STEAM_WORKSHOP creator
Lunar Magister
14 projects across 1 game, 23.6k downloads in total.
- Projects
- 14
- Game
- 1
- Downloads
- 23.6k
- Last shipped
- 6 y ago
- Choose your National IdeasThis mod lets you pick your national ideas! Background: There are a lot of countries that have interesting positions to play as, but are made more boring due to mediocre ideas. And even when playing a country with strong ideas, it can get boring if you play them with the same ideas too much. This...2.8k downloadsupdated 7 y ago
- Triple PersonalitiesThis mod triples both the positive and negative effects of ruler personalities. This creates a "Rise and Fall" effect where suddenly getting a ruler with a good trait can give you an opportunity to rocket ahead, and a bad one can cripple even a superpower. Funfact: Figuring out how to upload this...2.7k downloadsupdated 7 y ago
- Manpower EffectsThis mod adds a triggered modifier effect depending on your manpower. I really liked a similar mechanic in M&T, so I made my own version as a standalone mod. At over 80% manpower, get 10% land morale (More people means more leeway to be selective in your army), 20% taxes*, (More people to tax), a...2.4k downloadsupdated 8 y ago
- Shattered Waifu America (SWA)This mod adds a nation based off of a waifu to each state in the new world. There are over 200 nations added, and they have an abundance of content to support them. Events, missions, ideas, religions, etc. Please take a look at the pictures for a detailed break down. If you jump in events at the...2.2k downloadsupdated 6 y ago
- Conquest Develops CapitalIn vanilla, you can conquer the world, yet your capital doesn't develop unless you manually develop it. (Other than that one generic mission.) What this mod does is once you have grown by 50/120/210/320/450/600/770/860/1070 development then your capital grows by 3 development (1/1/1) at each mile...2.2k downloadsupdated 7 y ago
- Only EuropeOnly Europe, (As it is defined in-game) exists. Every other province is 0/0/0, terra incognito, and cannot be colonized.1.8k downloadsupdated 8 y ago
- Ideologies in EU4Ever play civ 5 brave new world? It's like that. This mod adds three ideologies: Democracy, Fascism, and Communism. Basically, you can take a decision from the start of the game to adopt one of these three ideologies. (They are mutually exclusive.) Upon adopting an ideology you gain 3 small passi...1.7k downloadsupdated 8 y ago
- WaifuismIf you did not commit great sins a punishment such as this one would not have been sent upon you. Just look at the first picture for a detailed look at what this mod does. This mod adds Waifuism as a religion to the game. More than just a new option in the custom nation creator however, this mod...1.6k downloadsupdated 6 y ago
- No Native UprisingsThis mod gets rid of native uprisings when you colonize. Just take the decision at the start of the game and you won't have to deal with them. The AI already don't trigger native uprisings, so rather than a cheat this makes things equal.1.3k downloadsupdated 8 y ago
- Urbanization 2This mod give you a bonus depending on your average development. At 12/15/18/21/24 average development you get a bonus of: 5% tax 10% Production efficiency 5% Land morale 2.5% discipline for each milestone. This is different from the previous mod in that this mod checks for AVERAGE development. T...1.2k downloadsupdated 8 y ago
- Hectic HeresiesLong have the mainstream faiths grown complacent in their consolidation. But all things must come to an end. In EU4, much of the game is taken over by the 2 mains religions, Catholic and Sunni. (and to a lesser extent some of their heresies.) This mod seeks to add some interest to a monotone worl...1.0k downloadsupdated 7 y ago
- Only Europe ShatteredOnly Europe exists, and it is shattered into many small states. All previous diplomatic relations have been erased, so no England/Portugal alliance at start, and no Muscovy vassals, etc. All the countries are ones that are found in the vanilla game, so flag mods work well here. Here and there a f...975 downloadsupdated 8 y ago
- Major Nations ColonizeThis mod makes it so that all major nations can now colonize. Specifics: Upon being 300 development for the first time, a hidden event will fire shortly after that will give the nation 1 colonist and 50% more colonial range. This works for both AI and the Player. The nation will keep the modifier...871 downloadsupdated 7 y ago
- Expansive Starter PoliciesThe sequel to starter policies. This mod adds 10 policies for each monarch power type. These policies are available from the start of the game, the only "requirement" is tech 1. They are a bit tame in order to make up for their ease of access. All effects can be seen in the pictures. Take a look...757 downloadsupdated 8 y ago