STEAM_WORKSHOP creator
Nordos/atord
6 projects across 1 game, 5.2k downloads in total.
- Projects
- 6
- Game
- 1
- Downloads
- 5.2k
- Last shipped
- 5 y ago
- extended sectorsEver wanted a sprawling super city, but you weren't allowed to expand? This mod adds the residential effects to literally all sectors, including all landmarks (which were quite a bit of work). - Allows residential sectors to be build on water and mountains. They can be built without restrictions....2.3k downloadsupdated 5 y ago
- extended sectors unlimited exploitationsEver wanted a sprawling super city, but you weren't allowed to expand? You want to annex one too many landmarks that had a specialization which you no longer had an open slot for? This variation of my mod basically works the same as the parent mod, but also increases the cap of the normal exploit...1.4k downloadsupdated 5 y ago
- more populationA truly basic mod, that increases the population cap. I actually have no idea to what. I just know that it is now above 400. It is not compatible with any mod that changes the colony core, for example by adding new buildings. Main reason for it was, that some people like to have a mega city, but...742 downloadsupdated 5 y ago
- Controlled HazardsYou found it annoying that you couldn't use a hazard-spawn operation, because: 1) the enemy will resist it 2) its pretty useless in neutral areas and especially 3) you too get disadvantages. This mod aims to change the 3rd point. Secret Techs are immune to their respective hazards (Promethian to...325 downloadsupdated 5 y ago
- extended sectors slimThis is a slimmer version of the original extended sector mod. It does NOT affect any landmarks or dwellings (so you can only have up to 4 of them per city). It now SHOULD be compatible for people who don't own any DLCs. It should also now be more compatible with things that change landmarks and...298 downloadsupdated 5 y ago
- tall empire (singular city support)I have seen a few mods that try to discourage Colonizer spam. But each one merely shifts the problem, either by making the colonizers cost more, or reduce the places where they can colonize (like Return to Dust). So, I set out to find a way to reward staying on a single city, opposed to expand as...163 downloadsupdated 5 y ago