STEAM_WORKSHOP creator
AlphaAsh
151 projects across 5 games, 1.5M downloads in total.
- Projects
- 151
- Games
- 5
- Downloads
- 1.5M
- Last shipped
- 2 y ago
Stellaris mods128Star Trek: Infinite mods18Bloody Rally Show mods2Kaiju Wars mods2Stranded: Alien Dawn mods1
- AlphaMod 2.6An unofficial expansion for Stellaris New ascension perks. New resources. New edicts, to benefit from Wealth and other resources. New buildings, including some for exploiting the new resources and improving trade. Many are unique to particular ethics. New districts, many unique to particular ehti...11.0k downloadsupdated 6 y ago
- AA's Consortiums (3.8)Buildings For Increased Specialising Want to keep your colonies specialised? These five new buildings should help. LOAD ORDER For best results, put it at the very end.11.0k downloadsupdated 3 y ago
- Traditional Thinking (3.4)New Tradition Tree Choices This mod provides eight additional tradition trees, each restricted to particular ethics. Compassion - Pacifists Culturalism - Xenophiles Discipline - Authoritarians Introspection - Spiritualists Prowess - Militarists Realism - Materialists Security - Xenophobes Self-de...11.0k downloadsupdated 4 y ago
- Ringworlder (2.0 Legacy)The latest version for 2.1 is here: Ringworld populations and buildings rescaled. Ringworlder is a WIP mod that takes a stab at trying to scale up ringworld populations and structures without utterly annihilating game-balance. MODIFIER: RINGWORLDS ARE REALLY BIG Any ringworld you construct or rep...10.8k downloadsupdated 8 y ago
- Banned! (2.3)When suppressing a faction just ain't good enough. This mod adds the ability to ban factions that aren't supporters of your government ethos. For example, a militarist government cannot ban the militarist faction. You must suppress a faction before you can ban it. A ban is indefinite and can only...10.8k downloadsupdated 7 y ago
- Homeworld Ethics (2.7)Empire unique buildings for homeworlds Which can be built is based on the ethics and/or civics of the empire. Each fanatic ethic typically allows the player and AI to build both a fanatic and non-fanatic empire unique building on their homeworld. Each non-fanatic ethic typically allows the player...10.6k downloadsupdated 6 y ago
- Vanilla Buildings Revised (2.0/2.1)Revises the balance of vanilla buildings. The balance-point revisions work best with AlphaMod but you can use the mod standalone. If you don't like the changes, don't use the mod. Practically all build times and costs revised. Specialised research labs production increased by 1. Institute product...10.6k downloadsupdated 8 y ago
- Wormhole Generation (3.X)Generate wormholes with a starbase building To unlock the building requires the Wormhole Stabilization tech. A wormhole will be generated at the end of the month between two systems with a completed Wormhole Generator building on the starbase. It still needs to be explored by a science ship. You...10.5k downloadsupdated 5 y ago
- The Utopian Dream (2.3)Game-changing Ascension Perks & earlier megastructures. Requires Stellaris: Utopia DLC. EARLIER MEGASTRUCTURE TECH UNLOCKS Several of the megastructure techs can be unlocked by other ascension perks. Enigmatic Engineering unlocks the Mega Art Installation tech. Eternal Vigilance unlocks the Sentr...10.5k downloadsupdated 7 y ago
- AlphaMod 3.1AlphaMod is often considered an overhaul, but is primarily an expansion of many of Stellaris' features and content. The goals of the mod are: To provide more choices as to how to go about achieving whatever goals you have. To give you more solutions to dealing with the challenges you face in the...10.5k downloadsupdated 5 y ago
- Xeno Fauna (2.0)Find and exploit animals on alien worlds. This simple mod adds several planet-based alien animals (strategic resources) for you to discover and exploit. Here's how you go about doing that: 1 - Research Xeno Life Studies. 2 - Build a XenoFauna Studies on a planet. 3 - Clear some blockers on that p...10.4k downloadsupdated 9 y ago
- Shut Up, We Don't Care! (2.0)No more diplomacy alert spam. Ding ding ding. The constant ding of crappy AI continuously changing its mind about rivalries, defensive pacts and all that other s h i t I don't care about. Patch notes continue to suggest the spam has been reduced. It really isn't and I still don't care about it. I...10.3k downloadsupdated 8 y ago
