STEAM_WORKSHOP creator
Olleus
51 projects across 6 games, 267.3k downloads in total.
- Projects
- 51
- Games
- 6
- Downloads
- 267.3k
- Last shipped
- 2 mo ago
Cataclismo mods29Farthest Frontier mods15Terra Invicta mods3Sid Meier's Civilization VI mods2Kingdom Come: Deliverance II mods1Stranded: Alien Dawn mods1
- 8 Ages Of PaceAs you might have noticed, this mod has not been updated to deal with either expansion packs. I have had no interest in Civilization 6 for a while, and do not imagine I will be getting back into it. Therefore, I will not be updating this or other mods for the forseeable future. Someone else, howe...65.4k downloadsupdated 9 y ago
- Free Ranging ForagersA mod for Farthest Frontier that doubles the work area for foragers, so you no longer have to move it every season to keep the gathers busy. This nod doesn't increase the speed or change how much a forager can gather, it only reduces the need to move the work area around with the seasons; it's a...34.6k downloadsupdated 5 mo ago
- Balanced DietA mod for Farthest Frontier that makes villagers eat more evenly from all the food types, prioritising nearly spoilt ones. New Reworked Version Villagers will try to eat, stock markets, and restock houses with the full range of food categories (protein, grain, veg, fruit, and dairy) that they can...23.5k downloadsupdated 11 mo ago
- 8 Ages Of WarAs you might have noticed, this mod has not been updated to deal with either expansion packs. I have had no interest in Civilization 6 for a while, and do not imagine I will be getting back into it. Therefore, I will not be updating this or other mods for the forseeable future. If you wish to mak...18.7k downloadsupdated 9 y ago
- Sensible StorageA mod for Farthest Frontier that slightly expands what items storage buildings can hold. Granaries can now store hay and flax, and vaults can have bows, crossbows, and arrows (to go with the existing armaments). Installation instructions.18.5k downloadsupdated 5 mo ago
- Rapid RoadsA mod for Farthest Frontier that increases the effects of roads. Movement off-road is a little slower, on dirt roads a little faster, and on stone roads substantially faster. This rewards good town planning and investing in infrastructure, while penalising the opposite. Aggressive animals are slo...16.5k downloadsupdated 11 mo ago
- Bountiful BreadA mod for Farthest Frontier that makes baking bread worthwhile. As the staple food of the medieval world, the production line for bread ought to be highly efficient at large scale once established. This mod does that through the following changes: Reduces the work necessary to grind flour in wind...10.4k downloadsupdated 10 mo ago
- Cowardly VillagersA mod for Farther Frontier that makes villagers flee from nearby raiders, without waiting for fighting to start in their vicinity. Can still manually order hunters and others to engage if desired. Does not affect behaviour towards animals or raiders defending their encampment. Installation instru...9.1k downloadsupdated 11 mo ago
- Farther FabricatingA mod for Farther Frontier that adds crafting recipes to gives extra uses for some resources and new ways of crafting others. Together they provide alternative ways in which to manage the economy of your pseudo-medieval town, without making it substantially easier or harder overall. Substantial c...8.2k downloadsupdated 10 mo ago
- Farther FarmingA mod for Farthest Frontier that rebalances various aspects of farming and deepens the composting mechanic. Changes: Crop field window displays its size and field number (for cross-referencing with field summary window). Crop field summary window shows the fertility of every field. Animals eat su...8.1k downloadsupdated 5 mo ago
- Dramatic DesirabilityA mod for Farthest Frontier that adds desirability to the most impressive structures in your town. The academy, trade post, and guildhall now provide a moderate amount of desirability over a long range that increases with upgrades. The three victory monuments also provide a large amount of desira...7.5k downloadsupdated 5 mo ago
- Collapse Proof WallsWall section (6 wide, 4 deep, and interlocking with itself) with floors at height 3 and 11. Designed for maximum toughness and collapse resistance: can withstand up to 65% damage on the forward facing ground floor before anything starts to collapse, and even after that has been fully destroyed th...6.7k downloadsupdated 2 y ago
