STEAM_WORKSHOP creator
Luke ✞ Jesus Saves ✞
212 projects across 2 games, 940.5k downloads in total.
- Projects
- 212
- Games
- 2
- Downloads
- 940.5k
- Last shipped
- 19 d ago
- TimberUi(Yet another) UI Library for Timberborn. Docs incoming. This mod is a library for other developers. It does nothing by itself. TimberUi is intended to provide very simple helps to recreate elements that already exist in the game for simple mods. This is not a replacement of other big libraries. T...69.6k downloadsupdated 2 mo ago
- Railroads by TradersYour trader will create Railroad once you have reached the technology required (Steam Power). Does not consume/require Coal or Iron. Your roads in your territory are also upgraded once you reach Modern Era AND have researched the technology. NOTE: your roads will be upgraded into Modern Road if y...39.9k downloadsupdated 7 y ago
- Moddable TimberbornFor end-user, you won't see any in-game changes from this mod. This mod is a shared library for other mods to use. ModdableTimberborn provides a shared API layer for Timberborn modding. It offers quick access to reusable features that can support multiple mods, expanding on TimberUI with gameplay...37.7k downloadsupdated 1 mo ago
- Moddable Tool GroupsTLDR: Subscribe to More Groups and this mod. Moddable Tool Groups gives full control over how tool groups are structured. It lets mods create multi-level tool groups, put the same tool/group in multiple places, and freely reorganize the tool hierarchy. You can also add hotkey support by subscribi...32.8k downloadsupdated 2 mo ago
- Spy Promotion Tree(Deutsch) There is a German translation of this mod. Spies now have promotion tree instead of picking from random promotions. Spies can now have 8 levels (7 promotions) instead of 4 and available earlier. Non-state Actors card effect is updated. Please see details below. Promotion Tree Please che...23.2k downloadsupdated 7 y ago
- TImproveTImprove enhances your Timberborn experience by providing various quality-of-life improvements. These tweaks aim to provide a more seamless and customizable gameplay experience. By default, only "Show game time" and "Enable 30x speed" are enabled, you need to check the options in the Mod Settings...21.3k downloadsupdated 4 mo ago
- Forest WondersAll wonders can be built in Forest without removing the Forest first. Appeal and Adjacency bonuses of the Forest remain. The other requirements are still intact, making some of them not possible (for example, Petra cannot be built on Forest because there is none on Desert, Coast wonders cannot be...17.1k downloadsupdated 7 y ago
- Faster Underwater MovementAre you tired of watching your hardworking beavers struggle to swim at a snail's pace? Do you find it frustrating that these magnificent creatures, known for their agility in water - (see ), are unrealistically slow in Timberborn? Look no further! This mod gives beavers a +50% movement speed when...16.0k downloadsupdated 10 mo ago
- Configurable Tubeway & ZiplineConfigure various settings of Ziplines and Tubeways. You can change their bonus speed, ziplines' max connections, distance and inclinations. You can also remove the speed penalty (50%) and this even increases game performance as the game does not need to check for beavers if they are underwater o...15.5k downloadsupdated 8 mo ago
- Scientific ProjectsFinally a scientific way to spend your Science points! This mod gives you the Scientific Projects dialog, accessible via the top-left Science button or a rebindable hotkey (default Y). Choose between one-time and daily-cost projects to shape your colony's future. Don't like the default projects o...13.7k downloadsupdated 2 mo ago
- Unlimited District RangeTired of making road to nowhere just so your builders can start building something? This mod increases the distance so you don't have to do that anymore. This mod increases the default range of 10 to 500 so it should generally cover the usual map. If you somehow have some bigger map, just build a...13.5k downloadsupdated 10 mo ago
- Districts in RainforestsAllows building districts in Jungle (Rainforest). Appeal and Adjacency bonuses/penalties of the Jungle remain. Works well with Green Cities - Districts in Forest13.4k downloadsupdated 7 y ago
- Super Builder - More Build ChargesSet Builder Base Charges to 999. Does not require but should work well with my other MOD Super Worker:13.4k downloadsupdated 7 y ago
- Build on Reef - For Coastal Districts and WondersAnnoyed that an otherwise perfect plan is destroyed just because you cannot build on Reef? Say no more. This mod allows you to build Districts and Wonders on Reefs. They are not removed and still provide adjacency bonuses. Requires Rise & Fall or GS since Reef is added in R&F. Should work for mod...12.4k downloadsupdated 6 y ago
- Building BlueprintsThe highly requested feature is finally here. Building Blueprints lets you save a group of buildings and place them again with one click! The new tool group "Building Blueprints" located at the end of your toolbar includes 3 tools: Create, Build and Demolish. Create Building Blueprint Simply sele...11.6k downloadsupdated 2 mo ago
- Unique Improvements in ForestsAllow most unique improvements to be build in forests. You do not need to remove it first to build on. Appeal and Adjacency bonuses remain. Full list of allowed improvements below. Recent update added Patey and Hacienda from New Frontier Pass. I don't have the pass so I cannot test, please tell m...11.4k downloadsupdated 6 y ago
