STEAM_WORKSHOP creator
RealityMachina
168 projects across 2 games, 8.0M downloads in total.
- Projects
- 168
- Games
- 2
- Downloads
- 8.0M
- Last shipped
- 5 mo ago
- Custom Soldiers Evac Zone FixAvenger Defence, the Final Mission, Strongholds, and Lost and Abandoned now support soldiers using mod-added character templates properly, instead of breaking or leaving them behind. This may result in some things being considered evacable that shouldn't be, if it has long term effects (ie a zomb...334.3k downloadsupdated 9 y ago
- [WotC] Revival Protocol FixesThings Revival Protocol does in War of the Chosen: bring your soldier out of dazes, not be allowable on soldiers being carried because that could go very badly depending on how the game handles it Things Revival Protocol still does not do in War of the Chosen: bring your soldier out of stuns, eve...184.9k downloadsupdated 3 y ago
- Chosen Dark Events FixDark Events related to the Chosen will no longer fire if you killed them all. The Loyalty Among Thieves events already do this, this is just me finishing it up. Due to how Dark Events work, this will most likely require a new campaign to take effect.176.6k downloadsupdated 9 y ago
- Defense Matrix Sabotage Fixthe Defense Matrix is supposed to lower the chances of the Chosen action Sabotage from successfully working. So of course the vanilla code never calls upon XComHQ.SabotageChanceModifier. This fixes that, letting the Defence Matrix properly lower the chances of Sabotage working from 75% to 25%.174.2k downloadsupdated 9 y ago
- More TraitsPositive Traits! More negative traits! You can have them all here! Currently adds in traits that were cut from the expansion pack, along with some reworked abilities from Potentials. Positive traits work on a bit of a hidden system: they can only be gained from a soldier naturally recovering from...165.5k downloadsupdated 7 y ago
- Wear Armour on the Avenger (for WotC)Forces soldiers to wear armour on the Avenger. Does this through a IsSoldier check to catch all soldiers that could be used in game.157.6k downloadsupdated 9 y ago
- More Cities WotCAdds in more cities for the game to use as locations, and gives them a global x offset to adjust them from 3d globe coordinates to XCOM 2's 2d map projection. Hopefully preventing missions in London on the other side of the Channel or other absurdities. Adds in both the cities Long War added to E...155.3k downloadsupdated 6 y ago
- Recruit Multiple Heroes From AllActually gain your second (or more) faction hero from all factions. Context: the vanilla check for the extra faction hero reward has the requirement that the faction that offers it must be the first faction you met. This means if you met the Reapers first, you could only get a second hero from th...152.4k downloadsupdated 7 y ago
- [WotC] The MOCX InitiativeBecause the Chosen appearing on missions that could muck up your battles wasn't enough. (This means they fight with the aliens) The MOCX Initiative introduces humanity's worst enemy to the game: itself. Starting by default with May, you run the risk of facing enemies that effectively resemble XCO...147.4k downloadsupdated 5 mo ago
- DLC Breakthroughs SupportLets SPARK rifles have the upgrades of cannon-based breakthroughs, and has Alien Ruler Armours be affected by the relevant light/heavy armor breakthroughs. If you don't have both DLCs, the mod will work fine with just one of them.137.6k downloadsupdated 9 y ago
- More Mission SITREPsEnables SITREPs for nearly everything. Council, Resistance Ops, Retaliations, Landed UFOs, and Alien Facility missions now all have a chance of getting SITREPs when they spawn. Council and Resistance Ops have a 25% chance to spawn with a sitrep. They also exclude Surgical, Fireteam, and Low Profi...130.2k downloadsupdated 8 y ago
- Biotic Class ReduxWarp your surroundings with dark energy with the Biotic Class! Spec yourself as a Vanguard that charges into the fray, an Adept that can attack from afar, or a Guardian that can take a lot of incoming fire. Biotics are somewhat akin to psi-operatives, their measurement of strength is similar to p...130.0k downloadsupdated 7 y ago
- More Effective Blast PaddingMakes explosions from cars and other destructible objects (think gas tanks) be affected by blast padding. Should work in any situation except when loading into a tactical mission (you will need to complete the mission before it'll take effect.)129.2k downloadsupdated 7 y ago
- Improved Rocket TargetingImproves Rocket Launcher Targeting in conjunction with recent changes done by the X2WotCCommunityHighlander (although it's not a requirement) Basically, if you've used Spark Rocket Launchers ever or normal rocket launchers post highlander update, you've probably noticed that it feels...off to use...128.0k downloadsupdated 6 y ago
- Additional Mission Types ReduxThe expansion added a lot, but there's still a couple spots that could use filling. Currently adds: Emergency Extraction - Council Mission Type A resistance operative has been made and has requested for an emergency extraction. The good news is that a faction operative and a local resistance cell...127.3k downloadsupdated 4 y ago
- Scientist Staff Slots: WotC EditionConverts the Resistance Ring, Psi Lab, and Infirmary slots to use scientists instead of engineers. Scientists still decrease research time when slotted in.122.3k downloadsupdated 9 y ago