- Farther FightingA mod for Farthest Frontier that re-balances multiple aspects of combat to make it more engaging and offer more ways of balancing threats. In vanilla, towers and walls are extremely weak, and heavy soldiers absurdly resistance, and archers overwhelmingly deadly. This mod gives fixed fortification...6.0k downloadsupdated 11 mo ago
- Tenacious TechnologyA mod for Farthest Frontier that substantially reworks how knowledge points are acquired. In vanilla, progress towards new KP comes from a small flat rate the player has no control over, and massive amounts from scholars working in the academy (further boosted by paper). This mod changes that by...5.9k downloadsupdated 5 mo ago
- Top Bar TooltipsA mod for Farthest Frontier that adds more data to the UI in multiple small ways: The villager summary (top left) shows the working age population, and the excess housing, as percentages. The reports menu (with all the graphs) is bound to the shortcut key CAPS_LOCK (can customise using the config...5.2k downloadsupdated 11 mo ago
- Collapse Proof Walls - StaircaseWall section (6 wide, interlocking with itself) with floors at height 3 and 11. Design for maximum toughness and collapse resistance: can withstand up to 65% damage on the forward facing ground floor before anything starts to collapse, and even after that has been fully destroyed the standing pla...2.8k downloadsupdated 2 y ago
- Max Tactics Setup - Large UnitsExample of how to achieve, in a repeating pattern, all the bonuses (window, flag, special attack, cool-down reduction) for small units that have a 2x2 footprint. Note that occasionally a depth of available tiles 4 is required rather than 3.2.6k downloadsupdated 2 y ago
- Single Inventory CapacityTired of wasting time in the inventory shuffling looted items onto your horse, only to shuffle them back off it when you get to a merchant? Single Inventory Capacity removes this hassle by merging both inventories together! Any carrying capacity that's unused by your horse will be transferred ove...2.1k downloadsupdated 12 mo ago
- Collapse Proof Walls - Extra StrengthWall section (6 wide, 4 deep, and interlocking with itself) with floors at height 3 and 11. Designed for maximum toughness and collapse resistance: can withstand up to 65% damage on the forward facing ground floor before anything starts to collapse, and even after that has been fully destroyed th...1.8k downloadsupdated 2 y ago
- Max Tactics Setup - Small UnitsExample of how to achieve, in a repeating pattern, all the bonuses (window, flag, special attack, cool-down reduction) for small units that have a 1x1 footprint.1.4k downloadsupdated 2 y ago
- Collapse Proof Tower - StaircaseTower (6x6 footprint, 4x4 space inside) with floors at height 3 and 11. Designed for maximum toughness and collapse resistance: can withstand up to 60% damage on the ground floor before anything starts to collapse, and 75% until the standing platforms fail. Base of tower acts as 4 way crossroads,...1.4k downloadsupdated 2 y ago
- Collapse Proof TowerTower (6x6 footprint, 4x4 space inside) with floors at height 3 and 11. Designed for maximum toughness and collapse resistance: can withstand up to 60% damage on the ground floor before anything starts to collapse, and 75% until the standing platforms fail. Base of tower acts as 4 way crossroads,...1.1k downloadsupdated 2 y ago
- Collapse Proof Walls - Extra WideWall section (6 wide, interlocking with itself) with floors at height 3 and 11. Design for maximum toughness and collapse resistance: can withstand up to 65% damage on the forward facing ground floor before anything starts to collapse, and even after that has been fully destroyed the standing pla...985 downloadsupdated 2 y ago
- Artillery FortWhen you absolutely, definitively, categorically must hold a position at any cost. Large fort (10x8 footprint) with floors at level 3 and 11 and room for 8 cannoneers / ballistas respectively. Designed so that they all have the complete set of tactical bonuses. Does not come cheap, with construct...645 downloadsupdated 2 y ago
