STEAM_WORKSHOP creator
Luke ✞ Jesus Saves ✞
212 projects across 2 games, 940.5k downloads in total.
- Projects
- 212
- Games
- 2
- Downloads
- 940.5k
- Last shipped
- 20 d ago
- TImprove 4 ModsFinally an update to the beloved Toggle All Mods & Profiles with shiny new features! All your previous features are still there: - Enable/Disable all mods. - Save and Load mod profiles. - Quickly restart the game. Now comes the new stuff: - Taller UI: the game caps it at 685px, I made it to be 90...5.6k downloadsupdated 15 mo ago
- Moddable Bindito [Deprecated ❌]Do not use this mod anymore. It's replaced by Moddable Timberborn.5.6k downloadsupdated 14 mo ago
- Better Archaeology SiteAntiquity Sites and Shipwrecks now provides benefits if left intact (details below). It can also be harvested by Builder if you are not interested in the yields. I make this mod with the intention of giving more options for Antiquity Sites and Shipwrecks even if you are not aiming for Culture vic...5.5k downloadsupdated 7 y ago
- Powered TubewayTubeways (both normal and vertical variants) now transmit power. === Mod source code and donation:5.5k downloadsupdated 2 mo ago
- Sluice is Back!This mod does NOT simply unhide the Sluice that was hidden last patch. It has its own copy of the model and code so your Sluice won't be affected even if the game removes it in the future. Your current Sluice will be seamlessly replaced with the new one. I only extracted the model and code. They...5.4k downloadsupdated 3 mo ago
- Moddable WeathersPlease disable this mod to use the Map Editor. Moddable Weathers is a complete overhaul of Timberborn's weather system, fully rewritten for Timberborn v1.0. This is not an update of the old mod. Unfortunately, previous saves from Update 7 are not compatible and existing users should expect signif...5.4k downloadsupdated 2 mo ago
- Always Connected (Power)v7.0.0: Fix a crash on U7 when building Forester. No change for U6 and you should still see v1.0.0 on U6. Connecting and organizing power shaft maybe fun for a few games. If you are tired of it, this mod is for you. All power buildings in the game will always be connected, no shaft needed anymore...5.4k downloadsupdated 19 mo ago
- Moddable RecipesNote to players: This mod does nothing on its own. It only provides a framework that other mods can use. Mods that use this: Alternative Recipes Scientific Projects. This mod is a complete rewrite of Moddable and Unlockable Recipes. This is for Timberborn V1 only. Features: - Lock or unlock recip...5.2k downloadsupdated 2 mo ago
- Super Builder - More Speed (NOT Super Scout)Set Builder Base Movement Speed to 15. Does not require but should work well with my other MOD Super Worker: Please don't abuse and use them as Scout, I may add Worker Union.5.2k downloadsupdated 7 y ago
- Moddable Timberborn AchievementsModdable Timberborn Achievements gives Timberborn a full, moddable achievement system that works on every platform, even without Steam. Features - Brings the full set of Steam achievements to non-Steam players (and still unlocks Steam achievements in parallel if you are on Steam). - Adds new pop-...5.2k downloadsupdated 5 mo ago
- Employment ManagerThis Mod automatically employs beavers based on district goods. You can set triggers when to employ and un-employ beavers from a building, depending on the amount of goods in the district. The sliders represent the relative amount of goods in the district (0%-100%). If multiple products or ingred...5.1k downloadsupdated 7 mo ago
- Empire WondersWonders that increase yields base on features and terrains now affect all cities in your empire. Brace for the yield porn! Due to increased benefits, these Wonders' costs are increased by 30% (see below if you want to disable this change). There is also an Extended version of this mod that global...5.1k downloadsupdated 7 y ago
- Better Recon - UnitMake Recon class better. This mod is one of the collection that changes every aspect of Recon class. Designed to work together but can be used independently. This mod modifies the Recon class units. These changes also apply their replacement unique units. Functional changes All Recon units now ig...5.0k downloadsupdated 7 y ago
- Faster CiviliansIncrease Base Movement speed of all civilian units by 1. This mod increases the speed with very high Load Order, so probably will be compatible with most of your other mods. If your other mods change the move speed already, this one will add 1 more. Your Builders are being chased by those barbari...5.0k downloadsupdated 7 y ago
- TImprove 4 AchievementsTImprove 4 Achievements adds optional hints to several Timberborn achievements: - Certain hints to help you track your progress towards achievements. - Reveal secret achievements if you choose to. - Filter achievements by state (locked or unlocked) and keyword. - Clear unlocked achievements: if y...5.0k downloadsupdated 7 mo ago
- Always Flexible StartYou can move your starting settlement at any time on any map, even if you have not built a Wonder before.4.9k downloadsupdated 10 mo ago
- Better RainforestThis mod aims to give incentive to keep rainforests as they will get more valuable as the game progress. The longer you keep them the better. - Each of these Civics provide Appeal to Rainforest: +1 at Mercantilism, +2 at Conservation, +1 at Environmentalism (after all 3 Civics, Rainforest provide...4.9k downloadsupdated 7 y ago