- Metal Over Flesh ReduxNo will drain. No fears. No mercy for ADVENT. Adds in Proving Ground projects that upgrade your SPARKs, because sometimes the best way to solve a Chosen problem is via 2 tons of badass. Also adds a utility slot to SPARKs, though they carry the restriction of being unable to use grenades. Project...118.7k downloadsupdated 6 y ago
- Allies Unknown: War of the Chosen EditionHumanity isn't the only species willing to fight against the long reign of terror and servitude the Ethereal Collective has brought to wherever they went, XCOM just needs to spend time (and resources) finding them. In order to actually utilize this mod, click on the Allies Unknown tag and downloa...113.7k downloadsupdated 5 mo ago
- Skirmisher RebalanceReworks some of the Skirmisher's abilities and fixes a pretty bad bug too: Specifically: Fixes a bug with Battle Lord causing it to only proc on the first two actions on the enemy turn, and then ignoring the rest. (This mod's config ini includes an option to disable all the rest below if you want...111.0k downloadsupdated 9 y ago
- MEC TroopersCharge into the fray as a MEC Warrior, take all the shots as a Jaeger, or become an unflinching wall as a Titan. If you played Enemy WIthin, you'll get the general gist of how you'll get MEC Troopers with this mod: after researching and building the required facility upgrade at the Proving Ground...108.2k downloadsupdated 5 y ago
- Gravely Wounded ScarsSoldiers get scars when they're supposed to. Specifically, Firaxis changed it so when a unit gets gravely injured, they get a chance of getting a scar, as a replacement for Shaken being turned into a status for the Will system. They did not, however, actually fix the bug that made it so units did...108.0k downloadsupdated 9 y ago
- Starting TraitsSoldiers now have a chance of spawning with already active traits, to make getting new ones a bit more flavourful. By default, it's a 20% chance to spawn with a negative or positive trait (split evenly across the 20%) for a new soldier. For reward soldiers, they roll an additional chance to get a...108.0k downloadsupdated 7 y ago
- More Resistance OpsYou know those cool missions with multiple personnel rewards? This lets you have more than the vanilla limit of 3 mission in a campaign.100.6k downloadsupdated 9 y ago
- Covert Action MissionsEssentially a re-imagining of Start Your Own Missions: this adds in the ability to start Guerilla Ops, Supply Raids, Resistance Ops and Soldier Rescue missions (for soldiers captured by ADVENT: the game already has a covert action to rescue soldiers captured by the Chosen), through covert actions...99.2k downloadsupdated 7 y ago
- Pyrrhic VictoriesAllow for missions to be considered successful, even if you had to evac or otherwise lose all operatives in a mission. The game will also properly track victories and losses under this system, and shouldn't play the wrong music or use the wrong UI elements or play the wrong narrative statements a...95.5k downloadsupdated 8 y ago
- Always Recruit and RescueForces the Recruit Extra Faction Soldier and Rescue Captured Soldier covert actions to always appear if their rewards are available. May require a refresh via the end of month report to take effect.94.6k downloadsupdated 7 y ago
- Raider Faction: Bandits"As much as there has been people willing to fight back against ADVENT, there's also been people seeing the post-invasion chaos as a way to live like kings. Ex-military units, civilians who got lucky when they found a weapon cache, even resistance people who went bad." - Bradford Bandits are...we...91.7k downloadsupdated 5 y ago
- Rend The LostRend (and Sword Slice) are now considered valid for the headshot mechanic. Go crazy with it! Now supports Arc Wave too.90.7k downloadsupdated 9 y ago
- Robots On Covert ActionsAllows robotic units to be staffed on Covert Actions.89.8k downloadsupdated 9 y ago
- SPARK Launchers ReduxTired of being shot at from beyond LOS by enemies? Now you can deliver the same pain to ADVENT, with Heavy Launchers of your own! (Fits into the utility slot, Metal over Flesh adds this if you don't have another mod that adds a utility slot to SPARKs) XCOM starts off with the Heavy Smoke Launcher...88.1k downloadsupdated 6 y ago
- Additional Mission TypesThis mod adds in additional mission types to spice up your campaigns, ranging from Guerilla Ops to Retaliations. LATEST UPDATE: Added two new mission types. You can grab Mod Config Menu here: Description NOTE: If you're having further issues with difficulty due to mods and what not, how the mod s...86.7k downloadsupdated 10 y ago
- Restored SITREPsRestores the cut SITREPs of War of the Chosen. May cause crashes. Specifically this restores: Fireteam - squad size limited to two. Mission is adjusted accordingly. Priority Objective/Ambush - ADVENT will launch multiple reinforcements once XCOM completes the mission objective. Chemical Leak - hi...86.5k downloadsupdated 5 y ago
- Mark Zero AugmentsBecause XCOM needs something more affordable in the early days. Details Provides 4 seperate "Mark Zero" augs available from the start (partially using the look of the EW prosthetics), buildable for 25 supplies in Engineering: Augmented Eyes - provides +5 aim against flanked targets. Augmented Tor...84.6k downloadsupdated 4 y ago
