STEAM_WORKSHOP creator
Skirata
99 projects across 1 game, 169.3k downloads in total.
- Projects
- 99
- Game
- 1
- Downloads
- 169.3k
- Last shipped
- 4 mo ago
- More Map Sizes, Options, & DifficultiesMod Features: Adds in multiple new map sizes (including non-square maps), game pace options, world generation options, and player difficulty settings to the game. Additionally, all the settings now show their numerical value in game, for those that are interested. Below are the details. Map Sizes...35.4k downloadsupdated 3 y ago
- Increased City Loyalty (+100%)Mod Features: Increases the loyalty generation rates for all buildings within all cities (including headquarters) for all the factions/races included in the game (and it's DLCs). Any structure that produces loyalty will receive a permanent +100% bonus. This bonus is active from the start of the m...7.2k downloadsupdated 3 y ago
- Increased Hero Unit Levels (+40)Mod Features: Increases the maximum level all hero units can reach by +40 for all the factions/races included in the game (and it's DLCs). The only units that are affected are: ⬥ Heroes ⬥ Lord of Skulls This bonus is active from the start of the match, and does not have to be researched. Known Is...6.4k downloadsupdated 3 y ago
- Increased Normal Unit Levels (+40)Mod Features: Increases the maximum level all non-hero units & buildings can reach by +40 for all the factions/races included in the game (and it's DLCs). The only units/buildings that are NOT affected are: ⬥ Heroes ⬥ Lord of Skulls This bonus is active from the start of the match, and does not h...5.9k downloadsupdated 4 mo ago
- Increased Population Limit (+100%)Mod Features: Increases the population limit for all buildings within all cities (including headquarters) for all the factions/races included in the game (and it's DLCs). Any structure that increases population limit will receive a permanent +100% bonus. This bonus is active from the start of the...5.4k downloadsupdated 3 y ago
- Increased City Resources (+100%)Mod Features: Increases the resource generation rates for all buildings within all cities (including headquarters) for all the factions/races included in the game (and it's DLCs). Any structure that produces the following resource(s) will receive a permanent +100% bonus: ⬥ Biomass ⬥ Energy ⬥ Food...5.3k downloadsupdated 3 y ago
- Roads (x2 Movement)Mod Features: Allows for the construction of roads, which doubles the movement of land units travelling on the road. The ability to construct roads does not have to be researched, and can be built from each of the main construction units from each faction/race right from the start of the match: F...4.7k downloadsupdated 3 y ago
- Astra Militarum MedicsMod Features: Adds a new healer support unit "Medics" to the Astra Militarum, which can be produced from the Imperial Barracks after the "Medics" research tree option is researched. This unit is based off the Astra Militarum Guardsman with identical stats with the exception of the following: Cost...3.8k downloadsupdated 5 y ago
- Increased Production Rates (+300%)Mod Features: Increases the production rates of all buildings that produce anything by +300% for all the factions/races included in the game (and it's DLCs). This bonus is active from the start of the match, and does not have to be researched. This mod does NOT affect the resource rates, loyalty,...3.3k downloadsupdated 3 y ago
- Increased Tile Resources (x5)Mod Features: Quintuples the resource bonuses for all tiles in the game. Only increases the positive tile yields. The negative tile yields remain unchanged. This mod does NOT affect the number of buliding slots available at each tile. Known Issues: ⬥ None Compatability: Conflicts: ⬥ None Features...3.3k downloadsupdated 5 y ago
- Roads (x3 Movement)Mod Features: Allows for the construction of roads, which triples the movement of land units travelling on the road. The ability to construct roads does not have to be researched, and can be built from each of the main construction units from each faction/race right from the start of the match: F...3.3k downloadsupdated 3 y ago
- Increased Hero Unit Experience Rates (+100%)Mod Features: Increases the rate that all hero units gain experience by +100% for all the factions/races included in the game (and it's DLCs). The only units that are affected are: ⬥ Heroes ⬥ Lord of Skulls This bonus is active from the start of the match, and does not have to be researched. Know...3.0k downloadsupdated 3 y ago
