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Zero Caliber 2
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  • Indie

Game

Zero Caliber 2

Get ready to experience the thrill of your life in Zero Caliber 2, the sequel to the critically acclaimed Zero Caliber VR! Cinematic action, explosions, tons of weapons to unlock, a full-blown single player/Co-op campaign, PvP, airstrikes and a VR experience you'll never forget! Coming in 2024.

Zero Caliber 2 Remastered brings the full VR shooter experience to PC - with intense, cinematic firefights, a full single player and Co-op campaign, PvP, a huge arsenal to unlock, and character customization to make you stand out. Jump in if you’re after a proper VR shooter. Out NOW!

Zero Caliber 2 screenshot 1 of 51 / 5

About Zero Caliber 2

Released
August 2024
Developer
XREAL Games
Platforms
Meta Quest 2 · SteamVR · Meta Quest 3

Where to get it

Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.

Browse everything

Sorted, filterable and paged. Every link goes to the author’s own download.

From the developers

Official announcements, newest first. Posted on Steam.

Mods indexed
66
Versions
0
Newest tracked
none yet
Most disruptive update
No breakage data for this game

Most downloaded

Measured from the source's own counts, summed across every release.

Browse all 66 Zero Caliber 2 mods Sortable by downloads, rating and date.

More casual games see all

Why Zero Caliber 2 mods break

A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.

That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.

Common questions

Does IndexGG host Zero Caliber 2 mods?

No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.

Where does the compatibility data come from?

From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.

Why is a mod listed as broken when it works for me?

Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.