STEAM_WORKSHOP creator
AlphaAsh
151 projects across 5 games, 1.5M downloads in total.
- Projects
- 151
- Games
- 5
- Downloads
- 1.5M
- Last shipped
- 2 y ago
Stellaris mods128Star Trek: Infinite mods18Bloody Rally Show mods2Kaiju Wars mods2Stranded: Alien Dawn mods1
- Banned! (3.0)When suppressing a faction just ain't good enough This mod adds the ability to ban factions that aren't supporters of your government ethos. For example, a militarist government cannot ban the militarist faction. You must suppress a faction before you can ban it. A ban is indefinite and can only...7.4k downloadsupdated 5 y ago
- .SR. Starbase BuildingsNew buildings for Starbases in systems with strategic resources. Five new buildings for starbases, that leverage a tapped strategic resource in the system. The SR is not consumed. Each building provides a bonus to ships built at the starbase. UPDATE 29TH MARCH 2018 - Mod name changed to work-arou...7.4k downloadsupdated 9 y ago
- The Caretaker SE (3.1)Updated for Stellaris 3.1.x This Special Edition for The Caretaker includes a few compatibility tweaks and bits of extra content over that of the version included in #ModJam 2020, some that did not make the competition's deadline, or required over-rides of vanilla files. Steam Guide7.3k downloadsupdated 5 y ago
- Hands of State (3.0)A small collection of additional governor traits Accountant This leader is a number cruncher who can squeeze energy credits out of a rock. Energy Output From Jobs: +5% Trade Value: + 10% Pop Happiness: -5% Conciliator This leader knows how to keep everybody working together and how to quickly res...7.2k downloadsupdated 5 y ago
- AA's Origins: God Ruler (3.0)One Shall Rule A simple mod that brings some content to Stellaris based on the Imperium from Games Workshop's Warhammer 40000. Includes: a new origin; an ecumenopolis start; bespoke districts; bespoke buildings; bespoke jobs; a new flag; a prescripted empire. Over-rides the following vanilla file...7.1k downloadsupdated 5 y ago
- AA's Consortiums (3.4)Buildings For Increased Specialising Want to keep your colonies specialised? These five new buildings should help. See slideshow for the details. LOAD ORDER For best results, put it at the very end.7.1k downloadsupdated 4 y ago
- AlphaMod: Traders (2.0)Galactic opportunities for galactic profits. Requires AlphaMod 2.0. Acension Perk: TRADE GUILD To expand your trade empire into a Galactic Trade Guild you'll need the ascension perk: Trade Guild. See the slideshow. To take this perk you will need to complete the Diplomacy Traditions and have the...7.1k downloadsupdated 8 y ago
- C.U.I.(3.2)Improving UI Usefulness Probably Useful stuff (probably): Increases the size of the ship designer and ship viewer, to support NSC2's ships with many sections. Increases the size of the gene modification window, to fit more traits, such as all the extra ones provided by GAPS: Traits. Increases the...7.0k downloadsupdated 5 y ago
- AA's Divided Loyalties (3.8)More Conflicting Factions This mod includes 15 new extremist factions, one for Xenophobes, and two for all other ethics. There are pros and cons to promoting, suppressing and banning each of the factions. Some of the factions are also opposed to each other, in such a way that promoting one factio...7.0k downloadsupdated 3 y ago
- Banned! (2.6)When suppressing a faction just ain't good enough This mod adds the ability to ban factions that aren't supporters of your government ethos. For example, a militarist government cannot ban the militarist faction. You must suppress a faction before you can ban it. A ban is indefinite and can only...6.8k downloadsupdated 7 y ago
- Banned! (3.1)When suppressing a faction just ain't good enough This mod adds the ability to ban factions that aren't supporters of your government ethos. For example, a militarist government cannot ban the militarist faction. You must suppress a faction before you can ban it. A ban is indefinite and can only...6.8k downloadsupdated 5 y ago