- Configurable Game SpeedAllow you to configure the game speed. To configure the value, go to Mod Settings (Main Menu -> Mods -> Settings button next to the mod name). === Mod source code and donation: (feel free to use the code for anything).11.3k downloadsupdated 17 mo ago
- Super BuilderSupercharge your Builders! Make their life better (or worse)! New update: Human Builders can build Fort without the technology, while AI will still requires Siege Tactics. This is to prevent the AI from spamming Fort everywhere. Builders can now build Fishery without the Governor. You still get +...11.3k downloadsupdated 7 y ago
- Moddable Prefab (U7 ✅)This mod is no longer needed for v1.0 as all prefabs are now templates/JSON. It will not receive any update. With this mod, modders can make a lot more with 100% code-less mods (using JSONs). Previously they cannot modify values put inside a Prefab (including buildings' Science cost, Material , P...10.9k downloadsupdated 10 mo ago
- Constant WindWind strength is now constant. The strength is configurable in the Mods menu and the default is at 50%. Wind direction is not affected but I think it's for your eyes only and no mechanic in the game uses it. Note: when loading your save for the first time with this mod, you have to wait until the...10.4k downloadsupdated 7 mo ago
- Wonders in RainforestsAll wonders can be built in Jungle (Rainforest) without removing it first. Appeal and Adjacency bonuses/penalties of the Jungle remain. The other requirements are still intact, making some of them not possible (for example, Petra cannot be built in Jungle because there is none on Desert). Works w...10.0k downloadsupdated 7 y ago
- More Roads - Super BuilderRoads are created when builders move. This includes Railroad once you have the technology (Steam Power) researched. Last update allows Persian to get one road level advantage as it should have.9.5k downloadsupdated 7 y ago
- Brain-Power Scientific ProjectsThis is an expansion mod for Scientific Projects that add Power-related projects to the game. Water Wheel These upgrades apply to all Water Wheels in the game (Small, Regular, and Large). - Gentle Mist Flow / Steady Mist Surge: Gradually increases power output throughout the day. - Concentrated M...9.3k downloadsupdated 2 mo ago
- Starting SlingerProvide every major Civ an additional Slinger at the start of the game (Ancient Era only). Can work independently but this mod is designed for my other mod Military from Population so you can have a defending unit against barbarians.8.6k downloadsupdated 7 y ago
- TImprove 4 UIAnother TImprove mod and this time it's for your Timberborn UI! If you don't know yet, TImprove enhances your Timberborn experience by providing various quality-of-life improvements without altering any game mechanics. This mod focuses on the UI/UX aspect of the game with many features requested...8.5k downloadsupdated 6 mo ago
- Extended Builder ReachBuilders can reach higher or challenge yourself by not letting them build inifinitely lower. Configurable. Note that by default, this mod does not change the game default behavior! To configure, go to the Mod Settings (Main Menu -> Mods -> Settings button next to the mod name): - Unlimited Above...8.4k downloadsupdated 2 mo ago
- Airlock ChamberThis mod adds the Airlock Chamber, a "high-tech" structure that blocks water and allows beavers to walk through it. Airlock Chamber Reverse-engineered from a submerged vault labeled 'Do Not Open When Wet'. - Block water but allow two-way passage. - Solid (other buildings can be built on its top)....8.4k downloadsupdated 8 mo ago
- Buff & Debuff System [U7 ✅]Do not use this mod anymore. It's replaced by Moddable Timberborn.8.3k downloadsupdated 15 mo ago
- Unique Improvements in RainforestsAllow most unique improvements to be build in rainforests. You do not need to remove it first to build on. Appeal and Adjacency bonuses remain. Full list of allowed improvements below. Recent update added Patey and Hacienda from New Frontier Pass. I don't have the pass so I cannot test, please te...7.9k downloadsupdated 6 y ago
- Trader Mercenaries - Protect Traders Policy CardTired of protecting your Traders? The game does not even have a mechanic to let your military units to follow a Trader! Now for some costs, the Mercenaries will ensure that no one can disrupt your cash flow. Add a new Military Policy Card "Trader Mercenaries" when you unlock Mercenaries Civic. Wh...7.4k downloadsupdated 7 y ago
- Map Resizer [Works with Map Editor]Your favorite mod Beaver's Ascent is back with a brand new feature: Map Resize! You can now resize your map, in both the Game and the Map editor and break the map height limit! Tip: you can also use this to make a map smaller or make the height limit lower as a challenge! How to use You should pa...7.2k downloadsupdated 8 mo ago
- Seaside Resorts on HillsSeaside Resorts can be built on Hills (Grassland/Plains/Desert). Someone requested this mod.7.2k downloadsupdated 6 y ago
- Moddable Weather [U7 ✅]This mod is no longer maintained (it still works for U7). For Timberborn v1.0, please use Moddable Weathers An overhaul for the Weather system in Timberborn! This mod adds a flexible weather system that lets modders easily create new weather types. Meanwhile, you as a player can easily choose and...7.1k downloadsupdated 13 mo ago