- Collapse Proof Walls - Extra NarrowWall section (6 wide, interlocking with itself) with floors at height 3 and 11. Design for maximum toughness and collapse resistance: can withstand up to 65% damage on the forward facing ground floor before anything starts to collapse, and even after that has been fully destroyed the standing pla...642 downloadsupdated 2 y ago
- RelaxedRefitsRelaxes the restrictions on what is allowed when refitting ships. The only constraints now are to keep the hull the same, the reactor of the same class, and weapons of the same shape. Utilities and weapon types are freely interchangeable. In game UI has been adjusted to say the new rules (only lo...590 downloadsupdated 3 mo ago
- Budget Performance Wall - HighriseWhen you want to save as much stone as possible, without compromising on quality. A repeating section of wall 6 wide with max toughness and deep shooting platforms (with enough space for units and all tactical bonuses) at heights 3 and 11. The walls are designed so that it can resist the bottom t...471 downloadsupdated 2 y ago
- Tight Pursed TradersA mod for Farthest Frontier that makes the financial side of the game much harder. The cost for buying things from traders is substantially increased, while the gold obtained from selling things is similarly reduced; for players that want an additional challenge in managing their settlement. How...416 downloadsupdated 5 mo ago
- Raging RaidersA mod for Farthest Frontiers that turns raiders up to 11 for those who don't find Vanquisher raiders tough enough. Raids will come in larger number, with harder units unlocking a little earlier, and when they bring siege units, they'll bring a few more of them too. The variance between the easies...414 downloadsupdated 11 mo ago
- Endless Housing (Initial)Modular housing and air-filter tower combo. Explicitly designed for endless mode with very low research requirements and cost. Tessellates with itself perfectly (without blocking access) in order to cover the map with air extractors as efficiently as possible. Basic variant requiring no research....399 downloadsupdated 2 y ago
- Budget Performance Wall - Highrise with RoofWhen you want to save as much stone as possible, without compromising on quality. A repeating section of wall 6 wide with max toughness and deep shooting platforms (with enough space for units and all tactical bonuses) at heights 3 and 11. The walls are designed so that it can resist the bottom t...397 downloadsupdated 2 y ago
- Budget Performance Tower - Highrise with StaircaseWhen you want to save as much stone as possible, without compromising on quality. A standalone tower with a 6x6 footprint with a 4x4 standing space on two floors at heights 3 and 11. The ground floor acts as a 4-way crossroads, but doors can be easily replaced by vertical stone bricks as required...373 downloadsupdated 2 y ago
- Budget Performance Wall - Lowrise with Staircase & GateWhen you want to save as much stone as possible, without compromising on quality. A repeating section of wall 6 wide with max toughness and deep shooting platforms (with enough space for units and all tactical bonuses) at heights 3 and 7. The walls are designed so that it can resist the bottom ti...336 downloadsupdated 2 y ago
- Naked, Hungry, and AfraidStaying alive on an alien world should be difficult, even when the wildlife isn't actively hunting you. This mod makes basic survival much harder from start to finish by having health, food, and sanity be significantly scarcer. This is a work in progress: all bug reports, suggestions, and feedbac...334 downloadsupdated 3 y ago
- Budget Performance Tower - Lowrise with Staircase (layout 2)When you want to save as much stone as possible, without compromising on quality. A standalone tower with a 6x6 footprint with a 4x4 standing space on two floors at heights 3 and 7. The ground floor acts as a 4-way crossroads, but doors can be easily replaced by vertical stone bricks as required....308 downloadsupdated 2 y ago
- Expensive EdificesA mod for Farthest Frontier that makes it significantly more expensive to construct key milestone buildings in your settlement, for that who want an extra challenge. This increases the cost of the key 'Edifices' in your town (Town Center, Monuments, Trading Post, Festival Pole, Shrine, Temple, Ac...303 downloadsupdated 11 mo ago
