STEAM_WORKSHOP creator
3rd Sturm Panzer
26 projects across 5 games, 174.7k downloads in total.
- Projects
- 26
- Games
- 5
- Downloads
- 174.7k
- Last shipped
- 1 mo ago
Total War: WARHAMMER III mods11Warhammer 40,000: Gladius - Relics of War mods6Total War: PHARAOH mods3Total War: PHARAOH DYNASTIES mods3Total War: WARHAMMER II mods3
- Wood elf outpost expansionTHIS MOD IS OUTDATED, INSTEAD SUBSCRIBE TO THIS VERSION: This mod adds a large number of different buildings to the wood elf outpost category. Mainly increasing their economy so they scale more effectively into the lategame and providing more lategame garrison options while putting a significantl...35.1k downloadsupdated 4 y ago
- No climate penaltiesRemoves the climate penalties removed so you expand a different direction everytime you play a game, instead of being locked into a specific route, also excellent if you enjoy changing starting location. simply changes the value for the climate effects to 0. very simple. Also removes the nasty bu...30.1k downloadsupdated 3 y ago
- Major settlements are forest cities and outposts can be upgraded for wood elvesThis mod took me way too long to figure out, but it turns all major settlements into wood elf cities. In addition, outposts can now be developed the same way minor settlements of other factions can. However, with a unique spin to it. They follow the same building design as the forest cities, so t...16.5k downloadsupdated 9 mo ago
- Wood elf female archersAdds a female deepwood scout and waywatcher variant for a little more spice. Uses the base stats from the respective unit class and changes the ammo type. Upkeep and unit costs are adjusted respective to their ammo and class type. And lets be honest, its a little odd that the wood elves are a for...13.5k downloadsupdated 2 mo ago
- Warriors of chaos outpost expansionYou can also use this alternative version: This mod expands the chaos warrior outpost and allows the player to upgrade the respective buildings with respectable benefits. Each chain of building provides 40/80/120 favour per turn and all garrisons have been balanced according to the average of oth...12.9k downloadsupdated 9 mo ago
- Animals recruitable for Wood ElvesThis mod adds a building to all wood elf magical forests that provides Drycha's animals as recruitable units to all Wood Elf factions.12.7k downloadsupdated 3 y ago
- High Elf female archersThis mod adds two new unique style units to the high elves, using the special mistwalker longbow, comes with 50% AP and a bit more range than the default high elf archer. one replaces the light armour archer, while the other one is a new lothern sea guard variant.8.7k downloadsupdated 2 y ago
- Full outpost rework for the Wood elvesThis turns your outposts into mini-magical forests! After years of modding and figuring out what works best and what is fun. I present to you the final wood elf rework mod! For warhammer 3 players: immortal empires version is here: It adds the option of upgrading your outposts, giving you a stabl...8.5k downloadsupdated 5 y ago
- wood elf teleportation cooldown removedRemoves the cooldown on teleportation from forest to forest. Binds it to the main wood elf magical forest settlement building chain, thus all wood elves, even drycha have it.8.5k downloadsupdated 4 y ago
- vampire coast economy reworkThis mod reworks the vampire coast economy to be more focused on expansion through taking land, instead of spamming coves. The port % income increase is now more consistent, going from +1/1/4% to +1/2/3% so that minor settlements play a more significant role in increasing faction wide port income...6.8k downloadsupdated 3 y ago
- All major settlements are warriors of chaos Dark FortressesTook me a long while to figure out but I managed to build it, it's like the title says. This mod is fantastic if you want to start on a totally different location on the map using the adjust start location mod, in addition, it rewards taking territory and expansion. The fortress economy has been...5.5k downloadsupdated 9 mo ago
- Ranged units for ogre kingdomsAdds 2 new ranged units to the ogre kingdoms, one with pistols and the other with javelins. Should increase replay ability and depth when playing ogres, personally never understood why pistols were kept so far back in the recruitment tree. Also fixes one of the main bad gameplay loop issues where...5.0k downloadsupdated 2 y ago
- Scaling Wood Elf outpost economyThis mod enables the wood elves to scale into the late game with their economy by adding a 4% increase to all building income on the sacrificial grounds outpost building. Why did I make this mod? Currently as the wood elves, your income comes to a halt when you have upgraded all your magical fore...4.8k downloadsupdated 6 y ago