- Banned! (2.0)When suppressing a faction just ain't good enough. Very straightforward mod that allows you to take suppressing a faction one step further. Banning a faction will effectively eliminate it, but will land your empire with an influence penalty, as well as a guarentee that no-one is going to be re-fo...6.8k downloadsupdated 9 y ago
- The Utopian Dream (2.7)Game-changing Ascension Perks & earlier megastructures Requires Stellaris: Utopia DLC. EARLIER MEGASTRUCTURE TECH UNLOCKS Several of the megastructure techs can be unlocked by other ascension perks. Enigmatic Engineering unlocks the Mega Art Installation tech. Eternal Vigilance unlocks the Sentry...6.8k downloadsupdated 6 y ago
- AlphaMod 2.2.7Requires Stellaris v2.2.7 Changes in 2.3 that affect AlphaMod are extensive. There is no ETA for 2.3. I need a bigger boat (a bunch of features need overhauling again). New ascension perks, techs and more slots. New resources. New edicts, to benefit from Wealth and other resources. New buildings,...6.8k downloadsupdated 7 y ago
- AlphaMod: Divided Loyalties (2.8)More Conflicting Factions in AlphaMod This supplement introduces 15 new extremist factions, one for Xenophobes, and two for all other ethics. There are pros and cons to promoting, suppressing and banning each of the factions. Some of the factions are also opposed to each other, in such a way that...6.8k downloadsupdated 6 y ago
- AlphaMod: Civic Virtues (2.7)There will be no update of this supplement to 2.8, as it is being folded into the core mod, AlphaMod 2.8 New and tweaked civics for AlphaMod Rough and I decided we wanted to make civics a lot more characterful than in vanilla, and to tie them heavily into all the new content AlphaMod brings to th...6.7k downloadsupdated 6 y ago
- Wormhole Generation (3.0)Generate wormholes with a starbase building To unlock the building requires the Wormhole Stabilization tech. A wormhole will be generated at the end of the month between two systems with a completed Wormhole Generator building on the starbase. It still needs to be explored by a science ship. You...6.7k downloadsupdated 5 y ago
- Invasion! (3.5)Ground War Overhauled This mod does some stuff. It adds Mechs! And the Mech Lords Ascension Perk, for those that want all the Mechs. It adds new military buildings, jobs and armies, including mechs, aerofighters, elite forces, paladins and pacifiers. It adds new types of defence forces, some that...6.7k downloadsupdated 4 y ago
- Hands of State (2.3)A small collection of additional governor traits. Bureaucrat This leader is a number cruncher who can squeeze energy credits out of a rock. Energy Output From Jobs: +10% Trade Value: + 10% Pop Happiness: -10% Diplomat This leader knows how to keep everybody working together and how to quickly res...6.7k downloadsupdated 7 y ago
- !!UtopianD/GAI Mod CP (2.2.7)Compatibility patch for The Utopian Dream and GAI. Merges the changes to Ascension Perks and Megastructures made by the two mods. For 2.2.7 only.6.7k downloadsupdated 7 y ago
- Shut Up, We Don't Care! (3.3)Stop. It's Hammer Time. Ding ding ding. The constant ding of crappy AI continuously changing its mind about rivalries, treaties and all that other **** I don't care about. Seriously, if I want to know, I'll look you up. Now please just STFU. Diplomacy notification spam still isn't any better. I s...6.6k downloadsupdated 5 y ago
- Foreign Affairs (3.4)Overhauling and Expanding Galactic Relations BRANCH OFFICES Renamed Branch Offices to Foreign Offices and Branch Buildings to Operations. Considerably reduced requirements to be able to open Foreign Offices. It is now treaties and relationships, rather than just being a Megacorp, that primarily d...6.5k downloadsupdated 4 y ago
- Shut Up, We Don't Care! (2.8.1)Stop. It's Hammer Time. Ding ding ding. The constant ding of crappy AI continuously changing its mind about rivalries, treaties and all that other s h i t I don't care about. Seriously, if I want to know, I'll look you up. Now please just STFU. Diplomacy notification spam still isn't any better (...6.5k downloadsupdated 6 y ago
- Divided Loyalties (3.2)More Conflicting Factions This mod introduces 15 new extremist factions, one for Xenophobes, and two for all other ethics. There are pros and cons to promoting, suppressing and banning each of the factions. Some of the factions are also opposed to each other, in such a way that promoting one fact...6.5k downloadsupdated 5 y ago
