STEAM_WORKSHOP creator
IfThenOrElse
58 projects across 8 games, 784.2k downloads in total.
- Projects
- 58
- Games
- 8
- Downloads
- 784.2k
- Last shipped
- 3 mo ago
Total War: WARHAMMER III mods14Total War: PHARAOH DYNASTIES mods13Total War: WARHAMMER II mods10Total War: WARHAMMER mods6Total War: THREE KINGDOMS mods5A Total War Saga: TROY mods5Total War: PHARAOH mods4Age of Mythology: Extended Edition mods1
- Legendary LoreThis mod generates flavour text when certain conditions are met (see below). It has NO impact on gameplay. EXPLORE: Travel to significant locations for your legendary lord or hero to learn their stories. Journey to the Cliff of Beasts as Archaon to learn how he acquired the Eye of Sheerian. Bring...250.1k downloadsupdated 3 mo ago
- [IE] Loreful Strategic ThreatThis mod replaces Strategic Threat for IE only ( see submod info below), with something that makes more sense in a lore friendly way for both the player and the AI. Quick FAQ. Big thanks to Vandy for his help with scripted effect bundles! Big thanks to AwwHEEEALNaw for thier help with the latest...118.6k downloadsupdated 3 mo ago
- Legendary LoreThis mod adds a little flavour to your campaigns by adding text events to the game when certain conditions are met, which will tell you a little of that character's lore in a narrative form. LEGENDARY LORDS: Bring your legendary lord to a specific region to trigger a lore event. Take Oxyotl to Tl...88.1k downloadsupdated 5 y ago
- Loreful Great PowerThis mod replaces Great Power, with something that makes more sense in a lore friendly way for both the player and the AI. UPDATE: The mod now supports the MCT, which allows you to select the diplomatic penalty values, as well as the hardcore mode of making penalties cumulative! Big thanks to Van...42.4k downloadsupdated 5 y ago
- Bloodlines: Rare VampiresThis mod removes regular Vampire Lord and Strigoi ghoul kings generals from the recruitment pool, encouraging you to use Master Necromancers until you decide to use your own powerful legendary lords and Bloodline vampires. Please don’t forget to Context: Vampires capable of leading an army are ra...24.5k downloadsupdated 5 y ago
- Geomantic Web OverhaulThis mod adds significant features to the Geomatnic Web to spice up Lizardmen playthroughs. Note: Need UI modders help for future asipirations! What Does this Mod Do? This mod adds 'Geomantic Boons' to every node on the Geomantic web. When active, these nodes provides its boons to the source prov...22.4k downloadsupdated 3 mo ago
- Trait DescriptionsFollowers: This mod now ads descriptions for followers. Yay! Norsca Patch: This has been updated for the Norsca Patch. If you notice any discrepancies with how traits have been unlocked/ missing descriptions please report them. Until then - enjoy battling in the snow! Top Line: This mod edits des...21.6k downloadsupdated 9 y ago
- Trading ColoniesThis mod sets up trade routes at the start of the campaign between Old World factions and their colonies Intro: I always found it odd that the new world colonies and the Bretonnian crusader kingdoms were not trading with the old world. Colonies generally were set up to funnel strange exotic goods...18.9k downloadsupdated 3 mo ago
- [ME] Trading Colonies for Empire & BretonniaThis mod sets up trade routes at the start of the campaign between Old World factions and their colonies Please don't forget to: Intro: I always found it odd that the new world colonies and the Bretonnian crusader kingdoms were not trading with the old world. Colonies generally were set up to fun...14.1k downloadsupdated 5 y ago
- Support Independence FixThis mod gives vassals (who have at least 1 "Support Independence" agreement) a 5% chance per turn to declare independence Wait, was Support Independence broken? Technically, no. Support Independence does increase a chance of a vassal to declare independence(and bringing in the agreeing faction i...13.8k downloadsupdated 6 y ago
- Garrison Sally for allThis mod gives the discovery building an effect which enables garrisons to sally out in the region they are built in. Why make the mod? Folks like the garrison sally ability! So I made this mod to give it to other factions in a way that did not rob Atamans of their flavour. What I did: Simple rea...11.4k downloadsupdated 3 mo ago
