STEAM_WORKSHOP creator
NeMeSiS
23 projects across 2 games, 255.2k downloads in total.
- Projects
- 23
- Games
- 2
- Downloads
- 255.2k
- Last shipped
- 24 d ago
- [WOTC] Avenger DeJanker"Commander, after last week's report regarding your dissatisfaction with several visual glitches and low quality images in our user interface, I will be dedicating some of my downtime to patching our operating system with an automated visual degradation janitor. I call it the DeJanker. Soon you w...119.3k downloadsupdated 5 y ago
- Regional EnemiesRegional Acolytes Each region in Darkest Dungeon has enemies endemic to the region. The Cove shelters all manner of the abominable fish folk. The Warrens are the hunting grounds for the swine, half human half pig aberrations. The weald is a graveyard where life continues at its most decayed, as a...12.7k downloadsupdated 12 mo ago
- Regional SkeletonsRegional Skeletons Puppets raised from whatever human remains are available to serve the whims of cultists and necromancers. Drowned Crewman Sailors unworthy of the Sudden Crew Dwells in the Cove Unholy Fungal Rabble A mobile fungal contagion Decaying in the Weald Eldritch & Unholy can spread dis...12.6k downloadsupdated 12 mo ago
- Regional AcolytesRegional Acolytes This installment of my Regional Enemies series introduces three acolyte variants to each of the main vanilla dungeons. Venturing outside the ruins has brought dire consequences . Their physical appearance and attributes now document their affliction. Pelagic Acolyte Infected wit...12.6k downloadsupdated 1 mo ago
- Regional BrawlersRegional Brawlers Zealot bodyguards to their acolytes, each brawler will guard his handler's dreams and plights to the very end. Pelagic Brawler More crustacean than human Prowls the Cove Eldritch & Human +10% bleed resistance Fungal Brawler Little more than a fungal puppet Inhabits the Weald Eld...12.6k downloadsupdated 12 mo ago
- Regional BrigandsRegional Brigands Fortune seekers, ex-convicts, deserters, and all manner of unscrupulous opportunists were hired by the ancestor to repress the town's folk. These marauders now roam free and eke a living by any murderous means. They have no alliances and serve no gods other than to revel in thei...11.8k downloadsupdated 11 mo ago
- Regional Enemies - HBM patchRegional Enemies - HBM patch This patch allows Here Be Monsters to work with my Regional Enemies mod. Basically, vanilla common enemies that are referenced by HBM, such as cu;tists or brigands, will be swapped with my regional variants for the appropiate dungeon. More specifically: Brigand treasu...5.7k downloadsupdated 11 mo ago
- Unique District RubbleEach district has its own sprite, this is well and good. However, there are only 5 sprites for rubble that get distributed to 16 vanilla districts. Considering how long it takes to be able to afford districts, players spend a lot of time looking at the rubble and the repetition really bugged me....5.2k downloadsupdated 3 y ago
- Regional Enemies - KCC patchRegional Enemies - KCC patch This patch allows Koala's Creature Collection to work with my Regional Enemies mod. Basically, vanilla common enemies spawned from KCC will be swapped with my regional variants. More specifically: Regional cultists will now appear in Warrens, Weald, and Cove Decayed R...5.1k downloadsupdated 12 mo ago
- Regional Enemies - New Shadow patchRegional Enemies - New Shadow patch This patch allows Here be Monsters - New Shadow to work in harmony with my Regional Enemies series of mods. Just like other patches I've released for other monster packs, this patch ensures that common enemies reference my regional variants instead of vanilla c...5.1k downloadsupdated 11 mo ago
- Regional Enemies - Bound Lunatic patchRegional Enemies - Bound Lunatic patch Now when the Bound Lunatic spawns with cultists in the Warrens, they'll be my regional variants. Since this monster turned out so awesome, I won't have to create my own regional madman for Warrens. Installation Hard requirements: Regional Enemies Regional Ac...4.9k downloadsupdated 12 mo ago
