STEAM_WORKSHOP creator
maczalman
50 projects across 2 games, 43.2k downloads in total.
- Projects
- 50
- Games
- 2
- Downloads
- 43.2k
- Last shipped
- 8 y ago
- Mods optionsAdds a special menu for extensions options in the game (MAINMENU-9-3 by default, Enter-6-2 for legacy menu). More information + manual how to add your own options5.0k downloadsupdated 8 y ago
- 'Ship Building' MenuAll shipyards known by the player are assembled in one menu with information on the construction of large ships and with the possibility of communication. More info.2.9k downloadsupdated 8 y ago
- Trader Menu FixAfter buying/selling the goods (or viewing the encyclopedia), the line with this product remains selected, instead resetting the selected line to the top of the list every time in the original game. Also, added the green highlighting of prices for profitable offers relative to the average price (...2.6k downloadsupdated 8 y ago
- SkunkEngineerThe algorithm of the platership's engineer's work has been improved to exclude the possibility of missing the damaged components and more reliable prioritization in the repair queue for engines and shields. Added hull repairing. More info2.3k downloadsupdated 8 y ago
- AvoidFoOShips carrying cargo on board avoid transit routes that run through the Fields of Opportunity. More info2.0k downloadsupdated 8 y ago
- Quiet Money AutotransferManagers transfer money to the player silently. If the manager's account has fallen below half of the set maximum, his account is automatically replenished from the player's account. Automatic transfer of money to the architect. Defense officers also speak less. More info2.0k downloadsupdated 8 y ago
- Transaction menu patchAdded direct amount input to transaction menu. More info.1.7k downloadsupdated 8 y ago
- WarehouseMinersFixFix of miners assigned to warehouses, which in version 4.30 overflow the storage facilities in excess of the established limits. More info1.5k downloadsupdated 8 y ago
- Number of ships and stationsNumbers of ships and stations are displayed in the player property menu. More info1.4k downloadsupdated 8 y ago
- Max upgrades by defaultThe maximum number of upgrades for the construction of ships and/or stations by default. For different cases, different settings are possible. This is configured through a special settings menu. More info1.4k downloadsupdated 8 y ago
- LongJumpsRemoved intermediate jumps between sectors within clusters. Between the clusters the ships fly as usual - through the gate. Thus, among other things, the mod also unloads the accumulations of ships near the jump beacons. More info1.4k downloadsupdated 8 y ago
- Improved LogIncreased informativeness of messages in the journal. The most important information is highlighted in color. In addition, when the ships are destroyed, their home base is indicated. More info1.3k downloadsupdated 8 y ago
- Shortname GeneratorGenerates a table that allows you to easily obtain short identifiers for clusters and sectors using MD. More info + manual1.3k downloadsupdated 8 y ago
- XR-utilities packA small utilities pack for X Rebirth. More info.1.3k downloadsupdated 8 y ago
- Don't shoot non-combat dronesCombat ships do not shoot at enemy but non-combat drones (especially important at the end of the boarding). Also added my alternative version of mod, making escape pods neutral. More info1.1k downloadsupdated 8 y ago
- QuickPlatformsPopulateMod accelerates the population of the stations platforms with NPC-characters. More info1.1k downloadsupdated 8 y ago
- More Enhanced Money TransferWhen transferring money, direct input by digits from the keyboard is used instead of the slider. Multipliers 'K' and 'M' are supported (for both registers and for Cyrillic too). They are replaced by the corresponding number of zeros - '000' for K and '000000' for M. Removed the need to press Ente...1.1k downloadsupdated 8 y ago
- Criminals don't walk in Xenon spaceIn missions to kill criminals, the target is not generated in zones belonging to Xenon. More info1.1k downloadsupdated 8 y ago
- Equip drones at the shipyardImproved selecting number of drones for ships at the shipyard. Removed mining drones by default. Added the possibility of equip combat ships with cargolifters. More info1.0k downloadsupdated 8 y ago
- Advanced station renameIn the name of newly built station is automatically inserted a prefix '_ ' (so that they are at the top of the list of the player's property) and shortnames of the cluster and sector (e.g. - '_ AL AS Crystal Supplier'). The prefix can also be inserted manually. To do this, in the rename menu, add...916 downloadsupdated 8 y ago
- Don't follow meShips in the player's squad do not follow the playership by default. At any time, they can be given the 'Follow me again' command (talk to captain/pilot for it) if they do not follow other orders. And if it's not needed anymore - cancel again with the 'Hold position and stand by' command. More info904 downloadsupdated 8 y ago
- Ignore locked relation dropDisable reporting of a temporary relation drop for the factions in which it is locked. More info853 downloadsupdated 8 y ago
- Shadyguy's devicesMod allows you to buy from the shagyguys two rare expensive devices: a cryptomodule and a 'magic wardrobe'. The cryptomodule allows you to communicate with shadyguys via an encrypted connection in Open Comm Link and also to see on the bulletin board all missions (including private ones). To obtai...852 downloadsupdated 8 y ago