- Remove BordergoreThis mod will reduce the effects of bordergore by promoting ai factions to own entire provinces. What is Bordergore? Bordergore is when ai factions take territories without any forethought in how to support it as part of a consolidated empire. Their territories end up being a collection of enclav...10.5k downloadsupdated 3 mo ago
- [ME] Gate Pass InvasionsThis mod adds the chance for flavourful invasions for the player, should they own one of the 7 gate pass settlements on the Mortal Empires map. Wait, but doom stack spawns suck! No fear! This utilises the invasion marker system introduced with Twisted and Twilight. As such, markers will be placed...10.4k downloadsupdated 5 y ago
- Favour buys Wardens SuppliesPorted from WH2! This mod gives you a button that triggers a dilemma to use your High Elf influence to secure wardens supplies Intro: I felt the pacing was a bit off for securing supplies, I felt that another source of supplies, outside of capturing lords was needed when playing tall. Solution: T...10.2k downloadsupdated 3 mo ago
- Rare VampiresPorted Over from WH2! This mod removes regular Vampire Lord and Strigoi ghoul kings generals from the recruitment pool, encouraging you to use Master Necromancers until you decide to use your own powerful legendary lords and Bloodline vampires. Please don’t forget to Context: Vampires capable of...9.5k downloadsupdated 3 mo ago
- Gelt AI makes dilemma choicesThis mod simulates AI Gelt choosing options from starting dilemmas, giving narrative incidents to the player when chosen. It also gives Mother O a 50% chance to migrate as the AI. Intro: In 3K, they have this cool system where you can simulate Ai factions choosing certain options in dilemmas that...8.1k downloadsupdated 3 mo ago
- Script debug activatorThis is a tool designed for script modders that activates the script logging within the base games script libraries. Script outputs are sent to the Warhammer III game directory. If you wish to learn more about debugging your scripts, please check out this guide: WARNING: Do not activate this mod...7.0k downloadsupdated 3 mo ago
- Wardens Cage TweaksThis mod tweaks the functionality of the wardens cage, making it a little more reliable in battles for capturing foes. What does this mod do: Instead of snaring the target in a trap, Wardens cage is now about goading your target to overextend themselves, in battle. The debuff lasts the entire bat...6.5k downloadsupdated 5 y ago
- [ME] Vassal the Elector CountsThis mod enriches the new Empire Elector count system with new techs and gameplay to support vassaling the elector counts. Vassals can be confederated later if you wish This mod intends to tweak the changes with the most recent Empire update by allowing you to vassalize Electors and still get rew...6.4k downloadsupdated 5 y ago
- 30 Turn Barters.This mod allows you to create 30 turn barter agreements, up from the 10 turn max in vanilla. Porting this over from my Epic version!5.7k downloadsupdated 5 y ago
- Bordergore FixThis mod will reduce the effects of bordergore by promoting ai factions to own entire provinces. What is Bordergore? Bordergore is when ai factions take territories without any forethought in how to support t as part of a consolidated empire. Their territories end up being a collection of enclave...5.4k downloadsupdated 5 y ago
- Outposts for AllPost Norsca Support: Due to the mod's complexity - It will take some time for me to verify how the Norsca patch may affect this mod. As such please expect a delay before the mod has been updated. Please accept my apologies in the meantime. What This Mod does: It allows each race to conquer all ar...5.2k downloadsupdated 9 y ago
- Wardens Cage TweaksPorted from WH2! This mod tweaks the functionality of the wardens cage, making it a little more reliable in battles for capturing foes. What does this mod do: Instead of snaring the target in a trap, Wardens cage is now about goading your target to overextend themselves, in battle. The debuff las...5.1k downloadsupdated 3 mo ago
- Yvresse InvasionsThis mod takes the Wood Elf forest invasions and uses them to create Greenskin Invasions on Tor Yvresse. What this mod solves: When playing the Tor Yvresse campaign, I always felt the Greenskin threat from Grom always felt distant - especially on the Vortex campaign. This mod solves that by addin...5.1k downloadsupdated 5 y ago
