STEAM_WORKSHOP creator
76561198815682783
23 projects across 1 game, 257.4k downloads in total.
- Projects
- 23
- Game
- 1
- Downloads
- 257.4k
- Last shipped
- 7 mo ago
- Tribute and Vassal States: Introducing New Diplomatic OptionsThis mod adds two new types of alliances: Tribute States and Vassal States. Each has its own unique method for establishing alliances and distinct alliance effects separate from other forms of alliances. Do you find Civilization VI's diplomacy system too rigid? Why do neighboring civilizations an...39.2k downloadsupdated 12 mo ago
- Official Maps Custom Start PositionThis mod upgrades the original non-TSL official real-world maps into dual-system maps that now support both TSL (True Start Location) and Custom Start Position systems. Maps included: Earth (Custom Start Position) Earth (Huge) (Custom Start Position) Mediterranean (Custom Start Position) Europe (...33.7k downloadsupdated 12 mo ago
- Morale & Siege: New Warfare MechanicsThis mod expands the combat experience in Civilization VI through a new UI and new gameplay mechanics. It introduces the concepts of unit morale and city morale (in the form of siege duration), aiming to make unit combat less homogeneous and to provide additional advantages for long-term sieges....25.2k downloadsupdated 12 mo ago
- Apry's SilkRoad Map (Real Starting Positions, Built-in Custom Start Points)The Silk Road map is an expansion of the previous Central Asia map, designed to showcase the core sections of the ancient trade and cultural exchange routes that stretched from China in the East to the Aegean Sea in the West. It includes major routes such as the Northern Fur Road, the Central Sil...22.5k downloadsupdated 9 mo ago
- City of World's Desire: Trade Route ExpansionA trade route expansion mod focused on historical flavor and unique gameplay. Encourages players to develop cities' trade functions, control key geopolitical nodes (to earn more trade taxes), attract trade routes from other civilizations to your empire, and make trade routes play a more strategic...17.5k downloadsupdated 10 mo ago
- [UI] Show All Trade Route PathsProvides a set of UI options to display all trade routes connected to the player's civilization. A treat for scenery enthusiasts. You have built an empire that will last for eternity and fostered a civilization of magnificent wonders. But how do you best showcase the might of your empire and the...16.4k downloadsupdated 9 mo ago
- Floodplain Farming ExpansionCentered around floodplains, this mod introduces a new mechanic emphasizing sustained cultivation. "Floodplain Degradation" is triggered either periodically or when an era changes. If a floodplain is re-improved between two degradation events, it gains stackable output bonuses. However, if two de...10.3k downloadsupdated 11 mo ago
- [World Map] Columbus’ Imagination (TSL and Custom Start Position)A massive 140*88 map that allows Columbus to reach Japan directly in a merged Afro-Eurasian world. Since many have created world maps that are widely available, I decided to create something different. What if Columbus's astonishing voyage had not landed in Central America but instead reached his...10.1k downloadsupdated 9 mo ago
- Custom Era ProlongationThis mod allows players to increase the cost of technologies and civics in up to three designated eras, effectively prolonging those eras. The scaling multiplier can be set from 150% to 2000%. (Note: You must specify the era(s) and multiplier(s) in the Advanced Options under Advanced Settings — n...9.4k downloadsupdated 11 mo ago
- Loose-Rein GovernanceSpecific cities gain amenities that match its population, but reduce the yields. (Effectively making the city's population not consume amenities) Are you a warmonger troubled by the significant consumption of amenities in conquered cities, leading to an overall inadequacy of amenities across your...8.5k downloadsupdated 10 mo ago
- [Scenario] Early 7th Century AD / Era of ZhenguanA series of huge scenario maps depicting the geopolitical landscape of Afro-Eurasia from the early 7th century AD—roughly corresponding to China’s Zhenguan era. Eleven major civilizations take center stage, including the Tang Dynasty, Eastern Rome (Byzantium), the Sasanian Empire, the Tibetan Emp...8.2k downloadsupdated 9 mo ago
