STEAM_WORKSHOP creator
Luke ✞ Jesus Saves ✞
212 projects across 2 games, 940.5k downloads in total.
- Projects
- 212
- Games
- 2
- Downloads
- 940.5k
- Last shipped
- 20 d ago
- TImprove 4 ModdersSimilar to TImprove, this mod contains various QoL improvements for modders of Timberborn. This mod aims to improve your modding experience and players do NOT need to install this mod to use your mod. By default, all the below options are enabled but you can disable them in the mod settings. See...2.9k downloadsupdated 10 mo ago
- Configurable Faction (Faction Mixer)This mod has been rewritten from scratch to be compatible with Timberborn V1.0, with many new features added. With this mod, you can add or remove buildings, plants, goods, and needs from any faction in the game. Modded factions are supported, but compatibility is not guaranteed. Settings From th...2.8k downloadsupdated 22 d ago
- Lunch Break [U7 only ✅]Someone requested for this mod "Lunch break". It does exactly what it says on the tin. Make sure your beavers take a dam tasty lunch break—they’ll loaf it! It adds another time panel next to the clock where you can set the start and end time of the lunch break. By default it is set from 7:00 to 7...2.7k downloadsupdated 17 mo ago
- Configurable Workplace (Building-specific Work Shift) [U7 ✅]With Configurable Workplace, you can now change the number of workers, allow bots to work everywhere (Power Wheel and Inventor buildings) and most of all, the highly requested building-specific work shift is here! Mod Settings By default, only the building-specific work shift is enabled. You can...2.6k downloadsupdated 15 mo ago
- Timbits & TimbotsBring 🇨🇦 Canada's beloved Timbits to Timberborn! Treat your beavers (and bots!) to these bite-sized delights, now with a mechanical twist for your bots. Add Timbits and Timbots to the game for both Folktails and Iron Teeth. Timbits This sweet treat gives your beavers gives +4 Wellbeing. - Folktai...2.5k downloadsupdated 10 mo ago
- Building Blueprints Steam Workshop SupportThis mod add Steam Workshop support for Building Blueprints. You can now upload and subscribe to Building Blueprints on Steam Workshop! This mod is also required to see blueprints you have subscribed to in the Workshop. When this mod is active, in the Blueprint selection dialog, you will see two...2.5k downloadsupdated 7 mo ago
- Configurable AutosaveConfigure how the game's autosave feature works. Someone complained the autosave feature keeps too few saves so I made this one. Also someone requested to keep a save before bad weather warning. This mod also add a Keybinding/hotkey to trigger autosave immediately, default is Ctrl + S. Note that...2.4k downloadsupdated 10 mo ago
- All Goods In WarehousesAll Goods In Warehouses lets every resource previously restricted to Piles and Tanks be stored directly in Warehouses. After enabling the mod and loading your save, you can freely move existing goods out of Piles and Tanks into Warehouses. Once transferred, you can safely remove the old storage b...2.4k downloadsupdated 7 mo ago
- 5 More Mins Ma!Someone requested this mod to add staggered wake-up times to reduce lag from synchronized beavers waking up and do path-finding and decision making. By default, the game does have this, each beaver wake up randomly between 0 to 0.25 hours after day start. This mod increases it to 1 hour. You can...2.4k downloadsupdated 15 mo ago
- Ram (Hydraulic) PumpThis mod adds Ram (Hydraulic) Pumps, a mid-game pump that operates without power but requires water current to function. Like real-life ram pumps, they move a portion of liquid (clean or contaminated water) to a higher location while most of the water simply flows through. Ram Pump Move a portion...2.3k downloadsupdated 2 mo ago
- Hospital [U7 ✅]Upgrade your beaver healthcare! Add a Double Medical Bed so two beavers can recover side by side, or build a Hospital to treat up to 10 beavers at once! Note: I do not have the ability to create models so I reuse the Medical Bed model but I add a cross on the top to differentiate it from the sing...2.2k downloadsupdated 16 mo ago