- Tomb Kings income buffThis mod simply adds a 25/50/75 income buff to the primary income building of the tomb kings. Why did I make this mod? I made this mod as I was waiting around too long as the tombs kings to build up my settlements and this mod simply speeds it up a little. The mod manager says the mod isn't updat...2.5k downloadsupdated 6 y ago
- Rewarding and logical building progressionThis makes it so minor settlement buildings provide +1/2/3 building slots per tier, as is in warhammer 3, the same is true for major settlements. The scaling or resources generated by buildings is also more logical and dynamic, being +20/40 for tier 1/2 for example. Making building buildings more...2.1k downloadsupdated 2 y ago
- Rewarding economy and city development scalingThis mod is very simple: >Settlement buildings now provide building slots in a normal order. So, a tier 1/2/3 minor settlement provides +1/2/3 building slots. Instead of all 3 at tier 1. >Resource buildings now scale in a normal order. So, a tier 1/2/3 resource building provides +20/40/60 resourc...471 downloadsupdated 2 y ago
- Less native unit cluttering and easier high tier recruitmentThis mod sets all possible recruitment buildings down 1 tier, to make sure players can recruit more advanced units in their campaign, as some are extremely difficult to reach, especially without the global recruitment function. Furthermore, to make factions feel more unique, native recruitment bu...359 downloadsupdated 2 y ago
- Tile bonusses rebalancedThis mod rebalances all tile and outpost yields to be more diverse. You can build towards things other than just food, energy, ore and research. You can also build loyalty, influence and production. It also removes the food penalties from snow, volcanic, desert, etc. This means your start locatio...149 downloadsupdated 2 mo ago
- Linear fatigue scalingFatigue in the basegame goes all over the place, melee attack is penalised significantly harsher while melee defense and ranged fire rate is not. This mod fixes that by making fatigue more impactfuk, and more fair for all unit stats and unit types. The stages of fatigue are now also linear, inste...146 downloadsupdated 2 y ago
- Durable Webway gatesThis mod simply increases neutral and claimed Webway gate HP to 64. The same as a new Webway city would have. But without the city zone damage resistance and heal buff ofcourse. I thought this would make sense as a Webway city has 64 HP and Webway gates are too important to Aeldari and Drukhari t...93 downloadsupdated 2 mo ago
- 6 Tiles between citiesThis mod makes sure cities are not able to take one another's tiles in the super late game by putting 6 hexes distance between them. Aeldari, Drukhari and Necrons are unaffected, as they have less freedom in choosing where to place their settlements. This mod thus reduces city spamming for people...65 downloadsupdated 2 mo ago
- Half upkeep for buildingsThis mod sets the upkeep for all buildings to 0.5. Ideal for players who want very high upkeep, but only for units. Credit for the groundwork of this mod goes to this creator, without his mod, this mod would not be possible to make. Thanks a lot sir!61 downloadsupdated 3 mo ago
- Aeldari unit rebalanceWhat does this mod do? This mod balances some Aeldari infantry units that I really like, but seem either clearly overpowered or useless to build. More units might also need tweaks, but these are the only few I can be almost certain of. After playing the game for a long time, I know for certain th...45 downloadsupdated 1 mo ago
- No native recruitment buildingsThis mod is super simple, it removes all the native recruitment branches, because I prefer it if every faction has a unique identity. Being able to build high tier units through natives is a little lame in my opinion and reduces faction uniqueness. But don't worry, you can still recruit the basic...43 downloadsupdated 2 y ago
- Necron unit rebalanceThis mod aims to rebalance some Necron units. The research has been reorganized to ensure a linear unlocking of infantry units. One new unit per tier, always increasing in quality. All buildings now require energy and cost ore. Infantry, heroes and aircraft now have an energy upkeep and mixed ene...37 downloadsupdated 2 mo ago
- Consistent fatigue effectsThis mod is extremely simple, in Warhammer 3 I discovered that fatigue is not at all linear as you would expect. Instead it isn't consistent at all. This mod simply makes it scale as you would expect. Each fatigue level reduces stats by 10%. Above are the base game fatigue effects displayed again...28 downloadsupdated 2 y ago