- Two Edges of the World Map (TSL and Custom Start Position)A large 113×68 map primarily depicting the Eurasian and North African landmasses, cropped from the earlier ultra-large map “Columbus’ Imagination” . This version reduces the expanse of ocean, as well as the regions of Southern Africa and Australia, and disconnects the two edges of the map to emph...6.7k downloadsupdated 8 mo ago
- Walls & Barriers RevisedReduced the raw stats of wall-type buildings to promote more dynamic unit engagements, making walls less tanky while emphasizing their strategic value in warfare. The Flood Barrier cost reduction is a freebie — can't hurt, right? ( Major Changes: Reduced wall hit points: decreased from 100 to 75...6.7k downloadsupdated 11 mo ago
- Apry’s Bronze Age Map (TSL and Custom Start Position)A realistic historical map (106×66) focused on the main stage of the Bronze Age in Western Asia — from Mesopotamia to Greece. Come and revive (New) Rome. (×) This is a map with a large scale (meaning many tiles per geographical region), primarily aiming to highlight the characteristic landscapes...6.4k downloadsupdated 9 mo ago
- Unit Movements From TechnologiesThis mod enables specific technologies to offer extra movements for land combat units. The concrete unit and technology list are below: Land combat units, which are not cavalry, can gain +3 movement in total from: Machinery (ERA MEDIEVAL) Industrialization (ERA INDUSTRIAL) Advanced Power Cells (E...6.1k downloadsupdated 11 mo ago
- Slower Cost ProgressionReduces cost progression for districts, units, and projects. By default, cost progression is reduced to 66% of the original rate. Additional reduction levels (50%, 33%, 0%) are available in Advanced Options. I initially planned a slight overhaul, but then realized there's essentially almost one v...4.5k downloadsupdated 12 mo ago
- Hauling Ships OverlandGives naval units (including Sea Combat Units and Great Admirals) a new "Haul Overland" button, allowing them to move to otherwise unreachable water tiles within a 2-tile radius of their current position — for a cost of just 10% of the unit’s production price in Gold. (Also adds a 3-tile hauling...4.4k downloadsupdated 10 mo ago
- Military Support From MingThis is a sub-mod based on Phantagonist: Chinese Dynasty Uniques , focusing on adjustments to the Ming Dynasty traits. Introduce for human player a set of Ming Dynasty military units that evolve with the progression through different eras. Main Changes: 1、The "Wei Suo Reform" feature of the Ming...4.4k downloadsupdated 16 mo ago
- Enhenced Vassal StatesAn optional expansion for the "Tribute and Vassal States" mod: automatically renew the alliance when the vassal ends and gold produce increased to 100%.4.1k downloadsupdated 10 mo ago
- Li Zicheng (Dashing King) and Zhang Xianzhong (Daxi King) lead China CivilizationAdds two great leaders of the Chinese peasant uprising Li Zicheng (Dashing King) and Zhang Xianzhong (Daxi King) as alternate leaders of China. Li Zicheng (Dashing King) Unique Ability: Open the Gate for the Dashing King All units gain +1 movement, producing double war weariness for his enemy. Si...3.6k downloadsupdated 16 mo ago
- Custom Start Position Expand (From 11 to 21)Expand custom start slots for all current maps with custom starting positions, providing 10 additional slots (from the 11th to the 21th). Including: Apry’s Silk Road Map,Columbus' Imagination, Bronze Age Map , Two Edges of the World , SilkRoad Map (Tang Dynasty) , Official Real Maps with CSP, 767...3.3k downloadsupdated 7 mo ago
- War and Peace Cooldown ReductionReduces the minimum number of turns required between declaring war and making peace. In the base game, this cooldown is 10 turns on Standard speed. This mod changes it to 5 turns by default, with additional options (1 turn, 0 turns) available in the advanced settings.3.2k downloadsupdated 14 mo ago
- Terrains and Features Yield AdjustmentTerrains and Features Yield Adjustment referring Harmoney in Diversity . Terrains Yields: Plains Food+2; Production+1 Plains (Hills) Food+1; Production+2 Grassland Food+3 Grassland (Hills) Food+2; Production+1 Tundra Food+2 Tundra (Hills) Food+1; Production+1 Desert Faith+1 Desert (Hills) Product...3.0k downloadsupdated 13 mo ago