STEAM_WORKSHOP creator
Lycia Pintella
55 projects across 2 games, 58.7k downloads in total.
- Projects
- 55
- Games
- 2
- Downloads
- 58.7k
- Last shipped
- 2 mo ago
- AI Construction Priorities ReworkedIn vanilla Warhammer III, the AI makes many suboptimal build decisions which reduces the challenge you face in the campaign. This mod attempts to fix that - for every faction in the game. The AI will firstly seek out a barracks, as they need basic troops to make any headway. Once that is done, th...15.4k downloadsupdated 3 mo ago
- Factionwide Resource Bonuses - Lycia's TakeThis mod is based on Factionwide Resource Bonuses Enhanced by Commisar Jon Fuklaw (Thanks Steam for no longer censoring his name!) who was kind enough to give me permission to publish a variant with some different effects and balance decisions on the various resources. I used some new effects and...7.5k downloadsupdated 2 mo ago
- Forest Spirits and Mistwalkers Benefit From Skills and TechThis is based on the mod Mistwalkers Benefit from Skills and Techs. I added Alarielle's forest spirits. The two mods needed to be combined because they both edit the same tech descriptions, otherwise there would be a conflict between the two. If you just want Mistwalkers to get the boost, the oth...7.3k downloadsupdated 9 mo ago
- AI Commandment Selection ChangesSome tweaks to get the AI to use a better commandment in a given situation. As a general rule, issues are dealt with in the following order: Recruitment boost > Corruption > Low Public Order > Growth > Income (but if income is high in a province the income priority will bump). The AI will try to...5.9k downloadsupdated 3 y ago
- Heal Modded Garrisons On Turn TwoGarrison mods are amazing, but they cause the garrisons to start out damaged when they populate on that faction's first turn. This script will fix that. Player's starting garrison will heal on turn one. Everyone else heals on turn 2. This mod should finally work properly now that I understand tha...5.7k downloadsupdated 18 mo ago
- XP Per Turn Followers, Traits, and Buildings BuffedNotably increased the value per turn of these bonuses. In the vanilla game you might go the whole game with an item and never notice a difference.861 downloadsupdated 6 mo ago
- Reduced Strategic Threat Diplomatic PenaltyReduced the penalty a bit, with a max global penalty of 45 points instead of vanilla's 60. Vanilla threat progression: -5.0000 -10.0000 -20.0000 -30.0000 -40.0000 -50.0000 -60.0000 And the modded threat progression: -5.0000 -10.0000 -20.0000 -25.0000 -30.0000 -40.0000 -45.0000748 downloadsupdated 6 mo ago
- Garrison Structures Grant Regionwide Ammunition BonusesJust a handy little buff to garrison structures. Now they'll help if your army is defending your outpost with some ammo, etc.724 downloadsupdated 6 mo ago
- AI Construction Priorities Reworked - Pharaoh Dynasties EditionThis mod attempts to optimize the AI's construction decisions. My primary goals are to get the AI to always build recruitment structures in major settlements rather than minor, except for specialized structures like Ramesses' minor settlement structures. When recruitment buildings are present, th...685 downloadsupdated 3 mo ago
- Remove Public Order Difficulty Level Modifiers For AI And Players653 downloadsupdated 6 mo ago
- Encamp Stance RebalancedAdds 15% melee defense and 5% more morale when in stance. The stance takes 35% remaining movement range instead of 50% to enter.643 downloadsupdated 6 mo ago
- Ancillary Drop Chance BoostAdded 5% to the drop rate of normal and rare items after battles.635 downloadsupdated 6 mo ago
- The Hidden Rooms BuffedI never build this because the ROI is so poor, so I buffed them. I still don't build them, but maybe I'm dumb. =P614 downloadsupdated 3 mo ago
- Buffed Trading PostsI rarely feel like the trading outpost is worth building, so I buffed the production bonus from 10% to 15% (still only applies to one region per outpost).593 downloadsupdated 6 mo ago
- Monuments Provide Public OrderAdds +2 provincial public order to the monument outpost.501 downloadsupdated 7 mo ago
- Royal Powers Effects RebalancedIncreased the strength of the Royal Powers. Will add more factions as I play them and see what they do. Also accepting suggestions for buffs or new effects for the powers I haven't gotten to yet. Egypt, Greece, and Mesopotamia are done, the rest are WIP498 downloadsupdated 6 mo ago