- Inventory for All Units (3 Slots)Mod Features: Adds a 3 slot inventory to all units for all the factions/races included in the game (and it's DLCs) except units that meet the criteria below: ⬥ Structures or stationary units ⬥ Transport units (see "Known Issues" below) ⬥ Has an inventory already (e.g. heroes) Applies to neutral u...2.8k downloadsupdated 4 mo ago
- Increased Production Rates (Incremental)Mod Features: Increases the production rates of all buildings that produce anything for all the factions/races included in the game (and it's DLCs) based on the city tier researched. The larger the city (tile acquisition), the higher the production rates. This does not affect individual cities, a...2.8k downloadsupdated 3 y ago
- Increased Normal Unit Experience Rates (+100%)Mod Features: Increases the rate that all non-hero units & buildings gain experience by +100% for all the factions/races included in the game (and it's DLCs). The only units/buildings that are NOT affected are: ⬥ Heroes ⬥ Lord of Skulls This bonus is active from the start of the match, and does n...2.8k downloadsupdated 4 mo ago
- Neutral Units for HireMod Features: Adds the ability to buy neutral units from Jokaero Trader Encampment buildings. The units are sold as "items" that can be used by any unit with an inventory to "summon" the purchased neutral unit into the world. Once the item is used to summon the unit, the item is consumed. There i...2.7k downloadsupdated 3 y ago
- Increased Population Growth (Incremental)Mod Features: Increases the populations growth rate for all the factions/races included in the game (and it's DLCs) based on the city tier researched. The larger the city (tile acquisition), the faster the population grows. This does not affect individual cities, as it is based on the research pr...2.7k downloadsupdated 2 y ago
- Inventory for All Units (6 Slots)Mod Features: Adds a 6 slot inventory to all units for all the factions/races included in the game (and it's DLCs) except units that meet the criteria below: ⬥ Structures or stationary units ⬥ Transport units (see "Known Issues" below) ⬥ Has an inventory already (e.g. heroes) Applies to neutral u...2.6k downloadsupdated 4 mo ago
- Increased Population Growth (+300%)Mod Features: Increases the population growth rates for all the factions/races included in the game (and it's DLCs) by +300%. This bonus is active from the start of the match, and does not have to be researched. This mod does NOT affect the resource rates, loyalty, production or population limits...2.4k downloadsupdated 2 y ago
- Increased Hero Unit Sight (+3)Mod Features: Increases the distance hero units can see by +3 for all the factions/races included in the game (and it's DLCs). The only units that are affected are: ⬥ Heroes ⬥ Lord of Skulls This bonus is active from the start of the match, and does not have to be researched. Known Issues: ⬥ None...2.1k downloadsupdated 3 y ago
- Font Pack (Tomorrow)Mod Features: Changes just about all the fonts in-game to the Tomorrow font. This font was taken from Google Fonts, and is freely available and open source. Remember you can click on the images above to get a closer look. Known Issues: ⬥ Possibly minor text clipping or alignment issues. Compatabi...1.9k downloadsupdated 5 y ago
- Resource Trading (Neutral)Mod Features: Gives all factions/races included in the game (and it's DLCs) the ability to buy and sell resources at their cities using edicts with no turn cooldowns. This allows for instant buying/selling of any resource the faction/race has access to without having to wait a turn. The edicts ar...1.8k downloadsupdated 3 y ago
- Increased Hero Unit Actions (+2)Mod Features: Increases the number of actions hero units can perform (including Lord of Skulls) by +2 for all the factions/races included in the game (and it's DLCs). The only units that are affected are: ⬥ Heroes ⬥ Lord of Skulls This bonus is active from the start of the match, and does not hav...1.8k downloadsupdated 3 y ago
- Action→Move for All UnitsMod Features: Removes the movement cost from using actions. This allows units (assuming they have available movement) to use an action, then move afterwards. This effect applies to all units for all the factions/races included in the game (and it's DLCs) except the following: ⬥ Buildings ⬥ Statio...1.8k downloadsupdated 4 mo ago