- Configurable Growth [U6 + U7 ✅]For V1 onwards, Configurable Plants replaces this mod. To configure the mod: from the game menu (before you load a save) -> Mods -> Settings button next to the mod name. Change the speed that your crops and trees grow. You can configure them separately. By default, the mod increases the growth sp...4.9k downloadsupdated 19 mo ago
- Configurable PlantsConfigurable Plants gives you full control over how plants behave in Timberborn. It combines the features of Configurable Growth and Vertical Farming into a single V1 mod, letting you customize placement rules, planting speed, growth speed, output, harvest time, demolishing time, and natural repr...4.9k downloadsupdated 6 mo ago
- Weather Scientific ProjectsThis is an expansion mod for Scientific Projects that add weather-related projects to the game. This mod requires Moddable Weathers for V1 or Moddable Weather (for U7). Weather warning extension: - Galesniffer's Totem: Warnings of the next weather come +1 day earlier. - Mistweaver's Dial: Warning...4.7k downloadsupdated 2 mo ago
- Empire Wonders ExtendedExtended version of Empire Wonders. Most wonders' effects that only affect one city will be expanded to empire-wide. Wonders that already affect many cities (6-tile, non-home continents etc) are not changed. Do not use with the non-extended version, this mod already contains effects of the origin...4.7k downloadsupdated 7 y ago
- Moddable and Unlockable Recipe [U7 Only ✅]For players: This mod is mainly for modders but when subscribing to this mod, you can have a new recipe called Inferior Treating in the Gear Workshop (moved from Lumber Mill (Folktails) and Industrial Lumber Mill due to compatibility issue). It's locked by default but you can unlock it by unlocki...4.5k downloadsupdated 17 mo ago
- Configurable HousingSomeone requested a mod to configure housing to your liking. By default this mod increases max beavers in a house by 1.5 times. You can change this value by going to Main Menu -> Mods -> Settings button next to the mod name: - Max Beavers Multiplier: Multiply the max beavers a house can have by t...4.4k downloadsupdated 9 mo ago
- Better Recon - Policy CardsMake Recon class better. This mod is one of the collection that changes every aspect of Recon class. Designed to work together but can be used independently. This mod adds Policy Cards to enhance Exploration and Recon units. New Policy Cards This mod adds the following Military Policy Cards: Earl...4.3k downloadsupdated 7 y ago
- Instant BuildAll buildings take zero time to build. You still need to deliver materials to them. Mod source code (feel free to use it however you want):4.3k downloadsupdated 10 mo ago
- No Build RestrictionWant more freedom to build stuff without limits by the game? This mod is for you! IMPORTANT: for this mod you must restart the game after changing the settings. By default, this mod only removes "Ground-only" and "Rooftop-only" restrictions and add "Platforms over 1x1". You can configure it by go...4.3k downloadsupdated 8 mo ago
- Hanging OverhangThis mod adds Hanging Overhang. "Living on the edge? I prefer building on it." — Brin - Functions like a normal Overhang but can be attached directly to terrain. - Solid (other buildings can be built on its top). - Cost 700 Science to unlock, 10 Planks, 10 Treated Planks, and 4 Metal Blocks to bu...4.2k downloadsupdated 5 mo ago
- Configurable LifetimeConfigure the lifetime of beavers and bots as well as the growth of beavers children. Requested by someone. By default this mod does not change anything. You need to confgure it: Menu (Main Menu or Game Menu) -> Mods -> Settings button next to the mod's name. - Beaver Aging Multiplier: Adult Beav...4.2k downloadsupdated 1 mo ago
- Vertical Farming (Configurable Plants) [U7 ✅]For V1 onwards, Configurable Plants replaces this mod. You liked Update 7 vertical farming? Enjoy even more now with this mod! You can now build more things around plants (trees and crops), and even plant them on platforms or roofs directly without Soil! You can configure the settings in the Main...3.9k downloadsupdated 12 mo ago
- Quick StartSkip the welcome screen and optionally auto load your last save. From the Main Menu, you can click Mods -> Settings button next to the mod's name to enable: - Auto load by holding Shift: Automatically load the last saved game (like clicking the Continue button) when holding Shift during the game...3.6k downloadsupdated 16 mo ago
- Configurable IrrigationSoneone said the only mod that nobody made was for irrigation system so I make this one :D You decide how your game's water behaves! By default, this mod increases the irrigation spread to 24 (from 16) and reduces the cost of going up to 3 (from 6). You can further configure it in the Mod Setting...3.5k downloadsupdated 8 mo ago
- Harder EraToo easy to get Golden Age? Want more challenge? You want to try Dark Age but literally anything can put you in Normal Age? This mod is there to make your life (and your citizen's) harder! * All Historic Moments' Era Score rewards are decreased by 1. * For score rewards already at 1, some are kep...3.5k downloadsupdated 7 y ago
- Satisfactidy (Rubble Edition)Tired of rubble piles cluttering your colony? Nothing's more frustrating than those scraps lying around forever. Mod idea by zohan_zzgamer. This mod adds a single button: "Clean up all Rubbles NOW!" Click it, and every piece of rubble will be gathered and distributed into available storages acros...3.5k downloadsupdated 2 mo ago
