STEAM_WORKSHOP creator
BLKCandy
16 projects across 5 games, 1.0M downloads in total.
- Projects
- 16
- Games
- 5
- Downloads
- 1.0M
- Last shipped
- 3 y ago
Kenshi mods6Terra Invicta mods6Crusader Kings II mods2Divinity: Original Sin 2 - Definitive Edition mods1X4: Foundations mods1
- Let's TalkDid you know that Kenshi gets quieter as time goes on? That is because so many dialogues are only ever spoken once! Now everyone can waste time speaking about the same things over and over again like real life! The Dried Gristle Flaps. The singing. And various other. I pretty much just set bunch...542.3k downloadsupdated 8 y ago
- Flashier FightMake flashier fight by making AI use more varied moves and attack faster. - Enabled all weapon moves for all weapon types, including martial art moves for armed combat. - Changed a lot of attack animation min and max trigger range. They should use more varied moves, but also probably miss more. -...170.8k downloadsupdated 8 y ago
- Backpack DistributionGive backpacks to various caravans, mercenaries, nomads, adventurers, wanderers and travellers. This mod is meant to be an accompanying mod for my 'Let the Cats out of the Bag'mod on because the shopping list were getting long and inventory space could be a problem for richer caravanneers. Backpa...149.0k downloadsupdated 8 y ago
- Military CrossbowmenDespite ranger crossbow being described as a standard support weapon, there is no crossbowman in any of the three nations military, even the mercenaries who supposedly use this very kind of crossbow don't use them! This mod added crossbowmen to the Holy Nation, Shek Kingdom, United Cities, mercen...85.3k downloadsupdated 8 y ago
- [Shopping] Let the Cats out of the BagLet the cats out of the bag! Most people will have basic income to buy stuff. More AI types will go shopping. They will buy food, then first-aid/drinks, then splint/repair kit/bolts/tools/materials/misc items in that order. Most NPCs now have income based on their social status/skills. Typically...44.2k downloadsupdated 8 y ago
- Better Smiths of Kenshi***This mod has nothing to do with Master Smiths of Kenshi mod*** Did you know that each manufacturer actually have their own 'specialities'? Ancient are actually lighter. Catun are heavier but have stronger blunt attack. Edgewalkers are sharper. But these speciality naver comes to play as all ma...12.5k downloadsupdated 8 y ago
- Meta AI Education for CK2+ by BLKCandyBecause I hate it when I found that AI wasted a character with awesome traits with horrible education planing. Player have this big advantage just by planning education for their courtiers. You could have a court full of brilliant strategist commanders while AI struggle to get skilled tacticians....5.7k downloadsupdated 8 y ago
- Meta AI Education for Vanilla by BLKCandyBecause I hate it when I found an AI wasted a character with awesome traits with horrible education planing. Player have this big advantage just by planning education for their courtiers. You could have a court full of brilliant strategist commanders while AI struggle to get a skilled tactician....4.5k downloadsupdated 8 y ago
- Olympus (Auxiliary Super Asgard)Olympus (Auxiliary Super Asgard) Olympus is a standalone auxiliary version of Asgard with turret layout based on the reduced turret version of Super Asgard mod by plasmafall250 on Nexusmods or gso25mm in (Steam workshop is the standard version with more turrets.). Thanks, Super Asgard mod for the...4.0k downloadsupdated 4 y ago
- HypermagWeaponsAdded Hypermag Weapons, end-game magnetic weapons which launch much lighter projectiles at far higher velocity and rate of fire, and are capable of targeting out to 1,200km, equal to Alien's maximum range. Why Hypermags over plasma or coils? Because they have 1,200km range, even the single hull s...789 downloadsupdated 3 y ago
- Normalize Ship Scaling and +2 UtilityVanilla ship scaling is a bit weird. The bigger the ship, the less space efficient they are with fewer nose modules per nose surface area, fewer hull modules per side surface area, and fewer total modules per volume. They suffer from diseconomies of scale. This mod normalizes scaling by calculati...634 downloadsupdated 3 y ago
- Better Laser Wavelength and JitterSlight improvement to all lasers (Alien's included) by changing wavelength and laser jitter. IR lasers get a bit better range, greens about the same, UVs are a lot better. Human laser wavelength changed to increase effective range. IR laser wavelength 1080 -> 750nm (Alexandrite - Holmium laser) G...381 downloadsupdated 3 y ago
- Artificer tools for everything!Go full artificer with artificer tools for everything! (They are skills, not item though!) Use special 'preparation' skills to prepare your 'gears' which grant 'statuses' which grant you skills/spells! Special arrows! Grenades! Armor reinforcement! Magic spell granting charms! The articier skill...344 downloadsupdated 9 y ago
- Core Module SuppliesHab core modules give a bit of power and farming/hydroponics to both alien and human habs. Tier 1 hab core gives 10 power&food capacity Tier 2 hab core gives 42 power&food capacity Tier 3 hab core gives 125 power&food capacity Why? Because tier 1 habs often feel short, so I want small bump on ava...316 downloadsupdated 3 y ago
- Advanced Atomicassembler ComplexProduces tiny bit amount of Exotics with the next upgrade of Nanofactory: The Advanced Atomicassemblers Complex. The project (not module)also provide small bonus to economy priority and welfare greenhouse-gases reduction. Need Project_NanofacturingComplex, Project_ExoticHybridSystems, Project_Hyb...240 downloadsupdated 3 y ago
- UniversalDevelopmentTeamAre you tired of hunting for good Org? Universal Development Team gives you a projects that give organization with 1% bonus in every investments and space mining, project, and standard lists of mission for nation developement and maintenance at a cost of 1 credit and influence per tier per month183 downloadsupdated 3 y ago