mod
No Casework Rewards
by Juravis
Taking on a lead mission no longer advances the story faster. Every mission is 1 day. Why would anyone release this mod you ask? This had a major disadvantage of making you skip content and arrive at the end of the chapter too soon. You were weak and frail, not leveled up properly and Sacred Coil...
- Latest version
- no release indexed
- Downloads
- 4.6k
- Rating
- 203
- Filed under
- Story
- Updated
- 6 y ago
- Available on
- Steam Workshop
Download
Delivered through the Steam client, not a file this page can link to.
Frequently asked
How do I install No Casework Rewards?
Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and XCOM®: Chimera Squad all have to be on the same version, which is the usual reason a mod does not appear in game.
Where do I download No Casework Rewards safely?
From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.
Which XCOM®: Chimera Squad versions does No Casework Rewards work on?
The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern XCOM®: Chimera Squad.