- Configurable Daisugi ForestryThis extension adds full in-game configuration support for the Daisugi Forestry mod. All Daisugi values can now be adjusted directly from the Mod Settings (Main or Game menu -> Mods -> Settings button next to the mod name): - Growth times: How many days after mature that trees will give Daisugi L...2.1k downloadsupdated 8 mo ago
- Hue & Turn [U7 ✅][Works with Map Editor]For V1: Please use Hue & Turn X Your favorite "Colorful building" mod is now supercharged with new features! Color, rotate and nudge your buildings like never before. This mod is purely cosmetic and does not affect gameplay in any way. - New method of coloring: more stuff can be colored including...2.0k downloadsupdated 14 mo ago
- Macro Management (Multi-select buildings) [U7 ✅]With this mod you can now select and manage multiple buildings at the same time! It even comes with useful utilities like Copying and selecting all buildings with filters. All hotkeys are rebindable in the settings menu (Settings -> Keybindings -> UI group). Selecting multiple buildings You can s...2.0k downloadsupdated 12 mo ago
- Building HP & Renovation [U7 ✅]IMPORTANT: Renovation does NOT use Builders or Hauler! Please see the section below about how material are collected for them. This mod adds HP and Renovations to buildings, with an optional Maintenance system that uses the new HP mechanic. HP Every building now has a base Durability (10), modifi...2.0k downloadsupdated 11 mo ago
- Global Wellbeing [U7 Only ✅]Beaver stats are based on the global wellbeing instead of their own. Does not affect bots. They also get a timed bonus when you reach a high Wellbeing for the first time (instead of just a congrats message). Everytime you get a new high Wellbeing, you get the same amount of % of stacking movement...1.9k downloadsupdated 17 mo ago
- Ziporter [U7 ✅]Adds the "Ziporter": Instantly link distant locations with no concern for distance or obstacles. The beavers salvaged this ridiculously high-tech blueprint from a hooman lab built just before they disappeared. How to Use: Warning! This building needs power and is semi-permanent—or bad things will...1.8k downloadsupdated 11 mo ago
- [Obsolete] Population ControlYou can now limit how many Beavers or Bots you want in your colony. With this mod, you can set a limit globally or for each district. - Select population-related buildings: District Center, Houses, Breeding Pods or Bot Assembler. - You should see a new button "Population Control". Click it to sho...1.8k downloadsupdated 7 mo ago
- Better Weather StationThis mod let you choose multiple weather types at the Weather Station Sensor. For example, the sensor can turn on when the weather is either "Drought" or "Badtide" where previously you had to use two sensors and an OR relay. This mod also adds support for Moddable Weathers (but you can still use...1.8k downloadsupdated 2 mo ago
- Healthy Beavers [U6 + U7 ✅]v7.0.0: Compatible with U7. You can also modify the settings while in-game (for both U6 and U7). Disable certain debuffs for beavers. You can choose from the settings (Main or In-game Menu -> Mods -> Settings button next to the mod name) to disable: Broken Teeth, Injury, Bee Sting and Badwater Co...1.8k downloadsupdated 19 mo ago
- Micro Management (Unstuckify) [U7 ✅]With this mod, you can assign beavers and bots (called Citizens from now on) to specific Housing, Workplace or Districts. It also acts as a highly-requested "Unstuckify" feature. See the video if you are not sure about how to use it. When moving to a District, the Citizen will be teleported to th...1.8k downloadsupdated 14 mo ago
- Omni Bar & Todo List [U7 ✅]A productivity-focused UI mod to speed up your Timberborn gameplay! Omnibar You can open it with a rebindable hotkey (default Enter and Ctrl + Q). Note that it only works while the Cursor Tool is active. - Search for buildings, tools and recipes by simply typing their name. Fuzzy search is suppor...1.7k downloadsupdated 11 mo ago
- Beaver Chronicles - Scenarios & Narrative EventsBeaver Chronicles adds narrative events, colony choices, and remembered consequences to Timberborn. Instead of only reacting to numbers, alerts, and shortages, your settlement can now face story moments as it grows: disputes, discoveries, difficult losses, suspicious illnesses, desperate promises...1.7k downloadsupdated 2 mo ago