- Remove tips from the logRemoved the post tips in the logbook. The 'Tips' category has been renamed to 'Combat' and now only messages relating to fight are recorded in it: abandoned enemy ships, player ships that have retreated upon attacking them, as well as combat losses. More info698 downloadsupdated 8 y ago
- Mods optionsAdds a special menu for extensions options in the game (MAINMENU-9-3 by default). More information + manual how to add your own options571 downloadsupdated 8 y ago
- Old zones iconReturns the old (circular) zone icon on the map. More info512 downloadsupdated 8 y ago
- SkunkEngineerThe algorithm of the platership's engineer's work has been improved to exclude the possibility of missing the damaged components and more reliable prioritization in the repair queue for engines and shields. Added hull repairing. More info372 downloadsupdated 8 y ago
- Trader Menu FixAfter buying/selling the goods (or viewing the encyclopedia), the line with this product remains selected, instead resetting the selected line to the top of the list every time in the original game. Also, added the green highlighting of prices for profitable offers relative to the average price (...317 downloadsupdated 8 y ago
- XR-utilities packA small utilities pack for X Rebirth. More info.300 downloadsupdated 8 y ago
- 'Ship Building' MenuAll shipyards known by the player are assembled in one menu with information on the construction of large ships and with the possibility of communication. More info277 downloadsupdated 8 y ago
- WarehouseMinersFixFix of miners assigned to warehouses, which in version 4.30 overflow the storage facilities in excess of the established limits. More info252 downloadsupdated 8 y ago
- Number of ships and stationsNumbers of ships and stations are displayed in the player property menu. More info240 downloadsupdated 8 y ago
- Transaction menu patchAdded direct amount input to transaction menu. More info.194 downloadsupdated 8 y ago
- Improved LogIncreased informativeness of messages in the journal. The most important information is highlighted in color. In addition, when the ships are destroyed, their home base is indicated. More info193 downloadsupdated 8 y ago
- Don't shoot non-combat dronesCombat ships do not shoot at enemy but non-combat drones (especially important at the end of the boarding). Also added my alternative version of mod, making escape pods neutral. More info192 downloadsupdated 8 y ago
- AvoidFoOShips carrying cargo on board avoid transit routes that run through the Fields of Opportunity. More info184 downloadsupdated 8 y ago
- Shortname GeneratorGenerates a table that allows you to easily obtain short identifiers for clusters and sectors using MD. More info + manual182 downloadsupdated 8 y ago
- QuickPlatformsPopulateMod accelerates the population of the stations platforms with NPC-characters. More info179 downloadsupdated 8 y ago
- Max upgrades by defaultThe maximum number of upgrades for the construction of ships and/or stations by default. For different cases, different settings are possible. This is configured through a special settings menu. More info176 downloadsupdated 8 y ago
- Shadyguy's devicesMod allows you to buy from the shagyguys two rare expensive devices: a cryptomodule and a 'magic wardrobe'. The cryptomodule allows you to communicate with shadyguys via an encrypted connection in Open Comm Link and also to see on the bulletin board all missions (including private ones). To obtai...175 downloadsupdated 8 y ago
- Equip drones at the shipyardImproved selecting number of drones for ships at the shipyard. Removed mining drones by default. Added the possibility of equip combat ships with cargolifters. More info171 downloadsupdated 8 y ago
- Quiet Money AutotransferManagers transfer money to the player silently. If the manager's account has fallen below half of the set maximum, his account is automatically replenished from the player's account. Automatic transfer of money to the architect. Defense officers also speak less. More info143 downloadsupdated 8 y ago
- LongJumpsRemoved intermediate jumps between sectors within clusters. Between the clusters the ships fly as usual - through the gate. Thus, among other things, the mod also unloads the accumulations of ships near the jump beacons. More info139 downloadsupdated 8 y ago
- Criminals don't walk in Xenon spaceIn missions to kill criminals, the target is not generated in zones belonging to Xenon. More info125 downloadsupdated 8 y ago
- Don't follow meShips in the player's squad do not follow the playership by default. At any time, they can be given the 'Follow me again' command (talk to captain/pilot for it) if they do not follow other orders. And if it's not needed anymore - cancel again with the 'Hold position and stand by' command. More info93 downloadsupdated 8 y ago
- Advanced station renameIn the name of newly built station is automatically inserted a prefix '_ ' (so that they are at the top of the list of the player's property) and shortnames of the cluster and sector (e.g. - '_ AL AS Crystal Supplier'). The prefix can also be inserted manually. To do this, in the rename menu, add...90 downloadsupdated 8 y ago
- More Enhanced Money TransferWhen transferring money, direct input by digits from the keyboard is used instead of the slider. Multipliers 'K' and 'M' are supported (for both registers and for Cyrillic too). They are replaced by the corresponding number of zeros - '000' for K and '000000' for M. Removed the need to press Ente...89 downloadsupdated 8 y ago
- Old zones iconReturns the old (circular) zone icon on the map. More info77 downloadsupdated 8 y ago