- Hands of State (2.2.*)A small collection of additional governor traits. Bureaucrat This leader is a number cruncher who can squeeze energy credits out of a rock. Energy Output From Jobs: +10% Trade Value: + 10% Pop Happiness: -10% Diplomat This leader knows how to keep everybody working together and how to quickly res...10.3k downloadsupdated 8 y ago
- Traditional Thinking (3.2)New Tradition Tree Choices This mod provides eight additional tradition trees, each restricted to particular ethics. Compassion - Pacifists Culturalism - Xenophiles Discipline - Authoritarians Introspection - Spiritualists Prowess - Militarists Realism - Materialists Security - Xenophobes Self-de...10.1k downloadsupdated 5 y ago
- AlphaMod 2.5Open Beta of AlphaMod 2.6 is now live here: An unofficial expansion for Stellaris New ascension perks. New resources. New edicts, to benefit from Wealth and other resources. New buildings, including some for exploiting the new resources and improving trade. Many are unique to particular ethics. N...10.1k downloadsupdated 7 y ago
- Shut Up, We Don't Care! (2.1)No more diplomacy alert spam. Ding ding ding. The constant ding of crappy AI continuously changing its mind about rivalries, defensive pacts and all that other s h i t I don't care about. Patch notes continue to suggest the spam has been reduced. It really isn't and I still don't care about it. I...10.0k downloadsupdated 8 y ago
- Gods & Guardians (2.8.1)New missions for Observation Posts and related events The natives are led to believe that you are their gods. You effectively enslave them from above. Cannot be used if policy disallows slavery. Can only be used on bronze age, iron age and late medieval primitives. You actively aid and guide the...9.9k downloadsupdated 6 y ago
- Capitals of <Planet Specialism> (2.0/2.1)Empire Unique buildings for specialised planets. Requires Planet Specialising Edicts and Centers of <Planet Specialism>. Four empire unique capitals (please note, these do not upgrade or replace vanilla capitals), requiring a number of specialised centers and an appropriate specialising edict and...9.7k downloadsupdated 8 y ago
- The Utopian Dream (3.4)Buffed Ascension Perks, Earlier Megastructures Requires Stellaris: Utopia DLC. EARLIER MEGASTRUCTURE TECH UNLOCKS Several of the megastructure techs can be unlocked by other ascension perks. Enigmatic Engineering unlocks the Mega Art Installation tech. Eternal Vigilance unlocks the Sentry Array t...9.7k downloadsupdated 4 y ago
- folk's Tiny Outliner (3.2)Yet Another Tiny Outliner Forking, forking, forking. I've been forking forking. Fork ho! This version is about 25% wider, so there's less truncation and overlap of the elements. If you don't like that, you can still use the other one instead. It's all good. All credit due to folk, the original au...9.6k downloadsupdated 5 y ago
- Ringworlder (2.1)Ringworld populations and buildings rescaled. Ringworlder takes a stab at trying to scale up ringworld populations and buildings without utterly annihilating game-balance. THIS MOD DOES NOT RE-SIZE/RE-SCALE RINGWORLD MODELS. MODIFIER: RINGWORLDS ARE REALLY BIG Any ringworld you construct or repai...9.6k downloadsupdated 8 y ago
- AlphaMod: The Frontier (2.1)Initial colony development automation. Requires AlphaMod 2.1. Combining the features of Shanty Town and some deprecated buildings originally found in earlier versions of AlphaMod, this supplement automates the initial development of new colonies for both the player and AI empires. Upon completing...9.5k downloadsupdated 8 y ago
- AlphaMod: Traditional Thinking (2.8)New and tweaked traditions for AlphaMod This supplement to AlphaMod provides eight additional tradition trees. See the slideshow for full details. You can still only take a total of 7 tradition trees in a game. Choose which you adopt carefully - some trees exclude taking other trees. Once you ado...9.4k downloadsupdated 6 y ago
- Ethical Habitats (2.1)Habitat variants for each ethic. Requires Utopia DLC and The Utopian Dream. Each fanatic ethic may build a maximum of 2 of their variant. Each non-fanatic ethic may build a maximum of 1 of their variant. Variant habitats may only be built around an existing colony. It is not possible to build ano...9.3k downloadsupdated 8 y ago
