
- Adventure
- Simulation
- Strategy
Game
Star Trek: Infinite
Star Trek: Infinite is a grand strategy experience that lets you play your own Star Trek story as the leader of one of four major factions in the galaxy. Follow the specially crafted story or blaze your own trail in the first Star Trek grand strategy game.
Star Trek: Infinite is a grand strategy experience that lets you play your own Star Trek story as the leader of one of four major factions in the galaxy. Follow the specially crafted story or blaze your own trail in the first Star Trek grand strategy game.
About Star Trek: Infinite
- Released
- October 2023
- Developer
- Nimble Giant Entertainment
- Publisher
- Paradox Interactive
- Engine
- Clausewitz Engine
- Series
- Star Trek
- Platforms
- PC (Microsoft Windows) · Mac
Where to get it
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
From the developers
Official announcements, newest first. Posted on Steam.
- Community AnnouncementsDev Log #12 - All Good Things...Stardate: 23954.9 As we are wrapping up this year, we are also capping off the weekly patches. Last week's 1.0.7 patch was our last planned weekly patch for this year. With the patch we closed off our top rated bugs and cleared out a huge backlog of minor issues. We are now in discussions on what our future roadmap looks like, what the game needs and what type of resources we need to hit those...
- Community Announcements1.0.7 Patch NotesErrata One of the patch notes (now struck through) has been changed to the following: The "Shut Up, Wesley!" event can now only spawn after the player has built the Enterprise. Hello everyone, Another week of updates comes to Star Trek: Infinite! Here's what we have in store for you. Gameplay Missions Fixed bug concerning Enterprise Missions Availability. Users who have the Enterprise will now...
- Community AnnouncementsPatch 1.0.6 hotfix 2Rules of engagement for cloaked ships fixed to prevent infinite standoff
- Community AnnouncementsPatch 1.0.6 hotfix 1Science points are no longer required to Start research special projects, only complete them Nausicaans no longer have closed borders and are now also hostile UFP Reform the Chapters Mission node no longer requires construction of any Starfleet Academy buildings (since its an empire unique building granted from start)
- Community Announcements1.0.6 Patch NotesHello all, we are here to bring you this week's Patch Notes. I am happy to report that Font Scaling is now out of our testing branch and live with this patch. If you ever had issues with playing on a 4K or above, you should now have a much better experience. Crashes Fixed a crash occurring when swapping to and from Galaxy/System View. The game will no longer crash when loading a save game in w...
- Community AnnouncementsDev Log #11 - FascinationStardate 23916.5 As the leaves change color, and light snow starts to fall, some of you are gathering around for a time of gratitude. It is a moment to reflect on the voyages we’ve shared in the expansive universe that is Star Trek: Infinite. {STEAM_CLAN_IMAGE}/44256858/44e6aa1bae2ffdf1f62a106979086fd672c6bdf5.jpg The first thing I want to thank you all for is the Star Trek: Infinite AMA. I was...
- Mods indexed
- 152
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
Most downloaded
Measured from the source's own counts, summed across every release.
- Canonized Map and EventsJellefly's / Jebus's Map and Scenario rework Features New map based on official Star Charts. Mission trees adjusted for Romulan Neutral Zone and Cardassian Demilitarized Zone. New nebula effects. (only one test system so far) New look for galaxy map. Thanks AlphaAsh for allowing us re-use your mo...7.1k downloads
- All the Hero ShipsThere are no more iconic ships than the lineage of Enterprises - but that doesn't mean there's no more heroes. This mod adds quests to the mission tree that unlock both the U.S.S. Voyager and the U.S.S. Defiant for Federation players progressing their game. Also adds quest nodes for unlocking Kli...4.8k downloads
- Start TechsEach of the major powers starts with four additional techs. COMPATIBILITY No files modded, so should work with just about any other mod. Instead, additional game_start on_actions have been added in a new file. Most mods prevent gaining achievements with Ironman, including this one.4.8k downloads
- Canon VFX FixFixes some visual effects to be closer to the TV shows. Version 1.0 Features - Changed Phaser particle VFX to beam-like VFX. - Changed Photon and Quantum Torpedo VFX to be more accurate to the shows. - Changed Disruptors and Plasma Weapons to be more accurate. Known and open issues - Some non-can...4.3k downloads
- Data Is Immortal!*** REDUNDANT MOD - Now vanilla. *** Data cannot die of old age. Not retroactive. Start a new game. COMPATIBILITY Modifies events/hornblower_country_events.txt Most mods prevent gaining achievements with Ironman, including this one.4.0k downloads
- Mars & LunaMars and Luna start already colonised. Mars has five pops, Luna has four. Both have modified capital buildings, to provide additional resources, and less jobs. Both have buffed planet modifiers, and placeholder deposits. Both are now Class D Barren (Habitable), which is a new planet class with lo...3.9k downloads
- Full Tiny OutlinerThis is based on the Stellaris mod Full Tiny Outliner Known Issues: - Some areas have unavoidable overlap (like a ship being built overlapping the station warning icons). Not really much that can be done there and still show all relevant info, there's just not enough room. Compatible with version...3.4k downloads