- Increased Tile Resources (x2)Mod Features: Doubles the resource bonuses for all tiles in the game. Only increases the positive tile yields. The negative tile yields remain unchanged. This mod does NOT affect the number of buliding slots available at each tile. Known Issues: ⬥ None Compatability: Conflicts: ⬥ None Features: ✅...1.8k downloadsupdated 5 y ago
- Increased Hero Unit Movement (+3)Mod Features: Increases the maximum distance hero units can move (including Lord of Skulls) by +3 for all the factions/races included in the game (and it's DLCs). The only units that are affected are: ⬥ Heroes ⬥ Lord of Skulls This bonus is active from the start of the match, and does not have to...1.5k downloadsupdated 3 y ago
- No Upkeep for All CitiesMod Features: Removes the upkeep costs for all buildings that are constucted from cities for all the factions/races included in the game (and it's DLCs). Combat buildings and units are not affected (see "Additional Mod" section below). This is active from the start of the match, and does not have...1.5k downloadsupdated 3 y ago
- Increased Population Growth (+100%)Mod Features: Increases the population growth rates for all the factions/races included in the game (and it's DLCs) by +100%. This bonus is active from the start of the match, and does not have to be researched. This mod does NOT affect the resource rates, loyalty, production or population limits...1.5k downloadsupdated 2 y ago
- Increased Production Rates (+100%)Mod Features: Increases the production rates of all buildings that produce anything by +100% for all the factions/races included in the game (and it's DLCs). This bonus is active from the start of the match, and does not have to be researched. This mod does NOT affect the resource rates, loyalty,...1.5k downloadsupdated 3 y ago
- Increased Normal Unit Healing Rates (100%)Mod Features: Increases the healing rate of non-hero units & bulidings from the base value of 10% to 100% for all the factions/races included in the game (and it's DLCs). The only units/buildings that are NOT affected are: ⬥ City Headquarters ⬥ Heroes ⬥ Lord of Skulls This means that at the begin...1.4k downloadsupdated 4 mo ago
- Game Mode (Hold the Line)Mod Features: Required: ⬥ Quests turned ON Recommended: ⬥ (46x46) Large map size or larger ((53x53) Huge or larger for coop matches) ⬥ (95%) Very high land mass or higher ⬥ (15%) Low forest density or lower ⬥ (7.5%) Low Imperial ruins density or lower Replaces all the quests for each faction/race...1.4k downloadsupdated 4 mo ago
- No Upkeep for All UnitsMod Features: Removes the upkeep costs for all units and combat buildings for all the factions/races included in the game (and it's DLCs). Buildings constructed from cities are not affected (see "Additional Mod" section below). This is active from the start of the match, and does not have to be r...1.4k downloadsupdated 4 mo ago
- Increased Hero Unit Healing Rates (100%)Mod Features: Increases the healing rate of hero units from the base value of 10% to 100% for all the factions/races included in the game (and it's DLCs). The only units that are affected are: ⬥ Heroes ⬥ Lord of Skulls This means that at the beginning of your turn, units will regenerate 100% of t...1.4k downloadsupdated 3 y ago
- Inventory for All Units (1 Slot)Mod Features: Adds a 1 slot inventory to all units for all the factions/races included in the game (and it's DLCs) except units that meet the criteria below: ⬥ Structures or stationary units ⬥ Transport units (see "Known Issues" below) ⬥ Has an inventory already (e.g. heroes) Applies to neutral u...1.3k downloadsupdated 4 mo ago
- Increased Normal Unit Sight (+3)Mod Features: Increases the distance non-hero units can see by +3 for all the factions/races included in the game (and it's DLCs). The only units/buildings that are NOT affected are: ⬥ Heroes ⬥ Lord of Skulls This bonus is active from the start of the match, and does not have to be researched. Kn...1.2k downloadsupdated 4 mo ago
- Increased Normal Unit Movement (+3)Mod Features: Increases the maximum distance non-hero units can move by +3 for all the factions/races included in the game (and it's DLCs). The only units/buildings that are NOT affected are: ⬥ Buildings ⬥ Stationary units ⬥ Heroes ⬥ Lord of Skulls This bonus is active from the start of the match...1.2k downloadsupdated 4 mo ago