- Vassal the Elector CountsThis mod adjusts the Elector Count mechanic based around allowing vassalizing them. Why this mod? For me, the Empire is not one unified faction - but a nation of factions, unified by their culture. As such - I never liked that the system went from neutral trade partners > now you own them and you...5.0k downloadsupdated 3 mo ago
- Bretonnian Vassal OptionsThis Mod adds a fourth option to the Heraldry dilemmas to allow you to vassalize the Bretonnian dukedoms Note that this mod is incorporated into "Blessed Bretonnia" mod and so is not needed alongside that. Intro: For those who prefer to not confederate their fellow Dukes, this mod makes edits to...5.0k downloadsupdated 3 mo ago
- Corruption CreepThis mod aims to make corruption mean more in your campaign through it creeping into surrounding provinces. How does this mod work? This mod does two things. 1. It removes "corruption swing": a script in the base game that effectively changes corruption in a region based on who wins battles there...4.9k downloadsupdated 3 mo ago
- Buildings Spawn ItemsThis mod makes specific buildings give a small chance to spawn items on the turn start for its faction owner. Why I made this mod: In Pharaoh, I tend to find that i never seem to have enough items, unless I am playing as Hatsepshut. It felt like an aspect of the game that didn't get my full atten...4.8k downloadsupdated 2 y ago
- Decline Diplomacy - Troy EditionThis mod allows you to decline diplomacy during the end turn phase. With thanks to Marthenil. This is largely a re-upload of Marthenil's version for Warhammer 2 (with their blessing) with a couple of tweaks to account for changed UI pathing. Check our their mods. They are really good! Description...4.7k downloadsupdated 5 y ago
- Warden Supply TweaksThis mod gives you a button that triggers a dilemma to use your High Elf influence to secure wardens supplies Intro: I felt the pacing was a bit off for securing supplies, in Vortex - early missions spam the supplies minimising the need to work for them and in ME, I felt that another source of su...4.1k downloadsupdated 5 y ago
- Rifts & Ruins Cause CorruptionNorsca Patch & the change in scope for this mod: With the introduction of the recent Norsca patch, Creative Assembly introduced chaos corruptiuon to Chaos Rifts and re-adjusted the corruption given by all corruption spreading buildings. Because of this, this mod now only concerns itself with vamp...2.7k downloadsupdated 9 y ago
- 太守加成多样化 : Diverse Administrator Attribute BonusesThis mod adds administrator benefits for Instinct, cunning and authority. Problem: I always felt that my options for administrators were too limited – always pick expertise, get that building cost reduction, as such my administrators were never that diverse. Mod solution : So I made a mod that pr...2.7k downloadsupdated 6 y ago
- Great Power ReplacerThis mod removes great power and instead adds diplomatic penalties based on the new administration system What Does This Mod Do? The standard model for Total War's "great power" diplomacy penalties always grated with me. I noticed that in the pre-release footage for this update that an opportunit...2.6k downloadsupdated 5 y ago
- Forts Reinforce all battlesThis mod allows forts to reinforce any battle in the region for their owner. Why I made this mod: I was always quite frustrated that fort garrisons would sit behind their walls while your armies are struggling to defend the homeland. I really liked that refuge camps could reinforce any battle, an...2.6k downloadsupdated 2 y ago
- Bordergore RemoverThis mod helps reduce AI bordergore What is bordergore: Bordergore is when AI factions just conquer any old region without any mind towards cohesion of territory. Over time, you end up in scenarios where factions are so spread out, they are very easy to pick off, either by you or other AI faction...2.2k downloadsupdated 23 mo ago
- Indefinite Assignments / 无限差事持续时间This mod changes most assignments to give them a permanent duration, so characters will continue to do them until you choose to cancel the assignment. Mod Purpose: Assignments with a set duration of X turns initially feels like a good thing. However after a fair bit of play, it quickly becomes ap...1.9k downloadsupdated 6 y ago