- New Orleans ClassNew Orleans Class by Tiphias and Muzual This mod adds a new ship to Infinite - the New Orleans class from Next Generation! Modelled by Tiphias, the New Orleans was originally shown on screen in the Next Generation episode; Best of Both Worlds. - this version however has not been destroyed by a Bo...3.2k downloads
- Constellation ClassThis mod adds the Constellation class star cruiser. It’s an old class of starship that’s been in service since the 2280s, so its upkeep is expensive and stats are weaker compared to newer classes such as the Intrepid. I felt this was a good way of adding an older class without making the Federati...3.1k downloads
- Akira ClassAkira Class ship for UFOP. I've designed this ship to sit between the Intrepid and the Excelsior in terms of armament and power. The Akira will unlock when it's own tech is researched. I would like to extend my gratitude and thanks to Fractal, author of the Renaissance mod, for allowing me to use...3.1k downloads
- Fixed Leader AgesSimple mod that edits the age at which leaders start dying.this is now set to 110, from the previous 80.Should prevent leaders dying before you get the chance to complete an special project. Check out my other mods: Galaxy FX Reworked (Vanilla Galaxy Tint) Galaxy FX Reworked (Yellow Galaxy Tint)...2.7k downloads
- Ambassador ClassAmbassador class Beta Release Adds a custom made model. The ship is meant to take the Cruiser slot, as a sturdier and more expensive alternative to the Excelsior. Balance is still a bit WIP. No custom techs yet; ship unlocks alongside the Excelsior. Should be compatible with most other mods. Than...2.7k downloads
- Enterprise E FixedEnterprise E is now the completely OP beast she is supposed to be. And she doesn't come with a cloaking device anymore, because that was silly. Not retroactive. Start a new game. COMPATIBILITY No files modified. Uses file load order to over-ride a single global_ship_design. Most mods prevent gain...2.7k downloads
- More Leader CapacityFrustrated by not being able to have an admiral for your many fleets? This mod is looking to change this! Leader Capacity has been increased (base) to: ADMIRALS: 5 GOVERNORS: 5 SCIENTISTS: 7 GENERALS: 4 SPIES: 4 By Request, you can add an additional 3, 5 or 10 admiral and general capacity. This h...2.7k downloads
- USS Voyager - Event Ship FixUSS Voyager - Event Ship Fix Have you reached the Borg crisis and had Janeway return from the Delta Quadrant, only to see her in a basic science ship for your faction? No more! Tuvix fans beware, this mod updates the event script to create a custom hero ship based on the USS Voyager for Janeway r...2.6k downloads
- Defiant Got GunzGives the Defiant a better set of slots. Increases Alloys cost to build. Adds 25 Influence to build cost. Yes, each. Increases Alloys and Deuterium upkeep. COMPATIBILITY No files modded, so should work with just about any other mod. Instead, file load order is used to replace a single section def...2.6k downloads
- All Ships UnlockedInspired by the Make Star Trek Great Again mod, but going a step further, this mod unlocks all ship techs including titans. Only unlocks ships. Attention modders: feel free to use any or all parts of this mod in your own mods. Credit optional, though preferred (and the classy thing to do). Why? I...2.4k downloads
- Clearer FontsStraining your eyes trying to read blurry and fuzzy walls of text? This mod makes text easier to read by making the letters clearer, cleaner, and crisper. The improvement is particularly noticeable on high-resolution screens (4k, ultrawide, or even just 1440), when playing at non-native resolutio...2.2k downloads
- USS Lantree ClassThis mod adds a new class of ship available at the start of the game, based on the USS Lantree (NCC-1837). The Lantree-class ships are faster than the bulkier Miranda-class, have two medium weapon slots, less armor and overall fewer total weapon slots. This seems to balance it quite well. The Lan...2.1k downloads
- BetterCheatsModThis mode can be enabled in the edicts screen all the way at the bottom. You can do cheats for your empire, AI Empires and etc. This also works in multiplayer. Original Creators are Dimitoru and Prag. PLEASE NOTE: This may not work with all mods. If you have a particular mod you like, maybe I can...2.1k downloads
- Extended Name ListsExtended Name Lists Tired of your Starfleet ships being called the U.S.S. Al-Batani III? Look no further.. This mod adds to the list of available ship names to give greater variety! It adds over 300 to the list of names available, sourced from the shows and past Star Trek games. This mod includes...2.1k downloads
- Risa & RisansRisa starts the game colonised, with 5 Risan pops. Risa is initially designated a Pleasure World. Risans have a new set of three traits. COMPATIBILITY No files modded, so should work with just about any other mod. Most mods prevent gaining achievements with Ironman, including this one.2.0k downloads
- No Pirates anymoreA small mod to remove the (annoying) pirate system out of the game. Have fun, live long and prosper, Q'apla!2.0k downloads
- Miranda Reliant ReplacerThis mod replaces the 3d model of the Miranda-class starships with the USS Reliant’s configuration. The Reliant’s configuration was Starfleet’s most common configuration for the Miranda-class starships, which had a roll bar structure above the nacelle pylons. Ship stats remain the same. The new m...1.9k downloads
Browse all 152 Star Trek: Infinite mods Sortable by downloads, rating and date.
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Why Star Trek: Infinite mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host Star Trek: Infinite mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.