- More NamingYou can name almost anything instead of just Beavers and Districts! This is useful if you use Omni Bar & Todo List mod to search for them by name. === Mod source code and donation: (feel free to use the code for anything).1.7k downloadsupdated 7 mo ago
- Decorative PlantsBase decorators, rejoice! This mod adds new 'buildings' to the Decoration group that let you place Trees and Crops as purely decorative objects. These plants can be placed anywhere (no need to be on the ground), are not harvested, do not grow, and are not affected by water or contamination. You,...1.7k downloadsupdated 7 mo ago
- [For Map Creators] The Architect's Toolkit [U6 + U7 ✅]The Architect's Toolkit: A mod to provide Timberborn map creators with tools and QoL improvements to build and share amazing maps without limits. The objective of this mod is that players do NOT need it to play your maps created by this mod. Only creators need it. Key Features: - Unlimited Map Si...1.7k downloadsupdated 17 mo ago
- Multi-directional DynamiteDynamites are no longer limited to blowing downward. With this mod, you can choose any one of the six terrain directions for your blast! To reduce chaos, you can also disable chain reactions so nearby dynamites won't accidentally ignite. When selecting, the mod highlights exactly which terrain bl...1.7k downloadsupdated 2 mo ago
- Distro StoragesDistro Storages allows Storage buildings to send items directly to nearby buildings through a short-range transfer system. Receivers currently include Construction Sites and Manufactory buildings and can be added by other mods. Senders All storage buildings (Piles, Warehouses and Tanks) act as se...1.6k downloadsupdated 2 mo ago
- Beaver's Ascent (Increase Height limit) [U6 + U7 Feb25 ✅]For U7 onwards, please use Map Resizer for better features. This mod is no longer updated. v7.0.1: Fixed crashes caused by Feb 25 update. v7.0.0: Compatible with U7. Note: Due to the map change in U7, you have to use the exact same height setting when creating a new map vs. when loading that save...1.6k downloadsupdated 19 mo ago
- Moddable Decal GroupsThe author of Alphabet Banners requested a mod to organize decals into groups for easier access. This mod provides that functionality by categorizing decals into predefined groups based on their themes and styles. It works for both Banners and Tails (called Decals by the game). I highly recommend...1.6k downloadsupdated 4 mo ago
- More Organized Tool GroupsPowered by Moddable Tool Groups, this mod reorganizes the tool groups in my preferred way. Design philosophy - Modded buildings (except mine!) are not supported. More Groups will be more suitable for that. - Groups as many groups and tools as possible together to make the toolbar more compact. Yo...1.6k downloadsupdated 10 mo ago
- Tool Hotkey [U7 Only ✅]This mod is now archived and will not receive update in favor of Quick Bar You can now assign hotkeys to tools. Modded tools are supported too. Important Setup: 1. You have to start/load a save to populate the list of tools in the Settings -> Keybindings. For example: load a Folktails save, then...1.5k downloadsupdated 17 mo ago
- Beavline Logistics (pseudo conveyor belt) [U7 ✅]Distro Storages is the replacement for this mod for V1. Beavline Logistics adds new Renovations that auto-transfer goods between adjacent buildings. Link inputs and outputs to create direct flows, reduce hauling, and prevent bottlenecks. Beavline Input/Output Beavline Inputs and Outputs let build...1.5k downloadsupdated 11 mo ago
- QuadoramaBefore they're allowed to oversee large colonies, aspiring builders are tasked with running small-scale projects like this one... wait... that's does not look like it! This map is made with Map Resizer and The Architect's Toolkit but you do NOT need them to play.1.5k downloadsupdated 17 mo ago
- Transparent TerrainMake the game's terrain semi-transparent for better visibility underground or beneath structures. You can toggle and adjust transparency at any time using the in-game configuration menu or hotkeys. - Hold N to enable transparency. - Press Shift + N or use the top-right button to toggle transparen...1.5k downloadsupdated 7 mo ago
