Aggressors: Ancient Rome mods
Aggressors: Ancient Rome scenarios mods
Everything filed under scenarios by its own author, ordered by how much it is used.
17 scenarios mods
- Ancient Rome - Centurion (Original scenario)by HapPy HaMbuRgeRMany factions start with an access to only 3 out of 4 main resources (gold, stone, coal and iron). This forces them to trade at least at the beginning with other factions in order to expand and conquer. Expansion is slower and more peaceful but around 50-60 turns wars begin to break out more freq...900 downloadsupdated 8 y ago
- Sengoku Japan1560by HiroThis scenario is ambitiously total conversion from Ancient Rome to Sengoku (the warring states) period of Japan. And it's quite challenging scenario because all 38 factions must fight each other in the relatively small islands. NOTE: In the 1st turn, the AIs will be thinkiing quite long (because...684 downloadsupdated 8 y ago
- Ancient Orient BC1000by HiroThis is an ancient Orient scenario. You can play as one of 12 dominated nations in the Orient world in BC1000. Currently version is 1.042. Features - Historically based scenario - Description and visual of all nations. - The objectives for all nations. - (almost) all original flags and coat of ar...578 downloadsupdated 8 y ago
- Great Battles of Alexanderby CablenexusUPDATED FOR V1.06 - Turncount now set to 36 turns per year. - Only playable as Macedon (for testing objectives). - *NEW* Choose custom map with Alexander setting (all factions selectable) (a slightly tweak for huge maps implemented, they are bigger and if choose in combination with Pangea just s...435 downloadsupdated 8 y ago
- Ancient Mediterranean 2 Turns Per Year - Testby SurturSomething which was requested on the forum. It only changes the calendar, nothing else. Please let me know if there are any issues. - Surtur249 downloadsupdated 8 y ago
- The Gallic Warsby Liko336The Gallic Wars were a series of military campaigns waged by Caesar against several Gallic tribes. The inspiration for this mostly historical map was the old game "Legion Gold". There are custom objectives for the Roman Empire, the Helvetians, the Aremoricans and Massilia. Not all objectives are...245 downloadsupdated 8 y ago
- Ancient Mediterranean From Zeroby AglarionIt's just the normal scenario with several edits so every faction starts with only one city and the lowest possible tech. Changes: Removed all roads and land improvements. Set government to depotism for all factions. Set all tech to unlearned for all factions. Removed all map items for every fact...234 downloadsupdated 8 y ago
- Siege of Troyby SurturA small test scenario. Ships sighted! The peaceful city of Troy is being attacked as a vast fleet of ships is spotted on the horizon. Wil the city of Troy be able to defend itself, or will the mighty Greeks break down the walls of this formiddable city? - As Sparta, you must either rush to the ci...198 downloadsupdated 8 y ago
- The Samnite Wars - Early Rome Scenarioby bogdanoffA basic WIP scenario focusing on the roman conquest of various tribes and kingdoms in southern Italy -FEATURES- +Multiple Factions +Historically based scenario -PLANNED FEATURES- +Accurate unit amounts and balance of power +more cities and further refined resources +additional minor factions or s...178 downloadsupdated 8 y ago
- Battle over Rhenusby CablenexusUPDATED FOR V1.07 - A gigantic map. 89 x 89 tiles. - 19 tribes (for example: Frisii, Nervi, Menapii). - Over 400 citynames (inspiration taken from Peutinger Atlas). - Historical starting positions for tribes and Roman Lymes. - New resource added. Cowhides. - Custom flags and coat of arms. - Hundr...150 downloadsupdated 8 y ago
- The land of Kings and Pharaohsby bogdanoff~This is a reupload and fix, any new updates will go here~ A scenario taking the setting of the game away from Rome, to the ancient lands of the near east, to the mighty lands of the Egyptian Pharaos and the Jewish kingdoms of old. ~Features~ + A large accurate map of Sinai, Northern Egypt and Is...103 downloadsupdated 8 y ago
- Ancient Mediterranean for Unit Rebalanceby MosulVetThis is the historical campaign to be used with the "Unit Rebalance" mod. It is otherwise unchanged from the default historical campaign mod.62 downloadsupdated 8 y ago
- Beginners guide Aggressors map editorby CablenexusThis is an example scenario for the beginners guide about modding Aggressors you find here:56 downloadsupdated 8 y ago
- The Last push V 0.2 (the lord of the rings)by 76561198334472971a small mod trying to recreate the last fight between gondor and mordor ToDo: - more lore friendly names - rebalance - modify the rulers all suggestions are appriciated46 downloadsupdated 8 y ago
- The last push V 0.1 (the lord of the rings)by 76561198334472971NOTE: due to me being stupid i had to reupload this mod, please find an updated version here: a small mod trying to recreate the war between mordor and gondor. all suggestions are appriciated To-Do - add rohan - add lotr names and locations for minor cities - add a healthy amount of starting reso...38 downloadsupdated 8 y ago
- Ancient Romeby Damien_DarhkAncient Rome description to do37 downloadsupdated 8 y ago
- The Golden Circleby Liko336This is a completely symmetric, balanced but fictional scenario for 8 players. It's created for players who want to start a game with completely the same starting conditions. This means all players have the same technologies researched at the beginning, the same units, the same starting resources...34 downloadsupdated 7 y ago

