mod
Start Techs
by AlphaAsh
Each of the major powers starts with four additional techs. COMPATIBILITY No files modded, so should work with just about any other mod. Instead, additional game_start on_actions have been added in a new file. Most mods prevent gaining achievements with Ironman, including this one.
- Latest version
- no release indexed
- Downloads
- 4.8k
- Rating
- 206
- Filed under
- Federation, Klingon
- Updated
- 3 y ago
- Available on
- Steam Workshop
Download
Delivered through the Steam client, not a file this page can link to.
Frequently asked
How do I install Start Techs?
Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Star Trek: Infinite all have to be on the same version, which is the usual reason a mod does not appear in game.
Where do I download Start Techs safely?
From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.
Which Star Trek: Infinite versions does Start Techs work on?
The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Star Trek: Infinite.