- Invasion! (3.1)Ground War Overhauled This mod does a lot of things. Adds Mechs! And the Mech Lords Ascension Perk, for those that want all the Mechs. Adds new military buildings, jobs and armies, including mechs, aerofighters, elite forces, paladins and pacifiers. Adds new types of defence forces, some that are...6.5k downloadsupdated 5 y ago
- AA's Mod Compilation Vol I (2.8)Four updated mods in one, to help with loading issues being reported with 2.8. Mods included: Banned!, Hands of State, Homeworld Ethics, Neutral Zone. Forgive the lack of blurb and slides, as compiling all that is going to take a while. Please check out the 2.7 versions of the individual mods on...6.5k downloadsupdated 6 y ago
- Neutral Zone (2.3)Got border friction you don't want? It's time to make a Neutral Zone! To create a Neutral Zone: Click into a system you own with no colonies. Click on the system's star. Click Decisions. That decision there, use that. Ding. The system will now be part of a Neutral Zone. System ownership and restr...6.4k downloadsupdated 7 y ago
- Hands of State (2.6)A small collection of additional governor traits Accountant This leader is a number cruncher who can squeeze energy credits out of a rock. Energy Output From Jobs: +5% Trade Value: + 10% Pop Happiness: -5% Conciliator This leader knows how to keep everybody working together and how to quickly res...6.3k downloadsupdated 6 y ago
- AA's NTZs & DMZs (3.4)Diplomatic Measures to Relieve Border Tension TRADE ACTIONS You offer to establish a Neutral Zone or DMZ as a Trade Action through diplomacy. You request to dismantle a Neutral Zone or DMZ as a Trade Action through diplomacy. The availability of these Trade Actions is considerably restricted. To...6.3k downloadsupdated 4 y ago
- AA's Mod Compilation Vol II (2.8)Four updated mods in one, to help with loading issues being reported with 2.8. Mods included: Gods & Guardians, Invasion!, Shut Up We Don't Care!, Wormhole Generation. Forgive the lack of blurb and slides, as compiling all that is going to take a while. Please check out the 2.7 versions of the in...6.3k downloadsupdated 6 y ago
- CommsNet (3.4)Infrastructure to reduce Empire Size penalties How it works: - You build stuff that produces a resource called Comms Rating. - Comms Rating doesn't stockpile. What matters is monthly production. - Monthly production is converted to a Comms Coverage bonus for your empire. - This conversion is step...6.3k downloadsupdated 4 y ago
- Homeworld Ethics (2.8.1)Empire unique buildings for homeworlds Which can be built is based on the ethics and/or civics of the empire. Each fanatic ethic typically allows the player and AI to build both a fanatic and non-fanatic empire unique building on their homeworld. Each non-fanatic ethic typically allows the player...6.2k downloadsupdated 6 y ago
- Start TechsEach of the major powers starts with four additional techs. COMPATIBILITY No files modded, so should work with just about any other mod. Instead, additional game_start on_actions have been added in a new file. Most mods prevent gaining achievements with Ironman, including this one.4.8k downloadsupdated 3 y ago
- Data Is Immortal!*** REDUNDANT MOD - Now vanilla. *** Data cannot die of old age. Not retroactive. Start a new game. COMPATIBILITY Modifies events/hornblower_country_events.txt Most mods prevent gaining achievements with Ironman, including this one.4.0k downloadsupdated 3 y ago
- Mars & LunaMars and Luna start already colonised. Mars has five pops, Luna has four. Both have modified capital buildings, to provide additional resources, and less jobs. Both have buffed planet modifiers, and placeholder deposits. Both are now Class D Barren (Habitable), which is a new planet class with lo...3.9k downloadsupdated 3 y ago
- Enterprise E FixedEnterprise E is now the completely OP beast she is supposed to be. And she doesn't come with a cloaking device anymore, because that was silly. Not retroactive. Start a new game. COMPATIBILITY No files modified. Uses file load order to over-ride a single global_ship_design. Most mods prevent gain...2.7k downloadsupdated 3 y ago