- Forts and Refugee Camps BuffedI set upkeep cost reduction to 65% instead of 50% on the fort, and increased the garrison sizes of the two structures by two (12 for fort, 8 for refugee camp). I was considering making the refugee camp reduce costs in the fort, but based on how I am reading data.pack I don't have a good way to ma...482 downloadsupdated 4 mo ago
- Better Ammo RestockI increased the amount of ammo replenished by the Restock ability.454 downloadsupdated 10 mo ago
- Lycia's Reduced ReplenishmentReplenishment bonuses and penalties are really high in the base game, so I took everything down a notch so you're not stuck between extremes.446 downloadsupdated 3 mo ago
- Reinforcing Lords Get Full ExperienceRemoves the penalty to XP gained by reinforcing lords.446 downloadsupdated 11 mo ago
- Lycia's Technology TweaksCurrently buffs growth from Cult Centers to +3 from +2 for the applicable tech, and I added a labor cost reduction to military buildings on another. I'm open to suggestions for other techs to mod. Added buffs to various techs. If anyone wants details let me know and I will type something up.438 downloadsupdated 4 mo ago
- Change Religious Building Gold Conversion Cost To Wood and StoneI thought it was ridiculous that buildings that only need wood and stone to build cost gold to convert, so I fixed that. Note: I've never played with Idols, so if I have them too cheap please let me know.429 downloadsupdated 6 mo ago
- AI Increased War Coordination PriorityThis mod ups the priority on war coordination all the way from 50/75 to 1000/1250. War coordination should just about always work now.428 downloadsupdated 8 mo ago
- Buffed Ardent Line SkillsAdded some MD for all units in the army, and added some army-wide fatigue resistance once you get fairly far on the skill.424 downloadsupdated 6 mo ago
- Province Happiness And Influence EffectsAdjusted happiness workforce growth modifiers. Added resource income penalties and bonuses to happiness. Units recruited in a province with low influence or happiness will start with reduced hitpoints and need time to replenish. Low and high influence respectively provide penalties and bonuses fo...419 downloadsupdated 4 mo ago
- Lycia's Veterancy RebalancedI moved some of the veterancy bonuses from percentage to flat bonuses, to try to make cheap low tier high veterancy units more relevant. Scalar/percentage growth is still slightly buffed.408 downloadsupdated 3 mo ago
- Lycia's Campaign VariablesToo many changes to list but here are some: Garrisons on newly captured settlements will have 25% health instead of 10%. Increased PO penalty faction-wide for abandoning settlements. Autoresolve is less likely to destroy a unit. Autoresolve: More flanking melee units can attack at once. Autoresol...407 downloadsupdated 3 mo ago
- Campaign Customization Options (Modular Difficulty) TweaksThis mod softens the bonuses and penalties from several of the customizable campaign difficulty options in the game, so you aren't always stuck at one extreme or the other. Compatibility: This mod is incompatible with other mods that modify phar_modular_difficulty_config.lua (Expanded Pantheons i...394 downloadsupdated 4 mo ago
- Increased Blessing And Disaster ChanceI made disasters possible during more prosperous times, and also added a chance for blessings to happen during collapse or crisis. After all, sometimes the weather should be decent regardless of what civilization is doing.388 downloadsupdated 6 mo ago
- Lycia's Title ModI've begun tweaking general's equip-able titles. So far I've done Amenmesse, Babylon, Ramesses, and I believe I did some Troy work, too.307 downloadsupdated 3 mo ago
- Lycia's Buffed AncillariesJust trying to make ancillaries have more impact on the battlefield.285 downloadsupdated 2 mo ago
- Diplomatic Relations Bonus For Non-Egyptian Factions FixedThe effect phar_main_diplomatic_relations_non_egyptians for the structure giving you +5 diplo with non-Egyptian factions was set to use the Bonus Value ID diplomatic_mod. However, since this effect comes from a building, it has to be diplomatic_mod_building. It works properly now!253 downloadsupdated 17 mo ago