- Weather Scientific Projects (Legacy)This is the legacy version You can still continue to use this version if you prefer not to use Moddable Weather. This mod does not work well with Moddable Weather. For the latest and compatible mod with Moddable Weather, please use this version. This is an expansion mod for Scientific Projects th...3.5k downloadsupdated 11 mo ago
- Daisugi Forestry (Renewable Log)Beavers have mastered the ancient Japanese Daisugi technique of sustainable forestry. Birch and Oak now yield renewable Logs if left standing. Instead of chopping them down, Gatherers collect their harvest at steady intervals. After their usual growth time: - Birch (7 days to grow): 1 Log every 4...3.4k downloadsupdated 7 mo ago
- Configurable Faction (Faction Mixer) [U7 ✅]For V1, please use Configurable Faction (Faction Mixer). Someone requested a "configurable" mixed faction so here it is! You can choose any buildings from a faction to be shared to all other factions, including modded ones. This is the up-to-date version of Configurable Faction (legacy). Please u...3.4k downloadsupdated 13 mo ago
- Configurable ExplosivesPrepare to have a blast with the Configurable Explosives mod for Timberborn! This dynamite addition lets you crank up the kaboom factor by customizing the max blast depth (just remember, bigger booms come with bigger costs). Tweak your explosions to perfection by setting a trigger-happy radius fo...3.3k downloadsupdated 8 mo ago
- TImprove 4 UXAnother mod for your TImprove collection to enhance the user experience with additional features and improvements. Features - Undo building: Quickly remove the most recent building actions you placed. If any of the buildings is already in progress or completed, a confirmation dialog will appear t...3.3k downloadsupdated 2 mo ago
- More Roads - MilitaryRoads are created when land military units move. This includes Railroad once you have the technology (Steam Power) researched. Last update allows Persian to get one road level advantage as it should have.3.3k downloadsupdated 7 y ago
- Save EverydayAuto-save the game at the start of every day. This mod works independenly with the game default's autosave feature so you can use this mod with or without that. Configurable: in Main menu or in-game, choose Mods -> Settings button next to the mod name. - Enabled (default: yes): enable auto-save o...3.1k downloadsupdated 10 mo ago
- More Roads - ReconRoads are created when recon units move. This includes Railroad once you have the technology (Steam Power) researched. Persian also should have their road advantage. Recon class units added by other mods should work too (as long as they use the same PROMOTION_CLASS_RECON promotion tree). Game uni...3.1k downloadsupdated 7 y ago
- Configurable Faction (legacy)This version is unmaintained The latest version is at: Configurable Faction (Faction Mixer). Unfortunately due to some compatibility issue, I had to revert this version of this mod and lost the description and screenshots in the process. I still keep the mod here for players who are using it in t...3.0k downloadsupdated 15 mo ago
- Transportation Technology - Faster Units through TechnologiesHave you ever asked why only sea units move faster as technologies advance? This mod increases tactical options for land units because they move faster as you advance through the tech tree. All land units except Settler movement speed reduced by 1 (for example, Scout Base Movement Speed is 2, War...3.0k downloadsupdated 7 y ago
- Mark All Treesv7.0.2: Should work with April 10 update now. v7.0.1: should work with U7 April 02 Update now. v7.0.0: compatible with U7. All ground levels are marked for cutting. Tired of marking areas for cutting trees? This mod marks the entire map as 'cutting area' when you first load a save with this mod o...3.0k downloadsupdated 17 mo ago
- Faster MilitaryIncrease Base Movement speed of all land, naval and support military units by 1. This mod increases the speed with very high Load Order, so probably will be compatible with most of your other mods. If your other mods change the move speed already, this one will add 1 more. Those units are too slo...3.0k downloadsupdated 7 y ago
- Better Recon - Road BuildingMake Recon class better. This mod is one of the collection that changes every aspect of Recon class. Designed to work together but can be used independently. This mod allows Recon units to start with 3 build charges and can build Roads (including Railroads) with these charges. They are not consum...3.0k downloadsupdated 7 y ago
- Speedy Governor - 0 turn (immediate)Make governor transition immediate. They take 0 turns to take effect so you can swap them immediately between cities. Works with R&F and GS (I haven't tested but it should work with either, does not require both), including the new unique Governor. Here is a collection that includes mods that cha...2.9k downloadsupdated 8 y ago
- [Obsolete] GateThis mod is now obsolete because the base game has it. You can use Watertight gates mod (note: not mine) if you like the blocking water feature. Add a Gate: A road that can be closed. "They called me mad when I blocked the road with a floodgate. Now they call me 'Sir.'" — Beavrick Cost 150 Scienc...2.9k downloadsupdated 8 mo ago