- Summon the Elector Counts: Empire Campaign MechanicNow available in Mortal Empires flavour! Top Line: This mod lets you appease the other Empire povinces, letting them be your vassal so long as you help them with their geopolitical goals. It also allows you to maintain the traditional Empire boarders with a new intuitive Region Gifting mechanic t...1.9k downloadsupdated 9 y ago
- Persistent FortsThis mod makes forts and the new camp outpost persist for their owner, even if the region is taken. Why I made this Mod? I kinda hated that in the launch version of the game, if you took a settlement, you essentially deleted the armed forces that were stationed in forts.This was made more problem...1.8k downloadsupdated 2 y ago
- Override Death DilemmasThis is a utility mod for Modders who want to kill characters without triggering the death dilemmas. THIS MOD DOES NOTHING ON ITS OWN: Only get it if another mod requires it! I made this mod because I am starting to see a few instances where modders are needing to edit a base game script to avoid...1.8k downloadsupdated 2 y ago
- Tower AmbushersThis mod gives tower outposts a 40% chance to spawn a small force to ambush enemy armies in their region. These can be reinforced by armies in refugee camp outposts. Why I made this mod I was never really that happy with towers, which had a pretty small benefit in defending a territory. I grew fr...1.5k downloadsupdated 2 y ago
- 30 Turn BartersSimple port of my mod from Troy. This mod extends the max barter turns from 10 to 30 to reduce the overhead of managing barters that you want to set up with long term allies and simulate the bronze age trade networks that persisted over generations. Please note, there is a UI bug where it still s...1.5k downloadsupdated 3 y ago
- Recruit Peasants at Full Health: 农人单位在被招募时为全员/满血状态This mod makes Peasant Raiders and Peasant Bands recruit at full health, similar to Sun Jians mercenaries. Why I made this mod These units are total trash tier. Worse stats that militias and locked behind reform, they fill no niche at all. So I tried to think of a niche that could work for them -...1.3k downloadsupdated 6 y ago
- Bringing the CollapseThis mod will make the game ignore cult centres owned by invader factions and factions participating in a civil war, when calculating pillars of civilisation Why I made this mod: Seems since Dynasties update, changes to Sea Peoples has resulted in collapse not happening as much. One such observat...1.1k downloadsupdated 23 mo ago
- Improved Khufu LegacyThis mod improved the Khufu legacy by reducing the construction time of some of the wonders. It also adds a new upgrade for all unique monument outposts on the map for factions who have the Khufu Legacy Why I made This mod: There was a tradition in ancient Egypt for refurbishing, renewing and kee...970 downloadsupdated 2 y ago
- Early GyrocoptersNorsca Update: This mod should work fine with the recent Norsca update :) This small mod makes the basic gyrocopter available once the siege workshop has been built (making it available at the same time as a grude thrower. This is intended to fix a few problems I had with the pacing of the Dwarf...969 downloadsupdated 9 y ago
- Longer Barters: Dynasty EditionEdits Technologies to increase barter length If you would rather have 30 turn barters without researching them, please check out my other mod here: What this mod does: Changes the "Charm Offensive" technology to add +10 barter duration. Because this stacks with the "Renowned Traders" technology f...965 downloadsupdated 2 y ago
- Stronger Fervour [更有影响力的热情]This mod edits fervour so it has more negative impact on Han factions. 此Mod更改了黄巾军的"热情"机制,现在热情将对汉势力产生更加负面的影响 Region Fervour [区域热情]: Settlement Fervour now has additional penalties to the Han overlords that impact food, economy and supplies, reducing a regions effectiveness until the populace are "...814 downloadsupdated 7 y ago
- Bordergore FixThis mod will reduce the effects of bordergore by promoting ai factions to own entire provinces. What is Bordergore? Bordergore is when ai factions take territories without any forethought in how to support them as part of a consolidated empire. Their territories end up being a collection of encl...781 downloadsupdated 5 y ago