- Remove Difficulty-Based Bonus Recruitment Slots From AIThis small mod simply removes the bonus recruitment slots that the AI gets from higher campaign difficulty settings.243 downloadsupdated 18 mo ago
- Babylon Legacy - Allow Laws to be Revoked FreelyThe vanilla configuration discourages writing laws in the early game, so I made it so you can revoke laws whenever you want. To gain more resets, load your game or end your turn.237 downloadsupdated 6 mo ago
- Worship Bonus (Shrine, etc) TweaksThis is where I'm putting tweaks for gods I feel are underpowered or need a rebalance. So far I've just slightly buffed some Babylonian gods.228 downloadsupdated 4 mo ago
- Amenmesse Command Passive Reduces Unit Gold UpkeepAmenmesse's Command Active ability sucks, so I wanted to buff the passive to make the combination still worthwhile. I added a 10% gold upkeep reduction to the command when the passive is active.225 downloadsupdated 3 mo ago
- Buildings Spawn Items ReloadedThis is a re-balanced variant of Buildings Spawn Items by IfThenOrElse which is primarily made to offer more rare items, with a slightly higher item spawn chance. I've removed ancillaries that I didn't find useful as the in-game UI has no way to get rid of unwanted items. Since the in-game UI doe...219 downloadsupdated 2 mo ago
- Lycia's Border MarkersThis is my very first graphical mod! Borders within a province are changed from dots to dashes. I feel like the vanilla provincial borders are a little too busy, so I made borders between provinces solid lines instead of the line + dots and line + triangles vanilla borders. I did not know how to...200 downloadsupdated 4 mo ago
- Foreign Envoys Residence (Babylon Building) BuffedI never built this because it would take too many for the +1 diplomatic bonus to stack into anything noteworthy, so I buffed it to +2 when infliuence is medium and +3 when influence is high.194 downloadsupdated 6 mo ago
- Battle AbilitiesAdded more impact and effect radius to many abilities.190 downloadsupdated 4 mo ago
- Buffed Unit ShieldsIncreased units' missile block chance from shields, but not quite as much as the other shield mod I found on the workshop.183 downloadsupdated 6 mo ago
- Lycia's Mercantilism Bugged Technology ReworkedThe mercantilism +20 gold per level five building is bugged so that sacking and demolishing buildings leads to permanent negative gold per turn that keeps building. I'm trying to figure out how to fix the bug so the tech can work as intended, but for now, have something that you can research with...179 downloadsupdated 17 mo ago
- Campaign Difficulty EffectsI set almost all of the hard-coded bonuses to zero for the player and AI on all difficulty levels, and upped generals' minimum XP per battle.163 downloadsupdated 3 mo ago
- Lycia's Title Mod and Replenishment Mod Compatibility SubmodBoth of these mods I published touch replenishment in a way that requires a submod for people subscribed to both.151 downloadsupdated 7 mo ago
- AI No Longer Demands You to Break Treaties With OthersI made this primarily because the UI when the AI wants you to break a treaty is awful. Especially if it is a barter, you can't tell if they want you to cancel a trade for 5 food or 5,000 gold before making your decision.138 downloadsupdated 6 mo ago
- Combat Stat Modifiers From General AttributesThis mod adds combat stat modifiers to generals based on the attribute points you invest in as you level up. It is a variant of Will's Pharaoh Bodyguard Attributes, and features mostly smaller bonus modifiers than the original mod, with a few exceptions. Here are this mod's modifiers compared to...131 downloadsupdated 3 mo ago
- Lycia's Global RecruitmentI downloaded a global recruitment mod from the workshop but its implementation was messy with a few bugs, so I decided to make my own. Aside from bugfixes and a neater implementation, I decided to reduce the global recruitment cost penalty from +100% to +50%, and applied that change to The Ancien...128 downloadsupdated 3 mo ago
- Royal War Academy (Mennefer Landmark) BuffedI added +3 more general recruit rank to the structure, bringing it to +10. With the +2 rank tech you can recruit generals at rank 13 in Mennefer, now. Note: XP per turn in the province is unchanged, the high value in the screenshot is from another mod I use.125 downloadsupdated 5 mo ago