- Regional Enemies - HLM patchRegional Enemies - HLM patch This patch allows Home of the Lost Monsters to work with my Regional Enemies mod. Basically, vanilla common enemies spawned from HLM will be swapped with my regional variants. More specifically: Regional cultists will now appear in Weald and Cove Regional skeletons wi...4.8k downloadsupdated 10 mo ago
- Regional Brigands - Pillagers patchRegional Brigands - Pillagers patch Pillagers ad a few mashes that use the vanilla brigands. This optional patch ensures that only these generic brigands from vanilla get swapped with my regional variants in the pertinent dungeon. Pillagers themelves look the same everywhere. Would it be nicer to...4.7k downloadsupdated 12 mo ago
- Regional Enemies - GauntsRegional Enemies - Gaunts This mod patches either the Chirurgeon or the Gaunts mods. They both ad a brawler encounter to the Wealds and Warrens. With this patch, you'll get my regional brawler for each dungeon. Installation Hard requirements: Regional Enemies Regional Brawlers Either Project Iron...4.6k downloadsupdated 8 mo ago
- Somber KCCSomber KCC Koala's Creature Collection has become a classic monster mod and for good reason. It pushes the envelope on so many ways: from lore friendly creatures and backstories, to unique diseases and gameplay mechanics. The monster designs are well thought out and consistent with the DD1 game u...4.6k downloadsupdated 11 mo ago
- Regional Brigands - Deserter patchRegional Brigands - Brigand Deserter patch A simple patch that allows bandits accompanying the Brigand Deserter: New Enemy to work with my Regional Brigands mod. The deserter herself will look the same everywhere, only her companions will be unique to each dungeon and populated from my mod. I mig...4.5k downloadsupdated 12 mo ago
- Regional MaledictorRegional Maledictor The Maledictor is a really well designed single monster mod. Visually and gameplay wise, it perfectly matches the themes and style of the game. However, I always felt he didn't make sense as a common enemy that spawns everywhere. His character design and gameplay looks very ta...3.9k downloadsupdated 11 mo ago
- Regional Brigands - Dogs and Brigands patchRegional Brigands - Dogs and Brigands patch A simple patch that integrates Dogs and Brigands with my Regional Brigands. This mod keeps the same mash weight as the original Dogs and Brigands and just ensures human brigands look unique to each dungeon. Installation Hard requirements: Regional Enemi...3.8k downloadsupdated 24 d ago
- Somber - HBMSomber - HBM Here Be Monsters is one of my favorite monster mods thanks to the generous amount of creatures included, all of which I find very lore-friendly and well executed. However, being the product of a big team effort, it's normal and expected to see some visual inconsistencies here and the...3.7k downloadsupdated 11 mo ago
- Regional Enemies - Madwoman patchRegional Enemies - Madwoman patch The madwoman spawns with brawlers in Cove and acolytes in Weald. This patch ensures they are my regional variants instead of vanilla. Installation Hard requirements: Regional Enemies Regional Acolytes Regional Brawlers The Madwoman Enemy Mod Load this patch above...3.7k downloadsupdated 12 mo ago
- Regional Enemies - DD2 Warrens patchRegional Enemies - DD2 Warrens patch This mod patches either the Chirurgeon or the Gaunts mods. They both ad a brawler encounter to the Wealds and Warrens. With this patch, you'll get my regional brawler for each dungeon. Installation Hard requirements: Regional Enemies Regional Acolytes Regional...3.6k downloadsupdated 12 mo ago
- Virtue & AfflictionVirtue & Affliction Inventory UI MAJOR UPDATE Version 2.0 looks identical, but the implementation is far cleaner and no longer needs any patches. The game actually mirrors a single image, and with some calculations I was able to composite both panels into one file that the game stitches automatic...3.0k downloadsupdated 1 mo ago
- Regional Brigands - Pelagic Hybrid patchRegional Brigands - Pelagic Hybrid patch A simple patch that allows the Pellagic Hyrbid to spawn with my regional bandits depending on which dungeon. The pelagic Hybrid himsellf will look the same everywhere. I might create variants of him as well eventually.If I do so, I'll update this patch. In...2.9k downloadsupdated 12 mo ago