- Banned! (3.2)When suppressing a faction just ain't good enough This mod adds the ability to ban factions that aren't supporters of your government ethos. For example, a militarist government cannot ban the militarist faction. You must suppress a faction before you can ban it. A ban is indefinite and can only...9.2k downloadsupdated 5 y ago
- AlphaMod: C.U.I. (2.8)Custom UI elements for AlphaMod including support for NSC2 and other mod resources Developed for 3440x1440, with UI scaling set to 1.8. Feel free to try lower resolutions and different UI scalings, and report your findings and I'll see if I can make the UI changes more "dynamic". No promises. The...8.9k downloadsupdated 6 y ago
- Psion (2.1)Next level Psionic Ascension. Requires DLC: Utopia. This mod adds some additional content and features for those who pursue psionic ascendancy. CIVIC: Psionic Awakening Jump start your psionic ascendancy. Take a look at the slideshow to see what it does. You will need a Spiritual or Fanatic Spiri...8.9k downloadsupdated 8 y ago
- AA's Superstations (3.4)Stations. But Super. See the slideshow for more details. Note that each type of station is vanilla tech-locked. FILES OVER-RIDDEN interface/megastructure_selection.gui interface/megastructure_view.gui LOAD ORDER For best results, put it at the very end.8.8k downloadsupdated 4 y ago
- Overlords 1.9 EditionCreate subject States, Districts, Corporations, Freeports & Foundations. The freedom to create vassals added in v1.8 is too... simple for my tastes. I originally felt this change to the game would make this mod redundant but since comparing that half-arsed and rushed feature (I mean, come on, the...8.8k downloadsupdated 9 y ago
- AlphaMod: Divided Loyalties (2.1)More faction conflict for Stellaris. Requires AlphaMod 2.1. - Take suppressing vanilla factions one step further and ban them! - Several 'extreme' factions can form, that will be difficult to please. - Includes new 'slave' factions, with very low influence. - New mechanics, including the private...8.8k downloadsupdated 8 y ago
- AlphaMod: Fanatical (2.8)Edicts for really serious Fanatics in AlphaMod I've never really felt like there was a good reason to play an empire with a fanatic ethic, considering the benefits of having three non-fanatic ethics. Other than maybe for a roleplaying run. So, here's eight new edicts, one for each of the fanatic...8.7k downloadsupdated 6 y ago
- Shut Up, We Don't Care! (2.3)For when the AI still can't make up its effin mind. Ding ding ding. The constant ding of crappy AI continuously changing its mind about rivalries, defensive pacts and all that other s h i t I don't care about. Seriously, if I want to know, I'll look you up. Now please just STFU. Diplomacy notific...8.6k downloadsupdated 7 y ago
- Smaller Sectors (3.2)Because I Like Vassals... ...I tweaked some values in a couple of files, so sectors are smaller. It also means I have more governors with fewer planets, which adds a little more character to both the planets and the governors, which is nice, right? Well, until I vassalise them, I suppose. The fil...8.6k downloadsupdated 5 y ago
- !AlphaMod: Outpost X (2.1)Even more useful Outposts in AlphaMod. Requires AlphaMod 2.1 & Outpost (2.0/2.1). The mod makes some changes and additions to Outpost, including: - Outposts now have one module as well as one building slot available. - The AI gets a random valid module free on every outpost it builds. - New modul...8.5k downloadsupdated 8 y ago
- Wormhole Generation (2.1)Generate wormholes with a starbase building. To unlock the building requires the Wormhole Stabilization tech, and then either the Voidborn ascension perk or the Gateway Construction tech. A wormhole will be generated at the end of the month between two systems with a completed Wormhole Generator...8.5k downloadsupdated 8 y ago
- AlphaMod: Traders (2.1)Galactic opportunities for galactic profits. Requires AlphaMod 2.1. Tech: Interplanetary Trade Initiatives To begin building your trade empire, you'll need this tech. It will unlock the Trade Station building. This can be built on any habitat, or any colony that is in a system with a starbase wit...8.2k downloadsupdated 8 y ago