- Defiant Got GunzGives the Defiant a better set of slots. Increases Alloys cost to build. Adds 25 Influence to build cost. Yes, each. Increases Alloys and Deuterium upkeep. COMPATIBILITY No files modded, so should work with just about any other mod. Instead, file load order is used to replace a single section def...2.6k downloadsupdated 3 y ago
- Risa & RisansRisa starts the game colonised, with 5 Risan pops. Risa is initially designated a Pleasure World. Risans have a new set of three traits. COMPATIBILITY No files modded, so should work with just about any other mod. Most mods prevent gaining achievements with Ironman, including this one.2.0k downloadsupdated 3 y ago
- Denobula & DenobulansDenobula starts the game colonised, with a dozen Denobulan pops. Denobulans have a new set of three traits. PLANS Modified Cardassian portraits are used for the Denobulans. These will always be WIP. COMPATIBILITY No files modded, so should work with just about any other mod. Most mods prevent gai...1.9k downloadsupdated 3 y ago
- Remans and RemusRemus starts the game colonised, with some Reman pops. Remus is a Class D Barren (Subterranean), providing low habitability. The penal colony modifier has been buffed. COMPATIBILITY Overwrites common/species_classes/02_hornblower_species_classes.txt The Romulan solar_system_initializer is NOT ove...1.7k downloadsupdated 3 y ago
- Rura PentheRura Penthe's system starts claimed by the Klingon empire. Rura Penthe's planet class is changed to arctic so it can be colonised. Lore-friendly deposits are added to Rura Penthe. The planet modifier from the penal colony is buffed. COMPATIBILITY No files modded, so should work with just about an...1.4k downloadsupdated 3 y ago
- The Breen Confederacy (BETA)Oh no it's the Breen! WAIT WUT? You get the Breen sort of spawning to the North of the Cardassians and Romulans. Script is used to place them. The Breen Confederacy is a 'contender' power. That's like a major power, but you can't play them. And they're not some piddly minor you can just absorb. R...1.3k downloadsupdated 3 y ago
- The Gorn Hegemony (BETA)The Gorn hunger. All are their prey. WAIT WUT? You get the Gorn sort of spawning to the South of the UFP. Script is used to place them. The Gorn Hegemony is a 'contender' power. That's like a major power, but you can't play them. And they're not some piddly minor you can just absorb. Huge thank y...1.2k downloadsupdated 3 y ago
- The Orion Empire (BETA)The Orions will propser, one way or another. WAIT WUT? You get the Orions sort of spawning to the South East of the UFP and South of the Klingons. Script is used to place them. The Orion Empire is a 'contender' power. That's like a major power, but you can't play them. And they're not some piddly...1.2k downloadsupdated 3 y ago
- ConsortiumsThree buildings that can help specialise Energy, Agriculture and Mining colonies further. COMPATIBILITY No files modded, so should work with just about any other mod. Most mods prevent gaining achievements with Ironman, including this one.1.2k downloadsupdated 3 y ago
- The Tholian Assembly (BETA)hot throbbing sound WAIT WUT? You get the Tholians sort of spawning over to the West of the UFP and to the South of the Cardassians. Script is used to place them. The Tholian Assembly is a 'contender' power. That's like a major power, but you can't play them. And they're not some piddly minor you...1.1k downloadsupdated 3 y ago
- Bird of Prey Got AuxThe Bird of Prey has improved slots. COMPATIBILITY No files modded, so should work with just about any other mod. Instead, file load order is used to replace a single section definition. Most mods prevent gaining achievements with Ironman, including this one.1.0k downloadsupdated 3 y ago
- Ascension PerkedBuffs and revises several of the vanilla Ascension Perks. Adds three new Ascension Perks. Design goals of this mod were: - Make Ascension Perks more impactful. - Make choosing perks a harder choice. COMPATIBILITY Modifies common/ascension_perks/00_ascension_perks.txt Most mods prevent gaining ach...792 downloadsupdated 3 y ago