- Increased Normal Unit Levels (+10)Mod Features: Increases the maximum level all non-hero units & buildings can reach by +10 for all the factions/races included in the game (and it's DLCs). The only units/buildings that are NOT affected are: ⬥ Heroes ⬥ Lord of Skulls This bonus is active from the start of the match, and does not h...1.2k downloadsupdated 4 mo ago
- Canonical Unit TeleportationMod Features: Adds custom tier 10 research upgrades to select factions/races that grant certain units a teleportation ability with a 5 turn cooldown: Faction/RaceUpgrade NameUnits Affected Astra MilitarumGate Of InfinityPrimaris Psykers, Wyrdvane Psykers Chaos Space MarinesPersonal TeleportersCha...1.2k downloadsupdated 2 y ago
- Increased Hero Unit Levels (+10)Mod Features: Increases the maximum level all hero units can reach by +10 for all the factions/races included in the game (and it's DLCs). The only units that are affected are: ⬥ Heroes ⬥ Lord of Skulls This bonus is active from the start of the match, and does not have to be researched. Known Is...1.2k downloadsupdated 3 y ago
- Increased City Resources (+50%)Mod Features: Increases the resource generation rates for all buildings within all cities (including headquarters) for all the factions/races included in the game (and it's DLCs). Any structure that produces the following resource(s) will receive a permanent +50% bonus: ⬥ Biomass ⬥ Energy ⬥ Food...1.2k downloadsupdated 3 y ago
- Increased City Loyalty (+50%)Mod Features: Increases the loyalty generation rates for all buildings within all cities (including headquarters) for all the factions/races included in the game (and it's DLCs). Any structure that produces loyalty will receive a permanent +50% bonus. This bonus is active from the start of the ma...1.1k downloadsupdated 3 y ago
- Increased Hero Unit Actions (+1)Mod Features: Increases the number of actions hero units can perform (including Lord of Skulls) by +1 for all the factions/races included in the game (and it's DLCs). The only units that are affected are: ⬥ Heroes ⬥ Lord of Skulls This bonus is active from the start of the match, and does not hav...1.1k downloadsupdated 3 y ago
- Increased Normal Unit Levels (+20)Mod Features: Increases the maximum level all non-hero units & buildings can reach by +20 for all the factions/races included in the game (and it's DLCs). The only units/buildings that are NOT affected are: ⬥ Heroes ⬥ Lord of Skulls This bonus is active from the start of the match, and does not h...1.1k downloadsupdated 4 mo ago
- Tall Imperial RuinsMod Features: Increases the vertical height (scale) of all Imperial Ruins. The other scaling mod in the pictures above is of course the legendary Gladius+ mod (which is not required for this mod to function). This mod does NOT affect the tile stats of Imperial Ruins. Known Issues: ⬥ May have diff...1.0k downloadsupdated 5 y ago
- Increased Normal Unit Actions (+2)Mod Features: Increases the number of actions non-hero units & buildings can perform by +2 for all the factions/races included in the game (and it's DLCs). The only units/buildings that are NOT affected are: ⬥ Heroes ⬥ Lord of Skulls This bonus is active from the start of the match, and does not...1.0k downloadsupdated 4 mo ago
- Increased Tile Resources (x3)Mod Features: Triples the resource bonuses for all tiles in the game. Only increases the positive tile yields. The negative tile yields remain unchanged. This mod does NOT affect the number of buliding slots available at each tile. Known Issues: ⬥ None Compatability: Conflicts: ⬥ None Features: ✅...1.0k downloadsupdated 5 y ago
- Tall CitiesMod Features: Increases the vertical height (scale) of all buildings (including Headquarters and secondary Headquarters) within all cities for all factions/races in the game. Tier 0 (starter) city buildings start off with a major increase to their height, and will further increase in size automat...976 downloadsupdated 3 y ago
- Increased City Loyalty (+25%)Mod Features: Increases the loyalty generation rates for all buildings within all cities (including headquarters) for all the factions/races included in the game (and it's DLCs). Any structure that produces loyalty will receive a permanent +25% bonus. This bonus is active from the start of the ma...882 downloadsupdated 3 y ago