- All That Is GRIMDARK (3.2)Bringing a galaxy's worth of 40K-themed content to Stellaris... This mod combines God Ruler and all four volumes of GRIMDARK, providing an extensive set of origins and predefined empires, as well as bespoke content for them, updated for version 3.2.x of the game. 'Similarities' of all the major f...8.2k downloadsupdated 5 y ago
- Banned! (3.3)When suppressing a faction just ain't good enough This mod adds the ability to ban factions that aren't supporters of your government ethos. For example, a militarist government cannot ban the militarist faction. You must suppress a faction before you can ban it. A ban is indefinite and can only...8.2k downloadsupdated 5 y ago
- Defence Exhaustion (2.1)Losing Defense Armies causes War Exhaustion. Saw whinging on forums. Threw mod together in 10 minutes. Over-rides 00_defense_armies.txt so biological and synthetic defence (sorry, defense) armies give 0.5 WE when deaded, and robot and machine defence/defense (you choose) armies give 0.25 WE when...8.0k downloadsupdated 8 y ago
- folk's Tiny Outliner (3.4)Yet Another Tiny Outliner Forking, forking, forking. I've been forking forking. Fork ho! This version is about 25% wider, so there's less truncation and overlap of the elements. If you don't like that, you can still use the other one instead. It's all good. All credit due to folk, the original au...8.0k downloadsupdated 4 y ago
- Homeworld Ethics (2.3)Unique buildings for an empire's homeworld Which can be built is based on the ethics and/or civics of the empire. Each fanatic ethic typically allows the player and AI to build both a fanatic and non-fanatic empire unique building on their homeworld. Each non-fanatic ethic typically allows the pl...7.9k downloadsupdated 7 y ago
- AlphaMod: Sparsity (2.8)Warning! Space is mostly empty in AlphaMod This supplement is a "mutator" for AlphaMod. Most empires that get over the initial economic hump quickly start to swim in surplus and snowball, an issue magnified by AlphaMod's additions to and re-scaling of resources and real-estate. Sparsity changes a...7.9k downloadsupdated 6 y ago
- Alternative Building Names (2.1)Renames and reskins some buildings. That's it. Hydroponics become plain ol' farms. Power plants become urban centers. Mining networks become industrial centers. Only names and icons of buildings are changed. Nothing else is altered. COMPATIBILITY Yes. Currently only english localisation is replac...7.9k downloadsupdated 8 y ago
- AlphaMod: Hostile Origins (2.8)Start on a hostile habitable home-world in AlphaMod Hostile Origins includes three new origins, allowing an empire to begin the game on a Molten, Frozen or Toxic Habitable world. A Bio-vault deposit is included with a hostile home-world, providing important life-sustaining resources and jobs. Suc...7.8k downloadsupdated 6 y ago
- Invasion! (3.3)Ground War Overhauled This mod does a lot of things. Adds Mechs! And the Mech Lords Ascension Perk, for those that want all the Mechs. Adds new military buildings, jobs and armies, including mechs, aerofighters, elite forces, paladins and pacifiers. Adds new types of defence forces, some that are...7.7k downloadsupdated 4 y ago
- Do Want (2.1)Strategic Resources worth fighting for. Associated empire unique buildings worth destroying. You know, strategy stuff. This mod nerfs vanilla strategic resources, and a large chunk of their benefit now comes from an associated empire unique building. These buildings do not consume the strategic r...7.6k downloadsupdated 8 y ago
- !Masters of Nature/AlphaMod CP (2.1)Integrates subterranean and sky development with AlphaMod. Requires AlphaMod 2.1 and Masters of Nature/Land Clearance. You can no longer carry out subterranean development of a habitable gas-giant, asteroid or molten world, or a world with existing underground caverns. You can no longer carry out...7.6k downloadsupdated 8 y ago
- Neutral Zone (2.7)Got border friction you don't want? It's time to make a Neutral Zone! To create a Neutral Zone: 1- Click into a system you own with no colonies, that is: A- Neighbouring a system owned by a foreign empire, OR B- That is neighbouring a system already in an NZ. 2- Click on the system's star. Click...7.5k downloadsupdated 6 y ago