- Raider Faction BasesRaider Faction Bases is a metamod meant to help the various raider faction mods you may install (by default, supporting the ones I've made) appear more frequently throughout your campaign. Description Bases are generated upon either campaign start or when you load into a campaign for the first ti...80.6k downloadsupdated 3 y ago
- Raider Faction: Marauders"Unfortunately, the liberation process doesn't always go well. There are those of us who get filled with a rage against the world, wishing to damn it for the fate it has given them..." - Betos Marauders are ex-ADVENT that didn't quite go through the Skirmisher process fully intact, and they're wi...79.8k downloadsupdated 5 y ago
- Raider Faction: Phantoms"When we lost my second all those years ago, there were some that took it as a sign that my leadership, our entire strategy of hiding and working from the cold, to try to kick the aliens off our planet, was the wrong method. A hyper aggressive approach, on the other hand..." - Volk Phantoms are r...78.8k downloadsupdated 5 y ago
- Unblockable FlamethrowersFlamethrowers are no longer inhibited by low cover. High cover will still block them. In addition: XCOM flamethrowers will now apply a small burning effect on any target they hit. Purifiers will now always hit anything in range instead of having a chance to miss. All flamethrowers also now have a...77.1k downloadsupdated 9 y ago
- Squad CohesionThis mod puts a dash of Fire Emblem into your XCOM, leveraging a "squadmate score" system left in by Firaxis to give small buffs for squads that trust in each other. LATEST UPDATE Allowed Squads button to be manually enabled in LW2 (in XComSquadCohesion.ini), fixed math errors courtesy of Inferna...75.9k downloadsupdated 9 y ago
- Playable XCOM 2 AliensThe actual aliens from XCOM are available to you! Well, Vipers, Mutons, Andromedons, and Sectoids anyway. Features All aliens featured have their own classes and equipment for them. Equipment is gained by building the medium armor schematics or the mentioned weapon schematic: They are also able t...73.9k downloadsupdated 8 y ago
- MOCX Class: ZealotAdds a MOCX equivalent to Templars. Effectively a demonstration mod of how to make this kind of thing on your own with the backend changes I did to the MOCX Initiative mod. Their skillset is...well, basically take a look at what a standard Templar has available to them, they basically have 90% of...72.8k downloadsupdated 5 y ago
- Raider Faction: Cult of Jariah"Jariah was a good woman once. Someone I could even call my sister. When I thought her lost to the aliens, I mourned her. When she came back, started spreading her heresies....well, I won't particularly mind XCOM eradicating as many of her followers as they can along the way." - Geist The Cult of...72.3k downloadsupdated 4 y ago
- Moddable DLC WeaponsA Note: How LW2 handles .ini modifications is weird and not even messing around with load order will work. You may need to alter LW2's XComLW_Overhaul.ini in order to add mod slots to weapons. NOTE: This mod does not strictly require both DLCs - it will work if only one of them is installed. Enab...67.1k downloadsupdated 10 y ago
- Raider Faction: Rogue XCOM Operatives"Commander, we're getting some weird signals from the upcoming drop point. It's using frequencies and encryptions I haven't seen since the old days, yet it's not the one us and the Resistance have been using. I don't know if we're going meet friends or foes down there..." - Bradford Meet EU/EW re...66.4k downloadsupdated 5 y ago
- Phantom EvacInspired by Phantom Doctrine, Phantom Evac lets your soldiers evacuate unconscious soldiers without needing to carry them...as long as you get to the evac zone first. Details The mod adds in a secondary ability to the standard Evac ability, Assisted Evac. Assisted Evac allows a soldier to fulton...64.6k downloadsupdated 4 y ago
- Buildable Geth ReduxCan't tire out these machines. Geth Primes are now buildable by XCOM! After researching Mechanized Warfare or completing Lost Towers, Geth Model: Prime will show up in the Proving Grounds. They are similar to SPARKs in terms of class and design (they are unable to take cover), however, they have...64.5k downloadsupdated 9 y ago
- Tracking Shot DefenceHunker Down (and other defensive abilties) actually do something against the Hunter Chosen's Tracking Shot. Specifically, Tracking Shot by default has the "deadeye" (this is the internal name for it) to hit calculation, which means it always hits. (And thus making that tutorial popup about it say...63.2k downloadsupdated 9 y ago
- Avatar BuffsChosen and Rulers are great and all, but the final of final enemies you face should get a bit of love too. Adds: Hardened - Both the Commander and normal Avatars get a -40% chance to being critted. This is not just so the Ranger at close range with rapid fire and all the crit buffs isn't a near g...57.9k downloadsupdated 8 y ago
- UniformityEverybody personalizes as the Commander tells them to, no more. Details In other words, normal, non-hero soldiers (+ any alien soldiers that use human cosmetics), upon equipping kevlar, plated, spider, whatever armours, will now auto default to a uniform look instead of being an ungodly hodge pod...56.5k downloadsupdated 6 y ago