- Configurable & Moddable LightsNote: In V1, there is a new graphics setting called "Additional Light Quality" that would affect Lights made by this mod. If you turn it off, you won't see those lights. Certain buildings in the game does not have a real "light" (for example Lantern or Brazier) but is just a texture due to Unity'...6.8k downloadsupdated 2 mo ago
- Faster Configurable Storagesv7.0.0: now compatible to U7. This is the better version of my previous mod Configurable Storages, do not use both mods at the same time. Make all storages building larger or smaller: Piles, Warehouses and Tanks. By default, this mod increases the capacity by x2. To configure the value, go to Mod...6.7k downloadsupdated 10 mo ago
- HydroForma ProjectsThe next Scientific Projects introduces HydroForma Corp., the cutting-edge frontier of aquatic ingenuity where rivers obey and terrain trembles. This isn't Ol' Kazko's creaky contraptions from a bygone cycle. This is next-gen hydro-engineering, trademarked, patented, and impossibly shiny! Brand n...6.5k downloadsupdated 2 mo ago
- Alternative Recipes Scientific Projects16 Alternative Recipes for you to diversify your production chains in this latest expansion mod for Scientific Projects mod! Check the list below (screenshots are outdated and I am too lazy to update): - Plank Bulk Processing [150 Science]: Unlock Planks (Bulk): 7 Logs ⇒ 10 Planks in 10 hours in...6.4k downloadsupdated 2 mo ago
- Configurable PumpsYour one-stop pump shop is here, time to turn the tide! By default this mod double the maximum depth of all pumps (e.g: Folktails' Water Pumps can pump up to 4 from 2). You can configure various pump buildings in the game: Main Menu -> Mods -> Settings button next to the mod's name. Water & Depth...6.4k downloadsupdated 10 mo ago
- Edit Save DifficultyYou can now edit the difficulty settings of your save anytime! This mod adds a "Change Difficulty" option to your menu (while in game). Simply click it and you can configure the settings you normally can only set at the start of a new game. Note 1: remember to make a save before using this mod. T...6.2k downloadsupdated 6 mo ago
- Mechanical Filter PumpYour Mechanical Fluid Pump can now purify Badwater into fresh water at the cost of double the power usage. You can enable this filter on each pump individually. Don't like the power cost? You can enable Dev Mode (Alt + Shift + Z) and a checkbox would appear to let you disable the power increment....6.2k downloadsupdated 19 d ago
- Strategic MercantilismOil is nowhere to be found while Nitre sits useless in your Armory? The only Nitre deposit is under your allies' city and you cannot find any useful use for Iron? Say no more! Your merchants are ready to help you with it. This mod adds new Civic Policies that let you exchange old strategic resour...6.0k downloadsupdated 7 y ago
- MaterialPlzNoCrashesPlease use XtraPlzNoCrashes instead. This mod does nothing by itself, but may be required by other mods. Duplicate materials should not crash the game anymore. A warning is still printed in the log though. It should fix crashes like these: InvalidOperationException: Material BaseMetal.Folktails i...6.0k downloadsupdated 15 mo ago
- Configurable Beaver StatsTo configure the settings: Mod Settings (Game or Main Menu -> Mods -> Settings button next to the mod name) Increase the walking speed of beavers and bots. By default, this mod increases them 2x. You can change the Base Walking Speed and Base Slowed Speed of Beavers in the Mod Settings from 1 to...5.9k downloadsupdated 10 mo ago
- Configurable Building RangeThe highly requested Configurable Working Range feature is here with this mod! You can now configure the range for Resource gathering buildings and also the District Center (Builder) range. By default this mod uses the game default values so nothing will change. You can configure the value in Mai...5.8k downloadsupdated 16 mo ago
- XtraPlzNoCrashesThis is a support mod for other mods that prevent certain crashes from happening due to the game's constraints. It contains the following features: - MaterialPlzNoCrashes: Duplicate materials should not crash but print a warning in the log instead. - XtraNeedPlzNoCrashes: Needs and NeedCollection...5.8k downloadsupdated 22 d ago
- Wonders Culture BombMake all Wonders perform Culture Bomb when built. Should work for modded wonders as well. Note that normally wonders already gave you two tiles when built. The culture bomb happens after gaining two new tiles so it may overlap (i.e. you may not notice two new tiles if it's all under the Culture B...5.8k downloadsupdated 6 y ago
- Even More LightsNote: In V1, there is a new graphics setting called "Additional Light Quality" that would affect Lights made by this mod. If you turn it off, you won't see those lights. Make your game even more vibrant with this expansion mod for Configurable & Moddable Lights. This mod adds real lights (most of...5.8k downloadsupdated 5 mo ago
- Super CursorPress Shift to empower your often-forgotten Cursor tool! Extra useful info shows up when holding Shift (or a customizable hotkey) with your Cursor tool. Current options: - Coordinates: Height and (X, Y). - Soil (if available): Moisture and contamination. - Water (if available): Depth (and depth t...5.7k downloadsupdated 5 mo ago