mod
Transportation Technology - Faster Units through Technologies
Have you ever asked why only sea units move faster as technologies advance? This mod increases tactical options for land units because they move faster as you advance through the tech tree. All land units except Settler movement speed reduced by 1 (for example, Scout Base Movement Speed is 2, War...
- Latest version
- no release indexed
- Downloads
- 3.0k
- Rating
- 191
- Filed under
- Gameplay, Game Balance
- Updated
- 7 y ago
- Available on
- Steam Workshop
Download
Delivered through the Steam client, not a file this page can link to.
Frequently asked
How do I install Transportation Technology - Faster Units through Technologies?
Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Sid Meier's Civilization VI all have to be on the same version, which is the usual reason a mod does not appear in game.
Where do I download Transportation Technology - Faster Units through Technologies safely?
From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.
Which Sid Meier's Civilization VI versions does Transportation Technology - Faster Units through Technologies work on?
The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Sid Meier's Civilization VI.