XCOM2: 1. Many of the enemies on the map can end up charging directly towards & clustering around the objective before the XCOM squad is revealed. 2. Once revealed, multiple aliens can be al...14.5k downloadsupdated 13 mo ago
- Patrol Trainingby RealityMachinaYour experienced troops can now help your freshly trained squaddies reach new heights without needing to go into combat. A version compatible with the Officer Pack can be found here. LATEST UPDATE: Removed redundant template edit. Added mod achievement system support. WARNING: This conflicts with...14.4k downloadsupdated 10 y ago
- Squad Notorietyby RealityMachinaAdds in a notoriety system to encourage less usage of all your all-colonel A-teams all the time for missions. LATEST UPDATE: Notoriety alert and detection modifiers should now work as intended. Wanted "posters" will fallback to sorting by rank if no notorious soldiers are detected. Description Sq...14.3k downloadsupdated 9 y ago
- Manufacture Jobby RealityMachinaAdds a new job for rebels at havens: manufacture materiel for XCOM. (This is basically meant to be a more in-character mod for LW2 involving production of items. Besides, they get auto-upgraded weapons already, why not put that talent to use for XCOM?) This will let them produce a utility item (n...14.3k downloadsupdated 9 y ago
- SCP Raider Factions for LWOTCby Puma_The_GreatThree of my raider factions bundled together for the purpouse of using them alongside Long War Of The Chosen mod. Currently LWOTC has troubles with raider factions released before LWOTC, so this mod is a temporary fix, using the easiest method availible: simply re-releasing the mod. The factions...14.3k downloadsupdated 18 mo ago
- AWC & Psi Lab Scientist Requirementsby RealityMachinaReplaces the engineer slots in those rooms with scientist ones. Now those people are useful for more than just making your research go faster! Reworked to use the added functionality of OnPostTemplatesCreated so screen listeners are no longer necessary. Compatibility: Should be compatible with mo...14.3k downloadsupdated 11 y ago
- Item Durabilityby RealityMachinaThat's right, everybody's favourite* mechanic from Long War is back, to get you to be more diverse in your loadouts. * - definition at use may vary from conventional usage The Basics Any non-infinite items that XCOM produces now have some form of durability. All items will take damage if their us...14.1k downloadsupdated 6 mo ago
- Pause World Time In Hoursby MrWatsyonameAbout Combines Pause World Time and Hours Instead of Days' to make them compatible and feature complete. Features The geoscape clock will not tick forward until you scan at a site or fly somewhere. Missions and scan sites will display how long they will last on the mission board as well as tell y...14.1k downloadsupdated 4 y ago
- Fulton Nerfby RealityMachinaYeah arc throwers do make fultons pretty overpowered, don't they? Description Adds in a 40% HP or less requirement for Fulton evacuations on hostile units. This will always succeed for bleeding out or dead units (since they have 0 HP in those situations), and the requirement should be ignored for...14.1k downloadsupdated 7 y ago
- Scanning Sites Plusby GrimyBunyipFeature #1 Scanning Sites Award Missions Scanning sites won't always award their loot immediately They will, most of the time, spawn a mission you must complete to acquire the reward. This feature can be disabled in the INI's Feature #2 More Scanning Sites More simultaneous scanning sites. Old sy...14.0k downloadsupdated 10 y ago
774 gameplay mods, most downloaded first. Each one has its own page here with what it needs to run and where its author publishes it; the files themselves stay with the author and are never re-hosted on this site.