- Budget Performance Wall - LowriseWhen you want to save as much stone as possible, without compromising on quality. A repeating section of wall 6 wide with max toughness and deep shooting platforms (with enough space for units and all tactical bonuses at heights) 3 and 7. The walls are designed so that it can resist the bottom ti...284 downloadsupdated 2 y ago
- Budget Performance Wall - Highrise with Staircase & GateWhen you want to save as much stone as possible, without compromising on quality. A repeating section of wall 6 wide with max toughness and deep shooting platforms (with enough space for units and all tactical bonuses) at heights 3 and 11. The walls are designed so that it can resist the bottom t...283 downloadsupdated 2 y ago
- Budget Performance Tower - Lowrise with Staircase (layout 1)When you want to save as much stone as possible, without compromising on quality. A standalone tower with a 6x6 footprint with a 4x4 standing space on two floors at heights 3 and 7. The ground floor acts as a 4-way crossroads, but doors can be easily replaced by vertical stone bricks as required....256 downloadsupdated 2 y ago
- Endless Housing (Early)Modular housing and air-filter tower combo. Explicitly designed for endless mode with very low research requirements and cost. Tessellates with itself perfectly (without blocking access) in order to cover the map with air extractors as efficiently as possible. Variant without top storey shack req...251 downloadsupdated 2 y ago
- Tweaked UIA collection of improvements to the UI to improve the UX by displaying information more clearly and making it easier to access. Changes include: Breakdown of sources of research bonuses in the research tooltip. Gross Production - Maintenance cost breakdown for space resources. Numbers displayed t...240 downloadsupdated 2 mo ago
- Endless Housing (Late)Modular housing and air-filter tower combo. Explicitly designed for endless mode with very low research requirements and cost. Tessellates with itself perfectly (without blocking access) in order to cover the map with air extractors as efficiently as possible. Completed and fully upgraded housing...239 downloadsupdated 2 y ago
- Endless Housing (Main)Modular housing and air-filter tower combo. Explicitly designed for endless mode with very low research requirements and cost. Tessellates with itself perfectly (without blocking access) in order to cover the map with air extractors as efficiently as possible. Completed variant requiring only Woo...236 downloadsupdated 2 y ago
- Dense Shack DistrictThe easy, cheap way to fit lots of population and oxygen production on a small space. 7 Shacks all pilled up on top of each other as efficiently as possible, with a home extension in the middle and an air filter on top. The range of the air filter exactly matches the footprint of the distinct to...226 downloadsupdated 2 y ago
- Budget Performance Tower - HighriseWhen you want to save as much stone as possible, without compromising on quality. A standalone tower with a 6x6 footprint with a 4x4 standing space on two floors at heights 3 and 11. The ground floor acts as a 4-way crossroads, but doors can be easily replaced by vertical stone bricks as required...224 downloadsupdated 2 y ago
- Budget Performance Tower - LowriseWhen you want to save as much stone as possible, without compromising on quality. A standalone tower with a 6x6 footprint with a 4x4 standing space on two floors at heights 3 and 7. The ground floor acts as a 4-way crossroads, but doors can be easily replaced by vertical stone bricks as required....192 downloadsupdated 2 y ago
- Standard AWSIs this necessary? No, but when you have stone to spare, you might as well build beautiful vaulted stone arcades. An all stone repeatable wall section (6 wide) with standing room 3 tiles deep at height 4 and 10. Ideal setup to have both low-ground and high-ground units with enough space for all t...177 downloadsupdated 2 y ago
- Staircase & Extra Depth AWSIs this necessary? No, but when you have stone to spare, you might as well build beautiful vaulted stone arcades. An all stone repeatable wall section (6 wide) with standing room 3 or 4 tiles deep at height 4 and 10. Ideal setup to have both low-ground and high-ground units with enough space for...172 downloadsupdated 2 y ago