- Warnings Be GoneThis mod lets you silence specific building warnings for a building, its entire building type, or globally. Those pesky warning signs will no longer bug you when you intentionally build something questionable, like a cheap bridge somehow. It can also be applied to Beavers and Bots, which is usefu...1.5k downloadsupdated 2 mo ago
- MultiYieldersPlzNoCrashesPlease use XtraPlzNoCrashes instead. This mod does nothing by itself, but may be required by other mods. Duplicate gatherable should not crash the game anymore. It should fix crashes like these: InvalidOperationException: Sequence contains more than one element at System.Linq.Enumerable.Single (S...1.4k downloadsupdated 8 mo ago
- Configurable Top BarConfigurable Top Bar gives you full control over what appears in Timberborn's top-bar resource panel. You can create your own groups, reorder them, choose icons, and decide exactly which goods belong where. No more Badwater owning its own group! From Main Menu -> Mods -> Setting button next to th...1.4k downloadsupdated 8 mo ago
- Colorful Beavers [U7 Only ✅]Since you had colorful buildings, I thought it's only fair to have colorful beavers (and bots!) too! You can change the color of any beaver. Each beaver can have a different color. You can also assign colors automatically, configurable in Menu (Main menu or in-game) -> Mods -> Settings button nex...1.4k downloadsupdated 17 mo ago
- Blueprint RelicsBlueprint Relics introduce discoverable ancient artifacts that can be excavated to unlock alternate recipes and permanent production upgrades. Short Gameplay Flow (Overview) - Relics periodically spawn on the map and expire if ignored. - Connect a path to excavate them through step-based excavati...1.3k downloadsupdated 5 mo ago
- Conveyor BeltsThis mod adds Conveyor Belts and Lifts to the game, allowing you to transport items between buildings! Example: An IT Plank production: The buildings are located in the Storages group. NameCostPower UsageDescription Conveyor Belt600 Science; 4 Planks, 4 Gears15 HPTransports items horizontally bet...1.3k downloadsupdated 2 mo ago
- Scrollable Entity Panel [U7 only ✅]You can also use TImprove 4 UI which includes this feature and many others, but do no use together with this mod. When you have many mods that add stuff to the entity panel (the panel on the right), you can't see all of them anymore. This mod adds a scroll to that panel. The good selection cannot...1.3k downloadsupdated 17 mo ago
- RubblesPlzNoExpireRubbles no longer expire after v1.0.5 update. === Mod source code and donation: (feel free to use the code for anything).1.3k downloadsupdated 9 mo ago
- Stable CoreA re-engineered version of the Unstable Core, designed for controlled demolition or desperate measures. Once armed, it charges for 10 days before detonating, annihilating everything within a 5-tile radius. 'Still blows my mind how hoomans thought ‘unstable’ was a feature.' — Beaverton Unlock: 300...1.3k downloadsupdated 8 mo ago
- Configurable Power Lines [U7 ✅]Configure various settings of the Power Lines (Opolame's mod). By default this mod only double the cable distance (from 50 to 100). You can configure various settings (Menu or Game settings -> Mods -> Setting button next to the mod's name): - Maximum Connections: Maximum number of connections all...1.2k downloadsupdated 13 mo ago
- Power LinesConnect your buildings with invisible Power Lines instead of bulky Power Shafts! This mod completely adds a new way to distribute power, giving you clean, flexible wiring between any power-using structures. Main Features Each building can connect to up to 2 other buildings. Use the familiar conne...1.2k downloadsupdated 2 mo ago
- Moddable Tool Groups HotkeysModdable Tool Groups Hotkeys adds configurable hotkey support for Moddable Tool Groups, allowing quick access to tools, tool groups, plantings, and buildings. In addition to the built-in hotkeys, other mods can register their own hotkeys for custom tools. - Hotkeys for all tools, including groupe...1.2k downloadsupdated 6 mo ago
- PinMark anything, anywhere. Place colorful, customizable pins on the map to mark key locations. Adjust each pin's color, text, and height to your liking. Found under the Decorations tab. 'I don't remember why I put a pin here, I just know it's important.' — Anonymous Open the Pins Management Tab (de...1.2k downloadsupdated 2 mo ago